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 SDLMAME4Ubuntu v0.213 
Dimanche 15/09/19 à 12:44 par Firebrand
Cet version de MAME pour Linux Ubuntu a été mise à jour vers MAME v0.213.
Télécharger SDLMAME4Ubuntu v0.213 (32-bit)
Télécharger SDLMAME4Ubuntu v0.213 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 SameBoy v0.12.2 
Dimanche 15/09/19 à 12:41 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color pour MacOS mais possédant un port Windows (ayant moins de fonctions que la version MacOS) a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- The Quick Look previewer now produces color-corrected thumbnails
- The debugger now supports a wider range of symbol files

Accuracy Improvements/Fixes
- Fixed a bug where samples in the wave channel were treated as if they’re 0, effectively muting the channel in some cases.
- Fixed a regression that caused some PPU test ROMs to fail
- More accurate emulation of memory access conflicts on the Super Game Boy
- When emulating a Super Game Boy, built-in palettes for select games are now emulated
- Accuracy improvements to Super Game Boy’s multiplayer mode
- Super Game Boy and Game Boy Advance now have their own color correction filters

Bug Fixes
- Improvements to audio in the SDL port, affecting some machines
- Fixed a bug where the SDL port loaded the wrong boot ROM when emulating Super Game Boy 2
- Fixed broken audio on libretro when used with some RetroArch audio drivers
- Fixed a potential crash when closing a window in the Cocoa port
- Fixed libretro achievements
- Fixed major performence issues in the Cocoa port that affected some Macs, especially when emulating the original Super Game Boy

Misc Internal Changes
- The emulation core now supports emulating a Super Game Boy without high level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation by bsnes, allowing extremely accurate low-level emulation of Super Game Boy.
- Made it possible to compile the SDL port with older SDL versions
- Compression improvements to the CGB and AGB boot ROMs
Télécharger SameBoy v0.12.2 (Windows)
Télécharger SameBoy v0.12.2 (MacOS)
Site Officiel de SameBoy
 
 RomCenter v4.0.1 
Jeudi 12/09/19 à 12:15 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Pour les utilisateurs de Windows XP, la compatibilité avec ce système d'exploitation sera abandonnée à partir de la v4.1; téléchargez donc les versions compatibles avec votre système tant qu'elles sont disponibles! Les améliorations sont les suivantes:
Here is the first fix for 4.0. Not a lot of bugs, and most are fixed in this version :)
Requirement : .net framework 4, windows xp to windows 10
The 4.0 branch will be the last version compatible with windows XP (<3% of romcenter users are on xp).
4.1 branch will use a modern framework (4.6 or 4.7) which will allow powerfull language features. Also, I'm testing a 64 bit version, which hopefully will solve memory problems.

- Add support for samples with extension in datafile
- Add new arcade datafiles: itech32, namco s12, nmk16, seta 1, sony zn1/2
- Update arcade datafiles to 0.213
- Fix progress bar when filtering games
- Fix missing rom in provided arcade datafiles
- Fix error message during dat import when temp path is not found
- Fix greyed 'ok' button in backup path option
- Fix backup mode hint not updated in status bar
- Fix and improve 'delete' tool with unique rom
- Fix rom view empty after fixing (merging) a file
- Fix a crash when loading dat with nodump device rom
- Fix 'delete' operation of unique rom
- Fix 'cancel' button not working when moving/copying files
- Fix double extension samples files
- Fix file wrongly identified as sample in merge mode
- Fix items not found error
- Fix bug with unique names
- Fix wrong merged flag for clone bios
- Fix wrong rom cases
- Fix slow start when removing rom
- Fix stack overflow when leaving rc
- Fix status bar empty after loading db
- Fix possible null reference at startup
- Fix unzipped roms dump status sometimes wrong
- Fix rom view sometime empty after a fix
- Force sample extension to lowercase in 'database' case mode
- Smooth grids navigation with keyboard
- Update external components
.
Télécharger RomCenter v4.0.1
Site Officiel de RomCenter
 
 Messinfo.dat v0.213 (11.30) 
Mardi 10/09/19 à 12:42 par Firebrand
Les données de MAME v0.213 ont été incluses dans ce fichier informatif dédié aux machines non arcade:
- 11.30 09/09/2019: Aligned files to 0.213 version.
Télécharger Messinfo.dat v0.213 (11.30)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.213-1 
Mardi 10/09/19 à 12:39 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.213.
Télécharger NegaMAME v0.213-1 (Windows)
Télécharger NegaMAME v0.213-1 (MacOS)
Télécharger NegaMAME v0.213-1 (Linux)
Site Officiel de NegaMAME
 
 Fichiers additionnels pour MAME v0.213 
Lundi 09/09/19 à 12:39 par Firebrand
Une nouvelle série de fichiers additionnels a été mis à jour avec les données de MAME v0.213:
Languages.ini v0.213 (1.02):
- 2019/09/08 1.02: Added 0.213 sets.

Series.ini v0.213:
- Items RENAMED (4): (hbarrel) to (hbarrelu), (hbarrelw) to (hbarrel), (swa) to (swaj) and (victor5) to (victor5a).
- Series UPDATED (8): Commando, Crazy Kong, Player's Edge, Power Instinct, Shanghai, Star Wars Arcade, Street Fighter and Victor.
Télécharger Category.ini v0.213
Télécharger CHD-info v0.213
Télécharger Languages.ini v0.213 (1.02)
Télécharger Series.ini v0.213
ProgettoSNAPS
 
 RetroArch v1.7.8 (v3) 
Lundi 09/09/19 à 12:29 par Firebrand
2 versions corrigeant principalement des bugs ont été publiées. Voici la liste des nouveautés:
v1.7.8 (v3):
RetroArch 1.7.8 was a very ambitious release, and as a result, it is taking some time to iron out some of the kinks. Instaed of leaving you waiting for a month again to fix some crucial bugs, we’d rather release these point fix releases first instead so that we leave you with a rock-solid 1.7.8 in the end while we then shift our focus and attention to 1.7.9.
In light of that, we are releasing version 3 right now, which will be especially beneficial for Mac users. The future-proof Metal Mac version should now work flawlessly on Macs with an AMD graphics card (they previously produced heavy graphics glitches inside the menu). It has just been released! Grab it here.

Changes
- GLCORE: Ensure correct scaling of menu texture (with RGUI)
- IPS: Soft-Patch any IPS size
- METAL: Fix overlay issue – setup correct viewport before rendering overlay
- METAL/STB: Fix font driver issue with AMD GPUs on MacOS.
- MENU/RGUI: Correctly rescale menu when resizing window if aspect ratio lock is enabled.
- OSX: Remove OSX suffix in window title
- PSP: Fix audio conversion code
- REMAPS: Fix analog remapping regression -analog remapping would break controls

v1.7.8 (v2):
- 3DS: Fix 3DS startup crash
- AI SERVICE: Fix ‘Japanese’ setting
- D3D12: Fix runtime error at startup
- CHEEVOS: Fix Achievements badges
- CHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD)
- GLCORE: Fix regression – shaders don’t work
- IOS: Use launch storyboard to properly support all screen sizes
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Polish translation
- MENU/XMB: Smooth vertical ticker scrolling
- OSX: Fix potential OSX startup crash
- PATCH: Fix IPS patches
- PLAYLISTS: Fix playlist heap corruption bug. Would also cause potential crashes on OSX and 3DS at startup
- SHADERS: Fix shader loading and saving in content-less cores
- SHADERS: Implement video_shader_delay setting. Screen grabbing software like streaming software can interfere with the loading of shaders, resulting in graphical glitches or freezes. This PR adds a video_shader_delay setting (in ms) and (advanced) menu entries Video -> Auto-Shader Delay, allowing to work around the issue
Télécharger RetroArch v1.7.8 (v3) (32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (v3) (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (v3) (Nintendo GC)
Télécharger RetroArch v1.7.8 (v3) (Nintendo Wii)
Télécharger RetroArch v1.7.8 (v3) (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (v3) (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (v3) (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (v3) (PSP)
Télécharger RetroArch v1.7.8 (v3) (PS Vita)
Télécharger RetroArch v1.7.8 (v3) (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Le sondage de septembre 2019 
Dimanche 08/09/19 à 13:44 par Firebrand
Remisés jusqu'à l'an prochain parasols, maillots de bain et barbecues. Retour à la réalité et à la grisaille, les vacances sont finies!

Le moment est donc venu de mettre fin au sondage de l'été dont voici les résultats:



La majorité d'entre vous sont des purs qui ne trichent pas (ou des hypocrites? On ne le saura jamais!) et la plupart des roublards le font sur émulateur.


L'émulation, c'est comme tout: il y a une première fois. Un monde à découvrir, un jeu de sa jeunesse qu'on veut retrouver, le jeu auquel ont avait toujours voulu jouer sans jamais mettre la main dessus: on a tous eu une bonne raison de télécharger et de lancer pour la première fois un émulateur. Il y a évidemment trop de possibilités pour vous demander pour quelle machine précisément ou pour quel jeu vous avez ouvert la porte de cet univers. Nous allons donc réduire un peu les catégories: consoles de salon, consoles portables, micro-ordinateurs et arcade. Parmi ces choix lequel vous a donné le déclic? A vous de jouer!


Le premier émulateur (mais certainement dans une version plus récente) jamais lancé par votre serviteur.


Vous pouvez venir défendre votre avis sur notre forum!
 
 Unofficial Catlist/Catver v0.213 
Dimanche 08/09/19 à 12:11 par Firebrand
Les jeux de MAME v0.213 ont été ajoutés à ces fichiers permettant de les trier par catégories.
Télécharger Unofficial Catlist/Catver v0.213
Site Officiel de Unofficial Catlist/Catver
 
 NPlayers.ini et NPlayers32.ini v0.213 
Dimanche 08/09/19 à 12:09 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs a été mis à jour avec les nouvelles machines de MAME v0.213.
Télécharger NPlayers.ini v0.213
Télécharger NPlayers32.ini v0.213
Site Officiel de NPlayers.ini
 
 Version.ini v0.213 
Samedi 07/09/19 à 12:26 par Firebrand
AntoPISA met à jour son premier fichier additionnel pour MAME v0.213. Celui-ci vous permet de trier les jeux MAME selon la version dans laquelle ils ont été introduits.
Télécharger Version.ini v0.213
Site Officiel de Version.ini
 
 AppleWin v1.29.2.0 
Samedi 07/09/19 à 12:22 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #678] Hotkeys to change emulation speed:
*Ctrl-0 Toggles between custom speed and Full-Speed
*Ctrl-1 Sets 1 MHz
*Ctrl-3 Sets Full-Speed
- [Change #671] Register .woz extension with AppleWin. Updated AppleWin.chm & DELREG.INF.
- [Bug #685] Fixed support for French Touch's "CHIP" demo (Mockingboard / multi-TIMER interrupt support).
- [Bug #677] Loading a save-state wasn't restoring the pending IRQ.
- [Bug #672] For WOZ images: all even disk I/O read accesses will now read the data latch.
- [Bug #650] NTSC TV (Color and B&W): image was half an Apple II scanline vertically shifted down.
- [PR #674] Prevent uninitialized value bugs and improve string safety.
Télécharger AppleWin v1.29.2.0
Site Officiel de AppleWin
 
 GameEx et GameEx Arcade Edition v15.69 
Vendredi 06/09/19 à 11:25 par Firebrand
Encore une nouvelle version de GameEx sans qu'on sache ce qui a été changé. On commence à avoir l'habitude.
Télécharger GameEx v15.69
Télécharger GameEx Arcade Edition v15.69
Site Officiel de GameEx
 
 MedGui Reborn Stable v1.07 
Vendredi 06/09/19 à 11:23 par Firebrand
Pour accompagner la nouvelle version de Mednafen, ce frontend spécifique a été mis à jour. Les améliorations sont les suivantes:
- For unknown reason the control pad gui fix was disappeared from last release
- Added messages to guide the user to the first configuration
- Added specific "player" video setting for Mednafen Chipmusic player
- Added external resource credit link on About form
- Recalculate the grid size to prevent the hide of horizontal and vertical scroll bars
- Added a progress bar at MedGuiR startup
- Added linklabel for developer, publisher and system on TheGamesDb section
- Fixed a detection of TOSEC dats file
- Double buffered Datagrid to improve populating speed
- Changed again the download way for MedGuiR update
- Changed again MedGuiR Server update
- added a small correction on ftpuri control
- Added a correction on the creation of folder module
- Modified FTPDownloadFile function
- Added a information popup when downloaded file will be extracted
- Removed a lot of redundant code for extract archive, now managed by a function
- Various bugfixes
- Disabled Specific external dll Version request on project
- Added others link on rom searcher section
- Added all parameters from Mednafen 1.23.0-UNSTABLE
Télécharger MedGui Reborn Stable v1.07
Site Officiel de MedGui Reborn Stable
 
 Mednafen v1.23.0-UNSTABLE 
Vendredi 06/09/19 à 11:21 par Firebrand
Une nouvelle version, marquée comme instable, de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- Apple2: Added support for an RGB-style video mode, selectable with the new setting "apple2.video.mode".
- SS: Added "Shunsai" to the internal database of games to use the data cache read bypass kludge with, to fix various graphical glitches.
- Expanded and harmonized the accepted value ranges for settings "sfspeed" and "ffspeed" to 0.25 through 15, for greater versatility.
- NGP: Added very incomplete emulation of BIOS system call "VECT_FLASHERS", per tip from stellarporter. Fixes eventual hang in "The Last Blade".
- NGP: Fixed TLCS-900H new IFF calculation when taking an interrupt, per tip from trinemark. Fixes broken voice playback in "Densetsu no Ogre Battle Gaiden".
- NGP: Fixed potential division by zero in the TLCS-900H MINC* and MDEC* instructions emulation(the emulation of the instructions is still almost certainly wrong, though), per tip from byuu.
- PCE: Changed the Super CD-ROM^2 memory identification signature to match a Duo instead of a PCE with a system card, to fix compatibility issues with some US Super CD-ROM^2 games when using a US system card image, per tip from elmer.
- SS: Added "Ronde" to the internal database of games to use the data cache read bypass kludge with, to fix missing graphics on the title screen and main menu.
- SS: Added "Thunder Force Gold Pack 1" to the internal database of games to use the data cache read bypass kludge with, to fix explosion graphic glitches in "Thunder Force III".
- SS: Fixed a bug that could cause erroneous VDP1 framebuffer erasure when the lower Y coordinate for the erase window was too large.
- SS: Added "Thunder Force Gold Pack 2" to the internal database of games to use the data cache read bypass kludge with, to fix quasi-random hangs when pausing the game in "Thunder Force AC".
- SS: Corrected the value the SCU DMA mode registers are initialized to on reset.
- SS: Added "Formula Grand Prix - Team Unei Simulation" to the internal database of games to use the data cache read bypass kludge with, to fix a hang after the title screen.
- SS: Added "Virtual Mahjong" to the internal database of games to use the data cache read bypass kludge with, to fix graphical glitches on the character select screen.
- SS: Slowed down SCU DMA from SDRAM/SH-2 bus slightly, though I'm not sure what is the origin of the measured overhead/slowdown on a Saturn. Fixes FMV flickering in "Lunar".
- SS: Added partial emulation(CS0 and CS1, SH-2 non-DMA accesses and SCU DMA accesses) of the timing effects of the SCU A-bus configuration registers.
- SS: Added "Tech Saturn 1997.6" to the internal database of games for which 1MiB RAM cart emulation is enabled, for its "Groove on Fight" demo.
- SS: Implemented a crude simulation of the VDP1 command execution slowdown that occurs when an SH-2 CPU writes to VDP1 RAM or registers, activated via the horrible hacks mechanism; fixes text flickering in "Arcade's Greatest Hits", most rescue text flickering in "Burning Rangers"(at least on the first stage), graphical glitches in "Whizz", and some of the graphical glitches in "All-Star Baseball 97".
- SS: Added a horrible hack to fix the hang in "Fighters Megamix" that occurred after the intro FMV played(or was interrupted).
- SS: Added a horrible hack to fix the hang at the end of disc 1 of "Grandia".
- SS: Added a per-game horrible hacks mechanism.
- SS: Added "Albert Odyssey" to the internal database of games to use full cache emulation with, to fix battle text truncation.
- SS: Added "Die Hard Trilogy", "GeGeGe no Kitarou", "Nobunaga no Yabou Shouseiroku", "Space Jam" to the internal database of games to use full cache emulation with, to fix hangs/crashes.
- SS: Added "Gex" and "Slam 'n Jam 96" to the internal database of games to use full cache emulation with, to fix minor FMV glitches.
- SS: Added "Policenauts" to the internal database of games to use full cache emulation with, to fix screen flickering on disc 2.
- SS: Full cache emulation(enabled via database) now also enables emulation of SH-2 WB/EX pipeline stalls.
- SS: Tweaked the kludgey CPU instruction read/write penalty during SH-2 DMA to be higher in some circumstances; fixes major graphical glitches in the later stages of "Shienryu" when on arcade mode.
- SS: Added "Dragon Force II" to the internal database of games to use the data cache read bypass kludge with, to fix major game logic errors during battles.
- SNES-Faust: Added CX4, SuperFX, and SA-1 emulation.
- SNES-Faust: Made various changes to try to improve game compatibility.
Télécharger Mednafen v1.23.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.23.0-UNSTABLE (64-bit)
Site Officiel de Mednafen
 
 Emu64 v5.0.17 
Vendredi 06/09/19 à 11:13 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Si l'émulateur peut être passé en anglais, les notes de version ne sont disponibles qu'en allemand:
- Portierung von Qt4 nach Qt5
- von cmake wieder zurück zum Buildsystem qmake
- [issue #135] Im Debugger kam es zu einem Absturz wenn man in der ASM Zeile ein NOP eingegeben hat.
- ZIP Support kann man in der qmake Projektdatei auskommentieren (wenn man probleme mit quazip hat)
- G64 File könne wieder geladen werden (Inhalt wird aber im FloppyWindow und FloppyStatus "noch" nicht angezeigt)
- Anzahl der GAP Bytes bei der D64->GCR Konvertierung angepasst
- Kontextmenü im D64 Verzeichnis um einen Punkt erweiter -> "Laden ohne Kernal". Die Datei wird einfach ins RAM geschrieben ohne auszuführen
- [issue #134] Spiel Benji Space Rescue startet nun (Nach einem CLI wenn die IRQ Leitung noch Low ist, wird der nächste - Befehl noch abgearbeitet und kein IQR ausgelöst )
- 6510 IQR/NMI div. Änderungen
- VIC Einstellungen hinzugefügt
*Sprite View on/off
*Border View on/off
*Sprite - Sprite Kollision on/off
*Sprite - Background Kollision on/off
*Grey Dots on/off
- [issue #143] Div. Demos kein Sound. Bei einem ReadOnly Register wird immer der zuletzt im SID geschriebener Wert zurückgegeben. Das für ca. 2000-4000 Zyklen. Danach wir 0 zurückgegeben.
- Grey Dots werden jetzt wieder angezeigt. (Abschaltbar)
- [issue #152] Erste und letzte Display Zeile wurde neu festgelegt. Erste Sichtbare Zeile: 26 Letzte Sichtbare Zeile: 292 Das ganze ist über die emu64.ini einstellbar und zwar für PAL und NTSC getrennt.
- SID Dump wieder hinzugefügt
- Konsolenmeldung: libpng warning: iCCP: known incorrect sRGB profile --> gefixt
- [issue #153] Tape Record funktioniert wieder
- Tape Soundausgabe funktioniert wieder richtig
- Virtuelle C64 Tastatur: Funktionstasten F2,F4,F6,F8,CRSR hoch und runter funktionieren nun ohne gedrückte Shift Taste.
- Absturz in Virtueller C64 Tastatur behoben, wenn außerhalb der Tasten geklickt wurde
- Soundausgabe überarbeitet
- 16-bit Videomode komplett entfernt
- Logmeldungen erweitert
- Emu64 Start, beschleunigt. Sollte wieder zügig starten
- [issue #137] Sreenshots von F9 auf F11 verlagert, funktioniert nun aber im Hauptfenster und im C64 Bildschirm
- Hardreset per Shift-F12 funktioniert nun auch
- [issue #96] ZIP Support funtioniert nun wieder im Floppy, Cartridge und Tape Fenster
- D64 Directory Darstellung im Haupt- und im Floppyfenster gefixt
- Quellcode teilweise aufgeräumt und einige Warnings entfernt
Télécharger Emu64 v5.0.17 (32-bit)
Télécharger Emu64 v5.0.17 (64-bit)
Site Officiel de Emu64
 
 Mameinfo.dat v0.213 
Vendredi 06/09/19 à 11:08 par Firebrand
Les données de ce fichier additionnel pour MAME ont été mises à jour avec les dernières informations relatives à MAME v0.213:
- Updated to MAME 0.213 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (4th Sep).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
- Added HBMAME emulator infos.
Télécharger Mameinfo.dat v0.213
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.213 
Vendredi 06/09/19 à 11:06 par Firebrand
Cette version de MAME pour MacOS possède désormais les dernières améliorations de l'émulateur.
Télécharger SDLMAME v0.213
Site Officiel de SDLMAME
 
 MAME v0.213 
Vendredi 06/09/19 à 11:04 par Firebrand
La version officielle de MAME a été mise à jour. Voyons ce qu'elle nous réserve ce mois-ci:
It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.

MAMETesters Bugs Fixed
- 00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
- 07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
- 07382: [Debugger] Hang and memory leak when using save command. (hap)
- 07388: [Graphics] (sms.cpp) smsj: Default view does not display video in OpenGL mode. (hap)
- 07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
- 07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
- 07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
- 07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)

New working machines
- The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
- DVW Microelectronics Husky [Nigel Barnes, Phill Harvey-Smith]
- Game & Watch: Mario's Bombs Away [algestam, Mr. Do]
- Hegener + Glaser Mephisto [hap, Berger]
- Hegener + Glaser Mephisto II [hap, Berger]
- Hegener + Glaser Mephisto III [hap, Berger]
- Hegener + Glaser Mephisto Mirage [hap, Berger]
- Hegener + Glaser Mephisto MM I (ver. A) [hap, Berger]
- Hegener + Glaser Mephisto Mondial 68000XL [Sandro Ronco, Berger]
- Potten's Poker stealth with Breakout front game [Roberto Fresca, Grull Osgo, Pako Ortiz, Rockman, Recreativas.org]
- SciSys Superstar 28K [hap, Berger]

New working clones
- Block Out (Europe and Oceania) [ClawGrip, Recreativas.org]
- Commando (bootleg set 3) [Guru]
- Crazy Kong Part II (bootleg) [Corrado Tomaselli, The Dumping Union]
- Elektronika Space Bridge [algestam, Ryan Holtz]
- Exidy Inc Sorcerer (with Digitrio fdc) [Robbbert]
- Exidy Inc Sorcerer (with Dreamdisk fdc) [Robbbert]
- Hegener + Glaser Mephisto Amsterdam (Glasgow hardware) [Berger]
- Hegener + Glaser Mephisto Dallas 68000 (Glasgow hardware) [Berger]
- Hegener + Glaser Mephisto MM I (ver. B) [Achim]
- Joker Card (witch game) [Roberto Fresca, TeamEurope]
- Lady Liner (set 2) [Roberto Fresca, TeamEurope]
- New Lucky 8 Lines (set 8, W-4) [Roberto Fresca, TeamEurope]
- New Lucky 8 Lines (set 9, W-4, Eagle, licensed by Wing) [Roberto Fresca, TeamEurope]
- New Lucky 8 Lines Super Turbo (Hack) [Roberto Fresca, TeamEurope]
- Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (MGM Grand Casino) [Brian Troha]
- Punk Shot (World 2 Players) [frsj8112]
- Richard Lang Mephisto London 16 Bit [Berger]
- Street Fighter II': Champion Edition (RE, bootleg) [ClawGrip, hammy]
- Super Shanghai Dragon's Eye (Korea) [TeamEurope, Brian Troha, The Dumping Union]
- Victor 5 [Roberto Fresca, TeamEurope]

Machines promoted to working
- Birdie Try (Japan revision 2) [Dirk Best, TeamEurope, Ivan Vangelista]
- Casino Poker (Ver PM88-01-21, German) [Roberto Fresca, TeamEurope]
- Dulmont Magnum [Carl]
- Hasbro Dream Life (Version 1.0, Feb 07 2005) [Sean Riddle, David Haywood]
- Mindset Corporation Mindset Personal Computer [O. Galibert, Al Kossow]
- SciSys / Novag Chess Champion: Super System III [hap, Berger, MikeChess]
- SD Gundam Sangokushi Rainbow Tairiku Senki (Japan) [Angelo Salese]
- Tatung Einstein 256 [Nigel Barnes, jltursan]

Clones promoted to working
- SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) [Angelo Salese]
- SWTPC swtpc S/09 Sbug + piaide [68bit]

New machines marked as NOT_WORKING
- Bonus Poker (Atronic) [Priit Laes]
- Bubble Torneo [TeamEurope]
- Colex VME-80186 [Al Kossow, Bitsavers]
- Digitek Micrologic 20 [ClawGrip, Dirk Best]
- Estron Juku E5101 [Dirk Best]
- Husky Computers Ltd Husky Hawk [Nigel Barnes, Phill Harvey-Smith]
- I C Money (Atronic) [Priit Laes]
- Microdar SPD [jordigahan, ClawGrip]
- Miss Americana (Bingo) [IPDB]
- Rock 'n' Roll [jordigahan, ClawGrip]
- SNES 4 Slot arcade switcher [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union, system11, Dirk Best]
- Wanted (Sega) [Jamesv833, SeanC]
- Wild Thing (Atronic) [Priit Laes]

New clones marked as NOT_WORKING
- Cyclopes (11/85) [IPDB, PinMame]
- Fish Tales (P-2) [IPDB, PinMame]
- Flash Gordon (French Vocalizer sound) [IPDB, PinMame]
- Husky Computers Ltd Husky Hunter [Nigel Barnes, Phill Harvey-Smith]
- Husky Computers Ltd Husky Hunter 2/16 [Phill Harvey-Smith]
- Lady Liner (encrypted, set 1) [TeamEurope, Roberto Fresca]
- Lady Liner (encrypted, set 2) [TeamEurope, Roberto Fresca]
- Lady Liner (encrypted, set 3) [TeamEurope, Roberto Fresca]
- Lady Liner (encrypted, set 4) [TeamEurope, Roberto Fresca]
- Lady Luck (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
- Lovely Cards (encrypted) [TeamEurope, Roberto Fresca]
- Magic Export (V.211A) [TeamEurope]
- New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
- New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
- Police Force (LG-4) Germany [IPDB, PinMame]
- Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
- Robocop (2.9) [IPDB, PinMame]
- Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
- Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
- El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
- WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
- Yamaha MU100B [Alexander Troosh, R. Belmont]

New working software list additions
- apple2_flop_clcracked:
*The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked), Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked), A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked), Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked), The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked), Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked), Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked), Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked), Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked), KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked), Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked), A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked), Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked), Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked), The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked), Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked), Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked), Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke]
*Chipwits [LoGo, Firehawke]
- apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
- apple2_flop_orig: Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein, Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor, David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III, King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown, Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban, Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom [4am, Firehawke]
- coco_flop: 512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0), CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM, Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64 [TRS-80 Color Computer Archive]
- hp_ipc: Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X), HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II), HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System), Software Engineering Module - C Development Supplement (IV), Software Engineering Module - Communication and Maintenance Tools (II), Software Engineering Module - Programmers's and Miscellaneous Tools (I), Software Engineering Module - Section 1 & 1m Documentation (V), Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III), System Disc Release 5.0.2 [shattered]
- ibm5150: Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French), Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan, Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish), Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1), Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, Apr/May), Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus, Pitstop II (3.5") [Justin Kerk]
- ibm5170: Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11, blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4, blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
- juku: CP/M 2.2 [Bashkiria-2M, Dirk Best]
- mephisto_mm1: Mephisto HG 170 Opening Library [Achim]
- mindset_flop: Vyper [Al Kossow]
- pentagon_cass: Old Tower [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- smc777: Yakyuu-Kyou [TurboMajikon]
- specpls3_flop: Redshift [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_betadisc_flop: DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian), Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack), MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_cass: Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011), The Adventures Of Jane Jelly - The Egg Diamond (set 1), The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer), Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish), Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2), Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0, Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3, Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3, Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1, Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5, Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss), Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1), B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French), Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift, Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2), Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k), Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader), Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader), Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition), Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1), Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2), Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English), Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder, CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2), Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k), Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1), Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas, Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1), Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1), Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994), DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix), Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1), Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release), Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2), Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro), Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version), Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader), Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic), Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2), Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds), Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo), Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English), Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German), Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish), Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French), Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian), Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese), Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German), Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French), Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc, Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3), Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!, MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version), Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k), The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro, Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68), Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle, Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1), Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1), Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander, ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2), SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball, Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia, Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2), Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version), Zukinox (set 2) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- st_flop:
*Highway Encounter (unreleased) [ICEknight]
*Toi Acid Game (unreleased) [Jose Luis Correa, ICEknight]
- vsmile_cart: Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Staedtetour (Germany), Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany), Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]

New NOT_WORKING software list additions
- ibm5150: Bobo, Captain Blood, Olivetti Prodest PC1 Games Collection 1, Olivetti Prodest PC1 Games Collection 6, Olivetti Prodest PC1 HDU Install, Olivetti Prodest PC1 Mouse Driver [Justin Kerk]
- ibm5170: blueflops-1.0.0, blueflops-1.1.0, blueflops-1.1.1, blueflops-1.1.2, blueflops-2.0.0, blueflops-2.0.1-pre1, blueflops-2.0.8 [Justin Kerk]
- spectrum_betadisc_flop: Bobby Carrot [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_cass: Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_microdrive: Outlet (Issue 001 through 038) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_wafadrive: Spectral Writer [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- vsmile_cart: Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA) [TeamEurope]
- vsmilem_cart: Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany), DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]

Source Changes
- wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn't used to select side. [68bit]
- bus/ss50: Added support for additional SS- 30 cards. [68bit]
*MP-T timer/counter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.
- swtpc09.cpp updates: [68bit]
*Added support for UniFLEX floppy disk image files.
*Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
*Fixed banked memory implementation.
*Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support.
*Added DC5 floppy controller as default slot option.
- formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
*Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.
- Made debugger memory views show correct data when chunks are too small for the space's address shift. [AJR]
- unidasm updates: [AJR]
*Added r65c02, score7, unsp12 and unsp20 support.
*Fixed address shift for scudsp and hd61700.
- upd7810: Fixed breakpoints, and added notes. [AJR]
- trocana: Added preliminary MSM6650 device and some test inputs. [AJR]
- Reverted change making SGI CD- ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]
- m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]
- cosmac updates: [AJR, hap]
*Added preliminary CDP1804/CDP1805/CDP1806 emulation.
*Added disassembler support for CDP1805 with extended instruction set.
*Changed register names to use conventional decimal numbering.
*Attach following byte to disassembly of OUT instruction when P=X.
- mc68hc11: Add internal latches and direction registers for ports. [AJR]
*Split up internal peripheral register handler functions and made separate I/O maps for each model.
*Removed now-unnecessary read-back handlers from skeetsht.cpp and taitojc.cpp.
- Added device emulation for DS17x85 series of MC146818- compatible real- time clocks with additional features. [AJR]
- pasopia.cpp: Corrected clocks and metadata. [AJR]
- mbs2euro: Fixed graphics corruption and possible crashes when attempting to draw outside screen bounds. [AJR]
- legionna.cpp: Fixed sprite priorities for Seibu Cup Soccer and SD Gundam Sangokushi Rainbow. [Angelo Salese]
- seibucop.cpp fixes for SD Gundam Sangokushi Rainbow: [Angelo Salese]
*Identified sprite priority bit for command $c480 (fixes third level mid- boss being submerged while touching ground layers).
*Disable sprite DMA destination increment if X positions are outside expected ranges (fixes sprite clipping).
- riscpc.cpp: Fixed a bug with force IRQ -rpc700 now reaches supervisor prompt. [Angelo Salese]
- galaxold.cpp: Fixed stage 3 invisible bullets in Strategy X. [Angelo Salese]
- pce.cpp: Added support for Tennokoe Bank extended Backup RAM. [Angelo Salese]
- pc9801.cpp: Added proper support for Memory Switch (MEMSW) device. [Angelo Salese]
- h6280.cpp: Don't overwrite current timer value when writing to timer preload register. [Angelo Salese]
- VRender0 device refactoring: [Angelo Salese]
*Improved encapsulation of video and other conceptually independent on-board peripherals.
*Moved drivers for different VRender0- based machines out of crystal.cpp to their own source files.
*Untangled reads/writes to draw/display memory bank switches from screen_update - can run un-throttled now.
*Added CRT controller raw screen parameters.
*Implemented DMA hold feature and IRQ on mask writes, used by P's Attack.
*Improved Cross Puzzle Flash loading (currently fails POST with a SPU error).
- nexus3d.cpp: Added some preliminary work - will do some VRender3D pipeline fill with a debug trick. [Angelo Salese]
- axc51-core: Added disassembler support for AX208 internal ROM symbols. [anonymous]
- pcipc: Added a slightly more usable PCI S3 Virge/DX video card. [Barry Rodewald]
- s3virge: added PCI interface and linear framebuffer support. [Barry Rodewald]
- amstrad: Added Ram Electronics Music Machine MIDI and sampler expansion device. [Barry Rodewald]
- Fixed building using system rapidjson. [Belegdol]
- Migrated travis-ci configuration to Ubuntu Bionic. [Belegdol]
- Worked around [[nodiscard]] warning for std::basic_string::c_str(). [Billy Robert O'Neal III]
- nmk16.cpp: Reduced redundant code and updated notes. [cam900]
- 315_5313.cpp updates: [cam900]
*Derive refresh rate and timer from input clock.
*Simplified DMA behaviour and updated megacd.cpp and mega32x.cpp as appropriate.
*Suppressed read side effects for debugger, cleaned up code, and expanded notes.
- megadriv.cpp, segac2.cpp, calcune.cpp: Corrected screen refresh rate and added notes. [cam900]
- megadriv.cpp: Added support for Z80 VDP access, and corrected VDP sound balance. [cam900]
- seibu_crtc.cpp: Updated notes. [cam900]
- formats/m20_dsk.cpp: Added support for writing image files, and added format to floptool. [Christian Groessler]
- Fixed cleansrc target for hosts using sh-like shells. [Christian Groessler]
- bus/spectrum: Added a post opcode fetch hook to the expansion bus, needed by ZX Interface 1. [David Haywood]
- vii.cpp: Added EEPROM support to dreamlif. [David Haywood]
- policetr.cpp: Let RAMDAC device handle palette writes - trampolines in driver are no longer needed. [David Haywood]
- spectrum_cass.xml: Corrected and cleaned up metadata. [David Haywood]
- bionicc: Cleaned up driver: [Dirk Best]
*Cleaned up notes and add to-do list.
*Changed non-maskable interrupts to use pulse_input_line.
*Documented coin lockout and attribute RAM layout.
*Corrected layer to use 3-bit color.
- Added driver for Estron Juku E501. [Dirk Best]
*Implemented timers, keyboard, and 5.25" floppy drives.
*Added single- and double-sided CP/M floppy formats.
- ml20: Add keypad input, placeholder speaker and DIP switches, and a simple internal layout. [Dirk Best]
*Also added additional logging and started documenting CPU ports.
- dec0.cpp Dumped birdtry microcontroller and replaced simulation. [Dirk Best, TeamEurope, Ivan Vangelista]
- thedeep.cpp: Hooked up thedeep microcontroller and removed simulation. [Dirk Best]
- limenko.cpp: Hooked up audio CPU for spotty. [Dirk Best]
- Added skeleton driver for SNES 4-Slot arcade switcher, and moved related mk3snes to new driver. [Dirk Best]
- dec8.cpp: Dumped and hooked up microcontroller for Last Mission. [Dirk Best, TeamEurope, Brian Troha, The Dumping Union]
*Also fixed coinage settings.
*Japanese version is currently using US microcontroller program with ID byte patched.
- luaengine.cpp: Exposed sound output buffer and sample rate to Lua scripts. [feos]
*Also corrected some documentation.
- imgtool: Added Thomson BASIC tokenizer, implemented Thomson BASIC, and fixed passing --filter= to get verb. [hadess]
*Thanks to Adrien Destugues for information about the format in bastok.cpp.
- popeye.cpp: Use real PROM dumps for Popeye Bootleg protection [Joe Magiera, recreativas.org, smf]
- imagedev/harddriv.cpp: Added support for HDI image file format. [Justin Kerk]
- naomi.cpp, machine/awboard.cpp: Simplified Atomiswave key scheduling, and eliminated 20-bit key files. [MetalliC]
- ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]
- Enabled default move constructor/assignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]
- Refactored info XML creation code to improve performance. [Nathan Woods]
*Allowed machine info fragments to be generated in parallel.
*Changed formatting code to use I/O streams, and reduced redundant code.
*Sort filtered devices lexically by short name.
- Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]
- Lua engine updates: [Nathan Woods]
*Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
*Added a mechanism for Lua plugins to configure mandatory image devices.
*Exposed input device classes, devices and device items.
*Changed seq_poll_start to take the input item class as a string.
*Added a hook before settings are loaded, allowing default input port values to be changed.
*Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
*Exposed ioport_manager::type_group() and ioport_field::keyboard_codes().
- Properly named the CoCo joysticks "Right Joystick" and "Left Joystick". [Nathan Woods]
- einstein.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]
- machine/tube.cpp: Fixed 256- byte transfer mode. [Nigel Barnes]
- nsc810: Implemented port bit set/clear. [Nigel Barnes]
- hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]
- hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]
- hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]
- mindset.cpp updates: [O. Galibert]
*Added 400- high modes, corrected LEDs, added blitter fast mode, and added sound.
*Fixed transparent blit.
*Added modules, and implemented stereo sound module.
- mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
*RS-232 module is missing interrupt support for now.
- atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]
- apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support. [R. Belmont]
- imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]
- Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]
- apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]
- apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]
- Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol. [Ramiro Polla]
*Currently supports i386, arm7, ppc, z80 and m6502.
- Fixed build on Solaris 2.11 (non- Oracle). [Rick V]
- midvunit.cpp: Added stubs for linking support. [Risugami]
- subsino.cpp updates: [Roberto Fresca, TeamEurope]
*Added Victor 5 and Victor 21 speech emulation.
*Added missing sample ROM dumps.
*Confirmed the bipolar PROM dump for Victor 5.
- pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]
- dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]
- SGI Newport graphics updates: [Ryan Holtz]
*Re-implemented logging code for external viewer.
*Fixed 8-BPP overlay bit combination.
*Fixed broken blending.
*Added bit lane expansion, needed for proper double-buffered accesses.
*Simplified default color accesses.
- dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]
- sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]
- seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]
- Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries. [Samuele Zannoli]
- agat: Added support for Nippel Clock slot card. [shattered]
- Show decrypted KONAMI1 opcodes in the debugger. [smf]
- wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]
- mu100: Dumped v1.03 BIOS. [Alexander Troosh]
- mu80: Added wave ROMs. [Alexander Troosh]
- mephisto_modular.cpp: Added newer Portorose 32-Bit program ROM as a BIOS option. [Berger]
- tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]
- dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]
- machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]
- dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]
- segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]
- konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]
- mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]
- dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]
- sbrkout.cpp: Verified main CPU clock frequency. [Guru]
- subsino.cpp: Marked G.E.A. hack as a clone of Victor 5. [MASH]
- thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]
- dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]
- m72.cpp: Re-redumped GAL for lohtb. [parramon]
- model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]
- segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]
- hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]
- at.cpp: Added seven additional BIOS dumps to at. [rfka01]
- genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]
- at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]
- pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]
- dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller. [TeamEurope, Brian Troha, The Dumping Union]
- chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]
Télécharger MAME v0.213 (32-bit)
Télécharger MAME v0.213 (64-bit)
Site Officiel de MAME
 
 z26 v4.07 
Mardi 03/09/19 à 07:14 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Wide dynamic range, tunable palettes for NTSC and PAL video. We are now emulating the color tuning controls that are found inside the Atari 2600. So just like owners of real hardware can experiment with different color tunings, users of z26 can also experiment with different color tunings. By default we set the NTSC phase shift to 26.2 degrees and the PAL phase shift to 21.5 degrees which are good matches to the original z26 palettes.
- Brightness and “warmth” controls. The warmth control allows better matching to vintage CRT TV sets from the 1980s which had a little more red and maybe a little less blue than “modern” CRT TV sets from the 1990s or early 2000s.
- The original z26 palettes have been retained as custom options, and since our tunable color model was inspired by mame 0.212, we also include the mame palettes as custom options.
- The palette selection and these new options may be found in the video menu.
Télécharger z26 v4.07 (Windows)
Télécharger z26 v4.07 (MacOS)
Site Officiel de z26
 
 History.dat v2.12 
Dimanche 01/09/19 à 12:44 par Firebrand
Mieux vaut tard que jamais. La version d'History.dat pour MAME v0.212 a été publiée.
Télécharger History.dat v2.12
Site Officiel de History.dat
 
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