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 MAME v0.160 
Jeudi 26/03/15 à 13:06 par Firebrand
Une nouvelle version de MAME a été publiée. Voici la liste des améliorations:
MAMETesters Bugs Fixed
- 05846: [Core] ALT+TAB during ROM loading screen causes assert with -debug. (peterferrie)
- 04138: [Crash/Freeze] (hornet.c) gradius4: "SHARC: PC Stack overflow !" doing MASKROM check (peterferrie)
- 05862: [Crash/Freeze] (queen.c) queen: [debug] Assertion (peterferrie)
- 05880: [Documentation] (sam.c) bbh_160 and clones: Year of production is '2010'. (Tafoid)
- 05879: [Documentation] (sam.c) bdk_294 and clones: Year of production is '2008'. (Tafoid)
- 05852: [Crash/Freeze] (mw8080bw.c) m4: Crashed after insert coin (Osso)

Source Changes
- Enable OpenGL renderer on Windows. By default, run-time function resolution is enabled. To resolve addresses, the code now first tries GetProcAddress followed by wglGetProcAddress. [Couriersud]
- Fix memory leak warning (autorelease pool) on OSX. [Couriersud]
-improvements to monkelf (bootleg of avspirit), now playable [iq_132]
- Neo-Geo documentation updates [JacKc]
*kof96h - Tagged AES version
*kof98h - Tagged MVS and AES version
*ncomabth - Tagged MVS and AES version
*Updated game pcb info
*Misc Documentation update
- OpenGL on windows now supports glsl options. This worked out of the box with wine64 and on virtualbox windows7 (64bit). [Couriersud]
- Fix mame restart (builtin game selector) in draw13.c. [CourierSud]
- Fix clipping bug (e.g. apparent in neogeo) for video accel. Minor code changes. [Couriersud]
- Aligned monitor handling between sdl and baseline. [Couriersud]
- thunderx.c: convert to bankdev, merge with gbusters.c, add notes and correct various things based on schematics [Alex Jackson]
- add dumped prom to 64street [system11]
- Fix fullscreen toggle for the accel driver os OSX. [Couriersud]
- Use measured clocks from brickzn PCB, fixes music tempo. [system11]
- Figured out the additional protection the Brick Zone sets used on the sound sample playback / selection. [system11, Luca Elia]
- First step to move osd_printf_* into osd again. Callbacks are now implemented using an interface and use a push/pop approach where the pop can happen out of order of pushes. [Couriersud]
- m6502: Fix icounting [Peter Ferrie]
- Fix crashing on ARM Linux targets. [R. Belmont, rjosal]
- Mad Alien documentation improvements [Andrew Welburn]
- goldstar.c: overhaul of the Golden Star driver with improvements to many games [Vas Crabb, Amanda King, Bad A. Billy]
*Fix GFX decode for pkrmast and crazybon, add PROMs from cmv4 to get usable colours until real dumps are acquired [Amanda King]
*Identify board type for crazybon, connect sound, inputs and DIP switches - now working [Amanda King, Vas Crabb]
*Split up machine state class into six classes for different board families, reduce redundancy using derived machine configs and input port includes [Vas Crabb]
*Identify, document and verify many inputs and DIP switches, correct some game descriptions, add notes on PCBs and info from manuals [Bad A. Billy]
*Verify and correct many DIP switches and inputs, add lamp and coin counter outputs for most games [Vas Crabb]
*Hook up AY8910, DIP switches, VBLANK IRQ enable, lamps coin counters and ticket dispenser on unkch hardware - all four sets are now playable with sound [Vas Crabb]
*Add internal clickable control panel artwork for almost all games with working lamp outputs [Vas Crabb]
- segas32.c: Correct rom names for Sonic the Hedgehog and document the FD1149 number & board types. [Brian Troha]
- megasys1.c: fix status read for second OKI sound chip, fixes a lot of samples in hachoo [Mamesick]
- use dumped (from unprotected MCU) MCU rom on mrheli [Silvio Grazini]
*Japan warning screen is uploaded to tilemap but not shown due to video emulation faults
- hooked up decapped MCU to X Multiply (Japan, M72) after tidying the driver a little [David Haywood]
- OS/2 patches for SDLMAME 0.159 [KO Muyng-Hun]
- debugwin.c: avoid race condition where debugger window update request is made before debugger is initialised [Peter Ferrie]
- font_windows.c: don't crash if no memory for bitmap [Peter Ferrie]
- gradius4: avoid stack overflow when adsp21062 device is reset while inside interrupt handler [Peter Ferrie]
- queen: intercept OOB access to PIIX4 device [Peter Ferrie]
- pinball2k: correct notes, install port handlers [Peter Ferrie]
- mediagx: implement missing opcodes [Peter Ferrie]
- tms6100.c: add the tms6125 4KiB VSM pinout [Lord Nightmare, plgdavid]
- chelnov: simulate some protection instead of patching rom [iq_132]
- iteagle: work-in-progress [Ted Green]
*Hooked up PCI devices and bridge correctly using new PCI subsystem
*Fixed BIOS selection
- vrc4373: fix PCI target accesses. [Ted Green]
- identified that Table Tennis Champions uses the same style DMA/blitter as the recently added Spider, made some improvements, added sound, it isn't driven by PIC, role of PIC still unknown [David Haywood]
- add basic hookups of internal peripherals to the V53, made it an actual CPU type derived from the V33. Most of these have come from the PC emulation
*DMA Controller (subset of uPD71071/uPD71037), clone of 8237A
*Serial Controller (modified uPD71051), clone of i8251
*Interrupt Controller (uPD71059 equivalent), clone of PIC8259
*Timer Unit (identical to uPD71054), clone of pit8253 [David Haywood]
- hooked up ROM banking to Hyper Neogeo 64 Sound CPU, this, along with the above V53 peripherals improves the code flow on the CPU significantly, although the interrupt hookups, communication, and sound generation are still not yet understood [David Haywood]
- Improved some textures (billboards) in Xtreme Rally (Hyper Neogeo 64)
*some road parts now look worse however, so still needs work, might be mirror flags too [David Haywood]
- Added / enabled save state support for the following drivers: argus.c, bbusters.c, cabal.c, capbowl.c, cocoloco.c, deadang.c, fgoal.c, flyball.c, hotblock.c, ironhors.c, jankenmn jchan.c, junofrst.c, mgolf.c, mosaic.c, nova2001.c, psychic5.c, pturn.c, re900.c, realbrk.c, rltennis.c, sandscrp.c, shougi.c, shuuz.c, sidearms.c, speedbal.c, srmp2.c, srumbler.c, ssozumo.c, ssrj.c, sstrangr.c, ssv.c, sub.c, subs.c, suna16.c, supdrapo.c, suprgolf.c, suprloco.c, suprridr.c, tagteam.c, tankbatt.c, tankbust.c, taotaido.c, tbowl.c, tgtpanic.c, timelimt.c, tryout.c, tsamurai.c, tugboat.c, vulgus.c, wc90b xain.c, xtheball.c [Osso]
- luaengine: clip screen coordinates to screen size [Luca Bruno]
- ui: use per-container pixel aspect (LUA draw_text bugfix) [Luca Bruno]
- docs: add initial documentation for luaengine API [Luca Bruno]

New games added or promoted from NOT_WORKING status
- Player's Edge Plus (X002111P+XP000038) 4 of a Kind Bonus Poker (with Seq Royal Flush) [BrianT]
- Crazy Bonus 2002 [Amanda King, Vas Crabb]
- Castle Of Dracula [Caius, The Dumping Union, Luca Elia]
- New Cherry Gold '99 (bootleg of Super Cherry Master) (set 1) [Vas Crabb]
- Spider [system11, The Dumping Union, David Haywood]
- Brick Zone (v1.1, Spinner) [Luca Elia]

New clones added
- Nitro Ball (World, set 2) [Bill D. / The Dumping Union]
- Brick Zone (v6.0, Joystick) [system11, The Dumping Union]
- New Cherry Gold '99 (bootleg of Super Cherry Master) (set 2) [Vas Crabb]
- Super Cherry Gold (bootleg of Super Cherry Master) [Vas Crabb]
- Grand Cherry Master (bootleg of Super Cherry Master) [Vas Crabb]
- Chouji Meikyuu Legion (Japan ver 1.05) [ShinobiZ & COY]
- Boot Camp (set 2) [chaneman]
- Frogger (videotron bootleg) [system11, The Dumping Union]
- Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 5) [BrianT]
- Player's Edge Plus (PP0190) Deuces Wild Poker (set 1) [BrianT]
- Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 4) [BrianT]
- Player's Edge Plus (PP0515) Double Bonus Poker (set 3) [BrianT]
- Player's Edge Plus (BE0014) Blackjack (International English/Spanish) [BrianT]
- Player's Edge Plus (X000006P+XP000038) Standard Draw Poker [BrianT]
- Player's Edge Plus (X000042P+XP000038) 10's or Better [BrianT]
- Player's Edge Plus (X000764P+XP000038) 4 of a Kind Bonus Poker [BrianT]
- Player's Edge Plus (X002010P+XP000038) Nevada Bonus Poker [BrianT]
- Player's Edge Plus (X002016P+XP000038) Full House Bonus Poker [BrianT]
- Player's Edge Plus (X002017P+XP000038) Full House Bonus Poker [BrianT]
- Player's Edge Plus (X002037P+XP000038) Nevada Bonus Poker [BrianT]
- Player's Edge Plus (X002039P+XP000038) Nevada Bonus Poker [BrianT]
- Player's Edge Plus (X002247P+XP000038) Standard Draw Poker [BrianT]
- Player's Edge Plus (X002386P+XP000038) 4 of a Kind Bonus Poker [BrianT]
- Puzznic (bootleg) [cmonkey]
- Mahjong Electromagnetic Base [Dyq, XingXing, Luca Elia]
- Battle K-Road (Korean PCB) [Manuel Assoni]
- Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2) [Bonky]
- Willow (World) [Jets (from Emu-france) and Layer (from Neo-arcadia)]
- The Combatribes (US, older) [Jets, Layer]
- Raiden II (France) [Jets, Layer]
- Golden Axe II (Mega Play) (original rev) [Jets, Layer]
- Daioh (location test version) [CoolMod, trap15]
- Thunder Deity Biography (Chinese hack of Battle Garegga) [caius]

New games marked as GAME_NOT_WORKING
- Mahjong Ougon No Pai [Dyq, XingXing]
Télécharger MAME v0.160
Site Officiel de MAME
 
 WinUAE v3.1.0 Beta 13 (32-bit) 
Lundi 23/03/15 à 09:38 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Voici la liste des nouveautés:
- Mainboard SCSI controllers didn't initialize correctly (A3000/A4000T/CDTV) (b12)
- "Do not force full display reset.." update made it worse, should be better now (b12)
- I finally bothered to carefully re-examine AR3 freezer behavior, emulation updated, should now match real hardware, previously unsupported features like autofire work.
- If copper DMA is switched off mid-instruction, allow instruction to finish. Fixes AR2 weird copper list detection code.
- Added RDB mode HD geometry GUI support. (RDB mode geometry option = what IDE Identify Device and SCSI MODE SENSE Format Parameters/Rigid Disk Geometry returns). Very old controllers may require custom geometry.
- Added HD/CF IDE harddrive GUI option. Currently only difference is in IDE Identify Device word 0 identifier. (Cause for infamous hdtoolbox "Unit is not a disk (Type 7)" error)
- Added GUI IDE and SCSI version selection to hardfile panel. IDE has ATA-1, ATA-2+ (old default, returns ATA-6 to allow LBA48 support and more) and ATA-2+ Strict which drops ATA-1 feature that become optional in ATA-2, triggering A600/A1200/A4000 IDE driver bug that causes infamous "max transfer bug". (No, it isn't drive bug) SCSI has SCSI-1 and SCSI-2 options. Currently only real difference is INQUIRY version number, some old software (like original A590/A2091 install disk) require SCSI-1 version.
- Added Archos ADD-500 emulation.
- Added AdSCSI Advantage 2000 emulation.
- Internal enforcer emulation hit can break to debugger, enable/disable with 'fen' debugger command.
- SCSI Read Defect Data command: return empty defect header instead of Defect List Not Found error. (ADD-500 driver gets confused if Read Defect Data command does not return any data)
- WD33C93 SCSI devices didn't support multiple units (b12)
- Added hack that fixes max overscan scrolling in demo Seven Seas / Andromeda. (Demo has workaround for chipset bug that causes right edge to have a vertical gap if BPLCON1 is larger than zero. Hack is currently needed because glitch happens when hpos=0 and emulation is not designed to handle bitplane changes that cross virtual scanlines). Glitch was not emulated until few versions ago, demo worked only accidentally previously.
- Added Windows 10 TP bug workaround, for some reason dialog window is visible before WM_INITDIALOG message (documentation specifically says it won't be visible until after WM_INITDIALOG) and also dialog is set as not visible. Fixes quickly appearing and disappering empty WinUAE GUI panel each time GUI is opened.

AdSCSI Advantage 2000:
- 5380 based fake DMA.
- First 5380 based driver that uses chip's arbitrate bit instead of assuming AdSCSI is the only initiator.
- 1.6 ROM added. (Anyone have later? At least 1.9 exists)
- RDB parser is not fully compatible, does not load all filesystems (for example PFS3).

Archos ADD-500:
- Yet another 5380 based fake DMA SCSI controller.
- v1.21 ROM added.
Télécharger WinUAE v3.1.0 Beta 13 (32-bit)
Site Officiel de WinUAE
 
 Stella v4.6 
Dimanche 22/03/15 à 12:32 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Finally fixed fullscreen rendering issues on some OpenGL implementations in Linux (mostly Intel-specific). Basically, the concept of 'dirty updates' has been removed; the window is now updated continuously. This may also fix issues some people were having with triple-buffering in Windows Direct3D, etc.
- Fixed sound corruption that happened when running a ROM for the first time. This was most obvious under OSX, but occasionally happened on other systems too.
- Reverted some minor C++11 features (std::regex and cbegin/cend iterators) in a few places, since otherwise GCC 4.9 is required to compile Stella, and it isn't available on many systems yet. These changes allow Stella to be built with GCC 4.8, which is present in the latest 'long term release' of Ubuntu.
- Fixed error messages on state loading; sometimes multiple messages were being added together and displayed.
- Fixed bug when running ROMs using AtariVox controllers; the app would crash upon exiting the ROM.
- Snapshot functionality now works while the emulation is paused.
- Certain textfields in the UI now have filtering enabled, preventing insertion of illegal characters. This will be extended throughout the code in future releases.
- DataGridWidgets in the debugger now respond to keypad '+' and '-'.
- Updated included PNG library to latest stable version.
Télécharger Stella v4.6
Site Officiel de Stella
 
 Rétrovision saison 8 épisode 6 
Vendredi 20/03/15 à 22:56 par Dinofly
Le nouvel épisode de Retrovision est disponible, vous y découvrirez sans doute comme moi l'existence de la Sega Mega Jet qui n'est jamais arrivée dans nos contrées. Voici le programme:
  • Leisure Suit Larry 5 - PC
  • Break Out - Arcade
  • Bart Simpson's escape from Camp Deadly - Game Boy
  • Keio Flying Squadron - Mega CD
  • Castle Master - Atari ST
  • Alex Kidd In Miracle World - Sega Master System
  • Dossier SEGA Mega Jet
Bonne émission !


Rétrovision saison 8 épisode 6
Sur YouTube
Sur Dailymotion
 
 WinUAE v3.1.0 Beta 12 FR (32-bit) 
Jeudi 19/03/15 à 08:56 par Firebrand
Tradu-France a publié sa traduction de la dernière de beta de WinUAE.
Télécharger WinUAE v3.1.0 Beta 12 FR (32-bit)
Tradu-France
 
 Mise à jour des sets No-Intro 
Mercredi 18/03/15 à 18:11 par Reeko
Cela faisait plusieurs mois que les sets No-Intro n'avaient pas été mis à jour sur le site. C'est désormais chose faite pour les sets suivants:
- Nintendo - Game Boy 20150316 (incomplet)
- Nintendo - Game Boy Advance 20150315
- Nintendo - Game Boy Color 20150301
- Nintendo - Nintendo Entertainment System 20150224
- Nintendo - Satellaview 20150303
- Nintendo - Super Nintendo Entertainment System 20150215
- Sega - Game Gear 20141028
- Sega - Master System - Mark III 20141028
- Sega - Mega Drive - Genesis 20150125
- Sega - PICO 20150317 (incomplet)

Tous les sets sont complets à part ceux mentionnés.
 
 Emu Loader v7.7.3 
Mardi 17/03/15 à 12:25 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. L'auteur précise que les utilisateurs des précédentes versions qui mettront à jour leur logiciel devront recréer la liste des jeux MAME afin qu'il fonctionne correctement. Les améliorations sont les suivantes:
Fixed
- Tons of Neo-Geo games were left out of the 'Neo-Geo' filter for HBMAME as there are lots of different driver names for Neo-Geo hacks ('NeoGeo' device sets are not included!)
- Tons of CPS-1 games were left out of the 'CPS-1' filter for HBMAME; added support for 'cps1mis' driver name; CPS-1 hacks now appear in the list
- Some PGM 2 games were left out of the "PGM' filter; added 'pgm2.c' driver detection
- Windows themes disabled in checkboxes (SEGA Model 2 Settings screeen)
- Horizontal scroll bar visible when CHD files are shown (Game Details screen)
- Crazy flickering in TLabel controls when using with TGaugeBar controls
- If emu default settings file (mame.ini and others) for AlterMAME is not found, EL would not auto-create the file for AlterMAME, but for MAME (main menu "AlterMAME Default Settings" and games popup menu "AlterMAME Custom Settings)
- Bios entry '[Use Default]' was not sticking at the top of the list (MAME/HBMAME Settings screen, Miscellaneous tab)
- If you have multiple folders in 'inipath' entry (mame.ini), EL would force the use of 'mame_dir\ini\' no matter what. This is now fixed, but only the first folder will be used
eg.: inipath c:\emu\mame\mycustom_ini;.;ini
EL will use 'c:\emu\mame\mycustom_ini' as MAME's ini folder
eg.: inipath .;ini;c:\emu\mame\mycustom_ini
EL will fallback to 'mame_dir\ini\' as MAME's ini folder (no support for '.' folder path)
- Error 'Cannot focus an invisible window' when switching between grouped view and other view modes

Changed
- Updates to Create MAME/HBMAME Games List:
*detection of CHD files in bios/device sets, for MAME v0.159 and newer
*detection of discrete audio type for bios/device sets
*detection of samples entry for device sets
*detection of display info for device sets
*improved detection of discrete audio entries to maintain compatibility with older and new MAME builds
*all games with driver name '???discrete???' will be tagged as discrete audio; for UME
*some code optimization to remove duplicated code
- Catlist filter 'PinMAME' renamed to 'Mechanical' ('Misc' tool bar button), and catver.ini scan is now done by a 'mechanic' tag instead of 'pinmame' to maintain compatiblity with older and new Catlist files
- Catlist filter 'Fruit Machines' ('Misc' tool bar button) are now also filtered with categories that contain 'reel' tag (for Catlist v0.159 and newer); 'fruit' tag is still checked to maintain compatibility with older Catlist files
- Updates to the multi-games loading feature (select multiple games of the same system and run with MAME):
*broken feature... now it works again
*Neo-Geo compatible games list renamed from 'neogeo.ini' to 'multicart_neogeo.ini'
*removed custom Neo-Geo and SEGA Mega-Tech message box icons ('resouces\main_icons\msgbox\' folder)
*added support for ST-V system (4 games max); supported games listed in 'arcade\multicart_stv.ini'
*new filter: 'Show Only ST-V Multi-Slot', to filter out games not compatible with multi-slot ('Misc' tool bar button)
*added support for PlayChoice-10 system (10 games max), but MAME doesn't support multi-slot loading for this system yet
- Minor source code maintenance... for consistency

Removed
- Create custom settings for device sets is disabled (pointless anyway). Custom settings for bios sets is still supported

Added
- Changes to MAME/HBMAME Settings screen:
*you can select multiple folders for .ini paths again; 'Folders' tab
*screen layout seriously updated (... still need some work)
*grouped the most important and most used settings in 'Video 1' tab
*grouped HLSL and GLSL into 'Video 2' tab
*renamed 'Video 1' tab to 'Video and Audio'
*renamed 'Video 2 and Audio' to 'Video 2'
*HLSL and GLSL auto-detection updated (mame.ini; ume.ini; sdlmame.ini; etc)
.'Direct3D Post-Processing Effects' panel and its options will only be enabled if 'hlsl_enable' entry is found in the .ini file
.'OpenGL Post-Processing Effects' panel and its options will only be enabled if 'gl_glsl' entry is found in the .ini file
*new 'OpenGL' and 'BGFX' options in 'Video Output Mode'; MAME v0.159 minimum required
*new 'SDL 2 Accel' and 'BGFX' options in 'Video Output Mode'; SDLMAME v0.159 minimum required
*new setting: "Provider for UI Font" (Miscellaneous tab)
*you can no longer customize folders for custom game settings (rom_path, ini_path, artwork_directory, etc...); only available on emulator default settings
*when creating custom game settings, Emu Loader will read a list of config files, so settings from previous files are loaded and overwritten, just like MAME does when loading a game. From top to bottom:
.mame.ini; ume.ini; hbmame.ini; emufilename.ini; etc...
.debug.ini
.vertical.ini (if game screen is vertical)
.horizont.ini (if game screen is horizontal)
.arcade.ini (UME only)
.console.ini (UME only
.computer.ini (UME only)
.othersys.ini (UME only; this filename and its purpose is a mistery to me!)
.vector.ini (if game is vector)
.source\sourcefile.ini or sourcefile.ini
.biosname.ini
.parentgame.ini (if game is clone)
.gamename.ini
Notes:
.every time you click on "Reload Settings" button, all these files are reloaded, starting from mame.ini
.if you create a custom settings for say... Vector games, files below vector.ini are ignored (as it should be...)
.there's a new "Reset to Default" button, that reset settings to emulator default, ignoring all custom files
*new feature 'Validate All Custom Files on Save': when saving custom settings back, EL will compare current settings with all previous files (if found), to make sure these settings are not duplicated and to keep custom files clean; keep this setting disabled to validate settings only against emulator default settings (mame.ini; ume.ini; etc)
*SDLMAME/SDLUME/SDLHBMAME auto-detection function updated to search for 'sdlvideofps' entry in 'sdlmame.ini'; 'sdlume.ini'; etc
*select folder for fonts added back, multiple folders supported (Folders tab)
*select folder for debugger comments added back (Folders tab)
*replaced TListView by a regular TEdit control for 'Controllers Definitions' folder, 'Crosshair Files' folder, 'Sample Sets' folder; multiple folders are still supported
*replaced TEdit control by TListView for 'Ini Files' folder; easier to move folders around...
*removed "custom screen name" edit box as screen names in the format "\\.\DISPLAYn" are safe to use
- Driver 'timeplt' (Time Pilot), 'tp84' (Time Pilot '84), 'circusc' (Circus Charlie GX380) added to the 'Konami Old School 2 (80s)' filter
- Driver 'asterix' added to the 'Konami Old School 1 (90s)' filter
Télécharger Emu Loader v7.7.3
Site Officiel de Emu Loader
 
 GameEx v14.04 
Lundi 16/03/15 à 09:18 par Firebrand
Ce frontend orienté multimédia a été mis à jour. Les améliorations sont les suivantes:
- Updated Plugins by Adultery.
Télécharger GameEx v14.04
Site Officiel de GameEx
 
 HBMAME v0.159 r36430 (32-bit) 
Dimanche 15/03/15 à 13:57 par Firebrand
HBMAME et HBMAMEUI qui sont des builds de MAME spécialisés dans les ROMs pirates et autre hacks ont été mis à jour. Les améliorations sont les suivantes:
- fixed graphics in svcd
- bbredux updated to latest patch
- UI build
*Added "Video: OpenGL" selection.

New Games
- [kof96ae] King of Fighters 96 (10th anniversary set 2)
- [kof2k2mpu] King of Fighters 2002 (Plus)
- [kof2k2or] King of Fighters 2002 (3rd strike of Orochi)
- [kof2k2sm] King of Fighters 2002 (Super Mix 2013)
- [kof2k4se1] King of Fighters 2004 (alternate set)
- [robotronp] Robotron (patched)
- [umk3te] Ultimate Mortal Kombat III Tournament Edition 2.0.032b8 (Public Beta)
Télécharger HBMAME v0.159 r36430 (32-bit)
Site Officiel de HBMAME
 
 WinUAE v3.1.0 Beta 12 (32-bit) 
Dimanche 15/03/15 à 13:38 par Firebrand
Une nouvelle version beta de cet émulateur Amiga a été publiée. Voici la longue liste des modifications:
- Do not force full display reset when switching to/from programmed mode and autoresolution is active and mode is D3D. (D3D can switch display buffer size without closing existing window)
- Added config file option to force UAE boot ROM active even if current configuration does not need it. boot_rom_uae=automatic/disabled/min/full. automatic (or line not included)=normal default, disabled=always disabled (all features that require uae boot rom stop working), min=only add old-style $F0FFxx traps).
- Serial port emulation (if connected to real serial port) lost characters if transmit speed was fast enough. Broken since 2810b4.
- Raw SCSI emulation improvements and updates.
- WD33C93 emulation didn't allow use of select and transfer to split single transfer in multiple pieces.
- Kupke Golem SCSI emulation.
- Microbotics A1000 StarBoard 2 StarDrive SCSI expansion board emulation.
- J.Kommos A500 SCSI emulation, 1.8 rom added.
- Vector Falcon 8000 emulation. ROM created from disk based driver.
- M-Tec AT 500 emulation.
- Protar A500 HD emulation.
- Added AdIDE 40/44 emulation.
- Masoboshi SCSI read access works again, writes are still broken. (Driver is strange, it uses code path that simply can't work, writes 16 extra bytes. There is another code path that looks correct but there are lots of unknown variables that are set here and there..)
- Kupke Golem 030 A500 accelerator and boot rom added ("68030 Autoconfig (17-FEB-91) V1.0 ET")
- Added manufacturer names to HD controller selection.
- Reorganized internal accelerator board handling.
- GVP Series I ROM and buffer RAM mirrors now 100% match real hardware.
- Memwatch points didn't work with autoconfig address bank.
- Refactored expansion board handling yet again, multiple identical boards are supported again.
- Added GUI support for multiple identical HD controller boards. Current max is 4 boards.
- Selecting some accelerator ROM file (for example CS MK I and II) also added it to cart rom file.
- Show only mainboard HD controllers and enabled (ROM selected) expansion controllers in HD controller selection list. (CDTV and some others are not yet hidden, much more work to do, later..)
- Added "Velvet" A1000 prototype to chipset selection. Floppy IO lines are not hooked to CIA chips correctly, probably lots of other minor changes that are not known yet are not emulated.
- Show floppy image's original file name in status bar even if file needed decompression or converting.

Microbotics StarDrive SCSI:
- A1000 StarBoard 2 RAM expansion optional HD controller module.
- Text based partitioning software.
- 5380 based, no autoboot ROM, no RDB support.
- Clock not emulated.

M-Tec AT 500:
- 1.33 ROM added. "mtec-at500.device mtec-at500 1.33w (08 July 1993)"
"(c) Hardware Design Udo Neuroth, Bottrop, Dieter Niewerth, 1992 1993"

AdIDE:
- 68000 socket.
- Uses custom data bit swapping (drive partitioned with AdIDE won't work in any other IDE controller and vice versa), emulation will automatically read/write non-swapped data.
- Uses RDB but does not seem to be fully compatible, other controller partitioned drives don't mount.
- ROM was software dumped, real chip probably has swapped address or data lines similar to IDE data lines.

Kupke Golem SCSI:
- Fake dma interface.
- Tested with 3.8 and 3.9 drivers. 3.9 rom added.

Protar A500 HD:
- ROM only has small loader code, loads driver from HD. (If drive is unformatted, press mouse button to boot from floppy)
- 8490 chip (improved version of 5380). 8490 extra features not emulated, at least Protar driver does not use them.
- ROM added, unknown version. There probably is later version because only 1.4 (1.x?) boot disks detect the hardware.

J.Kommos A500 SCSI:
- Strange non-autoconfig autobooting HD controller, uses cartridge ROM space.
- Byte-based fake dma.
- Boot HD detection screen.
- Not RDB compatible.
- ROM includes 36.3 FastFileSystem handler.
- jkscsi.device, "Autoboot SCSI-HardDisk By J.Kommos Date: 25.07.1990".

Vector Falcon 8000:
- Improved version of Kommos SCSI.
- More or less functionally same as Kommos but most glue TTL chips and GALs put in single FPGA-like chip.
- Long word/word based fake DMA.
- More colorful boot HD detection screen.
- vector.device. "Autoconfig 16 Bit SCSI + CD-ROM Driver (©) by J.Kommos V7.1 - 11.08.1993"
- ROM includes CD ROM filesystem.
- Bad filesystem loader: must be single hunk, only loads filesystems if KS 1.3, ignores all relocation hunks.
Télécharger WinUAE v3.1.0 Beta 12 (32-bit)
Site Officiel de WinUAE
 
 ClrMAME Pro v4.018 (32-bit) 
Samedi 14/03/15 à 12:43 par Firebrand
Cette mise à jour de ce gestionnaire de ROMs de référence corrige quelques bugs:
- fixed: official 7z bug which causes a crash when a fake 7z archive file is being processed
- fixed: rebuilding bios files in hash collide full merge mode creates dupes (this also affects dat export)
- fixed: wrong statistics "wrong named chd count"
Télécharger ClrMAME Pro v4.018 (32-bit)
Site Officiel de ClrMAME Pro
 
 GameEx v14.03 
Mercredi 11/03/15 à 11:57 par Firebrand
Une nouvelle version de ce frontend orienté multimédia a été publiée. Les améliorations sont les suivantes:
- Support for the guide button on Xbox controllers to exit the game or enter in game mode after holding for 5 seconds. By default it is set to exit games. Configure under input settings
- Individual control of what happens for in game mode with emulators. You can make it enter in game mode, exit the game or disable it.
- Now always hides the mouse cursor on display initialization.
- YouTube is working again. This got broken when we created the new gameex.com site
- gameex.com is now a fully mobile friendly site.
Télécharger GameEx v14.03
Site Officiel de GameEx
 
 Final Burn Alpha v0.2.97.35 (Unicode) FR 
Mardi 10/03/15 à 09:00 par Firebrand
La dernière version de cet émulateur arcade a été traduite en français par l'équipe de Tradu-France.
Télécharger Final Burn Alpha v0.2.97.35 (Unicode) FR
Tradu-France
 
 Speccy v3.4 
Mardi 10/03/15 à 08:57 par Firebrand
Cet émulateur ZX Spectrum pour Windows et Linux a été mis à jour. Les améliorations sont les suivantes:
- improves white noise generators found in AY8910 and SAA1099 sound chips, moves the default breakpoint location to 0065h, where it is unlikely to get triggered by chance, and adds the user-selectable option to automatically load tapes and disks (was always enabled before). A few sound related bugs have been fixed as well.
Télécharger Speccy v3.4
Site Officiel de Speccy
 
 ROMs FB Alpha v0.2.97.35 
Lundi 09/03/15 à 13:09 par Reeko
Mise à jour de la section FB Alpha avec toutes les ROMs Arcade reconnues par ce très bon émulateur.
ROMs FB Alpha
 
 Final Burn Alpha v0.2.97.35 (Unicode) 
Dimanche 08/03/15 à 12:13 par Firebrand
Cet émulateur arcade multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Fixed VS Block Breaker / Saru-Kani-Hamu-Zou on Super Kakeko Nova System is now fully working/playable [dink]
- Fixed Ken-Go on Irem m72 hardware [dink]
- Fixed graphics glitching/screen flashing in Mr. Heli / Battle Chopper [dink]
- Fixed bad static/clipping noise on several Neo-Geo games (Art of Fighting, Football Frenzy, etc) with FM Interpolation [dink]
- Fixed unclear/staticy sample/instruments in all games on Irem m72 hardware [dink]
- Fixed sound in Renegade, replacing custom ADPCM with MSM5205 [barry, Alex Jackson]
- Reduced MSVC compiler optimisation level (fixes Tetris Plus 2 and maybe others) [barry]
- Fixed Thunder Dragon 2 sprite priorities and missing instruments/sounds [dink]
- Fixed background glitching in level 2 of R-Type Leo [dink]
- Fixed Turbo Force sprite priorities [dink]
- Fixed broken music in Hammer Away level 2+, including a fix to the rf5c68 pcm core buffer handling [dink]
- Fixed distorted music in Air Duel after the level 1 boss [dink]
- Fixed Karnov - broken after updating to the latest Musashi core [dink]
- Fixed Vapor Trail running too slow (vblank timing) [dink]
- Fixed Land Stalker (Megadrive), hang after character selection [dink]
- Fixed SFX and music in Bucky O'Hare, improve synchronization [dink, iq_132]
- Fixed Sega GP Rider hang at start [dink]
- Fixed highlights in Mystic Warriors and other konamigx games [iq_132]
- Added driver for SunA 8-bit games: Hard Head, Hard Head 2, Super Ranger, Sparkman and Star Fighter [iq_132]
- New Game Info feature, with history.dat support, pcb, marquee, in-game, boss, marquee, flyer, pcb and more [Barry]
- Add Aetherbyte Santatlantean to the PC Engine driver [dink]
- Misc. Konami driver cleanups [iq_132]
- Preserve NEC v25/v35 decode pointer on state load/save, fixes savestate issues with Ken-go and other V25/V35 games that use encryption [dink]
- Added driver for Tecmo Bowl [iq_132]
- Fixed MSM5205 sound in Tecmo Bowl [barry]
- Added driver for Zaxxon, Super Zaxxon and Congo Bongo [vbt, iq_132]
- Added Fantasy Zone Time Attack bootleg to the Sega System-16B driver [Barry]
- Fixed Battle Bakraid crash in level 5 at the first mid-boss [dink]
- Added Battle Garegga Zakk version [dink]
- Added clone of Dungeons & Dragons - Shadow Over Mystara (960208 Asia) [ArcadeHacker, The Dumping Union, JacKc]
- Fixed warped record tempo effect in Exed Exes and Vulgus [dink]
- Fixed music and flipped screen-on-coinup issue in Terra Cresta [dink]
- Fixed music in the game Blue Print [dink]
- Added game Grasspin to the Blue Print driver [dink]
- Added driver for Gulf Storm, The Last Day, Pollux, Blue Hawk, Sadari, Flying Tiger, Gun Dealer '94, Super-X, R-Shark and Pop Bingo on Dooyong hardware [iq_132]
- Added Uncle Poo to the Jack and the Giantkiller driver [dink]
- Added clone of Capcom World 2 (920611 Japan, alt) [Bonky0013, manimani, JacKc]
- Added driver for Konami's Finalizer [iq_132]
- Added clone of Battle K-Road (alternate sound) [Manuel Assoni, JacKc]
- Slightly improved the music/sfx in Wyvern-F0 [dink]
- Sync the Psychic5 driver romsets with MAME [JacKc]
- Added driver for Konami's Rock 'n Rage [iq_132]
- Added driver for Konami's Blades of Steel [iq_132]
- Added driver for Konami's Jail Break [iq_132]
- Added game Come Back Toto on Snow Bros. / Hyper-Pac hardware [system11, David Haywood]
- Preserve AY8910 port handler pointers on state load/save, fixes savestate stability issues [dink]
- Added driver for Konami's Battlantis [iq_132]
- Fixed slowdowns/sprite flicker/crash on exit in several Dataeast Dec8 games [dink]
- Added Birdie Try to the Dataeast Dec0 driver [gamezfan, dink]
- Fixed the music tempo fluxuations in Vapor Trail and Crude Buster [dink]
- Fixed mis-aligned sprite:bg layer in Vapor Trail [dink]
- Fixed slowdowns in Air Buster [dink]
- Improved the sound in 1942 [dink]
- Fixed music in Pocket Gal Deluxe [dink]
- Added driver for Konami's Labyrinth Runner / Trick Trap [iq_132]
- Added driver for Konami's Iron Horse [iq_132]
- Sega SG-1000 driver improvements - add games to the clone tree, fixed most non-working games [dink]
- Hooked up Analogue steering for Konami GT, Red Force and Hyper Crash [dink]
- Fixed lost irq state in the 68k core with savestates, fixes Gradius II's savestates [dink]
- Added PuzzLove to the Silver Millenium driver [iq_132]
- Added driver for Konami's Circus Charlie [iq_132]
- Added clone of Side Arms - Hyper Dyne (US, 861202) [system11, JacKc]
- Fixed graphics issues in Marine Boy level 4+ [dink]
- Correct rom names for the Pang / Buster Bros. sets. [Bad A Billy, Smitdogg, Tormod, The Dumping Union, JacKc]
- Hook up filters to Pooyan and fix music [dink]
- Added driver for Konami's Tutanham [iq_132]
- Added driver for Roc 'n Rope [iq_132]
- Added driver for MegaZone [iq_132]
- Added driver for Time Pilot/Space Pilot [iq_132]
- Added driver for Time Pilot '84 [iq_132]
- Fixed music, sound and sprite flickering in Gyruss [dink]
- Standardized IRQ status and RAM/ROM mapping amongst the cpu cores [iq_132]
- Added ability to output to MONO in the sn76496 sound core [iq_132]
- Fixed occasional missing explosion sound trigger in Galaga [dink]
- Added Sengoku 3 / Sengoku Densho 2001 (Evolution 1.0, FCHT hack) [JacKc]
- Fixed the alignment of the text layer in Pac-Land [dink]
- Added the ability to change the samplerate of the MSM6295 at any time [iq_132]
- Added driver for Legend of Makai, P-47, Kick Off, Takeda Shingen, Ninja Kazan, Astyanax, Hachoo!, Jitsuryoku!! Pro Yakyoo, Plus Alpha, Saint Dragon, RodLand, Phantasm, Avenging Spirit, Earth Defense Force, 64th Street, Soldam, Big Striker, Chimera Beast, Cybattler, Hayaoshi Quiz Ouza Ketteisen and Peek-a-Boo! on Jaleco Megasys1 hardware [iq_132]
- Added CPU_IRQSTATUS_HOLD (like _AUTO but with long ACK) to the Z80 interface [dink]
- Added the Sky Army tuturial driver [iq_132]
- Added clone of Asura Buster - Eternal Warriors (Japan) (ARCADIA review build) [ShouTime, JacKc]
- Added clone of Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) [ShouTime, JacKc]
- Added driver for Sega Master System and Game Gear [dink]
- Added blending effects to the tecmo16 driver to fix Riot's intro [iq_132]
- Added clone of Gemini Wing (World, bootleg) [f205v, Tirino73, JacKc]
- Added stereo capability and reset function to the SN76496 sound core [dink]
- Added driver for Pandora's Palace on Konami GX328 hardware [iq_132]
- Added preliminary driver for games on Alpha 68K hardware [barry]
- Fixed various issues in the localisation templates [barry]
- Added support to the interface for a third YM2203 [barry]
- Added dat file support for Sega Master System and Game Gear [barry]
- Added filter to Game Selection dialog for Game Gear [barry]
- Updated the libpng library to v1.6.16 [barry]
- Synced sets with MAME 0.159 [barry, JacKc]
Télécharger Final Burn Alpha v0.2.97.35 (Unicode)
Site Officiel de Final Burn Alpha
 
 History.dat v1.59b (frontends) 
Vendredi 06/03/15 à 12:03 par Firebrand
Ce fichier informatif pour MAME et MESS a été mis à jour. Voici les nouvelles données ajoutées:
- About 5000 new entries added (pc88 and pc98 soflists added).
Télécharger History.dat v1.59b (frontends)
Site Officiel de History.dat
 
 Nintendulator v0.975 Beta (05/03/15) Unicode 
Vendredi 06/03/15 à 11:59 par Firebrand
Une nouvelle version pour cet émulateur NES a été publiée. Aucune information n'est disponible à son sujet.
Télécharger Nintendulator v0.975 Beta (05/03/15) Unicode
Site Officiel de Nintendulator
 
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