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 HqMAME v2.16 (MAME v0.155) 
Jeudi 16/10/14 à 12:48 par Firebrand
Ce build de MAME supportant des filtres graphiques haute résolution a été mis à jour. Voici les nouveautés:
- Updated Intel TBB to version 4.3
- Updated compiler to GCC 4.9.1
- Updated MAME to most recent version
Télécharger HqMAME v2.16 (MAME v0.155)
Site Officiel de HqMAME
 
 MAMEUIFX32 v0.155 
Jeudi 16/10/14 à 12:46 par Firebrand
MAMEUIFX passe également à la v0.155 mais apporte ses propres améliorations:
- Implemented Transparency to Menu Icons of the GUI
- Fixed bug which caused GUI stalling in a loop when using Refresh option (As reported by haynor666)
- Removed very old hack in FUUKIFG3.C (no more needed)
- Renamed "cleanstretch" core option to "widestretch" (As requested by haynor666 ages ago)
Télécharger MAMEUIFX32 v0.155
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.155 
Jeudi 16/10/14 à 12:45 par Firebrand
MAMEUI a bien entendu été mis à jour avec les dernières sources de MAME.
Télécharger MAMEUI64 v0.155
Site Officiel de MAMEUI64
 
 MAME v0.155 
Jeudi 16/10/14 à 12:43 par Firebrand
Le MAME nouveau est arrivé! voyons sans plus attendre ce qu'il nous réserve:
MAMETesters Bugs Fixed
- 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as "maggie" and "that's my sister mister" sound bad. (Alex Jackson)
- 05705: [DIP/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)
- 05700: [Graphics] (terracre.c) amazon, amatelas: lag/desync between sprites and background (Alex Jackson)
- 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect (a balance issue) (trap15)
- 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly implemented. (trap15)
- 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated for now. (trap15)
- 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
- 05493: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK (Olivier Galibert)
- 05697: [DIP/Input] (flyball.c) All sets in flyball.c: Controls for Batter and Pitcher are intertwined (hap)
- 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics (hap)
- 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not working correctly compared to real game
- 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)
- 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or have other issues (R. Belmont)
- 05688: [Crash/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki: MAME crashes when enabling flip screen in psikyo4 games (Osso)
- 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a rotation effect in the first level (Phil Bennett)
- 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)
- 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with other maddog2 sets (JWallace)
- 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)
- 05675: [Color/Palette] (highvdeo.c) newmcard, record: Palette problems (David Haywood)
- 05666: [Crash/Freeze] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with -aviwrite (hap)
- 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge interrupts while polling for them (hap)
- 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette (Phil Bennett)
- 05637: [Crash/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after initialization (Phil Bennett)
- 05638: [Crash/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT (Phil Bennett)
- 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming BGM/Sounds during gameplay (Phil Bennett)
- 05634: [Crash/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug (Alex Jackson)
- 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)
- 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
- 05633: [Crash/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)
- 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the same player where the black box with text that appears sometimes are printed in front of them. (David Haywood)
- 00385: [Graphics] (battlera.c) battlera: When you are fighting against the first final boss, you can see it even if it is under the water. (David Haywood)

Source Changes
- tourvis.c: Added version 5.3 BIOS to the Tourvision driver. [system11]
- m68kmake.c: change overlapping memcpy() to memmove() [Casper Ti. Vector]
- Changed set mpoker and driver to mgames. Also description from Multi-Poker to Match Games accordingly with the official flyer. http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6500 In fact, these are skill instead of poker games. Also added way more documentation and some cosmetic fixes. [Roberto Fresca]
- Unknown Pac-Man gambling game: Rename and redefine the inputs to match the behavior of both games. Added complete instructions to play the stealth gambling game. [Roberto Fresca]
- Unknown Pac-Man gambling game: Added proper sound support. Rearranged some inputs and hooked extra port. Found some DIP switches. Added technical notes and instructions. Cleaned up the whole driver. [Roberto Fresca]
- k053246_k053247_k055673.c: Make 8-bit-per-pixel ROM readback work; hook up ROM readback properly in rungun.c; hook up registers properly in tasman.c (sprite ROM tests pass now, still doesn't draw anything) [Alex Jackson]
- fm2612: fixed missing dac channel on savestate load [dink (FB Alpha project)]
- Added decryption support for Music Ball [Andreas Naive]
- speedbal.c: Give Music Ball it's own correct Bonus dipswitch settings. Add dipswitch locations to Speed Ball & Music Ball. [Brian Troha]
- improve Funny Strip / Puck People protection simulation [iq_132]
- tatsumi.c: Fixed Cycle Warriors (set 1) hangs at boot. [MASH]
- k005289: fix off-by-one frequency; adds missing detune effect to nemesis BGM [Alex Jackson]
- floppy: Handle half and quarter tracks [O. Galibert]
- williams.c - Added missing video board PROM to Joust 2 [Joe Magiera]
- flopimg: don't trash a bunch of memory when loading legacy floppies. [R. Belmont]
- gcpinbal.c: Added PCB layout for Grand Cross Pinball [Brian Troha, system11]
- ssv.c: Add PCB for the Storm Blade game rom board. [Brian Troha, ShouTime]
- Laserdisc titles added and reorganised to include dumps from other sources. ALG titles in particular have been heavily reorganised [Dragon's Lair Project, J. Wallace]
- taito_b.c: Verified clock speeds for the East Technology's ET910000A PCB used by Sel Feena and Ryu Jin. [system11]
- namconb1.c - Improved interrupt handling, fixing raster-effects (used by nebulray and machbrkr) and nebulray test mode. [Phil Bennett]
- Implemented the Namco Custom 116 palette and raster IRQ controller as a device, and hooked it up to the namcos1, namconb1 and namcofl drivers [Alex Jackson]
- digfx.c: Make some members protected instead of private to be less fascistic and more consistent with other device_interfaces. [Alex Jackson]
- SDL: update manpages [Cesare Falco]
- Allow use of external SQLite3 [Cesare Falco]
- coinmvga.c driver: Minor cleanup, new set added, and changed game descriptions. [Roberto Fresca]
- msm5832: day of week is 0-6, not 1-7 [R. Belmont]
- galaxian.c: redumped atlantis2. [system11]
- Preliminary IGS029 protection simulation for mgcs: [Luca Elia] fixes sound, dips and crash at game start.
- bwidow.c - Various changes: [Phil Bennett]
*Added address decoder PROMs to Gravitar and clones.
*Renamed ROMs to include correct part numbers and locations.
*Renamed set gravp to gravitar1.
- centiped.c - Various changes: [Phil Bennett]
*Made centtime the parent (this is actually revision 4)
*Renamed ROMs to include correct part numbers and locations.
*Added sync PROM to Warlords
- fuukifg2.c: Correct clock speeds for the Susume! Mile Smile / Go Go! Mile Smile and Gyakuten!! Puzzle Bancho sets. [system11]
- added decryption for Gundam Wing: Endless Duel (SNES bootleg) [iq_132]
- floppy: Don't infloop in set_write_splice when there's no floppy (fixes MT5672) [O. Galibert]
- mips3drc: Throw badcop exceptions on COP1 accesses while the COP1 status bit is not enabled [MarathonMan]
- segaybd.c: Give the new Power Drift (Japan, Link Version) it's own correct dipswitch settings. [Brian Troha]
- ymf278b: Use the memory system to access wavetable data. This should make it possible to hook up RAM as well as ROM to the device, e.g. for computer sound cards in MESS. [Alex Jackson]
- psikyo4: Improve and clean up wavetable ROM banking. The mask ROM tests in hotgm4ev and hotgmcki pass now. loderndf still fails for unknown reasons. Miscellaneous cleanups as well. [Alex Jackson]
- mfi_dsk: Fix leaks [O. Galibert]
- SDL: fall through to the baseline Win32 implementations for file, socket, and pty/named pipe I/O. [R. Belmont]
- SDL: init timebase the first time it's needed on Windows, Mac, and OS/2 targets. [R. Belmont]
- Fixed sprite DMA for Raiden 2, bullets are now visible [Angelo Salese, Olivier Galibert]
- SDL: remove dead code from SDL2 renderer, fix laserdisc crash with SDL2 -video accel rendering. [R. Belmont]
- replace rom in ryukendna set [system11]
- SDL: link properly on OS X for SDL2. [R. Belmont]
- SDL: Use the same screen selection method for SDL2 as Windows. [R. Belmont]
- Various pinballs working (see list below) [Robbbert]
- Sound for Atari pinball machines [Robbbert]
- gtia.c: converted to be a device. [Fabio Priuli]
- hikaru: add mask dumps for podrace [Cah4e3]
- voodoo.c, vooddefs.h: Added support for writes to trexInit1 register, to return TMU configuration data. [Peter Ferrie]
- antic.c: converted to be a device. [Fabio Priuli]
- SDL: Allow -sound dsound on SDL Windows builds. [R. Belmont]
- Removed legacy_cpu_device. [Wilbert Pol]
- Added proper NMK004 internal rom [trap15]
- Hooked up support for NMK004 internal rom in MAME, replacing Nicola's old simulation code [trap15, David Haywood]
- Fixed TLCS90 16-bit timers & support NMI in the core [trap15]
- Various tweaks and improvements in nmk16.c (timings, sound balance, etc.): [trap15, David Haywood]
*US AAF Mustang now has sound / music for the first time
*Much better sound / music in the following games Bio-ship Paladin, Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail
- SDL: use Windows OSD's font-selection semantics for SDL Windows builds. [R. Belmont]
- softlist: fixed inconsistent -listsoftware output. [phulshof]
- ui: fixed crash when loading floppies with no parent software from softlist (only via internal File Manager, though) [Fabio Priuli]
- added generic cartslot / ROM socket slot device, which offers basic allocation and access handlers, and converted a few drivers to use this instead of code from cartslot.c [Fabio Priuli]
- softlist: restored the support for loading games from compatible softlists (like gbcolor games in gameboy, and viceversa, msx1 carts in msx2, etc.) by using the syntax mess system -media list:gamename You can now for instance use again "mess gbcolor -cart gameboy:sml" to
play "Super Mario Land" with the custom palettes of the Game Boy Color. [Fabio Priuli]
- NS8250 Fixes [smf]
*Loopback: tx goes high and data is clocked at the correct rate instead of appearing instantly Modem status register: don't lose track of external signals when starting, resetting, switching loopback off, writing to register Handshaking: active low for consistency (RS232 port now defaults handshaking lines high and serial mouse dtr/rts handling has been adjusted).
- Memory system and Namco improvements: [Alex Jackson]
*Explicit regions in address maps (AM_REGION) are now looked up relative to the device rather than as siblings when in an internal address map (similar to devices and shared pointers) Besides being more orthogonal than before, this allows internal ROMs of MCUs and similar devices to be hooked up in a nicer and more foolproof way. Updated the m37710 and m5074x (m6502 derivative) to take advantage of this.
*Divided the M37702/M37710 into specific models, with each model having its own internal address map containing the correct amounts of internal RAM and ROM.
*M37702 MCUs found on various Namco PCBs are now all unique devices and have their respective internal ROMs loaded as device ROMs.
- namcops2: Documentation fixes [Guru]
- addrmap.c: Only install the default device address map if the owner didn't provide one [Alex Jackson]
- 8250: call interrupt callback after clearing internal interrupt state when resetting [smf]
- added workaround to build with XCode 6.0.1 out-of-the-box [Oliver Stöneberg]
- wd_fdc: Hopefully fix reading sectors with DDAM [lowen, O. Galibert]
- Moved protection vectors from hachamfb to hachamf, making the latter to work properly too [Angelo Salese]
- web: allow pasting in text. [Firehawke]
- Gundam Wing: Endless Duel updates: [Peter Ferrie]
*added additional shared memory block
*added protection handlers
*corrected reset vector
*worked around bad startup
Game now boots but doesn't coin up.
- fix compile on MSVC 2012 & 2013 [Peter Ferrie]
- snesb.c: Add coin/DSW inputs to Gundam Wing, game is now playable. [stephh]
- s4.c : fixed sound, 4 games marked as working (Flash,Stellar Wars,TriZone,TimeWarp)
- snesb: Set up dip switches for Gundam Wing. [stephh]
- peplus.c: Various fixes, all sets should be working now. [BrianT]
- WebUI: clean up and fixed HTML compliance. [Firehawke]
- added makefile variable OPENMP to enable usage of OpenMP (includes vconv support of -fopenmp) [Oliver Stöneberg]
- blktiger priority fixes [Mamesick]
- dragrace.c: Added tachometer outputs. [Comboman]
- Handcrafted PAL for actual Varth US PCB. [Palindrome]
- awboard: add "offset protection" used by some carts. samsptk and kofxi boot now. [R. Belmont, MetalliC]
- model3: Rewrote 2D tilemap rendering. [Ville Linde]
- Rewrite k053260 sound device [Alex Jackson]
- Make cheat initialization debugger message more verbose. [Pugsy]
- make the orlegend111t set work [iq_132]
- chqflag.c: improve k007232 volume/pan controls, still largely guesswork [Alex Jackson]
- wecleman.c: add missing k007232 volume callback [Alex Jackson]
- naomi.c:
*M2-type cartridges 4/8MB mode mapping documentation/code [MetalliC, rtw]
*F355 protection key, small docs update/corrections [MetalliC]
*Atomiswave controller type register [MetalliC]
*Added InitialD Ver3 Cycraft PIC key [anonymous, MetalliC]
- eepromuser.c: Added Support for MSM16911 Serial eeprom [Felipe Sanches]
- mb88xx.c: Added support for Fujitsu M88201-202 MCU [Felipe Sanches]
- model3: New 3D renderer + various fixes (still heavily WIP) [Ville Linde]
- Beatmania IIDX Twinkle hardware: The IDE DMA is now hooked up, but the sound board isn't running well enough yet for it to make a difference. Hooked up the FDC37665GT and HLE the XVD701 and the 68k sound board responses to get most of the games booting. There is no sound and the games all fail with a hdd error when you start a stage. Beatmania IIDX with DDR 2nd Club Version wants the GQ863 hard disk. [smf]
- Beatmania IIDX Twinkle hardware: beatmania IIDX Substream with DDR 2nd Club Version 2 wants the harddisk from beatmania IIDX Substream. Added missing 3rd & 6th style CD images & replaced 5th style images. [smf]
- upd7220: add Bresenham arc and complete char drawing [Carl]
- m68000: add missing item to save state [Alex Jackson]
- Converted battlera.c driver to use real PCE video code, fixing several longstanding bugs (present since driver was added in 0.37b2 era) [David Haywood]
- Reorganized ST0016 code, detangling several drivers, and fixing a some missing video features used by gostop [David Haywood]
- Refactored legionna.c COP code to use new Raiden II implementation fixing several bugs along the way [David Haywood]
- Tweaked Raiden II collision detection based on user feedback citing specific bullet patterns and expected hitbox sizes [David Haywood]
- Added note about tharrier Dipswitches being likely read via the protection device (not yet hooked up) [David Haywood]
- Fix girls 4,5,6 in the 'popbingo' bonus rounds [David Haywood]
- Fix what appears to be bad sound ROM banking in sandscrp [Dink, David Haywood]


New games added or promoted from NOT_WORKING status
- Music Ball [Andreas Naive]
- Dongfang Shenlong [Luca Elia, Guru, Dyq, bnathan]
- Bobble Bobble (set 2) [Darq]
- Jump Jump [system11, The Dumping Union]
- Elfin [system11, The Dumping Union]
- Raiden 2 [Angelo Salese, Olivier Galibert]
- Raiden DX [Angelo Salese, Olivier Galibert]
- Raiden II New / Raiden DX (newer V33 PCB) (2 sets, different EEPROM for each game) [Olivier Galibert, David Haywood]
- New Zero Team / Zero Team 2000 [Olivier Galibert, David Haywood]
- Go-Stop [system11, The Dumping Union]
- Player's Edge (PK1024) Aces and Faces Poker [BrianT]
- Americana (9131-00) [Brian Troha, The Dumping Union]
- Gundam Wing: Endless Duel (SNES bootleg) [Peter Ferrie, iq_132, stephh]
- Vegas 1 (Ver 2.3 dual coin pulse, shorter) [any]
- Vegas 1 (Ver 2.1 dual coin pulse, longer) [any]
- Vegas 1 (Ver 1.33 single coin pulse) [any]
- Merit Touch Joker Poker (9132-00) [Brian Troha, Mariusz Wojcieszek, The Dumping Union]
- Black Velvet [Robbbert]
- Camel Lights [Robbbert]
- Foxy Lady [Robbbert]
- Real [Robbbert]
- Rio [Robbbert]
- Chuck-a-luck [Robbbert]
- Family Fun [Robbbert]
- Star Trip [Robbbert]
- Vegas [Robbbert]
- Sharp Shooter [Robbbert]
- Old Coney Island [Robbbert]
- Pinball Lizard [Robbbert]
- Super Nova [Robbbert]
- Sharp Shooter II [Robbbert]
- Global Warfare [Robbbert]
- Attila the Hun [Robbbert]
- Agents 777 [Robbbert]
- Captain Hook [Robbbert]
- Lady Sharpshooter [Robbbert]
- Rotation VIII (v. 1.01) [Robbbert]
- Rotation VIII (v. 1.15) [Robbbert]
- Pinball [Robbbert]
- Stingray [Robbbert]
- Stars [Robbbert]
- Memory Lane [Robbbert]
- Lectronamo [Robbbert]
- Wildfyre [Robbbert]
- Nugent [Robbbert]
- Dracula [Robbbert]
- Trident [Robbbert]
- Hot Hand [Robbbert]
- Magic [Robbbert]
- Cosmic Princess [Robbbert]
- Freedom [Robbbert]
- Night Rider [Robbbert]
- Black Jack [Robbbert]
- Evel Knievel [Robbbert]
- Mata Hari [Robbbert]
- Eight Ball [Robbbert]
- Power Play [Robbbert]
- Strikes and Spares [Robbbert]
- Super Picker [Robbbert]
- Roy Clark - The Entertainer [Robbbert]
- Thunderbolt [Robbbert]
- Hoe Down [Robbbert]
- Take Five [Robbbert]
- Hearts & Spades [Robbbert]
- Flame of Athens [Robbbert]
- Disco '79 [Robbbert]
- Eros One [Robbbert]
- Circa 1933 [Robbbert]
- Star Shooter [Robbbert]
- FJ Holden [Robbbert]
- Orbit 1 [Robbbert]
- Shark [Robbbert]
- Howzat! [Robbbert]
- The Empire Strikes Back [Robbbert]
- Atlantis [Robbbert]
- Black Hole [Robbbert]
- Heavy Metal [Robbbert]
- Taito Test Fixture [Robbbert]
- Shock [Robbbert]
- Oba Oba [Robbbert]
- Meteor [Robbbert]
- Sure Shot [Robbbert]
- Cosmic [Robbbert]
- Vortex [Robbbert]
- Rally [Robbbert]
- Speed Test [Robbbert]
- Drakor [Robbbert]
- Brave Team [Robbbert]
- Canasta 86 [Robbbert]
- Lap by Lap [Robbbert]
- Moon Light [Robbbert]
- Clown [Robbbert]
- Atleta [Robbbert]
- Mundial 90 [Robbbert]
- Corsario [Robbbert]
- 250CC [Robbbert]
- Faeton [Robbbert]
- Ski Jump [Robbbert]
- Space City [Robbbert]
- Strike [Robbbert]
- Odin [Robbbert]
- Odin De Luxe [Robbbert]
- Solar Wars [Robbbert]
- Pole Position [Robbbert]
- Star Wars [Robbbert]
- Wolf Man [Robbbert]
- Nemesis [Robbbert]
- Odisea Paris-Dakar [Robbbert]
- Flash [Robbbert]
- Tri-Zone [Robbbert]
- Time Warp [Robbbert]
- Stellar Wars [Robbbert]
- Laser Ball [Robbbert]
- Scorpion [Robbbert]
- Blackout [Robbbert]
- Gorgar [Robbbert]
- Algar [Robbbert]
- Alien Poker [Robbbert]
- Warlok [Robbbert]
- Laser Cue [Robbbert]
- Time Fantasy [Robbbert]
- Thunderball [Robbbert]
- Still Crazy [Robbbert]
- Black Knight [Robbbert]
- Cosmic Gunfighter [Robbbert]
- Pharaoh [Robbbert]
- Star Light [Robbbert]
- Jungle Lord [Robbbert]
- Firepower II [Robbbert]
- Varkon [Robbbert]
- Defender [Robbbert]
- Sorcerer [Robbbert]
- Space Shuttle [Robbbert]

New clones added
- Player's Edge Plus (X000124P+XP000053) Deuces Wild Poker [BrianT]
- Player's Edge Plus (X002308P+XP000112) Triple Double Bonus Poker [BrianT]
- Armored Warriors (Asia 941024) [system11, The Dumping Union]
- Punch-Out!! (Rev B) [2600]
- Super Punch-Out!! (Rev A) [2600]
- F1 Exhaust Note (US) [f.arzeno, The Dumping Union]
- Cops (UK) [Any]
- Pac-Mania (111187 sound program) [system11, The Dumping Union]
- Storm Blade (Japan) [ShouTime, The Dumping Union]
- Search Eye (English / Korean / Japanese / Spanish) [system11, The Dumping Union]
- Sky Shark (US, set 2) [caius]
- Growl (World, Rev 1) [caius]
- Bonze Adventure (World, prototype) [Silvio Grazini]
- Colorama (P521 V13, Spanish) [Roberto Fresca]
- Viper Phase 1 (New Version, Holland) [Nigel Parker]
- Phoenix (D&L bootleg) [PokeMAME, Lord Nightmare]
- Wonder Boy III - Monster Lair (encrypted bootleg) [Claudio Bechini]
- Shadow Dancer (bootleg, set 2) [Asure] (not working)
- 19XX: The War Against Destiny (Asia 960104) [system11, The Dumping Union]
- Food Fight (rev 1) [Phil Bennett]
- Candory (Ponpoko bootleg with Mario) [system11, The Dumping Union]
- Centipede (revision 1) [philipbe]
- Air Rescue (Japan) [ShouTime, The Dumping Union]
- Gaplus (Tecfri PCB) [system11, The Dumping Union]
- The Simpsons (2 Players World, set 3) [Ben76]
- Fantasia (940803 PCB) [system11, The Dumping Union]
- The X-Files [system11, The Dumping Union]
- Vendetta (World, 2 Players, ver. unknown) [caius]
- Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion) [trap15]
- Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
- Raiden DX (Japan) [rtw]
- Raiden DX (China, Ideal International Development Corp license)
- Raiden II (US, set 2) [farzeno]
- Raiden II (easy version, Germany) [Icronnya77]
- Raiden II (harder, Raiden DX hardware) [the sheep]
- Baryon - Future Assault (set 2) [Rockman, Datasat]
- Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 1) [BrianT]
- Zero Hour (Inder) [Basilio García]
- Initial D Arcade Stage (Japan) [rtw, ShouTime, The Dumping Union]
- Initial D Arcade Stage Ver. 2 (Japan) [rtw, ShouTime, The Dumping Union]
- Street Fighter II': Magic Delta Turbo (bootleg, set 4) [any]
- Street Fighter II': Champion Edition (M9, bootleg) [any]
- Street Fighter II: The World Warrior (TAB Austria, bootleg, set 3) [any]
- Street Fighter II: The World Warrior (TAB Austria, bootleg, set 4) [any]
- Oriental Legend / Xi You Shi E Zhuan (ver. 111, Taiwanese Board) [bytestorm, iq_132]
- Arkanoid (Japan) [ShouTime]
- Chelnov - Atomic Runner (Japan, bootleg with I8031, set 1) [Jan Kretschmer]
- Chelnov - Atomic Runner (Japan, bootleg with I8031, set 2) [Tirino73]
- Shot Rider (bootleg) [f205v]
- Hexa (with 2xZ80, protected) [??]
- Jumping (set 2) [Porchy]
- Pac-Man (JPM bootleg) [Hammy]
- Speed Up (Version 1.00) [neocps1]
- Frisky Tom (set 3, encrypted?) [Andrew Welburn]
- Pengo (bootleg on JPM Pac-Man hardware) [Ace]
- Super Street Fighter II: The New Challengers (World 931005) [palindrome]
- Frogger (bootleg on Amigo? hardware) [ANY]
- Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) [elnaib (AUMAP)]
- Mario Bros. (Japan, bootleg) (different music/sfx) [Tirino73, David Haywood]

New games marked as GAME_NOT_WORKING
- Revelations (Nova Productions) [AintBigAintClever, J.Wallace]
- Mahjong Cafe Paradise [Guru, Dyq, Bnathan]
- Number Crash [kurobee]
- Su Ho Seong [system11, The Dumping Union]
- Host Invaders [R. Belmont]
- Power Drift (Japan, Link Version) [ShouTime,rtw,B2K24, Gor ,Dullaron, anonymous, Mucci ,gregf ,ghoolster, Smitdogg,The Dumping Union]
- Bazooka (TTL) [Al Kossow]
- Won!Tertainment Music Channel [ShouTime]
- Yori Zori Kuk Kuk [Dullaron, Kai Bauer, Brian Troha, The Dumping Union]
- Space Warp (Century Electronics) [Stiletto, Tafoid]
- Trivia (TTL) [gregf, Frank Palazzolo]
- Sengoku Basara X Cross [darksoft, Guru]
- Kinnikuman Muscle Grand Prix 2 [darksoft, Guru]
- Gundam vs. Gundam Next [darksoft, Guru]
- Eggs Playing Chicken [Tafoid, R. Belmont]
- Capriccio Spin 2 [hap, Yasuhiro]
- Capriccio Cyclone [hap, Yasuhiro]
- MushiKing The King Of Beetle 2K5 1st [rtw, ShouTime, The Dumping Union, R. Belmont]
Télécharger MAME v0.155
Site Officiel de MAME
 
 WinUAE v2.9.0 Beta 20 FR (32-bit) 
Mardi 14/10/14 à 12:19 par Firebrand
La dernière beta de WinUAE est désormais disponible en français.
Télécharger WinUAE v2.9.0 Beta 20 FR (32-bit)
Tradu-France
 
 Nintendulator v0.975 Beta (13/10/14) Unicode 
Mardi 14/10/14 à 12:18 par Firebrand
Cet émulateur NES a été mis à jour. Son auteur reprend ses habitudes en ne publiant pas les la liste des améliorations.
Télécharger Nintendulator v0.975 Beta (13/10/14) Unicode
Site Officiel de Nintendulator
 
 FS-UAE v2.5.19 dev 
Lundi 13/10/14 à 12:09 par Firebrand
Cet autre émulateur Amiga a également été mis à jour. Voici la liste des nouveautés:
Changes in FS-UAE 2.5.19dev:
- Restore kickstart ROM when CSMK3/CSPPC/BPPC maprom is disabled.
- New PPC lock implemented, fixes occasional PPC lockup.
- Fix crash during PPC reset (missing lock when memory regions were updated).
- Stop PPC CPU before resetting Amiga.
- Floating point fixes for PowerPC hosts.
- New options cpu, fpu, mmu, changes to how CPU is configured.
- Defaults for fpu, mmu, cpu speed, cpu accuracy, blitter mode now automatically depends on specified (or implied) cpu option. Example, cpu = 68040 will automatically enable 68040 FPU (and MMU), set fastest possible mode, less compatible CPU and enable waiting blits.
A3000/A4000 models now use waiting blits by default (was immediate).
- Fix reset problem while PPC CPU is active.
- Workaround for Hexagons Joystick Adapter (name is a single non-ASCII letter).
- Workaround for SDL 2 XInput Controller names with #x in the name.
- Recognize –version and –help arguments.
- The bitmap fonts are also now loaded from fs-uae.dat.
- Don’t add RTC module on stock A600, A1200 (exp) defaults to MSM6242B.
- Fixed loading CD into drive from CD image list (full path wasn’t resolved).
- Added new boolean option uaenative_library.
- Updated emulation core from WinUAE 2900b19.

Important: if you are using QEMU-UAE for PPC support, you need to update the plugin to version 3.3.0qemu2.1.0.

Changes in FS-UAE Launcher 2.5.19dev:
- Fixed launcher net play GUI (broken in dev versions since the move to QT).

Changes in FS-UAE Arcade 2.5.19dev:
- Fixed bug when using two identical joystick devices.
- Fixed bug preventing joystick hats from being usable for navigation.
- Added quick workaround for configuration of “XInput Controller #x”.
Télécharger FS-UAE v2.5.19 dev
Site Officiel de FS-UAE
 
 WinUAE v2.9.0 Beta 20 (32-bit) 
Lundi 13/10/14 à 11:55 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Les DLLs pour l'émulation PPC ont elles aussi été mises à jour et sont disponibles sur la fiche de l'émulateur dans la section Amiga. Les améliorations sont les suivantes:
- A2630 rom was not unmapped completely (only first half)
- CSMK3/CSPPC/BPPC Amiga reset bit should stop the PPC before reseting the system to prevent random hangs.
- CSMK3/CSPPC/BPPC switching off maprom programmatically (not hard reset) didn't restore original KS ROM.
- Added preliminary CDTV-CR emulation. Boots to title screen, preferences screen also works. Only clock and 4k (nonvolatile?) RAM emulated. No CD, no nothing else. v3.32 extended ROM added to ROM scanner, CDTV-CR option added to Quickstart.
- PPC interrupt/thread-safety hang problems should be fixed.
Télécharger WinUAE v2.9.0 Beta 20 (32-bit)
Site Officiel de WinUAE
 
 Virtual Jaguar v2.1.2 (32-bit) 
Samedi 11/10/14 à 11:46 par Firebrand
Un bug important introduit dans la dernière version a été corrigé en urgence. La version MacOS est cette fois également disponible. Voici les détails:
- Bugfix for catastrophic failure in Controller config dialog. Thanks to ggn for reporting this! [Shamus]
Télécharger Virtual Jaguar v2.1.2 (32-bit)
Site Officiel de Virtual Jaguar
 
 Virtual Jaguar v2.1.1 (32-bit) 
Vendredi 10/10/14 à 11:28 par Firebrand
Cet émulateur Jaguar a été mis à jour. Il est disponible pour Windows 32 et 64-bit désormais. La version MacOS arrivera plus tard. En attendant, voici les nouveautés:
- Added controller profiles. What this means is that if you left your gamepad behind and/or have a different one, VJ will let you create a controller config for the new controller without destroying the old one. This also means that if you have *no* controllers, you can still play VJ with the keyboard. [Shamus]
- Fixed a few problems with the DSP a timing; as a result, the sound in Rayman and the FACTS demo is correct now. [Shamus]
- Removed toolbar from full screen mode. [Shamus]
- Added analog inputs to gamepad support. [Shamus]
- Fixed 6MB cartridge space access limitation. 6MB carts should work now. [Shamus]
- Fixed problem with JERRY interrupts corrupting the M68K core. [Shamus]
Télécharger Virtual Jaguar v2.1.1 (32-bit)
Site Officiel de Virtual Jaguar
 
 WinUAE v2.9.0 Beta 19 FR (32-bit) 
Jeudi 09/10/14 à 10:59 par Firebrand
La dernière beta de WinUAE est maintenant disponible en français grâce au travail de Tradu-France.
Télécharger WinUAE v2.9.0 Beta 19 FR (32-bit)
Tradu-France
 
 WinUAE v2.9.0 Beta 19 (32-bit) 
Mercredi 08/10/14 à 10:14 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur qu'on ne présente plus. Les améliorations sont les suivantes:
- Restartarting and loading another config crashed if PPC or RTG without JIT direct was active.
- After restarting non-JIT config, JIT direct was not available (old restriction that should have been gone few official releases ago)
- Added A2620/A2630 emulation and two rom images to rom scanner. (390282-06/390283-06 and 390282-07/390283-07) Not JIT direct compatible. 68000 fall back mode causes HALT4 status. ROM special feature: right mouse button at boot = enter boot menu, in boot menu shift+m and right mouse button: enter rom monitor.
- A590/A2091 word writes to DMAC WD SCSI byte registers and Z2 autoconfig registers supported. A2630 boot rom likes to do word writes to byte-size registers.
- PicassoIV AGA flifi bit was set even when using non-AGA hardware. No functional changes.
- Fixed RTG hardware emulation crash in some situations when switching (fullscreen) modes.

No changes to PPC emulation, which is also now considered complete (at least from my point of view), possible existing problems need to be debugged by someone else.
Télécharger WinUAE v2.9.0 Beta 19 (32-bit)
Site Officiel de WinUAE
 
 MAMEUI64 v0.154.1 
Lundi 06/10/14 à 19:35 par Firebrand
Une nouvelle version de MAMEUI a été publiée. Elle apporte des optimisations sur l'émulation de Raiden II.
Télécharger MAMEUI64 v0.154.1
Site Officiel de MAMEUI64
 
 FS-UAE v2.5.18 dev 
Mercredi 01/10/14 à 19:12 par Firebrand
2 nouvelles mises à jour pour cette émulateur Amiga ont été publiées. Les améliorations sont les suivantes:
v2.5.18dev:
- Disabled / soft-removed PearPC PPC implementation.
- Changed A4000 default floppy drive type to 3.5″ HD.
- New option cdfs (boolean). Can be used to disable builtin CDFS.
- Reduced number of OpenAL buffers to pre-2.5.17dev level.
- Updated emulation core from WinUAE 2900b18.
- Known issues:
*When starting FS-UAE from FS-UAE Launcher, accelerator flashs ROM writes are not persistent because the launcher uses a new copy every time.
*Booting CD32 with CD inserted works, but inserting later, or eject + re-insert does not seem to work right now.
*On OS X, cursor movement is currently not received by FS-UAE when the window is not focused (either something SDL 2 or OS X itself does). This makes mouse integration a bit less useful.

v2.5.17dev
- Initial support for magic mouse / virtual mouse.
- New option mouse_integration (boolean) (Setting it to 1 implies cursor=0, automatic_input_grab=0).
- New option cursor (boolean + auto).
- Removed audio_buffer_target_bytes (use audio_buffer_target_size instead).
- Changes to audio buffer fill logic.
- Measure fps internally with floating point numbers.
- Fixed cyberstormppc.rom lookup when using FS-UAE config file.
- Fixed ISO-8859-1 UTF-8 conversion (broke in 2.5.15dev).
- Renamed testing option workbench -> workbenc_disk.
- Updated emulation core from WinUAE 2900b17.
- Known issues:
*The PearPC fallback may not work properly. Please make sure you are using the qemu-uae plugin (check in fs-uae.log.txt that it is loaded properly) if you’re having problems.
*AmigaOS 4.1 w/Picasso IV => sometimes weird frame rate (~36 FPS).
*When starting FS-UAE from FS-UAE Launcher, accelerator flashs ROM writes are not persistent because the launcher uses a new copy every time.
*Booting CD32 with CD inserted works, but inserting later, or eject + re-insert does not seem to work right now.
*On OS X, cursor movement is currently not received by FS-UAE when the window is not focused (either something SDL 2 or OS X itself does). This makes mouse integration a bit less useful.
Télécharger FS-UAE v2.5.18 dev
Site Officiel de FS-UAE
 
 WinUAE v2.9.0 Beta 18 FR (32-bit) 
Mardi 30/09/14 à 19:23 par Firebrand
La version traduite en français du dernier WinUAE est également disponible.
Télécharger WinUAE v2.9.0 Beta 18 FR (32-bit)
Tradu-France
 
 WinUAE v2.9.0 Beta 18 (32-bit) 
Mardi 30/09/14 à 19:20 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Les améliorations sont les suivantes:
- "Pause emulation when xyz" option remained forever stuck in pause mode if PPC CPU was active.
- PearPC PPC emulation removed.
- Freezer cartridge ROMs had disappeared from GUI.
- Freezer cartridges didn't work.
- Force Direct3D mode if hardware RTG board + PPC enabled. DirectDraw has glitches. (Will also have glitches in non-PPC mode but there is no need to change it yet)
- CSPPC/BPPC interrupt controller IO address accesses were not thread safe, caused random lost or stuck interru
Télécharger WinUAE v2.9.0 Beta 18 (32-bit)
Site Officiel de WinUAE
 
 EmuCon v2.6.2 
Mardi 30/09/14 à 19:17 par Firebrand
Une mise à jour corrigeant un bug faisant crasher le programme a été publiée. Voici les détails:
Fixed
- App crash when adding/removing games to/from custom favorites profiles
- Hidden games filter was not restoring on restart
Télécharger EmuCon v2.6.2
Site Officiel de EmuCon
 
 Gambatte r571 
Lundi 29/09/14 à 18:41 par Firebrand
Ce très bon émulateur Gameboy/Gameboy Color a été mis à jour. Malheureusement, aucune notes de version n'ont été publiées.
Télécharger Gambatte r571
Site Officiel de Gambatte
 
 EmuCon v2.6.1 
Dimanche 28/09/14 à 11:52 par Firebrand
Deux mises à jour consécutives pour ce frontend multi-système ont été publiées. Les améliorations sont les suivantes:
v2.6.1:

Fixed
- App crash when adding/removing games to/from custom favorites profiles
- Hidden games filter was not restoring on restart


v2.6:

Fixed
- I forgot to set the natural sorting to mount multiple floppy lists (1, 2, 3.., 10,11)... it was 1, 10, 11, 2, 3
- Reselect a game after game filters change was not actually selecting anything and sometimes causing the frontend to crash
- Systems list sorting was a little off
*Commodore 64 should be listed before Commodore 128
*Game Boy Color should be listed after Game Boy and before Game Boy Advance
*Atari 400/800/XL should be listed before Atari 2600
*3DO was showing before "All Systems"
- Some functions were executing multiple times in the same task, specially at frontend startup
- Game not executing when "Play With Associated Application" option is selected (games popup menu)
- Index out of bounds / access denied errors after manual create games list if using zipped images
- Zipped images fixes/changes/optimizations from Emu Loader
- Icon for batch files ".cmd" not showing correctly (visual bug only)
- Emulator settings loading twice in Emulators Setup screen when selecting a system or emulator filenames
- Select emulators tool bar button would always leave one system out of the list
- Updated PPSSPP parameter to exit with ESC key from "--escapeexitsemu" to "--escape-exit" (required for new builds)
- Reselect last game was not working if you have two games of different media types but same game title

Changed
- Documentation files updated
- Extensive improvements to 'emulator_parameters.ini' handling (most changes/tweaks for Emulators Setup screen)
*file 'emulator_parameters[default].ini' is now part of the frontend and CANNOT BE DELETED OR MODIFIED, or vital frontend features will malfuncion!!! (do NOT edit this file)
*if emulator parameters are not found in 'emulator_parameters.ini', they are read from 'emulator_parameters[default].ini' (Emulators Setup screen and when running games)
*no need to keep unused emulator entries in 'emulator_parameters.ini' anymore
*unused emulator entries is NOT auto-deleted by EmuCon, no current data is lost in your file
*no need to overwrite your 'emulator_parameters.ini' file on new EmuCon builds anymore
*emulators titles are no longer available in 'emulator_parameters.ini'; they are parsed directly from 'emulator_parameters[default].ini'
*section [Emulator Title] is auto-deleted from 'emulator_parameters.ini' file every time you open Emulators Setup screen; to keep file clean
- Split/tweaked an important function into smaller functions to prevent executing them multiple times in the same task
- New folder selection dialog (no Unicode support)
- Buttons are back to normal size and font format
- Replaced game size string generator by a more accurate function (from Emu Loader)
- Preferences screen redesign
- Updates to main menu/popup menu drawing functions
*smaller height for "Play With Emulator #n" menu items if emulator is not bein used (emtpy)
*each item in the same menu can have a different height
*games popup menu can have icons of different sizes; 24x24 for "Play With Emulator #n" ; 16x16 for "Add to Favorites" (experimental)
*grayscale icons on disabled menu items (experimental)
*changes/fixes/tweaks from Emu Loader
*extra minor tweaks
- Function uMain.ELV_SelectItem() adapted to search 'Item.Caption' in lists other than main games list (EasyListView)
- Function uMain.RunProcess() updated to include tweaks from Emu Loader and to support CreateProcessW() API for Unicode handling
- All date/time strings are now in 24 hours format (no more AM/PM)
- Replaced all message boxes by EmuCon's custom message box... because I'm sick and tired of the 'bling' sound every time a msgbox pops up
- Custom message box updated
*used by all messages in the frontend
*dynamic height according to text length and screen resolution
*interface tweaks
*URL detection; click on URLs now possible, using default internet browser
*Generic messages show a generic icon
*Top bar color turns red on fatal error messages (experimental)
- Last played games UI optimizations
- A lot of source code optimizations. I hope I didn't break anything
- Splash screen replaced by a regular opaque screen
- Setting 'Run Game Confirmation Dialog' is now disabled by default
- EmuCon games database files have changed due to Unicode support
*files are updated by the frontend at startup, you don't have to do anything. Backup copies are created in 'emucon_dir\games\backup\' folder in case something goes wrong, or if you need the old database for some reason...
*files now have a .txt extension insted of .ec
*there is no title entries anymore; they are the same as filenames (no custom game titles support)

Removed
- File 'mru.ini' is obsolete and won't be used anymore
*last played games info stored in 'emucon_dir\played_games\system_name.ini' files and they use game filenames, not game titles like older EmuCon builds
*contents of your mru.ini cannot be transfered to new files
- Tiles view mode is gone. Only details view is available from now on
- File 'ec_extras.ini' no longer required

Added
- Core update: Unicode game filenames support
*Unicode filenames detection when searching files
*show Unicode texts in games list
*emulator folders, game folders, emulator filenames file extensions must still be in ANSI format
*favorites profile title and filename must still be in ANSI format (might change in the far future)
*not all emulators can run Unicode filenames from the command line, specially from their config files
*feature 'Run With Associated Application' cannot read Unicode strings from Windows registry (Delphi 7 limitation)
*run game confirmation dialog does not show Unicode texts in the RichEdit control (Delphi 7 limitation) :(
*the following emulators do NOT support Unicode (tested by me):
.MESS / UME (no Unicode filenames in command line for any system)
.WinVICE (Commodore 64, 128, VIC-20)
.Kegs32 / GSport (Apple IIGS)
.WinAPE (Amstrad CPC)
.AppleWin / JACE (Apple II)
.Atari800 / Atari800Win Plus / Atari++ (Atari 800)
.Bsnes / higan v0.94 / Zsnes (Super Nintendo)
.puNES / RockNES (Nintendo 8-bit)
.JPCSP: JAVA PSP Emulator (Sony PSP) - zipped image files cannot have Unicode names; they must be unzipped (ZipForge + Delphi 7 limitation)
*several new WideString functions were added to the source code to handle Unicode strings (uCommon.pas)
*The following emulators can load Unicode files from command line (tested by me):
.WinUAE / FS-UAE (Amiga)
.PPSSPP latest svn builds September 2014+ (Sony PSP)
.Dolphin Emulator (Nintendo Wii and GameCube)
.Altirra (Atari 800)
.Snes9x latest builds (June 2014+) / higan v0.93 (Super Nintendo)
.Nestopia Undead Edition (Nintendo 8-bit)
- Support 2K / 4K standard cartridge mappers (type 57 and 58) for Atari 800 emulators "Altirra", "Atari800", "Atari++"
- puNES Emulator support: http://forums.nesdev.com/viewtopic.php?t=6928
- Favorites lists, ported from Emu Loader
*profiles are stored in new 'emucon_dir\favorites\' folder
*system_IDs must have leading zeros (valid IDs from 001 to 063)
*Unicode filenames are encripted with Delphi 7's Utf8Encode() function (only ANSI strings allowed in fav files)
*add/remove games to/from favorites list using games popup menu (mouse right-click) or with hotkeys Shift+F / Shift+D
*show only favorites filter; new favorites tool bar button
*create as many favorites profiles as you want with the favorites manager (favorites tool bar button)
*profile titles and filenames MUST be ANSI format (no Unicode names... at least for now)
*profile title entry MUST be placed at the top ('favorite_title=your_fav_title')
*setting "Show Favorite Icon In Games" (favorites tool bar button) to show a small fav icon in each game tagged as favorite; useful when Favorites filter is disabled
- New "Show Games Status Bar" setting, enabled by default (main menu "View"); uncheck it to hide the bar
- Menu item "Select Random Game" in games popup menu, if the tool bar button is not visible
Main tool bar buttons improvements (main menu "View" / "Tool Bar Buttons")
*small tool bar ...to save some space
*customize tool bar; to hide buttons you don't wanna see, including the search bar
- New games filter "Hide Games", disabled by default; hide games the main filters cannot; MESS/UME bios sets ?
*add/remove games to/from hidden games list using games popup menu (mouse right-click) or with hotkeys Shift+H / Shift+R
*enable/disable hidden games with the new filter button in main tool bar buttons
*remove games from hidden list with games popup menu
*filter "Show Hidden Games Only" in the new filter button so you can remove games from hidden list easier
*only one list can be created, no multiple profiles
*new 'hiddengames.ini' file
- Play a video preview of your games using a media player of your choice (external player)
*settings located in preferences screen, 'Video Preview' tag
*auto-search feature (EmuCon exclusive): search for video/audio files in 'Game Snapshot' folder without the need to select a folder for video files ('snap_dir\' and 'snap_dir\videosnap\' folders)
*any video/audio format can be used; limited only by the media player your using and/or codecs installed in Windows
*any media player that load files from command line can be used, but this feature was coded for/works best with 'Media Player Classic Home Cinema'
- New game data:
*'Times Played', 'Last Played' and 'Playtime' game columns
*info stored in a new folder '\played_games\'; each system have its own file
*recent played games are always moved to the top of the list
*file format is 'GameFilenameMediaType IsUnicode TimesPlayed¬PlayedDateTime¬TotalPlayTime'
*Last played info is also shown in 'Last 25 Played Games' screen
*these files replace the now obsolete 'mru.ini'
- Games sorting routine is now using an undocumented Windows API called "StrCmpLogicalW", for a more natural sorting (like Windows Explorer does)
- New setting "Disable Natural Sorting (1, 2, 3, 10, 11, 20)" (preferences screen)
*for the purists that want to enjoy the full ASCII sort glory (1, 10, 11, 2, 20, 3)
*sort disks for multiple games loading still use natural sorting
- Delete Selected Games (games popup menu). Delete games from the list and/or the actual game files. Recycle bin is not supported!
- Select one or more games to delete. A list of all games will be shown so you can remove games from that list and confirm the operation
- Modify image layouts; assign an image category to the panel you want
*only the current layout can be edited... for easier and quicker usage
*you cannot hide panels; pointless as there are only 3 categories
*single image layout cannot be modified. Image category is always 'game snapshot'
*access in images popup menu or layout selection button in images tool bar button: 'Change Layout Settings'
*data saved in 'screenshot_layouts.ini'
- Customize images panel background color and splitters; preferences screen, 'Images' tab
*only one bkcolor for all images categories
*splitters color is not customizable, it's the same as the panel color
*splitters 'mouse hover' color can be customized; to work with the new bkcolor setting
*splitter style 'Office 2007 Luna' removed; only solid single color is supported from now on
- Load multiple floppy disks improved:
*new multi-floppy dialog so you can change the disks order before loading the emulator
*Read .rtf files in 'docs\special_rules\' folder to more details and for supported emulators
Télécharger EmuCon v2.6.1
Site Officiel de EmuCon
 
 Raine v0.63.12 
Mardi 23/09/14 à 19:24 par Firebrand
Cet émulateur arcade multi-système a été mis à jour. Les améliorations sont les suivantes:
- Yet another small update for the 0.63 version, it adds command line switches for opengl options and to select the region, use raine -h to see the options. Except that some fixes again, to launch some neocd games from the command line, and for a very special crash of garou (not of raine !), when using raster emulation, for this one the fix is not ideal but it will do for now, there was too much heat last week to do anything really serious !
- Also I re-enabled some optimizations which were disabled long ago in the win32 binary, when the compiler was not so good. Maybe it would be time to start making binaries for pentium4 instead of pentium, but I don't think the improvements would be noticeable and there's a risk some old system couldn't run the binary, so I'll keep pentium builds for now...
Télécharger Raine v0.63.12
Site Officiel de Raine
 
 FS-UAE v2.5.16 dev 
Lundi 22/09/14 à 18:47 par Firebrand
cet autre émulateur Amiga basé sur WinUAE a lui aussi été mis à jour. Voici la liste des nouveautés:
- Fixed legacy uaegfx_card option.
- Make sure early configuration warning messages are displayed in GUI.
- Fixed parsing of memory options.
- Fixed infinite loop when more than one HDF/CD was used with UAE controller.
- Fix for A1000 boot issue with full kickstart ROM.
- Fixed patching of Cloanto A500/A4000 roms (broke in an earlier dev ver).
- Specify rpath for OS X executable (so plugins can find libs from fs-uae).
- Please note that there was an issue with FS-UAE 2.5.15dev and the QEMU-UAE plugin (for PPC support) on OS X. When updating to 2.5.16dev, this should work, but you also must update the QEMU-UAE plugin to v2.1.0fs020001.
Télécharger FS-UAE v2.5.16 dev
Site Officiel de FS-UAE
 
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