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 WinUAE v3.6.1 Beta 4 FR 
Samedi 17/02/18 à 12:24 par Firebrand
La dernière beta de WinUAE a été traduite en français par Tradu-France qui vient de fêter ses 16 ans d’existence, une belle longévité! Joyeux anniversaire, et merci! :-)
Télécharger WinUAE v3.6.1 Beta 4 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 4 FR (64-bit)
 Virtual GameBoy v5.4 
Jeudi 15/02/18 à 13:32 par Firebrand
Cet émulateur GameBoy a été mis à jour. Les améliorations sont les suivantes:
- It fixes a bunch of bugs in the replay feature and adds the remaining replay time display.
Télécharger Virtual GameBoy v5.4 (Windows)
Télécharger Virtual GameBoy v5.4 (Linux)
Site Officiel de Virtual GameBoy
 WinUAE v3.6.1 Beta 4 
Jeudi 15/02/18 à 13:28 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des nouveautés:
- Cirrus Logic emulation blit out of bounds checks added, previously it usually caused a crash, for example OS4 + Picasso IV sometimes does small blits that cross end of VRAM. (Original QEMU blit checks were very broken)
- Yet another interrupt handling rewrite to properly support cross thread interrupt activation (PPC emulation).
- Added more validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
- RTG multithread + hardware mouse cursor + no OSD: mouse cursor movement didn't re-draw the screen.
- If SCSI ATA passtrough returns weird timeout error (instead of immediate failure like it is supposed to do), don't attempt it again to reduce delay when selecting real harddrive.
- Fixed D3D 11 mode debug mode warning. Most likely it was harmless.
Télécharger WinUAE v3.6.1 Beta 4 (32-bit)
Télécharger WinUAE v3.6.1 Beta 4 (64-bit)
Site Officiel de WinUAE
 Emu Loader v8.4.6 (mise à jour) 
Mardi 13/02/18 à 12:58 par Firebrand
Deux mises à jour successives ont été publiées pour ce frontend multi-systèmes. Les améliorations sont les suivantes:
I missed a couple bugs... Oopsie!
Forgot to remove a beep command when caching zipped images list and forgot to reindex the tab's internal indexes in MAME Settings screen.

- A "beep" command was left in zipped images list chaching function
- Forgot to reindex the tab's internal indexes in MAME Settings screen

It's that time of year again. Emu Loader is going thru an agressive metamorphosis process.
MAME's audit system must be rewritten to support CRC32 collision detection and proper device ROMs detection. A bunch of MAME games that require device sets are wrongly set as available when they shouldn't. But later...
This build brings a feature requested many, many, many months ago: tabbed images / game docs. A really nice addition if you want to view game docs maximized in the screenshots panel without disabling Images feature. Access in preferences screen, Game Docs page.
Next, is the removal of Internet Game Info feature from the image categories list (what the hell was I thinking !?). There's a new toggle button in images tool bar for the web viewer, and you can use it with all image layouts.
No more images view mode... what a great day! Single Image Layout inherited all the code from the, now dead, classic view. Previous frontend version was still using the classic view under the hood. From now on, to change between image categories you must be in single image layout. Lots of internal changes were made to make this possible. It's now a lot easier to change between images layouts and categories. Much more intuitive interface. As a result, long time bugs and weird behavior were finally crushed without mercy!
Another change is support for MAME softlist zipped images in a \softwarelist\ sub-folder. eg.: snap_dir\msx1_cart\
Just something extra to separate unzipped images files from zipped images files.
A last minute addition. A new Show Only Sets With CRC32 Collision filter in Arcade Miscellaneous Filters (main tool bar buttons). Enable this option to show only games that have CRC32 collisions. It might seems like a pointless filter since MAME have only two sets, segadimm and segasp, that fall into this category. For me, it will be useful while rewriting Emu Loader's audit system.

- Previous/Next buttons events executing when "Internet Game Info" is enabled (images tool bar)
- Images panel canvas locked before loading "Layout Settings" screen, causing memory leaks and frontend freeze
- Current images layout settings was not saved when exiting the frontend
- Tool bar "Filter By Main CPU" was appearing above the main tool bar buttons (Arcade Miscellaneous Filters)

- "Internet Game Info" tweaks
*images tool bar buttons visibility are no longer changed as they cannot be used with web viewer
*added a "Play Video Preview" button in the web panel's tool bar for easier access
- Changes to "Preview Images" feature
*more tweaks to improve category selection events
*removed remaining "Internet Game Info" code from main menu "Images"
*added "image_category_dir\softlist\" path scan support for MAME software lists
.now you can have your zipped images file in a "\softlist\" sub-folder (eg.: "snap\msx1_cart\")
.file "image_category_dir\" will be searched first (eg.: "snap\")
.not sure if MAME's internal frontend supports this... - tweaks to selected game's image file search function (tiny speed boost)
- Renamed "View Game Documents" to "Show MAME Game Documents" (games popup menu), as this is a MAME exclusive feature
- Tweaks in game documents feature to remove redundant selected game checks
- Minor improvement when switching Images on/off while in thumbnails view; StringList cache for zipped images is reloaded only when setting "Images" enabled (might need further tweaks)

- Deleted several old commented code from source code

- New "Show Only Sets With CRC32 Collision" arcade misc filter (to help future games audit improvements)
*useful filter to know what sets have same CRC32 checksum on different game files
*if the set is a game (parent or clone) but the affected files are from a device or bios set, the game will NOT be tagged as "CRC32 collision"
*so far, only two MAME sets have this: "segadimm" and "segasp"
- New feature: "Game Documents Display Mode"
*wanna show game docs in a full panel without disabling images ? there are two settings:
."Images and Game Docs Single Panel": default frontend behavior and will show game docs together with preview images
."Images and Game Docs Tabbed Panels": use this to show images and game docs in separate panels (like MAME's internal UI)
*to change it, go to Preferences screen (main menu) and select "Game Docs" page
.two new buttons added on images tool bar to switch between panels: "Images" / "Game Documents"
.if images tab is selected, game docs for selected game will not load
.if game docs tab is selected, images for selected game will not load
.settings are saved in "el_extras.ini", "[GameDocuments]" section
.if either images or game docs is disabled, a blank panel will be displayed (behavior may change later)
.if both images and game docs features are disabled, no panel will be displayed
Télécharger Emu Loader v8.4.6 (mise à jour)
Site Officiel de Emu Loader
 QuickPlay v4.6.0 
Dimanche 11/02/18 à 14:27 par Firebrand
Ce frontend multi-système a été mis à jour. Les améliorations sont les suivantes:
- Mame softlists: other game names functionality: Mame made some mistakes:
*mamenames for games are unique per-machine's device, not unique per machine as they should be (smb2 could be both a flop for the Jap version and a cart for the US version, so what happens when you call mame famicom smb2?)
*mamename loading (without specifying device) does nice things like multi-disc loading. If you do specify device, no nice things
*its hard to tell when you have a name conflice, which device will be treated as the 'default' So, to load the correct game, we look for exceptional game name conflicts between the original softlists for a system. If we find conflicts, only then do we override the mame call by specifying device
- fix some other issues found to get more games working in mame, in particular:
*the custom calls needed for the nes_ and snes_ 'special cartridge' softlists
*forcing up the rating of certain emulators for a system, to make sure games load easier, in particular msx1_flop, where a late Brazilian variant loads double-density disks, and msx2p, where the previous default emus required you to know Japanese to load a game
- make image fit in thumbnail media panel view...
- add back and next buttons for image viewer
- update and tweak the RetroArch efind, many additions and fixes to take up to RetroArch 1.6.9
- stop multiloader using deamon tools to mount zips (turns out it was VERY slow, often in-game, just always unzip)
- refresh mednafen efinds (add mednafen saturn)
Télécharger QuickPlay v4.6.0
Site Officiel de QuickPlay
 WinUAE v3.6.1 Beta 3 FR 
Dimanche 11/02/18 à 14:02 par Firebrand
La traduction en français de la dernière beta de WinUAE ne s'est pas faite attendre.
Télécharger WinUAE v3.6.1 Beta 3 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 3 FR (64-bit)
 WinUAE v3.6.1 Beta 3 
Dimanche 11/02/18 à 13:59 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Not all Advanced chipset options reset when compatible checkbox was ticked.
- Windows 10 build 10240 fix (b1) was incomplete, it caused crash when starting emulation.
- b1 interrupt handling update fix.
- Floppy sound used empty drive volume level if disk was inserted and floppy sound settings was changed when emulation is running. (Different than b1 fix)
- Some fixes to UAE generated emulated IDE identity data. Added CHS-only IDE drive emulation support. (LBA bit is cleared in identity data and setting LBA bit in IDE register does nothing)
- Pre-filled CHS-only drive CHS geometry data query dialog used original non-byteswapped identity data.
- CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters). Writing is not allowed.
- RTG background multithread thread safety fixes.
Télécharger WinUAE v3.6.1 Beta 3 (32-bit)
Télécharger WinUAE v3.6.1 Beta 3 (64-bit)
Site Officiel de WinUAE
 VGBA v5.8 
Jeudi 08/02/18 à 12:40 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- adds remaining replay time display and fixes several problems with the replay mechanism.
Télécharger VGBA v5.8 (Windows)
Télécharger VGBA v5.8 (Linux)
Site Officiel de VGBA
 Hatari v2.1.0 
Jeudi 08/02/18 à 12:37 par Firebrand
Ca faisait longtemps qu’on n'avait pas eu de nouvelles de cet émulateur Atari ST. Mais il n'est pas pour autant resté inactif à la vue de la longue de changements suivante:
- Video:
*Fix correct number of displayed lines when removing bottom border
*Improve bottom border removal on 60 Hz screen
*More accurate position for reloading video counter on line 310/260
*Fix STE video counter regression at start of VBL (off by 4 cycles)
*Fix Timer B counting when screen is in Mono mode and video resolution is set to low/medium
*Fix bug preventing screen to be drawn when video address = 0x0
*Add (dumb) Videl address and vertical frequency counters emulation
*Videl unused bits at $FF820E are read as zero
- Sound:
*New cycle exact emulation of the YM2149, all counters are incremented using a simulated freq of 250 kHz, giving a 250 kHz audio stream which is downsampled to the desired output frequency. Some undocumented cases were also measured on real STF. Result should be much more accurate, clearer and emulate complex effects(phase cancelling on 2 voices for example)
*Fix bad sound during YM sample playing on Falcon/TT
- CPU:
*Support undocumented behaviour for STOP on 68000 when new SR has bit S=0
*Fix some cases where bus/address error stack had a wrong PC
*Correctly store the 32 bit address in the stack in case of a bus error
*Better memory timings for RAM accesses in 68030 mode (for Falcon)
*Accurate DIV overflow undocumented flags
*Correct V flag for BCD instructions for 68020/30
*68030 instr cache was not correctly disabled when writing EI=0 in CACR
*Improve caches for 68020/30, add cache support when using MMU
*Add 68040/60 data cache emulation, with optional MMU support
- FPU:
*Large improvements in FPU emulation and related instructions/exceptions
*Support for undocumented 68882/68881 FPU constants
*Support for softfloat FPU emulation (slower but more accurate)
- Memory / MMU / MCU:
*Add full support for STF/STE MMU/MCU at $FF8001 and address translation(emulate the RAS/CAS signal depending on the size of the memory banks, TOS memory routines don't need to be patched anymore)
*Better results when reading "void" region between end of RAM and 4MB (return latest data seen on the bus on STF/STE)
*Add support for more RAM combinations (256 KB and 2.5 MB)
- Blitter:
*Add cycle exact bus handling for the blitter (correct bus count for CPU and blitter, suspend/resume blitter after any memory access, run part of next CPU instruction in parallel when starting the blitter)
*When writing busy bit=0, update interrupt line and don't clear hog bit
- Floppy:
*Emulate ripple carry adder "bug" for STF DMA address at $FF8609/0B/0D
*For STX images, add support for the verify bit in Type I commands
*Fix a rare case when looking for the next sector header of an STX image
*Support for Audio Sculpture's custom IKBD program

- MIDI support for Windows and macOS (with PortMidi library)
- Add support for AVI files > 4GB (up to 256 GB)
- Miscellaneous:
*Initial patching for ST-Book ROM
*Add keyboard shortcut for toggling borders
*Fix: rate-limit DSP illegal instruction warnings output
- Disk handling:
*Add "--gemdos-time " option so that user can specify whether emulation or host timestamps are used with GEMDOS HD files
*Fix: off-by-one error in ACSI image file name handling
- Memory handling:
*Support memory check skipping also on TOS v3 & v4
*Allow RAM size values in KiB instead of MiB
*Add a 'blitter-meter' to the status bar, depending on the blitter's usage
*Add refresh rate in the status bar (50, 60 or 71 Hz)
*Disable alt+F4 under Windows so that it doesn't close Hatari (in case alt+F4 is also used in the emulated program)
- Display handling:
*Add --resizable option to control whether Hatari SDL2 window can be resized (= turn it off to prevent accidental resizes)
*Support scaling AVI recording (PNG/BMP) frames
*Extended VDI mode font selected based on VDI height
*Fix: Handle window expose events with SDL 2.0
*Fix: don't switch bitdepth when recording AVI
*Fix: X11 window embedding (to Python GUI) with SDL2
*Fix: TOS v2 & v3 Atari logo display in extended VDI resolutions
*Fix: Limit Videl widths for GLES2 SDL2 backends
- Virtual INF file handling:
*Add "--auto" option to autostart programs also from somewhere else than C: root, and to enable required GEMDOS interception without full GEMDOS HD emulation
*Add --tos-res option to specify TOS ST/STE/TT resolution for color monitors, with or without autostart. Also enables blitter for machines & TOS versions supporting it
*Uses existing INF file as base, if one exists
*If not, specifies open window for boot drive
*Fix: Use separate INF files for TOS v1 and v2+ autostarting
*Fix: Normal users cannot use tmpfile() directly under Windows
- Debugger improvements:
*Fix: '>>' bit-shift parsing
*Fix: CPU prefetch when changing PC address
*Add "CycleCounter" variable
*Add "info dta [addr]" command
*Add "cpu_regs" trace option to show register values after each executed instruction
*Add support for reading GNU-style a.out symbol table format (which is GCC default) in addition to DRI/GST symbols
*Add absolute symbols support in addition to BSS/DATA/TEXT ones
*Use terminal size for paging (disassembly, memdump, symbols) commands. NOTE: remove old dDisasmLines & nMemdumpLines options from Hatari config file, or set them to -1, to enable this!
*Add 'nSymbolLines' configuration option to specify how many lines 'symbols' command pages
*'symbols resident' command and 'bSymbolsResident' config option toggle whether program symbols are removed when program terminates, or only when the next program starts
*'symbols match" command and 'bMatchAllSymbols' config option toggle whether TAB completes all symbols or just symbol types relevant for given command
*'symbols addr' is split into 'symbols code' & 'symbols data'
*TEXTEnd value is now TEXT+TextSize, instead of TEXT+TextSize-1
*Add "-f" option to 'cd' so that setup scripts can specify what directory is used after currently invoked script(s) have finished
*Move exception mask setting from config file "Log" section to "Debugger" section where it belongs
- Compilation:
*Fix compilation when using ARM 64 target
*Allow compilation on untested host architectures (e.g. MIPS & s390x)
*Search for local headers first, then system's one (eg zip.h)
*Don't redefine bswap_16/_32 macros if they already exist

Other changes:
- Add French keyboard mapping that works also with SDL2
- All symbols output by gst2ascii are now TEXT relative and it supports also a.out format symbol tables
- Fix: Python GUI updated for Hatari v2.0
- Fix: Python GUI explicitly uses Python v2 (Arch Linux)
- Fix: Python tools made compatible both to Python v2 & v3 (Arch Linux)
- Fix: icon symlink generation (rpmbuild chroot)
- Fix: DESTDIR support for RPM packaging

Fixed Falcon games:
- Ishar 1, 2 & 3, Lasers and Hommes, Moonspeeder preview 2 (Videl video counter)
- Boom preview, Lasers and Hommes, Tank Blaster (68030 instr-cache)
- Aazohm Krypth, Men at War, Push It, Running, Sky Fall, Sworm (autostarting)

Fixed Falcon demos:
- Bound 2, E.K.O system (memory access timings)
- Bound 3 (Videl video counter)
- Agony & Chaos A.D. don't freeze anymore (vertical frequency counter)
- Mahabharata (Videl widths with SDL2)
- 2x1287, A Rh positive, Are you experienced, Autowaschen Verboten, Bound, Bound 42, Codein, Cycedelic knockout, Dan's Lustiges Kinderfest, Derealization, Dream Dimension, Echos, E.X. Illusion, Geranium, Hex Pistols, Hmmm, Oergs, Polygon Discount, Terrorize your soul, Warum, Virtual City (68030 instr-cache)
- Terrorize your soul (DSP warnings 100x slowdown)
- Firestarter, Virtual City, Whirlpool (autostarting with packed demos)

Fixed TT versions of demos:
- 4getful, Beams (68030 instr-cache, undocumented FPU constants)

Fixed programs for Falcon:
- Hextracker (Videl video counter, when not auto-started)

Fixed games:
- Le Necromancien' STX image (verify bit in type I commands)

Fixed ST/STE demos:
- Sprite32 by Leonard (RESTART_VIDEO_COUNTER on line 310/260)
- Jam-Cols by ICE (STE video counter timings broken in v2.0)

Fixed ST/STE programs:
- Protracker 2.1 and Neochrome Master 2.8 (shifter, bottom border at 60 Hz)
- Audio Sculpture 1.3 and 1.5 beta (timer B in mono mode, bit S=0 in STOP, IKBD)
- True RAM's size detection under TOS/EmuTOS (memory config at $FF8001)
Télécharger Hatari v2.1.0 (32-bit) (Windows)
Télécharger Hatari v2.1.0 (64-bit) (Windows)
Télécharger Hatari v2.1.0 (MacOS)
Télécharger Hatari v2.1.0 (i386) (Linux)
Site Officiel de Hatari
 AdvanceMAME v3.7 
Jeudi 08/02/18 à 12:26 par Firebrand
Ce build de MAME tournant avec une très ancienne version 0.106 de l'émulateur est toujours vivant. Voici les nouveautés:
- In the Exit menu added new Load/Save/Reset commands. The Load and Save use the state file at position '0'.
- Added the game uccopsar, "Undercover Cops - Alpha Renewal Version". You can use the MAME rom.
- Fixed some issues in the z80 emulator with modern gcc compilers in the x86 32 bits platforms.
Télécharger AdvanceMAME v3.7 (Windows)
Télécharger AdvanceMAME v3.7 (Dos)
Télécharger AdvanceMAME v3.7 (Linux)
Site Officiel de AdvanceMAME
 Hoxs64 v1.0.9.8 FR 
Mercredi 07/02/18 à 12:17 par Firebrand
La dernière version de cet émulateur Commodore 64 est désormais disponible en français grâce à Tradu-France.
Télécharger Hoxs64 v1.0.9.8 (32-bit) FR
Télécharger Hoxs64 v1.0.9.8 (64-bit) FR
 Emu Loader v8.4.4 (mise à jour) 
Mardi 06/02/18 à 14:04 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Captain's log, stardate 95699.36.
I've received reports of erratic behavior in main sections of this program. Further investigation confirmed that Emu Loader was suffering from temporal displacement causing data corruption, specially after running games. Nothing can be done to restore the playtime data of affected games, except resetting them to zero.
End of log.
Take note on the following changes:
- data corruption in Total Playtime info
- splash screen timer frozen when adding MAME software lists into the games list
- driver status set to undefined for Supermode 3 games, making it impossible to filter by driver status
- removed Internet Game Info from image categories, making it a standalone feature
- expanded Export Games List To File feature
- support for MAME v0.194 and tweaks to MAME Settings screen
- Preview Images feature rewrite to remove Images View Mode, plus several tweaks for future improvements

- Function uMain.EncodeUnicodeString() was not converting WideString to UTF-8 correctly
- Timer frozen while loading MAME software list games at startup (splash screen)
- Fixed a bug in my TPanelEx component for proper Windows themed "Tool Bar" paint style
- Some calls to preferences screen were not redirected to "Preferences" main menu event
- Setting "http_root" in "mame.ini" was not implemented (it used to be "http_path")
- Total play time info corruption ("frontend_dir\arcade\played_games\" folder)
*playing a game for 2 minutes was adding 4 hours or so
*MAME softlist games are also affected
*console/computer games were not affected (EmuCon frontend ported systems)
- Driver status not set to "Good" when creating Supermodel games list
*"supermodel_dir\config\games.xml" doesn't have "driver status" entries
*selecting a driver status filter other than "List All", makes Supermodel games not visible
*you must create Supermodel games list again for proper games filtering

- Changes to "Export Games List To File" feature (main menu "Games List")
*exported file was not saved in UTF-8 format
*expanded game info options; "Full Format" only
*you can export the file to a format compatible with Microsoft Excel's "import file" feature, using the new "Microsoft Excel - Format" checkbox; "Full Format" only
*added a new "Use Games List Columns" checkbox to use current columns settings from main games list; "Full Format" only
*added a couple help buttons with usage instructions
*settings are saved in "el_extras.ini" so you won't have to change settings all over again
*removal of dead code
*several tweaks
- Changes and fixes to "Preview Images"
*added a couple variables in "ImageDetails[]" array to keep track of last used image index (max 30 images per category)
*several changes in uMain.LoadScreenshot() function for different image index per image panel
*several changes in "Previous/Next Image" buttons for proper index detection on each image panel (images tool bar)
*removed "Category Prev/Next Auto Switch" and "Layout Prev/Next Auto Switch" settings as they don't work anymore ("Images" main menu). (use "F11" / "F12" and "F9" / "Ctrl+F9" hotkeys to change categories and layouts... or prev/next category/layout buttons in images tool bar)
*uMain.DisplayImage fuction tweaks to prevent memory leaks, leading to frontend crashes
*feature "Image View Mode" is no more, only layouts are available from now on
.classic view was using single image layout, it makes no sense keeping it
.you can change image category only when in single image layout, with category buttons in images tool bar or in "Layout Settings" screen
.fixed some bugs in load/save layout profiles
.single image layout setting is now saved in "ini_files\screenshot_layouts.ini" file
*tweaks, tweaks, tweaks!
- Removed "Internet Game Info" from image categories and made it standalone
*access with a new button in images tool bar
*if this panel is enabled, images and game docs of the selected game will not load
*images tool bar is no longer visible in the internet browser panel; to go back into "images / game docs" just click "Exit Internet Game Info" button
*it requires preview images to be enabled
*renamed file "image_internet.ico" to "internet_gameinfo.ico" in "resources\main_icons\" folder
- Changes and tweaks to "MAME Settings" screen
*renamed "Video 2" tab to "Video 3"
*added a new "Video 2" tab and moved some settings into it ("Video" tab was getting extra cluttered)
."Performace" settings
."Screens" settings
."Monitor Provider" setting
*UI tweaks in "Video 2" tab
."Render Options" panel
."Artwork" panel
."Snapshots / Movies" panel
*new MAME v0.194 settings: "Fallback Artwork" and "Override Artwork" ("Video" tab)

- The following files are no longer needed:
Télécharger Emu Loader v8.4.4 (mise à jour)
Site Officiel de Emu Loader
 WinUAE v3.6.1 Beta 2 FR 
Mardi 06/02/18 à 13:58 par Firebrand
Comme prévu, le retard a été rapidement rattrapé: voici la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v3.6.1 Beta 2 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 2 FR (64-bit)
 Messinfo.dat v0.194 (11.06) 
Lundi 05/02/18 à 11:17 par Firebrand
Une nouvelle version de ce fichier informatif sur les jeux domestiques de MAME a été publiée pour MAME v0.194.
- 11.06 04/02/2018: Aligned files to 0.194 version.
Télécharger Messinfo.dat v0.194 (11.06)
Site Officiel de Messinfo.dat
 NPlayers.ini et NPlayers32.ini v0.194 
Lundi 05/02/18 à 11:15 par Firebrand
Les nouveaux jeux de MAME v0.194 ont été ajoutés à ces fichiers permettant de classer les jeux MAME par nombre de joueurs.
- NPlayers 0.194 is available for MAME 0.194.
Télécharger NPlayers.ini v0.194
Télécharger NPlayers32.ini v0.194
Site Officiel de NPlayers.ini
 History.dat v1.94 
Lundi 05/02/18 à 11:12 par Firebrand
Ce fichier informatif pour MAME contient désormais des données relatives aux jeux de MAME v0.194.
- Updated to MAME 0.194.
Télécharger History.dat v1.94
Site Officiel de History.dat
 Mame Classic v9.1.0 
Lundi 05/02/18 à 11:10 par Firebrand
Ce frontend pour MAME a été mis à jour à l’occasion de la sortie de MAME v0.194. Les améliorations sont les suivantes:
- Added : Controls for new Fallback Artwork, Override Artwork and NVRAM Save options
- Added : Cambria and Segoe UI GUI fonts
- Changed : The cursor no longer changes to a hand pointer on the main form
- Changed : The option "Use Link Style GUI" is now "Use Buttonless GUI"
- Changed : The reports folder has been renamed to output
- Fixed : Changing to the Classic theme from any other theme would leave the background color of the previous theme in one of the textboxes
- Fixed : Scroll Bar issue on the Maintenance screen when MAME Classic was restored from maximized
- Fixed : Vector controls would be disabled in MESS Settings
- Removed : References to obsolete help files in the Help pull-down menu
- Removed : MS Sans Serif and MS Serif GUI fonts
Télécharger Mame Classic v9.1.0
Site Officiel de Mame Classic
 WinUAE v3.6.1 Beta 1 FR 
Lundi 05/02/18 à 11:08 par Firebrand
La première version de la série de beta de WinUAE a été traduite en français. L’auteur de WinUAE étant survolté, cette version est déjà obsolète, mais nul doute que l'équipe de Tradu-France va le rattraper très vite.
Télécharger WinUAE v3.6.1 Beta 1 FR (32-bit)
Télécharger WinUAE v3.6.1 Beta 1 FR (64-bit)
 WinUAE v3.6.1 Beta 2 
Lundi 05/02/18 à 11:03 par Firebrand
Déjà une nouvelle beta pour WinUAE, ça va vite! Les améliorations sont les suivantes:
- If D3D11 fullscreen refresh rate is default: prefer highest supported refresh rate.
- Use pre-scaled values when calculating aspect ratio in integer scale modes. Note that integer scale value selection uses original values, not aspect ratio scaled values. (Fixing this is more complex)
- Few Application Verifier detected bugs fixed. One could have caused random crash at startup or when saving config.
- Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
Télécharger WinUAE v3.6.1 Beta 2 (32-bit)
Télécharger WinUAE v3.6.1 Beta 2 (64-bit)
Site Officiel de WinUAE
 Stella v5.1 
Lundi 05/02/18 à 11:01 par Firebrand
Une nouvelle version de cet émulateur Atari 2600 a été publiée. Voici la liste des nouveautés:
- Added "Time Machine" mode, which automatically creates save states in user-defined intervals. The user can navigate back and forth within these states inside the emulator and the debugger.
- Huge improvements to the disassembly view in the debugger and disassembly files created:
*reformatting in debugger for better space utilization
*much improved code and data detection
*access tracking and indicators for TIA/IO/RAM adresses in disassembly
*break vector is tracked (if used)
*improved cycle count (page penalties, sums created in disassembly)
*improved handling of instruction masking opcodes (e.g. BIT)
- Fixed change tracking bug during rewind; changes were accumulated instead of being displayed only for the last rewind step.
- Extended 'rewind' to take a second parameter which allows rewinding multiple states.
- Added 'unwind' command, which undoes the latest rewind(s).
- Added '<' (unwind) button to debugger.
- Thumbulator support is not conditional any more.
- Moved various developer related settings in new Developer Settings dialog. These settings now come in two groups (player/developer) and allow switching all settings at once.
- Don't trap write accesses to the datastream pointers in CDF and BUS. This fixes -dev.thumb.trapfatal 1.
- Complete rework of TV mode and ystart autodetection. The new implementation is more robust and reduces startup time.
- Add two "grace lines" of black to the top of the frame when autodetecting ystart.
- Fixed Genesis controller autodetect (Stay Frosty 2, Scramble, etc).
- Fixed a bug in ystart autodetection that could cause screen jumps.
- Fixed several bugs in holdselect, holdreset and holdjoyX commandline arguments; these now work as expected.
- Fixed bug in TIA collision handling; it is now disabled in VBlank.
- Improve TIA PF collision handling during hblank; this fixes a bug in Thrust ROM.
- Fixed wrong display of HM values in debugger after 'HMCLR' has been executed.
- Fixed bug with the debugger 'savedis' command in Windows; it wasn't actually saving the files at all. This has never been reported before, so I guess it shows how many people use that functionality.
- The debugger 'savedis', 'saverom' and 'saveses' now save files in a default, user-visible directory (see the documentation for more information). In the case of 'saveses', the filename is now named based on the date and time of when the command was entered.
- Fixed bug with saving snapshots in 1x mode; there was graphical corruption in some cases. Such snapshots also now include any TV effects / phosphor blending currently in use.
- Fixed regular-sized snapshots when phosphor effect was enabled; sometimes the image was 'double-blended', resulting in a snapshot that was too dark.
- Fixed crash when selecting 'CompuMate' as a controller type for a non- CompuMate ROM; this controller type can no longer be manually selected, and will be used automatically used for CompuMate ROMs.
- Fixed cheat codes, so 7 digits codes are now accepted as described in the doc.
- Fixed swapped ports being displayed wrong in System Logs and debugger.
- Added options to erase the AtariVox/Savekey flash memory, either for all ROMs or only the current one. Also added a message (configurable) when the flash memory is accessed.
- Access to the AtariVox/SaveKey can be signaled with a message.
- Added new interface palette 'Light'.
- Frame stats display made transparent. Also it now displays the real frame rate and if the developer settings group is enabled.
- Improved tab auto-complete in debugger.
- Added conditional traps and savestate creation to debugger.
- Added 'Options...' button to debugger which gives access to the options menu during debugging.
- Added debugger pseudo-register '_cyclesLo' and '_cyclesHi', which give the number of CPU cycles that have occurred since emulation started.
- Added debugger pseudo-register '_fcycles', which gives the number of CPU cycles that have occurred since the frame started.
- Added debugger pseudo-register '_icycles', which gives the number of CPU cycles of the last instruction.
- Extended debugger 'dump' command to take a second argument, indicating the end of the range to dump data.
Improved change tracking; more values are tracked and change tracking now works in case of a break too.
- Added widgets for trackball and SaveKey/AtariVox controllers.
- Improved emulation of 'FE' bankswitch scheme (no user-visible changes, but internally the emulation is much more accurate compared to the real thing). Related to this, improved the debugger support for this scheme (you can now switch banks in the debugger view).
- Added emulation of 7800 initial RAM values and Pause key.
- Added ROM properties for 'Scramble' ROMs, and updated info for all "Champ Games" ROMs.
- Added ROM properties for 'Zippy the Porcupine' ROMs, and updated info for all "Chris Spry (Sprybug)" ROMs.
- Support UNIX style builds (configure / make) on OSX with both XCode / clang and g++.
- Fixed error when building with uClibc-ng for ARM (thanks to Sergio Prado).
- Updated included PNG library to latest stable version.
Télécharger Stella v5.1 (Windows)
Télécharger Stella v5.1 (MacOS)
Télécharger Stella v5.1 (32-bit) (Linux)
Télécharger Stella v5.1 (64-bit) (Linux)
Site Officiel de Stella
 Hoxs64 v1.0.9.8 
Lundi 05/02/18 à 10:56 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Une seule correction de bugs est au programme:
1) Fixed audio clock sync sound bug that can happen when running a monitor FPS that is less than the emulated FPS.
Télécharger Hoxs64 v1.0.9.8 (32-bit)
Télécharger Hoxs64 v1.0.9.8 (64-bit)
Site Officiel de Hoxs64
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