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 My Nes v7.5.7202 (32-bit) 
Mercredi 25/09/19 à 13:24 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Les améliorations sont les suivantes:
- Added: new audio mixer instead of the default lookup table.
- Fixed: audio sound filters (wrong high-pass equation and alpha calculation).
Télécharger My Nes v7.5.7202 (32-bit)
Site Officiel de My Nes
 
 bsnes v110 
Mercredi 25/09/19 à 13:21 par Firebrand
Cet excellent émulateur Super Nintendo a été mis à jour. Voici la liste des nouveautés (ainsi que celle de la version précédente qui était passée sous le radar... oups...):
v110:
- improved ExLoROM support (fixes Fire Emblem: Thracia 776 fan translation)
- several improvements to the libretro target, including macOS and Android platform support
- fixed an issue where the Alt key wasn't activating the menu on the Windows port
- removed 2160p HD mode 7 setting, due to Direct3D 9.0 texture size limits of 2048x2048
- reverted fresh configuration files to using the safer hardware drivers
- disabled the ASIO driver due to lack of support
- fixed a crashing issue when idling with the snow effect enabled
- added IOKit joypad support for macOS [Sintendo]
- added fast PPU render cycle position override for Firepower 2000's title screen
- ported higan's accurate PPU renderer back to bsnes to add sprite caching for Wolfenstein 3D

v109:
- greatly improved macOS support, fixing all obvious bugs and adding fullscreen support
- added libretro target [Themaister, rtretiakov]
- much smarter automatic HD mode 7 perspective correction support [DerKoun]
- added CPU and SA-1 overclocking support
- added fast forward speed limiting
- added a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer)
- added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility:
*"No VRAM blocking" for older fan translations
*"Echo shadow RAM" for older Super Mario World ROM hacks
*"CPU fast math" for older homebrew
*"Entropy: none" technically counts as well, for demoscene software made for SNES copiers
- added dialog for IPS patching to choose whether they were made for headered or unheadered ROMs
- lowered volume during fast forwarding and rewinding to reduce audio distortion
- added option to mute sound during fast forwarding and rewinding
- added an option to deinterlace all SNES games by rendering at 480p (almost no speed hit; highly recommended)
- added multi-monitor support to Windows, Linux, and BSD
- improved pause and frame advance support
- improved mosaic emulation for the fast PPU
- added entropy (randomness) settings; default to no randomness for movie recording (guarantees consistent playback)
- improved MLT_REQ Super Game Boy emulation; fixes Killer Instinct to default to player 1 instead of player 2 [endrift]
- added option to disable video dimming during pausing (useful for screenshots with window decorations)
- redesigned the settings and tools windows to use lists instead of tabs
- redesigned the input and hotkey settings windows to be easier to use and with clearer naming + icons
- added option to make hotkeys combinatorial (eg Ctrl+F) instead of separate (eg F11 or Gamepad L-shoulder)
- restructured the settings menu to be more intuitive
- fixed path selection dialog from sometimes appearing offscreen
- added wildcard search support to the file loading window
- fixed the --fullscreen command-line option
- redesigned the thread scheduler to allow enhanced compatibility with SA-1 and SuperFX overclocking
- fixed the pseudo-hires blur emulation support with the accuracy PPU
- removed template integer classes from the fast PPU to make the code more portable
- removed icarus from bsnes and merged the heuristics directly into bsnes itself
- ~5% speedup by optimizing CPU memory accesses and the PPU counters
- fixed an out-of-bounds memory access in the DSP core [Sour]
- enhanced the snow effect with depth-of-field and alpha blending support
- double-clicking a cheat finder result will now add the new cheat code directly
- added "[HLE]" indicator to the title bar when coprocessor HLE is being used
- simplified game titles with multi-carts (eg omit "Super Game Boy +" in SGB mode)
- the emulator now pauses on Windows when navigating the menus
- added SNES support for decoding Game Genie and Pro Action Replay codes
- added Game Boy support for decoding Game Genie and Game Shark codes
- added many more tooltips to explain GUI functionality
- minor speedups to SuperFX and Cx4 emulation (via object locality)
- simplified the mode 7 rendering code for the accurate PPU
- suppress Alt+F4 while in fullscreen mode
- fixed every reported regression caused by the speed optimizations I've been adding recently
Télécharger bsnes v110 (Windows)
Télécharger bsnes v110 (MacOS)
Télécharger bsnes v110 (Linux)
Site Officiel de bsnes
 
 MAMu_'s MAME Icons v0.213 Extended Pack 
Lundi 16/09/19 à 12:52 par Firebrand
Ce pack d’icônes pour MAME a été mis à jour vers MAME v0.213. Attention, le pack d'origine de MAMu_'s MAME Icons ainsi que l'Actualized Pack sont nécessaires pour avoir toutes les icônes! Vous les trouverez dans notre section MAME.
Télécharger MAMu_'s MAME Icons v0.213 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 
 Negatron v0.99.6 
Lundi 16/09/19 à 12:49 par Firebrand
Des correctifs concernant essentiellement la version Linux ont été apportés à ce frontend prévu pour fonctionner avec NegaMAME. Les améliorations sont les suivantes:
- This is a pretty minor release to allow Negatron to run on the current version of ArchLinux and probably other Linux distros...
- Application: Fixed the issue where Negatron couldn't handle beta versions of Java / JavaFX as labelled on Linux distros (versions tagged with "-ea" for early access).
Télécharger Negatron v0.99.6 (Windows)
Télécharger Negatron v0.99.6 (MacOS)
Télécharger Negatron v0.99.6 (Linux)
Site Officiel de Negatron
 
 RetroArch v1.7.8 (v4) 
Lundi 16/09/19 à 12:43 par Firebrand
Une nouvelle mise à jour intermédiaire pour cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici les changements apportés:
- COMMON: Enable customisation of runtime 'last played' display format.
- CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD) (for real this time, got added in the CHANGELOG for v2 then reverted before it hit release)
- IOS: Update for iOS 13, fix the asset packaging issues
- LOCALIZATION: Update Portuguese Brazilian Translation
- MENU: Add 12-hour time/date versions of all formats
- SWITCH: Add 'AI Service' option to Switch (untested)
- SWITCH: Update to newest libnx
Télécharger RetroArch v1.7.8 (v4) (32-bit)
Télécharger RetroArch v1.7.8 (v4) (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v4) (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v4) (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v4) (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (v4) (Nintendo GC)
Télécharger RetroArch v1.7.8 (v4) (Nintendo Wii)
Télécharger RetroArch v1.7.8 (v4) (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (v4) (PS Vita)
Télécharger RetroArch v1.7.8 (v4) (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 mGBA v0.7.3 
Lundi 16/09/19 à 12:32 par Firebrand
Cette nouvelle version de mGBA contient essentiellement des correctifs. Les améliorations sont les suivantes:
A new release of mGBA, version 0.7.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, sprites that are broken at the top of the screen are fixed. An extensive list of changes follows after the cut.

Emulation fixes:
- GB: Fix savedata initialization (fixes #1478, #1478)
- GB: Fix SGB controller incrementing (fixes #1104)
- GB Audio: Improve channel 4 supersampling
- GB Printer: Reset printer buffer index after printing
- GB Audio: Deschedule channel 3 when disabled (fixes #1463)
- GB Audio: Deschedule channel 1 when disabled by sweep (fixes #1467)
- GB Video: Increment BCPS/OCPS even in mode 3 (fixes #1462)
- GBA Memory: Fix STM to VRAM (fixes #1430)
- GBA Memory: Fix STM/LDM to invalid VRAM
- GBA Video: Fix wrapped sprite mosaic clamping (fixes #1432)
- GBA Audio: Fix channel 4 aliasing (fixes #1265)

Other fixes:
- Core: Fix crashes if core directories aren’t set
- Core: Fix crash when exiting game with cheats loaded
- GBA: Set up GPIO mapping on null and ELF ROM regions (fixes #1481)
- GBA Cheats: Fix PARv3 Thumb hooks
- GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
- Qt: Fix FPS target maxing out at 59.727 (fixes #1421)
- Qt: Cap audio buffer size to 8192 (fixes #1433)
- Qt: Fix race conditions initializing GDB stub
- Qt: Improve cheat view UX
- Libretro: Fix crash changing allowing opposing directions (hhromic)
- mGUI: Fix crash if last loaded ROM directory disappears (fixes #1466)
- Switch: Fix threading-related crash on second launch

Misc:
- Qt: Make mute menu option also toggle fast-forward mute (fixes #1424)
- Qt: Show error message if file failed to load
Télécharger mGBA v0.7.3 (32-bit) (Windows)
Télécharger mGBA v0.7.3 (64-bit) (Windows)
Télécharger mGBA v0.7.3 (MacOS)
Télécharger mGBA v0.7.3 (Linux)
Télécharger mGBA v0.7.3 (Nintendo Wii)
Télécharger mGBA v0.7.3 (Nintendo 3DS)
Télécharger mGBA v0.7.3 (PS Vita)
Site Officiel de mGBA
 
 SDLMAME4Ubuntu v0.213 
Dimanche 15/09/19 à 12:44 par Firebrand
Cet version de MAME pour Linux Ubuntu a été mise à jour vers MAME v0.213.
Télécharger SDLMAME4Ubuntu v0.213 (32-bit)
Télécharger SDLMAME4Ubuntu v0.213 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 SameBoy v0.12.2 
Dimanche 15/09/19 à 12:41 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color pour MacOS mais possédant un port Windows (ayant moins de fonctions que la version MacOS) a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- The Quick Look previewer now produces color-corrected thumbnails
- The debugger now supports a wider range of symbol files

Accuracy Improvements/Fixes
- Fixed a bug where samples in the wave channel were treated as if they’re 0, effectively muting the channel in some cases.
- Fixed a regression that caused some PPU test ROMs to fail
- More accurate emulation of memory access conflicts on the Super Game Boy
- When emulating a Super Game Boy, built-in palettes for select games are now emulated
- Accuracy improvements to Super Game Boy’s multiplayer mode
- Super Game Boy and Game Boy Advance now have their own color correction filters

Bug Fixes
- Improvements to audio in the SDL port, affecting some machines
- Fixed a bug where the SDL port loaded the wrong boot ROM when emulating Super Game Boy 2
- Fixed broken audio on libretro when used with some RetroArch audio drivers
- Fixed a potential crash when closing a window in the Cocoa port
- Fixed libretro achievements
- Fixed major performence issues in the Cocoa port that affected some Macs, especially when emulating the original Super Game Boy

Misc Internal Changes
- The emulation core now supports emulating a Super Game Boy without high level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation by bsnes, allowing extremely accurate low-level emulation of Super Game Boy.
- Made it possible to compile the SDL port with older SDL versions
- Compression improvements to the CGB and AGB boot ROMs
Télécharger SameBoy v0.12.2 (Windows)
Télécharger SameBoy v0.12.2 (MacOS)
Site Officiel de SameBoy
 
 RomCenter v4.0.1 
Jeudi 12/09/19 à 12:15 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Pour les utilisateurs de Windows XP, la compatibilité avec ce système d'exploitation sera abandonnée à partir de la v4.1; téléchargez donc les versions compatibles avec votre système tant qu'elles sont disponibles! Les améliorations sont les suivantes:
Here is the first fix for 4.0. Not a lot of bugs, and most are fixed in this version :)
Requirement : .net framework 4, windows xp to windows 10
The 4.0 branch will be the last version compatible with windows XP (<3% of romcenter users are on xp).
4.1 branch will use a modern framework (4.6 or 4.7) which will allow powerfull language features. Also, I'm testing a 64 bit version, which hopefully will solve memory problems.

- Add support for samples with extension in datafile
- Add new arcade datafiles: itech32, namco s12, nmk16, seta 1, sony zn1/2
- Update arcade datafiles to 0.213
- Fix progress bar when filtering games
- Fix missing rom in provided arcade datafiles
- Fix error message during dat import when temp path is not found
- Fix greyed 'ok' button in backup path option
- Fix backup mode hint not updated in status bar
- Fix and improve 'delete' tool with unique rom
- Fix rom view empty after fixing (merging) a file
- Fix a crash when loading dat with nodump device rom
- Fix 'delete' operation of unique rom
- Fix 'cancel' button not working when moving/copying files
- Fix double extension samples files
- Fix file wrongly identified as sample in merge mode
- Fix items not found error
- Fix bug with unique names
- Fix wrong merged flag for clone bios
- Fix wrong rom cases
- Fix slow start when removing rom
- Fix stack overflow when leaving rc
- Fix status bar empty after loading db
- Fix possible null reference at startup
- Fix unzipped roms dump status sometimes wrong
- Fix rom view sometime empty after a fix
- Force sample extension to lowercase in 'database' case mode
- Smooth grids navigation with keyboard
- Update external components
.
Télécharger RomCenter v4.0.1
Site Officiel de RomCenter
 
 Messinfo.dat v0.213 (11.30) 
Mardi 10/09/19 à 12:42 par Firebrand
Les données de MAME v0.213 ont été incluses dans ce fichier informatif dédié aux machines non arcade:
- 11.30 09/09/2019: Aligned files to 0.213 version.
Télécharger Messinfo.dat v0.213 (11.30)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.213-1 
Mardi 10/09/19 à 12:39 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.213.
Télécharger NegaMAME v0.213-1 (Windows)
Télécharger NegaMAME v0.213-1 (MacOS)
Télécharger NegaMAME v0.213-1 (Linux)
Site Officiel de NegaMAME
 
 Fichiers additionnels pour MAME v0.213 
Lundi 09/09/19 à 12:39 par Firebrand
Une nouvelle série de fichiers additionnels a été mis à jour avec les données de MAME v0.213:
Languages.ini v0.213 (1.02):
- 2019/09/08 1.02: Added 0.213 sets.

Series.ini v0.213:
- Items RENAMED (4): (hbarrel) to (hbarrelu), (hbarrelw) to (hbarrel), (swa) to (swaj) and (victor5) to (victor5a).
- Series UPDATED (8): Commando, Crazy Kong, Player's Edge, Power Instinct, Shanghai, Star Wars Arcade, Street Fighter and Victor.
Télécharger Category.ini v0.213
Télécharger CHD-info v0.213
Télécharger Languages.ini v0.213 (1.02)
Télécharger Series.ini v0.213
ProgettoSNAPS
 
 RetroArch v1.7.8 (v3) 
Lundi 09/09/19 à 12:29 par Firebrand
2 versions corrigeant principalement des bugs ont été publiées. Voici la liste des nouveautés:
v1.7.8 (v3):
RetroArch 1.7.8 was a very ambitious release, and as a result, it is taking some time to iron out some of the kinks. Instaed of leaving you waiting for a month again to fix some crucial bugs, we’d rather release these point fix releases first instead so that we leave you with a rock-solid 1.7.8 in the end while we then shift our focus and attention to 1.7.9.
In light of that, we are releasing version 3 right now, which will be especially beneficial for Mac users. The future-proof Metal Mac version should now work flawlessly on Macs with an AMD graphics card (they previously produced heavy graphics glitches inside the menu). It has just been released! Grab it here.

Changes
- GLCORE: Ensure correct scaling of menu texture (with RGUI)
- IPS: Soft-Patch any IPS size
- METAL: Fix overlay issue – setup correct viewport before rendering overlay
- METAL/STB: Fix font driver issue with AMD GPUs on MacOS.
- MENU/RGUI: Correctly rescale menu when resizing window if aspect ratio lock is enabled.
- OSX: Remove OSX suffix in window title
- PSP: Fix audio conversion code
- REMAPS: Fix analog remapping regression -analog remapping would break controls

v1.7.8 (v2):
- 3DS: Fix 3DS startup crash
- AI SERVICE: Fix ‘Japanese’ setting
- D3D12: Fix runtime error at startup
- CHEEVOS: Fix Achievements badges
- CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD)
- GLCORE: Fix regression – shaders don’t work
- IOS: Use launch storyboard to properly support all screen sizes
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Polish translation
- MENU/XMB: Smooth vertical ticker scrolling
- OSX: Fix potential OSX startup crash
- PATCH: Fix IPS patches
- PLAYLISTS: Fix playlist heap corruption bug. Would also cause potential crashes on OSX and 3DS at startup
- SHADERS: Fix shader loading and saving in content-less cores
- SHADERS: Implement video_shader_delay setting. Screen grabbing software like streaming software can interfere with the loading of shaders, resulting in graphical glitches or freezes. This PR adds a video_shader_delay setting (in ms) and (advanced) menu entries Video -> Auto-Shader Delay, allowing to work around the issue
Télécharger RetroArch v1.7.8 (v3) (32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (v3) (Nintendo GC)
Télécharger RetroArch v1.7.8 (v3) (Nintendo Wii)
Télécharger RetroArch v1.7.8 (v3) (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (v3) (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (v3) (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (v3) (PSP)
Télécharger RetroArch v1.7.8 (v3) (PS Vita)
Télécharger RetroArch v1.7.8 (v3) (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Le sondage de septembre 2019 
Dimanche 08/09/19 à 13:44 par Firebrand
Remisés jusqu'à l'an prochain parasols, maillots de bain et barbecues. Retour à la réalité et à la grisaille, les vacances sont finies!

Le moment est donc venu de mettre fin au sondage de l'été dont voici les résultats:



La majorité d'entre vous sont des purs qui ne trichent pas (ou des hypocrites? On ne le saura jamais!) et la plupart des roublards le font sur émulateur.


L'émulation, c'est comme tout: il y a une première fois. Un monde à découvrir, un jeu de sa jeunesse qu'on veut retrouver, le jeu auquel ont avait toujours voulu jouer sans jamais mettre la main dessus: on a tous eu une bonne raison de télécharger et de lancer pour la première fois un émulateur. Il y a évidemment trop de possibilités pour vous demander pour quelle machine précisément ou pour quel jeu vous avez ouvert la porte de cet univers. Nous allons donc réduire un peu les catégories: consoles de salon, consoles portables, micro-ordinateurs et arcade. Parmi ces choix lequel vous a donné le déclic? A vous de jouer!


Le premier émulateur (mais certainement dans une version plus récente) jamais lancé par votre serviteur.


Vous pouvez venir défendre votre avis sur notre forum!
 
 Unofficial Catlist/Catver v0.213 
Dimanche 08/09/19 à 12:11 par Firebrand
Les jeux de MAME v0.213 ont été ajoutés à ces fichiers permettant de les trier par catégories.
Télécharger Unofficial Catlist/Catver v0.213
Site Officiel de Unofficial Catlist/Catver
 
 NPlayers.ini et NPlayers32.ini v0.213 
Dimanche 08/09/19 à 12:09 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs a été mis à jour avec les nouvelles machines de MAME v0.213.
Télécharger NPlayers.ini v0.213
Télécharger NPlayers32.ini v0.213
Site Officiel de NPlayers.ini
 
 Version.ini v0.213 
Samedi 07/09/19 à 12:26 par Firebrand
AntoPISA met à jour son premier fichier additionnel pour MAME v0.213. Celui-ci vous permet de trier les jeux MAME selon la version dans laquelle ils ont été introduits.
Télécharger Version.ini v0.213
Site Officiel de Version.ini
 
 AppleWin v1.29.2.0 
Samedi 07/09/19 à 12:22 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #678] Hotkeys to change emulation speed:
*Ctrl-0 Toggles between custom speed and Full-Speed
*Ctrl-1 Sets 1 MHz
*Ctrl-3 Sets Full-Speed
- [Change #671] Register .woz extension with AppleWin. Updated AppleWin.chm & DELREG.INF.
- [Bug #685] Fixed support for French Touch's "CHIP" demo (Mockingboard / multi-TIMER interrupt support).
- [Bug #677] Loading a save-state wasn't restoring the pending IRQ.
- [Bug #672] For WOZ images: all even disk I/O read accesses will now read the data latch.
- [Bug #650] NTSC TV (Color and B&W): image was half an Apple II scanline vertically shifted down.
- [PR #674] Prevent uninitialized value bugs and improve string safety.
Télécharger AppleWin v1.29.2.0
Site Officiel de AppleWin
 
 GameEx et GameEx Arcade Edition v15.69 
Vendredi 06/09/19 à 11:25 par Firebrand
Encore une nouvelle version de GameEx sans qu'on sache ce qui a été changé. On commence à avoir l'habitude.
Télécharger GameEx v15.69
Télécharger GameEx Arcade Edition v15.69
Site Officiel de GameEx
 
 MedGui Reborn Stable v1.07 
Vendredi 06/09/19 à 11:23 par Firebrand
Pour accompagner la nouvelle version de Mednafen, ce frontend spécifique a été mis à jour. Les améliorations sont les suivantes:
- For unknown reason the control pad gui fix was disappeared from last release
- Added messages to guide the user to the first configuration
- Added specific "player" video setting for Mednafen Chipmusic player
- Added external resource credit link on About form
- Recalculate the grid size to prevent the hide of horizontal and vertical scroll bars
- Added a progress bar at MedGuiR startup
- Added linklabel for developer, publisher and system on TheGamesDb section
- Fixed a detection of TOSEC dats file
- Double buffered Datagrid to improve populating speed
- Changed again the download way for MedGuiR update
- Changed again MedGuiR Server update
- added a small correction on ftpuri control
- Added a correction on the creation of folder module
- Modified FTPDownloadFile function
- Added a information popup when downloaded file will be extracted
- Removed a lot of redundant code for extract archive, now managed by a function
- Various bugfixes
- Disabled Specific external dll Version request on project
- Added others link on rom searcher section
- Added all parameters from Mednafen 1.23.0-UNSTABLE
Télécharger MedGui Reborn Stable v1.07
Site Officiel de MedGui Reborn Stable
 
 Mednafen v1.23.0-UNSTABLE 
Vendredi 06/09/19 à 11:21 par Firebrand
Une nouvelle version, marquée comme instable, de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- Apple2: Added support for an RGB-style video mode, selectable with the new setting "apple2.video.mode".
- SS: Added "Shunsai" to the internal database of games to use the data cache read bypass kludge with, to fix various graphical glitches.
- Expanded and harmonized the accepted value ranges for settings "sfspeed" and "ffspeed" to 0.25 through 15, for greater versatility.
- NGP: Added very incomplete emulation of BIOS system call "VECT_FLASHERS", per tip from stellarporter. Fixes eventual hang in "The Last Blade".
- NGP: Fixed TLCS-900H new IFF calculation when taking an interrupt, per tip from trinemark. Fixes broken voice playback in "Densetsu no Ogre Battle Gaiden".
- NGP: Fixed potential division by zero in the TLCS-900H MINC* and MDEC* instructions emulation(the emulation of the instructions is still almost certainly wrong, though), per tip from byuu.
- PCE: Changed the Super CD-ROM^2 memory identification signature to match a Duo instead of a PCE with a system card, to fix compatibility issues with some US Super CD-ROM^2 games when using a US system card image, per tip from elmer.
- SS: Added "Ronde" to the internal database of games to use the data cache read bypass kludge with, to fix missing graphics on the title screen and main menu.
- SS: Added "Thunder Force Gold Pack 1" to the internal database of games to use the data cache read bypass kludge with, to fix explosion graphic glitches in "Thunder Force III".
- SS: Fixed a bug that could cause erroneous VDP1 framebuffer erasure when the lower Y coordinate for the erase window was too large.
- SS: Added "Thunder Force Gold Pack 2" to the internal database of games to use the data cache read bypass kludge with, to fix quasi-random hangs when pausing the game in "Thunder Force AC".
- SS: Corrected the value the SCU DMA mode registers are initialized to on reset.
- SS: Added "Formula Grand Prix - Team Unei Simulation" to the internal database of games to use the data cache read bypass kludge with, to fix a hang after the title screen.
- SS: Added "Virtual Mahjong" to the internal database of games to use the data cache read bypass kludge with, to fix graphical glitches on the character select screen.
- SS: Slowed down SCU DMA from SDRAM/SH-2 bus slightly, though I'm not sure what is the origin of the measured overhead/slowdown on a Saturn. Fixes FMV flickering in "Lunar".
- SS: Added partial emulation(CS0 and CS1, SH-2 non-DMA accesses and SCU DMA accesses) of the timing effects of the SCU A-bus configuration registers.
- SS: Added "Tech Saturn 1997.6" to the internal database of games for which 1MiB RAM cart emulation is enabled, for its "Groove on Fight" demo.
- SS: Implemented a crude simulation of the VDP1 command execution slowdown that occurs when an SH-2 CPU writes to VDP1 RAM or registers, activated via the horrible hacks mechanism; fixes text flickering in "Arcade's Greatest Hits", most rescue text flickering in "Burning Rangers"(at least on the first stage), graphical glitches in "Whizz", and some of the graphical glitches in "All-Star Baseball 97".
- SS: Added a horrible hack to fix the hang in "Fighters Megamix" that occurred after the intro FMV played(or was interrupted).
- SS: Added a horrible hack to fix the hang at the end of disc 1 of "Grandia".
- SS: Added a per-game horrible hacks mechanism.
- SS: Added "Albert Odyssey" to the internal database of games to use full cache emulation with, to fix battle text truncation.
- SS: Added "Die Hard Trilogy", "GeGeGe no Kitarou", "Nobunaga no Yabou Shouseiroku", "Space Jam" to the internal database of games to use full cache emulation with, to fix hangs/crashes.
- SS: Added "Gex" and "Slam 'n Jam 96" to the internal database of games to use full cache emulation with, to fix minor FMV glitches.
- SS: Added "Policenauts" to the internal database of games to use full cache emulation with, to fix screen flickering on disc 2.
- SS: Full cache emulation(enabled via database) now also enables emulation of SH-2 WB/EX pipeline stalls.
- SS: Tweaked the kludgey CPU instruction read/write penalty during SH-2 DMA to be higher in some circumstances; fixes major graphical glitches in the later stages of "Shienryu" when on arcade mode.
- SS: Added "Dragon Force II" to the internal database of games to use the data cache read bypass kludge with, to fix major game logic errors during battles.
- SNES-Faust: Added CX4, SuperFX, and SA-1 emulation.
- SNES-Faust: Made various changes to try to improve game compatibility.
Télécharger Mednafen v1.23.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.23.0-UNSTABLE (64-bit)
Site Officiel de Mednafen
 
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