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 WinUAE v2.8.1 FR (stable) (32-bit) 
Dimanche 22/06/14 à 10:56 par Firebrand
Et voilà: la nouvelle version stable de WinUAE est désormais disponible en français mais uniquement en version 32-bit (pour l'instant?).
Télécharger WinUAE v2.8.1 FR (stable) (32-bit)
Tradu-FranceUAE
 
 Mednafen v0.9.36 (32-bit) 
Jeudi 19/06/14 à 19:40 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PSX: Rewrote SPU ADPCM decoding code per tests on a PS1; fixes the early voice cutoff problem in "Thousand Arms", and possibly some other games as well. Seems to fix the post-battle quasi-random lockup problem in the Japanese version of Tales of Destiny.
- WonderSwan: Added experimental, undocumented support for interfacing with trap15's WonderFence program, which provides MobileWonderGate emulation; controlled via settings "wswan.excomm" and "wswan.excomm.path". This support is currently only available on UN*X-like platforms.
- WonderSwan: Added SRAM size calculation for the raw header value of 0x05(used by MobileWonderGate).
- WonderSwan: Corrected the SRAM size calculation for the raw header value of 0x04(used by Dicing Knight and Judgement Silversword).
- WonderSwan: Rewrote RTC emulation code to avoid runtime use of C library time functions(fixing potential desync issues when using netplay and input-recording movies), and fixed the time initialization code to reflect the current local time instead of UTC.
- PSX: Implemented experimental support for save states.
- PSX: Rewrote MDEC execution loop; the MDEC emulation model still is far from perfect, though. Fixes the lockup during the intro FMV of a corrupt copy of "Dragon Knight 4" that's floating around the Internet.
- Ripped out incomplete "snes_perf" emulation module, and ripped out the unimplemented PC emulation stub module.
- PSX: Improvements to SPU volume sweep emulation accuracy per tests on a PS1. Fixes sound/music wonkiness in "WipEout 3".
- PSX: Minor improvements to MDEC YCbCr to RGB color conversion accuracy, per tests on a PS1.
Télécharger Mednafen v0.9.36 (32-bit)
Site Officiel de Mednafen
 
 WinUAE v2.8.1 Beta 8 FR (32-bit) 
Jeudi 19/06/14 à 19:39 par Firebrand
Une nouvelle version de WinUAE traduite en français vient d'être publier. Cependant, il s'agit de la dernière version beta et non de la version stable. Gageons que cette dernière arrivera sous peu.
Télécharger WinUAE v2.8.1 Beta 8 FR (32-bit)
Tradu-France
 
 WinUAE v2.8.1 (stable) (32-bit) 
Jeudi 19/06/14 à 19:37 par Firebrand
WinUAE est désormais disponible en version stable (en 32 et en 64-bit). Voici la liste des modifications apportées depuis la v2.8.0:
2.8.0 bugs fixed:
- JIT on/off on the fly switching was unreliable.
- A500 reading write-only/non-existing registers method introduced in 2.8.0 was incorrectly also used in AGA modes.

Updates:
- Fast CPU mode audio DMA wait hack compatibility improved (workaround for programs that use CPU delay loops in audio code)
- Some chipset emulation updates, Critical Mass / Parallax finally works.
- AROS ROM updated.

New features:
- Directory filesystem MorphOS compatible >4G file size DOS packet support.
- Paths panel relative path mode now supports relative paths that point outside of winuae root directory.

Bug fixes:
- Filter modes in DirectDraw crashed in some situations.
- Disk insert using GUI after emulation was started inserted disk in write protected state.
- Quickstart disk eject button was unreliable.
- Video recording with "Capture before filtering" unticked used wrong video size.
Télécharger WinUAE v2.8.1 (stable) (32-bit)
Site Officiel de WinUAE
 
 Raine v0.63.7 
Mardi 17/06/14 à 19:34 par Firebrand
Cet émulateur arcade multi-systèmes a reçu consécutivement 2 mises à jour, la dernière corrigeant un bug. Les améliorations sont les suivantes:
v0.63.7:
- The test of yesterday turned bad, here is the fix for the sound associations in the kof serie.

v0.63.6:
- Mainly based on the sound commands this time, it adds support for this to quite a lot of neogeo games. Notice that it's a way to listen to the games music without any sound effects also, even without replacing the musics with external tracks.
- There is something experimental in the handling of the musics for the kof serie, needs to be tested, but it should be ok. See the forum if you are interested in the test, but it's useful only when using external music tracks.
- Except that, fixed a crash in the game selection dialog (quite tricky to reproduce actually, I doubt anyone except me ever had it), and cue files passed on the command line are now recognized.
Télécharger Raine v0.63.7
Site Officiel de Raine
 
 Steem SSE v3.6.4 
Lundi 16/06/14 à 19:35 par Firebrand
Une nouvelle version de cet émulateur Atari ST a été publiée, mais uniquement pour Windows (pour le moment en tout cas...). Les améliorations sont le suivantes:
- Better handling of CTR disk images: Vroom, Outrun and other games using weak bits.
Last version of CAPSImg 5.1 necessary (may 2014)
- Timings: correct frame cycles for 508 cycle scanlines
- Timings: sync 68000 on E-clock for ACIA R/W, HBL, VBL interrupts if option 6301/ACIA checked
- various bugfixes
Télécharger Steem SSE v3.6.4
Site Officiel de Steem SSE
 
 WinUAE v2.8.1 Beta 7 (final beta) (32- 
Samedi 14/06/14 à 12:12 par Firebrand
Et une dernière beta pour la route de cet émulateur Amiga pour Windows. On devrait avoir une version stable la prochaine fois. En attendant, voici la liste des nouveautés:
- Yet another BPLxDAT update. If BPL1DAT is written when sprite is already active and no planes enabled in BPLCON0, "sprites visible 1 lores pixel before first bitplane pixel" feature is not active. Previous update was not correct and broke some other demos. (Real fix for Rink A Dink / Lemon extra pixel in rotozoomer part)
- 68000 CE with 8x (or higher) clock multiplier was really fast (270b4)
- AROS ROM updated.
Télécharger WinUAE v2.8.1 Beta 7 (final beta) (32-
Site Officiel de WinUAE
 
 Raine v0.63.5 
Samedi 14/06/14 à 12:09 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici la liste des améliorations:
- Since I got a bug report for the neocd version of "bang bang busters", I felt obliged to add also the neogeo version of this game, and "treasure of the caribeans" too. Now a word of notice, you won't find these roms on the official sites, you are supposed to wait until 2015 for bbbuster, and 2016 for totcarib...
- Except these 2 new neogeo games, it fixes an outstanding bug with neocd when loading a game from a bin/cue image with a sector size of 2352 (which means the audio is included in the bin image - quite rare). This was a very old bug, but I didn't see this format enough to fix it before now.
- And it adds the sound commands support for kof2000, which means you can now replace the songs of this game with external tracks if you wish.
Télécharger Raine v0.63.5
Site Officiel de Raine
 
 GameEx v13.27 
Samedi 14/06/14 à 12:05 par Firebrand
Cette nouvelle version de GameEx se focalise sur ses fonctions multimédia:
- Fixes, optimizations, and security enhancments to the integrated EmuMovies downloader.
- Also includes EmuMovied Download Service Utility version 2.1.
Télécharger GameEx v13.27
Site Officiel de GameEx
 
 Sixtyforce v1.0 
Samedi 14/06/14 à 12:04 par Firebrand
Une nouvelle version considéré comme majeure par son auteur de cet émulateur Nintendo 64 pour MacOSX a été publiée. Les améliorations sont les suivantes:
What's new in this version of sixtyforce:
- Moved controller settings into the preferences window and built a new interface.
- USB controllers can now have more than one configuration.
- Controller configuration now includes calibration when necessary.
- Added controller defaults for the PS4 controller.
- Game freezes now run automatically when opened.
- Opening game freezes will now disable auto-saving without asking.
- Code cache now recycles blocks.
- New low-level graphics processing.
- Automatic switching to the new low-level graphics when SFGL can’t handle a microcode.
- Modernized OpenGL code.
- Added a new timing mode to fix some major compatibility problems.
- Added several new dsp instructions and fixed some old ones.
- Added a check and warning for the required OpenGL extensions.
- Fixed some emulation compatibility problems that prevented some games from booting.
- Fixed problems with 32-bit video modes.
- Fixed some bugs with video modes that could cause crashes.
- Fixed a problem with QuickLook previews not displaying.

What's new in this version of SFGL:
- Added new low-level graphics processing.
- Rewrote blending. Much more accurate.
- Rewrote the texture caching. Much faster.
- Improved alpha comparison.
- Improved framebuffer emulation.
- Improved microcode detection.
- Improved video mode emulation.
- Modernized everything for the OpenGL 3.2 API.
- Fixed a problem where some graphics modes reset properties they shouldn't.
- Fixed a bug that caused textures to stretch and scale improperly.
- Fixed several other texture mapping glitches.
- Fixed a major clipping problem.
- Fixed some possible crashes when processing bad display lists.
- Fixed a possible crashing bug with video modes.
- Other bug fixes.
Télécharger Sixtyforce v1.0
Site Officiel de Sixtyforce
 
 Nintendulator v0.975 Beta (12/06/14) Unicode 
Samedi 14/06/14 à 11:59 par Firebrand
Cet émulateur NES pour Windows a été mis à jour. Pour ne pas changer, aucune information n'est disponible sur le site officiel.
Télécharger Nintendulator v0.975 Beta (12/06/14) Unicode
Site Officiel de Nintendulator
 
 HBMAME v0.153 r30958 (32-bit) 
Samedi 14/06/14 à 11:57 par Firebrand
Une nouvelle version de ce build de MAME focalisé sur les hacks et les homebrews a été publiée. La version HBMAMEUI avec une interface utilisateur graphiqe intégrée est aussi mise à jour. Voici la liste des nouveautés:
- UI build: fixed certain directory settings not being saved.
- Big Neo-Geo changes:
*Added back a number of hacks that had been overlooked
*Fixed some sets that were not working as intended
*Renamed every rom that's not in MAME to a new standard
*Renamed some sets
*Created a list of all known homebrews, unreleased and rumoured sets and allocated numbers to them.

New Games
- [kof95d]
- [kof96lx] 10th Anniversary
- [kof97bh]
- [kof97sed]
- [kof98fr]
- [kof98fro]
- [kof98fro2]
- [kof99d]
- [kof99iori]
- [kof2000d]
- [kof2001d]
- [kof2k1pa]
- [kof2k1pls]
- [kof2002d]
- [kof2k2br]
- [kof2k2br1]
- [kof2k2br2]
- [kof2k2ht]
- [kof2k2omg] KOF-ON Omega
- [kof2k2omg9] KOF-ON Omega v0.9
- [kof2k2omg9b] KOF-ON Omega v0.9 beta
- [kof2k2plb]
- [kof2k2ps2]
- [kof2k4ru] Remix Ultra 2.6F
- [mslug3d]
- [mslug4d]
- [mslug5d]
- [mslugxfr]
- [mslugxfro]
- [mslugxit]
- [mslug2fr]
- [mslug2fro]
- [mslug3fr]
- [mslug3fro]
- [mslug4fr]
- [mslug5fr]
- [punisherf] The Punisher Flash Version by Zhyxxxx
- [mk2r33] Mortal Kombat II rev 3.3 (proto)
- [umk2te50] Ultimate Mortal Kombat II Tournament Edition 5.0
- [umk2te51] Ultimate Mortal Kombat II Tournament Edition 5.1
Télécharger HBMAME v0.153 r30958 (32-bit)
Site Officiel de HBMAME
 
 WinUAE v2.8.1 Beta 6 (RC3) (32-bit) 
Dimanche 08/06/14 à 10:25 par Firebrand
Cette dernière beta de WinUAE propose seulement des correctifs. En voici la liste:
- b2 HAM update was incomplete and broken, nr_color_changes check was not fully working. (b2)
- Display panel missing translations added (autoresolution and brightness/contrast/gamma)
- Some file operations (zipped files, possibly something else too) didn't support recently introduced relative "..\" path part update.
- Copper emulation state was not fully reset when restoring state file, in some situations copper may have modified restored custom register in next cycle after state was restored.
Télécharger WinUAE v2.8.1 Beta 6 (RC3) (32-bit)
Site Officiel de WinUAE
 
 Emu Loader v7.6.2 
Samedi 07/06/14 à 11:58 par Firebrand
Ce frontend pour émulateur arcade a été mis à jour. Les améliorations sont les suivantes:
Fixed
- Deleting a favorite profile not currently active would set the new selected profile active (favorites profile editor)
- Renaming the active favorites profile title was not updating the favorites menu item hint in main screen
Télécharger Emu Loader v7.6.2
Site Officiel de Emu Loader
 
 Mednafen v0.9.35.1 WIP (32-bit) 
Samedi 07/06/14 à 11:56 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Une seule modification est à signaler:
- PSX: Improved accuracy of the GPU framebuffer rectangle copy command(0x80) per tests on a PS1; fixes graphical glitches in the water effect of stage 4 of "Einhander".
Télécharger Mednafen v0.9.35.1 WIP (32-bit)
Site Officiel de Mednafen
 
 WinUAE v2.8.1 Beta 5 (RC2) (32-bit) 
Jeudi 05/06/14 à 18:33 par Firebrand
Une nouvelle version de cet émulateur Amiga pour Windows a été publié. Les améliorations sont les suivantes:
- Relative path improvement broke CDFS CD mounting in some configurations.
- Ungrab (b4) event didn't disable mouse capture when it was activated in fullscreen modes.
- VPOS LOF bit toggles (if interlace) exactly 2 cycles before first refresh slot. Logic analyzer tested.
- Copper vblank strobe also stopped the copper if DMA was disabled and second strobe register was accessed previously. Broke in 280b1. (Sequential / Andromeda first screen)
- More accurate BPL1DAT emulation. (Glitches appeared in Sequential / Andromeda magnet part's left border when one pixel gap in Rink a Dink / Lemon rotozoomer part white border was fixed)
- 8-bit split (odd/even) roms didn't load if merged parent was missing.
Télécharger WinUAE v2.8.1 Beta 5 (RC2) (32-bit)
Site Officiel de WinUAE
 
 RockNES v5.142 (i686) 
Lundi 02/06/14 à 11:04 par Reeko
Zepper a mis à jour son émulateur NES dans sa version Windows.
Voici les nouveautés apportées:

What's new for version 5.142 (06/02/2014)
-----------------------------------------
- Fixed graphics modes, switching to fullscreen always use the desktop resolution.
- Fixed bitmap blitters 2x stretched to 640x480.
- Fixed toggling fullscreen and windowed modes.
- In windowed mode, changing the blitter adjusts the window size.
- Fixed a problem with palette startup.

What's new for version 5.141 (06/01/2014)
-----------------------------------------
- Fixed "Other options" menu, complete mess.
- Cleanups.

Télécharger RockNES v5.142 (i686)
Site Officiel de RockNES
 
 EMU7800 v1.7 
Dimanche 01/06/14 à 12:27 par Firebrand
Une nouvelle version de cet émulateur Atari 7800 a été publiée. Voici la liste des nouveautés:
- Increased joystick deadzone to make Xbox 360 wireless controllers usable under Windows 8.1
- Added the ability to swap input jacks via the W key
Télécharger EMU7800 v1.7
Site Officiel de EMU7800
 
 Mednafen v0.9.35 WIP (32-bit) 
Dimanche 01/06/14 à 12:23 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Use a semaphore to allow for tighter emulation-thread->video-thread blit timing granularity.
- PC-FX: Battery-backed save game memory is now saved to a file during runtime if the memory contents have changed, rather than only saved on exit as before.
- NES: Fixed unusably-broken emulation of iNES mapper 80's internal battery-backed save-game RAM(used by "Minelvation Saga", "Mirai Shinwa Jarvas", and "Taito Grand Prix").
- NES: Implemented battery-backed save game support for iNES mapper 69(for the two or so games that need it).
- NES: Fixed multiple major issues with the iNES mapper 69 save state code.
- NES: Added missing PowerPad default button assignments.
- NES: Fixed how Mahjong, Family Trainer, and PowerPad input device code reads input data, to fix brokenness on big-endian platforms, and to prevent (mostly benign) buffer overflows.
- NES: Fixed some buffer overflow issues in the "Barcode World" barcode reader input device emulation code.
- NES: Changed how save state loading works so that failure to load one section will not abort loading, but signal a deferred error(most useful with missing input device sections).
- Fixed some careless unsafe instances of "-2147483648" added since 0.9.34.1.
- PSX: Draw lightgun crosshairs in a separate pass to the lightgun color/brightness evaluation logic, so that crosshairs from a lightgun on a lower port won't mess up the color evaluation logic of a lightgun on a higher port.
- PSX: Refactored the lightgun crosshair drawing code to reduce code duplication, and made some changes to the drawing algorithm to increase visibility(and make the crosshairs not lopsided anymore).
- Pack IDIT_X_AXIS and IDIT_Y_AXIS input types in 2 bytes, 1-byte-aligned, instead of 4 bytes, 4-byte-aligned.
- NES: Fixed some minor issues with the lightgun coordinate translation calculations(hopefully for the last time :p).
- PSX: Fixed a bug in the Guncon and Justifier emulation code that resulted in memory corruption when the crosshairs were positioned near the upper left corner of the screen.
- NES: Fixed a bug in the iNES mapper 71 code that was causing Mednafen to crash when trying to play "Dreamworld Pogie".
- NES: Made some improvements to the new X24C01P/X24C02P EEPROM emulation code, though it's still a bit messy.
- NES: Added support for iNES mapper 159.
- NES: Added emulation of mapper 16's EEPROM.
- NES: Fixed a bug that was causing some of the Bandai Datach games to have corrupt graphics.
- NES: Reworked how the Zapper crosshairs are drawn to fix the problem of them being drawn at the wrong position if "nes.clipsides" is set to "1"(and to render with 8bpp and 16bpp video output, and to update properly in respect to MDFN_MidLineUpdate(); though neither is currently used by Mednafen per-se, they are useful for ports).
- NES: Fixed a design flaw that could easily cause desync during netplay with an emulated Zapper if different clients' video settings are different.
- Cleaned up some of the netplay code to increase maintainability.
- Changed how the Linux joystick code de-initializes joysticks when rumble has been used, to try to minimize the probability of a kernel panic due to buggy(race conditions) Linux kernel drivers.
- PSX: Added emulation of GPU IRQs.
- PSX: Implemented support for GPU command number mirrors.
- NES: Added SSE2 code to the sound resampler, but currently disabled(#if 0'd out) as it will probably perform worse than the MMX version on a large number of CPU models.
- NES: Made some general minor optimizations to the sound resampling code.
- NES: Add "memory" to the clobber list of the sound resampler's MMX inline assembly MAC loop code.
- PSX: Improved accuracy of GPU line drawing algorithm.
- WonderSwan: Improved noise(sound) emulation(thanks to trap15).
- PSX: Optimized(reduced memory usage) layout of the GPU command table.
- Added gcc format string check attributes to the applicable trio function prototypes, and fixed a few minor problems the checks uncovered.
- Fixed a compilation error when compiling without the debugger(--disable-debugger passed to the configure script).
- PSX: Fixed a glitch/bug in the triangle rasterization code that was causing some textured rectangular quads to have incorrect distortion of the texture(see "I" of "OPTIONS" in the Twisted Metal 2 title screen).
- Implemented MDFND_WaitCondTimeout() (currently unused by anything, though).
- Make the "wasapish"(WASAPI shared-mode) sound driver the default sound driver for where it's available(Windows Vista and newer).
- PCE, PC-FX: Implemented CD-DA de-emphasis filter support(though the filter is a rough approximation).
- PCE, PC-FX: Optimized CD-DA filtering code, and implemented an SSE2 version of the oversampling filter code, to partially mask the performance hit that the oversampling filter causes.
- PCE, PCFX: Loosened output resampling filter design constraints so that the resampler doesn't take excessive amounts of CPU time with higher(96KHz+) output rates(made feasible by implementing CD-DA oversampling).
- PCE, PC-FX: CD-DA is now run through a 2x oversampling filter(this does have a minor performance penalty to it though, sadly).
Télécharger Mednafen v0.9.35 WIP (32-bit)
Site Officiel de Mednafen
 
 WinUAE v2.8.1 Beta 4 (RC1) (32-bit) 
Dimanche 01/06/14 à 12:17 par Firebrand
La nouvelle beta de WinUAE est déjà la RC1. Toni Willen est pressé de sortir la prochaine version stable! Les améliorations sont les suivantes:
- New relative path mode worked badly under Windows XP, possibly up to Windows 7 without SP1.
- "Toggle between mouse grabbed and un-grabbed" input event has not done anything at all for ages (if ever).
- "Switch between audio interpolation methods" input event probably has never done anything at all, probably totally useless (custom events works as well) but at least it works now..
- 2.8.0 translation dlls are accepted now.
Télécharger WinUAE v2.8.1 Beta 4 (RC1) (32-bit)
Site Officiel de WinUAE
 
 RockNES v5.14 (i686 SSE2) 
Dimanche 01/06/14 à 12:15 par Firebrand
Une nouvelle version de cet émulateur NES pour Windows a été publiée. Voici la liste des nouveautés:
- Fixed -disable_ppu_clipping flag in the config file.
- Fixed a few GUI items, plus minor changes.
- Frame timing is reset if the video resolution changes, no more crashing.
- Added bitmap blitters 3x and 4x, no filtering yet.
- Minor code optimizations and cleanups.
Télécharger RockNES v5.14 (i686 SSE2)
Site Officiel de RockNES
 
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