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 Mednaffe v0.8.4 
Dimanche 22/01/17 à 13:07 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Elle s'adapte à la dernière mouture de l'émulateur disponible:
- Added support for new settings added by mednafen 0.9.41 (Obviously, it needs this version or higher to work).
Télécharger Mednaffe v0.8.4
Site Officiel de Mednaffe
 
 Mednafen v0.9.41 
Dimanche 22/01/17 à 13:02 par Firebrand
Cet émulateur multi-systèmes pour Windows a été mis à jour. Les améliorations sont les suivantes:
- SS: Implemented disc change IRQ on disc eject.
- Replaced usage of trio_snprintf() to a fixed-size buffer for path construction in general.cpp with manual concatenation of std::string strings.
- Use _beginthreadex() instead of CreateThread() on Windows, to avoid a small memory leak.
- Now explicitly use 64-bit walltime functions on 32-bit Windows builds.
- PCE, PCE_FAST: Added a missing sound emulation variable to save states.
- SNES: Added setting "snes.h_blend", default value of "0", that when set to "1" will enable a horizontal blend/blur filter.
- PCE: Improved SuperGrafx window handling in 10MHz dot clock modes.
- GBA: Modified RTC emulation to not use standard C library walltime functions during emulation.
- Wrapped various time functions, and dropped the dependencies on SDL time functions, in Time.cpp/Time.h.
- WonderSwan: Fixed off-by-1 bugs in window coordinate evaluation, per tip from trap15.
- WonderSwan: Fixed copyright notice headers to not allow distribution under versions of the GPL other than version 2(an oversight from back when the Cygne code was added to Mednafen).
- WonderSwan: Applied sound and DMA emulation fixes from trap15; fixes rain sound effect in "Star Hearts". The changes did necessitate lowering the overall WonderSwan sound emulation volume a bit to prevent excessive clipping, however.
- SS: Fixed a logic error in the VDP2 rendering code; fixes battle scenes in "Grandia".
- SS: Removed a few bad entries in the internal region-correction database that were breaking the Korean releases of some games.
- PCE, PCE_FAST: Added support for auto-enabling SuperGrafx emulation with CDs when a mode 1 data track has the 16-byte magic
- "4D 65 64 6E 61 66 65 6E 74 AB 90 19 42 62 7D E6" at offset 0x86A(assuming 2048 bytes per sector), for homebrew and translations.
- SS: Added emulation of the SCSP 18-bit DAC enable bit; fixes low volume problem in "Daytona USA".
- SS: Fixed some bugs that broke emulation on big-endian platforms.
- Fixed an off-by-1 memory corruption bug in the debugger's memory editor relative bytestring search code.
- VB: Finally commented out some debug printf()s.
- Cleaned up code that passes video data from the game thread to the main thread, and replaced some volatile usage with atomics.
- Fixed a large memory leak that occurred when saving screenshots with SHIFT+F9.
- VB: Fixed a regression introduced in 0.9.39.2 that caused transient sound/note distortion on save state load.
- Moved TCP/IP networking code into the core of Mednafen, and added support for non-blocking connects, so the Saturn emulation module can eventually use it for modem emulation.
- Modified configure script to (hopefully) compile in the Saturn emulation module when building for PPC64 and AArch64 architectures(in addition to x86_64).
- Allow emulated digital button mappings to be used in AND mode(like command keys configured with SHIFT+F2) if the user manually prefixes the "/&&\ " magic string to the mapping setting string in the configuration file. Can be useful with emulated switches and mode toggle buttons, but the in-emulator input configuration process will need to be revamped before enabling this mode for a mapping can be done in a sane and more user-friendly manner.
- Rewrote round_up_pow2() in math_ops.h to use MDFN_log2, which in turn uses MDFN_lzcount*(), since the major CPUs that Mednafen is going to run on should have dedicated instructions to (at least indirectly) count leading zeroes. Also changed the semantics to return 0 on overflow instead of 1.
- SS: Now use leading-zero counting function from math_ops.h in the VDP2 rendering code, instead of using inline assembly.
- Reorganized the leading/trailing bit counting functions in math_ops.h, added 32-bit and 64-bit trailing-bit counting functions, and added faster variants where passing a 0 results in an undefined result.
- Print out the game key used after a connection is established with netplay, when the game key is not empty.
- SMS: Added settings "sms.slstart", "sms.slend", "sms.slstartp", and "sms.slendp".
- Added some checks to help prevent a black screen when the scanlines effect is enabled via a .scanlines setting and the effective Y scale is too small(by forcing negative-value behavior in the case of interlaced video, or temporarily disabling the effect otherwise).
- PSX: The functionality controlled by the "psx.input.analog_mode_ct" setting no longer interferes with netplay.
- PSX: Added "psx.input.analog_mode_ct.compare" setting to control the combination of buttons used when the functionality controlled by the "psx.input.analog_mode_ct" setting is enabled.
- Modified build system to use $(localedir) instead of $(datadir)/locale for LOCALEDIR define.
- Updated miniLZO to version 2.09.
- SS: Added setting "ss.h_blend", default value of "0", that when set to "1" will enable a horizontal blend/blur filter(with a much noticeable effect on the
- Saturn video modes with a higher horizontal resolution).
- SS: Added setting "ss.h_overscan", default value of "1", to allow the user to show less of the screen on the left and right sides by setting it to "0".
- SS: Added setting "ss.correct_aspect", default value of "1", to allow the user to disable aspect ratio correction(not recommended, but whatever~).
- Added simple TV CRT-approximating OpenGL shader, "goat".
- Renamed settings "*.pixshader" to "*.shader".
- Check for and use -no-pie instead of just -nopie in the configure script, to fix build failures on at least one platform.
- Fixed half-source-pixel image offset bug in the "autoip", "ipxnoty", and "ipynotx" pixel shaders.
- Fixed altivec.h header detection regression in 0.9.39.
- Fixed a bug that caused input movie recording to produce broken recordings when done during netplay with an emulation module that uses mid-frame sync functionality.
Télécharger Mednafen v0.9.41 (32-bit)
Télécharger Mednafen v0.9.41 (64-bit)
Site Officiel de Mednafen
 
 MedGui Reborn Stable v0.074 
Samedi 21/01/17 à 11:23 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Now MedGui provide to auto-download all essentials file to operate (internet connection is required)
- If Mednafen is not detected you can directly download last version of it from Mednafen official page
- Corrected various bug encountered during debug
- Other fix to UCI irc
- Solved a crash when a user input "localhost" on netplay list server
- Added a internal web browser (it's not enabled by default) called Med Browser based on ie, not support by default javascript
- Now Mednafen version will be verified at every MedguiR start or when you change the Mednafen path
- Autodetect all new options from next release of Mednafen
- Added a function to detect last Mednafen version available and added a option to download it
- Added right mouse click on a picture (boxart, title or snap) to delete it
- Fixed a bug when a game database is not recognized
- Fixed a bug when iso selector closed (double popup window)
- Correct how to recursive scan perform the work (now the scan is more reactive and should generate fewer errors)
- Improve the rom scan time
Télécharger MedGui Reborn Stable v0.074
Site Officiel de MedGui Reborn Stable
 
 RockNES v5.41 (i686) 
Vendredi 20/01/17 à 13:47 par Firebrand
Cet émulateur NES décidément très actif actuellement a reçu 2 mises à jour supplémentaires. Voici les changements apportés:
v5.41:
- Custom fullscreen mode should be working again.
- Fixed input devices GUI dialog.
- Fixed a few problems with the wallpaper.
- Switching to fullscreen mode should look at custom fullscreen settings, instead of using the current desktop resolution! Problem fixed!
- Switching to fullscreen mode should reset the upscaler to the original (256x240) if its height is greater than the screen height. Problem fixed!
- Added a blitter checking on GUI init routine to avoid blitting problems.
- Fixed blitting position on video resolution change.
- Fixed a few annoyances in the upscaler stuff.
- Added colors to a few GUI alert boxes, plus minor cosmetic changes.
- Documentation updated with new information.

v5.40:
- Emulation timing slightly modified.
- Wallpapers are now supported in Windows BMP format!
- Moved "save state" and "restore state" from CPU menu to the Game menu.
- Added proper bitmap clipping to avoid crashing.
- The mini GUI bar is now active when the screen size (windowed or fullscreen) is less than 480p.
- Added an option to manually activate the mini GUI bar.
- Removed zlib1.dll dependency.
- NSF visualizer has centered circles again.
- The disassembler now saves .ASM files to the dumps folder, if set.
- The config file now brings the current date and time of saving.
- Changed minimum custom fullscreen setting to 240p.
- Fixed config settings, now it matches the restored settings & startup.
- Fixed program window title on NSF->NES switch.
- Fixed color style list in the config file.
- Fixed GUI dialog colors when another palette (VS) is selected.
- Fixed a bug setting 4.5x aspect ratio (length must be a multiple of 4).
- Fixed a bug saving the current palette to the disc, filename changed to "rocknes_palette.pal".
- Fixed a bug setting VS palettes + restore palette, no more black palette.
- Fixed screenshots.
- Fixed turbo speed setting.
- Fixed an "off-by-1" problem in mapper 5 (MMC5) IRQ.
- Improved Black&White and Black&White+ color styles.
- More typos and text corrections, other minor fixes.
- Big thanks to Eugene.S for the HUGE beta testing!
- Documentation updated.
Télécharger RockNES v5.41 (i686)
Site Officiel de RockNES
 
 higan v102 
Vendredi 20/01/17 à 13:43 par Firebrand
Cet émulateur multi-système agrandit le nombre de machines qu'il prend en charge. Les améliorations sont les suivantes:
This release adds very preliminary emulation of the Sega Master System (Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine (Turbografx-16). These cores do not yet offer sound emulation, save states or cheat codes.

I'm always very hesitant to release a new emulation core in its alpha stages, as in the past this has resulted in lasting bad impressions of cores that have since improved greatly. For instance, the Game Boy Advance emulation offered today is easily the second most accurate around, yet it is still widely judged by its much older alpha implementation.

However, it's always been tradition with higan to not hold onto code in secret. Rather than delay future releases for another year or two, I'll put my faith in you all to understand that the emulation of these systems will improve over time.

I hope that by releasing things as they are now, I might be able to receive some much needed assistance in improving these cores, as the documentation for these new systems is very much less than ideal.

Also, please note that starting with this release, I am omitting the settings.bml file. This means that you will have to manually configure your gamepad input assignments, and select the appropriate devices from the system menu after loading games. You may also want to select a more conservative driver profile than the default (OpenGL, WASAPI.) If they cause you any troubles, a safer bet would be (Direct3D, DirectSound.)

The good news in omitting this file is that you'll only have to configure inputs once, and you won't lose any customizations by upgrading to future releases.
Télécharger higan v102 (64-bit) (Windows)
Télécharger higan v102 (Linux)
Site Officiel de higan
 
 M64Py v0.2.4 
Jeudi 19/01/17 à 13:44 par Firebrand
Ce frontend pour Mupen64Plus a été mis à jour. Les améliorations sont les suivantes:
- Dropped support for SDL1
- PySDL2 is unbundled, not distributed with source anymore
- Input bug fixes
Télécharger M64Py v0.2.4 (Windows)
Télécharger M64Py v0.2.4 (MacOS)
Télécharger M64Py v0.2.4 (Linux)
Site Officiel de M64Py
 
 Xebra/Arbex 2017/01/17 
Jeudi 19/01/17 à 13:39 par Firebrand
Une nouvelle version de cet émulateur PlayStation a été publiée. Les modifications ne sont cependant pas connues.
Télécharger Xebra/Arbex 2017/01/17
Site Officiel de Xebra/Arbex
 
 Speccy v4.2 
Jeudi 19/01/17 à 13:32 par Firebrand
Cet émulateur ZW Spectrum a été mis à jour. Les améliorations sont les suivantes:
- Made variable length pause work in .TZX tape loader.
- Added Scale2X scaling algorithm.
- Added Monochrome, Green, Amber, and Sepia CRT emulation.
- Added -scale2x and -raster command line options.
- Added -mono, -sepia, -green, and -amber command line options.
- EMULib-specific command line options now processed inside EMULib.
- Added "Scale2x Algorithm" and "LCD Raster" options on Windows.
- Renamed "Color Raster" menu to "Color Filter" on Windows.
- Deprecated -notv and -nolcd command line options.
Télécharger Speccy v4.2 (Windows)
Télécharger Speccy v4.2 (Linux)
Site Officiel de Speccy
 
 GameYob v0.5.1 
Mardi 17/01/17 à 15:48 par Firebrand
Je profite de la mise à jour de ce très bon émulateur GameBoy/GameBoy Color pour Nintendo DS pour l'ajouter sur notre site. Très complet, il supporte de nombreuses fonctions comme les Saves States, les codes de triche ou l'émulation GameBoy Printer ce qui est rare même sur les émulateurs pour PC! Une fonction GameBoy Link existe mais est apparemment de mauvaise qualité. Voici les améliorations de cette version:
- Savegame management has been modified to prevent corruption as reported by some.
- Autosaving is laggier due to the above. Consider turning it off.
- The configuration file has been moved from "gameyob.ini" to "gameyobds.ini" to prevent
conflicts with GameYob 3DS.
- A "single-screen mode" has been added.
Télécharger GameYob v0.5.1
Site Officiel de GameYob
 
 RockNES v5.31 (i686) 
Mardi 17/01/17 à 13:29 par Firebrand
C'était annoncé, voici une nouvelle version de cet émulateur NES pour Windows avec une une fournée de correctifs. Voici les détails:
- Reworked screen upscalers, put back the 4:3 VGA aspect ratio.
- Changed the default screen upscaler to 1 (2x size).
- Fixed a bug reading the screen size setting from config file.
- Fixed motion blur flag parsing from config file.
- Fixed hotkeys, DiskDude detection and PPU clipping enable/disable flags.
- Fixed a few values in the "Restore defaults" option.
- Fixed mapper 90 IRQs, no more flickering scorebars.
- Fixed mappers 101 (Jaleco JF-10) and 243 (SACHEN).
- Added mapper 150 (SACHEN v2) and removed mapper 110 (bad number).
- On ROM loading, the mapper number is now displayed if not supported.
- Fixed grayscales and mushroom color styles.
- Improved red, green and blue emphasis color styles.
- Improved magenta color style, looks much better.
- Added 3 new color styles: olive, nocturn and sketch.
- Replaced the negative sepia color style by sepia alt. brightness.
- Fixed various typos in the GUI dialogs.
- Added a short main menu if the resolution is less than 480p.
- Program version information was outdated! It's ok now.
- Other minor fixes there and there, cleanups.
- New superb program icon!
Télécharger RockNES v5.31 (i686)
Site Officiel de RockNES
 
 RockNES v5.30d (i686) 
Samedi 14/01/17 à 12:26 par Firebrand
La correction de bugs continue pour cet émulateur NES, et d'autres sont potentiellement à venir selon l'auteur. Voici déjà ce qu'apporte cette version:
- Fixed program behaviour on startup, now it runs in background again.
- Fixed mapper 32 (Irem G-101).
- Fixed a bug setting mapper 90 nametable control flag.
- Fixed APU volume clipping.
- A few color style labels were slightly changed.
Télécharger RockNES v5.30d (i686)
Site Officiel de RockNES
 
 RockNES v5.30c (i686) 
Vendredi 13/01/17 à 13:35 par Firebrand
Et encore une nouvelle fournée de corrections de bugs pour cet émulateur NES. Voici de quoi il s'agit:
- Fixed a bug in triple buffering mode, no more flashing on blitter change.
- Fixed a bug on color style change.
- Fixed a bug setting GUI colors, always use the main palette.
Télécharger RockNES v5.30c (i686)
Site Officiel de RockNES
 
 My Nes v6.2.150 (32-bit) 
Jeudi 12/01/17 à 13:12 par Firebrand
La NES est encore à l'honneur avec la mise à jour de cet émulateur dont on n'avait pas entendu parlé depuis plus d'un an. Les améliorations sont les suivantes:
- Improved: emulation code generally, the emulation now should work faster.
- Improved: sound playback, now it's more accurate and the emulation goes faster.
- Fixed: a bug in sprite 0 hit, the bkg enabled flag was never checked when sprite 0 hit flag sets.
- Fixed: a bug when the emu crashes sometimes when attempting to open a rom and already running a game.
Télécharger My Nes v6.2.150 (32-bit)
Site Officiel de My Nes
 
 RockNES v5.30b (i686) 
Jeudi 12/01/17 à 13:10 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Celle-ci corrige des bugs apparus dans la précédente:
- Fixed a few problems in the GUI dialogs.
- Fixed a yellow vertical scanline in the 4x squared blitter.
- Fixed a glitch displaying status messages during gameplay.
- Fixed PPU clipping and motion blur enable/disable flags in the GUI.
- Triple buffering should set the video flag to fullscreen, fixed.
- Fixed version number in the documentation.
Télécharger RockNES v5.30b (i686)
Site Officiel de RockNES
 
 Mame Classic v8.8.0 
Mercredi 11/01/17 à 13:17 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Voici la liste des changements:
- Added : Screen shots for machines formally found in MESS can now be displayed if created with F12 or Alt+F12
- Added : The BIOS drop-down now lists BIOS for machines formally found in MESS when configuring their options
- Added : You can now audit all ROMs of the machines formally found in MESS
- Changed : The Category filter can now filter machines formally found in MESS
- Changed : The Maintenance screen is now available when viewing machines formally found in MESS
- Fixed : A parent's screen shot would be displayed even if you didn't chose to use parent screen shots for clones
- Fixed : Ampersand (&) symbols would not be visible in the game lists
- Fixed : Changes to the BIOS Filter or Category Filter would not cause the lists to refresh with those changes if the changes were de-selecting everything
- Fixed : MAME would run on the main display even if another display was set in the screen option
Télécharger Mame Classic v8.8.0
Site Officiel de Mame Classic
 
 RockNES v5.30 (i686) 
Mercredi 11/01/17 à 13:15 par Firebrand
Cet émulateur NES pour Windows a été mis à jour. Les améliorations sont les suivantes:
- Major revision of the graphics module and startup.
- Full rewrite of the game screen upscalers.
- Removed 4:3 aspect and pixelated blitters, prior to NTSC aspect ratio (squared).
- Removed the [!] menu from the GUI, general menu rework done.
- Removed frame scanline interpolation/flickering.
- Replaced the RGB color style with a new one.
- Fixed a couple of emulator startup obscure problems.
- Fixed switching to fullscreen/windowed modes.
- Added option to save your custom fullscreen mode.
- Added option to restore all the default settings.
- Motion blur filtering tweaked a bit.
- Fixed CHR ROM bankswitch state on savestate loading. This way, PTB tagged blocks (1 byte) were replaced by PAT tagged blocks (2 bytes long). Old files are still compatible to avoid problems.
- Fixed a bug in the LSR ($20) CPU instruction.
- Fixed "value MOD zero" in the PRG bankswitching system.
- Fixed mapper 25, IRQs should work ok.
- Fixed mapper 227 and adjusted it to work with 600in1 cart.
- Added mapper 90 nametable control enable/disable (mapper 211).
- Added key mapping for turbo buttoms.
- Added a quick fix for bad NSF files (should be bankswtiched).
- Added PRG ROM and CHR ROM CRC32 calculations.
- Changed "Header info" to "File info".
- Removed mapper 72 due to the bad support and unsupported features.
- Fixed a couple of errors in the documentation (rocknes.txt).
- Moved the iNES header description into a separated file.
- General code rewrites, major cleanups and many cosmetic changes.
Télécharger RockNES v5.30 (i686)
Site Officiel de RockNES
 
 FS-UAE v2.9.3 dev 
Mardi 10/01/17 à 12:46 par Firebrand
Une nouvelle version de cet émulateur Amiga a été publiée. Les amléiorations sont les suivantes:
Changes in FS-UAE 2.9.3dev:
- Updated FS-UAE icon.
- Allow specifying sub_title = 0 to disable the sub title.

Changes in FS-UAE Launcher 2.9.3dev:
- Fix for published/unpublished status of variants.
- Extract WHDLoad arguments from .info file when loading a WHDLoad archive.
- Set floppy drive volume (empty) to 0 when starting with a WHDLoad archive.
- Show error message when version started is too old (cannot read databases).
- New option whdload_quit_key to set global quit key, added to settings UI.
- Renamed “Joystick” to “Controller” in settings dialog.
- Improved look on Windows 10.
- Updated look for the settings dialog.
- Updated button links to option docs.
- Updated FS-UAE Launcher icon.
- CDTV games (from database) did not set CDTV model.

Changes in FS-UAE Arcade 2.9.3dev:
- Add application icon to the Arcade window.
- Added new icon for FS-UAE Arcade (instead of the Launcher icon).
Télécharger FS-UAE v2.9.3 dev (32-bit) (Windows)
Télécharger FS-UAE v2.9.3 dev (64-bit) (Windows)
Télécharger FS-UAE v2.9.3 dev (32-bit) (MacOS)
Télécharger FS-UAE v2.9.3 dev (64-bit) (MacOS)
Site Officiel de FS-UAE
 
 Nintendulator v0.975 beta (06/01/17) FR 
Dimanche 08/01/17 à 12:52 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator v0.975 beta (06/01/17) FR
Tradu-France
 
 kindred v1.09 Preview Build 1 
Dimanche 08/01/17 à 12:50 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- [SFC] Added input mapping for NTT Joypad
- [SFC] Updated SETA-DSP (UPD96050)
- [SFC] Updated SCPU Multiply/Division cycle processing
- [SFC] Updated PPU vertical synchronization
- [SFC] Rewrote PPU object rendering code
- [SFC] Updated State information to be cycle relevant
- [SFC] Updated SA1 memory map timing
- [SFC] Reworked SPC700 CPU core
- [SFC] Reworked SA1 and 65816 CPU cores
- [SFC] Updated DMA and H-DMA timing and protocol
- [SFC] Added S-RTC (all four clocks supported)
- [SFC] Added RTC-4513
- [SFC] Added SPC7110 decompression
- [SFC] Added BS-X flash cartridge (all commands supported)
- [SFC] Fixed BS-X mapping
- [SFC] Updated BS ROM detection
- [SFC] Added board (SHVC-2J5B) (Sangokushi III)
- [SFC] Added board (SHVC-BJ5M) (Sangokushi IV)
- [SFC] Added board (SHVC-2A5B) (Sangokushi Senshi)
- [ALL] Updated kindred.db
Télécharger kindred v1.09 Preview Build 1
Site Officiel de kindred
 
 Nintendulator v0.975 Beta (06/01/17) 
Samedi 07/01/17 à 12:10 par Firebrand
Cet émulateur NES a été mis à jour, mais les améliorations n'ont pas été précisées;
Télécharger Nintendulator v0.975 Beta (06/01/17) Unicode
Télécharger Nintendulator v0.975 Beta (06/01/17) ANSI
Site Officiel de Nintendulator
 
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