Organiser
Filtrer par machine :
Type de vue :
 
 GameEx v14.02 
Mercredi 14/01/15 à 13:36 par Firebrand
Une nouvelle version de ce frontend a été publiée. Seule la partie multimédia a été modifiée:
- This release introduces a fully relational movie database module. With full navigation and data for actors, directors, ratings, genres, years and collections.
- To use the new feature ensure your movie paths only point to your movies and select ‘Get MetaData” within GameEx.
- This release is with special thanks and uses tmdb.org.
Télécharger GameEx v14.02
Site Officiel de GameEx
 
 WinUAE v3.1.0 Beta 3 FR (32-bit) 
Mardi 13/01/15 à 12:25 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v3.1.0 Beta 3 FR (32-bit)
Site Officiel de WinUAE
 
 WinUAE v3.1.0 Beta 3 (32-bit) 
Lundi 12/01/15 à 11:36 par Firebrand
Une nouvelle version beta de cet émulateur qu'on ne présente plus a été publiée. Les améliorations sont les suivantes:
- Bitplane DMA sequencer emulation rewritten yet again to again match better with real hardware behavior. DDFSTRT and DDFSTOP seems to use hidden counter that counts 4 cycles ahead of real hpos counter. When DDFSTRT matches, next 4 cycles appears to be idle (probably used to init and fill some bitplane dma sequencer shift register?) and after this delay DMA starts normally. Same for stop. Now programs that write to DDFSTRT or DDFSTOP just before, exactly in same cycle or just after it should match now just work without any extra hacks. (Some kind of 4 stage shift register would also explain why changing number of bitplanes by writing to BPLCON0 mid-line always take effect after exactly 4 cycle delay) Can break anything as usual! Correctly breaks SCX_CoolSpot1.adf's intro on ECS Agnus configurations
- 512k chip + 512k slow ram + ECS Agnus chip mirroring didn't set slow ram bank with "no memory allocated" flag, could have caused crashes when it was attempted to be freed.
- OCS Agnus 512k chip + 512k+ slow and 1M/0.5+0.5 advanced chipset checkbox checked: move slow ram start at $080000.
- 68000 bus error and address error exception stack frame's first word undocumented bits 6 to 15 seem to contain opcode of faulted instruction. (from Hatari)
- IDE/ATAPI emulation decoupled from Gayle emulation and moved to separate source file.
- Added GVP A3001 board with IDE. Apparently Series I and II have different hardware and drivers. (v4 for Series II) Series I IDE emulation seems to be fully working. Non-DMA, gvpat.device, v3.3 added to ROM scanner. Does not byte swap data words but emulation swaps it automatically to keep HDFs compatible with other controllers.
- Added ES_SYSTEM_REQUIRED flag to SetThreadExecutionState(), perhaps it keeps screensaver inactive. (ES_DISPLAY_REQUIRED seems to only make sure monitor does not switch to power saving mode)
- HAM-E emulation added. Because HAM-E "magic cookie" can be nearly anywhere on screen, enabling HAM-E will slow down emulation (It needs to check nearly all pixels every frame) even when HAM-E mode is not active. "Automatic" setting still only does A2024 and Graffiti detection. DCTV emulation: not going happen without image encoding specs.
Télécharger WinUAE v3.1.0 Beta 3 (32-bit)
Site Officiel de WinUAE
 
 GameEx v14.01 
Samedi 10/01/15 à 12:26 par Firebrand
Ce frontend multi-systèmes orienté multimédia a été mis à jour. Une seule amélioration est à signaler:
- Updated XBMC plugin to support Kodi.
Télécharger GameEx v14.01
Site Officiel de GameEx
 
 WinUAE v3.1.0 Beta 2 FR (32-bit) 
Jeudi 08/01/15 à 12:39 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v3.1.0 Beta 2 FR (32-bit)
Tradu-France
 
 Raine v0.64.2 
Jeudi 08/01/15 à 12:38 par Firebrand
Cette nouvelle mise à jour de Raine est encore là pour supprimer une fournée de bugs. Voici de quoi il s'agit:
- the return key didn't work anymore in the game selection dialog, fixed and commented, it won't happen again.
- the blend options dialog is better and has an immediate effect, no need to reset/reload the game anymore.
- prevent the console from growing all the time once it has its scrollbar !
Télécharger Raine v0.64.2
Site Officiel de Raine
 
 MAME Devices Pack v0.157 
Mercredi 07/01/15 à 13:29 par Reeko
Suite à plusieurs remarques d'utilisateurs de MAME, nous avons créé ce pack regroupant l'ensemble des ROMs Devices. Ces ROMs sont en fait nécessaires pour l'utilisation de certains sets comme qsound pour les sets CPS-2 par exemple. Comme le Bios Pack, ce pack est à décompresser dans votre répertoire de ROMs.
MAME Devices Pack
 
 MAME Plus! XT v0.157 r5201 
Mercredi 07/01/15 à 11:13 par Firebrand
Les dérivés XT de MAME Plus! ont été mis à jour vers la v0.157 de MAME.
Télécharger MAME Plus! XT v0.157 r5201
Site Officiel de MAME Plus! XT
 
 Mise à jour de la section MAME 
Mardi 06/01/15 à 13:21 par Reeko
La rubrique MAME a été mise à jour avec l'ajout des ROMs et CHDs compatibles avec la dernière version de l'émulateur.
Rubrique MAME
 
 MAME Plus! v0.157 r5201 (32-bit) 
Mardi 06/01/15 à 12:50 par Firebrand
Ce build de MAME a été mis à jour avec les dernières sources de l'émulateur disponibles.
Télécharger MAME Plus! v0.157 r5201 (32-bit)
Site Officiel de MAME Plus!
 
 WinUAE v3.1.0 Beta 2 (32-bit) 
Mardi 06/01/15 à 12:48 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Paula audio filter still filtered Toccata audio. Note that stereo separation is after Toccata audio mixing.
- Added "ROM disabled" to GVP SCSI ROM selection.
- GVP SCSI ROM space word reads accessed invalid memory.
- Added Paths panel option to store "saveimages" in same directory as original image file, instead of always saving in saveimages-directory, extension changed to .save_adf to prevent it being visible in directory listings with normal disk image filter type active.
- 68030 MMU on the fly off->on switch crashed. (Not that on the fly MMU switching is really supported..)
- WD33C93 Select without ATN command didn't fully skip message out phase. (AMAX GVP SCSI driver)
- Reading WD33C93 SCSI message in with Transfer Info command is a special case, after it finishes, it does not advance to next state automatically, it must wait for Negate ACK command. (AMAX GVP SCSI driver)
- AMAX rom "dongle" emulation improved floppy drives didn't work reliably.
- Added AMAX rom image selection to ROM panel SCSI select menu, renamed to SCSI/Boot ROMs.
- Added very simple next opcode word prefetch emulation to 68030 MMU mode, only done when MMU state changes. Fixes programs that first switch on (or off) MMU which also unmaps memory where currently executing code is located and then executes JMP (An).
- Added Toccata recording support, currently only internal hardware emulation is implemented (FIFO and interrupts), returns only zero samples.
- Show also inserted data CD volume id (label) in status bar, strip path from file name.
- Show inserted floppy image filename and label (if OFS/FFS image) in status bar.
- CD image audio can be now mixed with Paula audio, just like Toccata output. CD audio can be finally recorded with internal wave or avi recording support (Requested feature). FPS.Adj also adjusts CD audio speed (and pitch) and CD audio sound sync (For example Liberation CD32 intro) is kept even if emulation slows down. Enable option added to Sound panel (can be switched on the fly but mode only changes when CD audio thread restarts), old method is still the default. Note: when enabled, Paula audio slider becomes master volume for CD audio.
- CD32 FMV also supports new audio mixing mode. FPS.Adj not supported yet.
Télécharger WinUAE v3.1.0 Beta 2 (32-bit)
Site Officiel de WinUAE
 
 Raine v0.64.1 
Lundi 05/01/15 à 11:56 par Firebrand
Cet émulateur arcade a encore été mis à jour. Seule la version Windows est disponible pour l'instant. Les améliorations sont les suivantes:
- raine was exiting if changing the region or reseting a game which was using bld files
- since bld files are incompatible with neocd, bld files for neocd are now read from blend/neocd and there is no file there for now.
- There was a problem with the fadeout effect in the associations of wakuwaku7
- I broke some timers while adding cz80 in 0.64.0, which created some hard to find bug in lots of games, including some neogeo games...
- There is now a "bld files options" dialog which allows to change the transparency values you want, it's in video options and the values are saved.
- I changed the way the audio banking is saved for neogeo, so if you have some neogeo savegames they might not appreciate, sorry for that but it's better now (it won't crash, but maybe the sound will be distorted when reloading the savegame).
- there is some experimental code to draw an opaque hud in opengl, well you'd better not use it, it's slow, but I keep it anyway for now (transparent hud is much faster).
- also when using sound associations, they were not correctly stopped when loading another game, thanks to another fix for mixed mode games recently.
Télécharger Raine v0.64.1
Site Officiel de Raine
 
 History.dat v1.57 (frontends) 
Dimanche 04/01/15 à 12:32 par Firebrand
Ce fichier informatif pour MAME et MESS contient des données relatives aux nouveaux jeux supportés par ces émulateurs.
Télécharger History.dat v1.57 (frontends)
Site Officiel de History.dat
 
 WolfMAME v0.157 
Dimanche 04/01/15 à 12:30 par Firebrand
Ce build de MAME apprécié par les compétiteurs de hi-scores a été mis à jour avec les dernières sources de MAME.
Télécharger WolfMAME v0.157
Site Officiel de WolfMAME
 
 MAMEUI32 v0.157 
Dimanche 04/01/15 à 12:29 par Firebrand
La version 32-bit (non officielle) de MAMEUI est désormais disponible en version 0.157.
Télécharger MAMEUI32 v0.157
Site Officiel de MAMEUI32
 
 MAME Bios Pack v0.157 
Samedi 03/01/15 à 19:02 par Reeko
Le pack de Bios pour MAME a été mis à jour selon la dernière version de l'émulateur. Comme son nom l'indique, vous trouverez dans ce pack tous les Bios reconnus par l'émulateur et cela pour vous en faciliter son utilisation. Le reste des mises à jour (ROMs/CHDs/Samples) est en cours.
MAME Bios Pack
 
 Messinfo.dat v9.01 (MESS v0.157) 
Samedi 03/01/15 à 13:13 par Firebrand
Les données de ce fichier informatif pour MESS ont été mises à jour. Voici les modifications apportées:
- 8.13 20/12/2014: Updated the SVN until December 20, 2014 (r33931). Updated presence of software lists (92% right) and 72% of authors finded.
- 8.14 22/12/2014: Completed the file 'sourcechanges.txt' (0.1 to 0.156).
- 8.14 24/12/2014: Completed the file 'changelog.txt' (0.1 to 0.156). Updated the SVN until December 24, 2014 (r34057).
- 9.00 26/12/2014: Phase 8 completed! Compressed presence of software lists for all sets (aligned to version 0.156 svn34060).
- 9.01 31/12/2014: Added 'softwarelists' complete xml.
- 9.02 03/01/2015: Aligned files to 0.157 version (added all new machines with complete infos). Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS.txt' and 'Drivers SVN...txt' and 'supportedMEDIA.txt'. Updated the SVN until November 31, 2014 (r34121). Also updated 'Index of Devices'.
Télécharger Messinfo.dat v9.01 (MESS v0.157)
Site Officiel de Messinfo.dat
 
 Raine v0.64.00 FIX 
Samedi 03/01/15 à 13:11 par Firebrand
Un correctif pour la dernière version de Raine pour Windows a été publié. La version Linux n'est pas affectée. Voici les modifications apportées:
- EDIT : new binary for windows, the old one crashed easily for some neocd games, apparently because of some compiler optimization which worked well before. So this is exactly the same binary with -02 instead of -O3, seems to work better, redownload it if you have problems !
- EDIT 2 : it was a cpu optimization problem, the first binary was mistakenly made for k8 instead of pentium3, so it's back to -O3 and pentium3, everything working, sorry for inconvenience (result of some tests for a real 64 bits version which needed to be built for k8).
Télécharger Raine v0.64.00 FIX
Site Officiel de Raine
 
 Stella v4.5 
Vendredi 02/01/15 à 12:47 par Firebrand
Petit saut de version pour la nouvelle mouture de cet émulateur Atari 260. Voici la liste des nouveautés:
- The conversion to C++11 has begun :) From this point on, to build Stella you will need a C++11 compatible compiler (Visual Studio 2013, Clang 3.3, gcc 4.9, Xcode 6, etc). Eventually, this will bring more bug-free and (hopefully) faster code.
- Fixed major bug with joysticks, where mapping was being lost on reset, the app would crash when plugging/unplugging certain sticks, etc.
- Fixed major (but rare) crash that could occur when state files were zero'ed or corrupted.
- Added dialog which shows the internal joystick database (all the joysticks that Stella knows about) and the ability to remove (currently unplugged) joysticks from this database.
- Added preliminary support for 'WD' (Wickstead Design) bankswitching scheme, used for a previously unreleased prototype ROM.
- Improved ZIP file handling, so that it now works as a normal filesystem does (it properly shows nested files and directories).
- The debugger 'reset' command now does a complete system reset, instead of simply setting the PC to the reset vector address.
- The 'listdelay' command now accepts a value of zero, indicating that list-skipping (jumping to a line in a list by keypress) is disabled.
- The 'ctrlcombo' command now has a GUI item, allowing it to be changed from within the application.
- Added 'Shift-Alt/Shift-Cmd s' keyboard shortcut, to enable continuous snapshot mode for each frame. This is really only useful if you save snapshots in 1x mode; using it in high-resolution mode is not recommended. Special thanks to SvOlli for the idea and code.
- The minimum supported version for the OSX port is now OSX 10.7. Because of this, the 32-bit version is also discontinued, as 10.7 supports 64-bit Intel only apps.
- Updated internal ROM properties database to ROM-Hunter version 10 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection.
- Updated included PNG library to latest stable version.
Télécharger Stella v4.5
Site Officiel de Stella
 
 WinUAE v3.1.0 Beta 1 (32-bit) 
Vendredi 02/01/15 à 12:43 par Firebrand
Et voici la première beta de WinUAE pour 2015! La liste risque encore être longue cette année. Voici la longue liste des améliorations:
Beta 1:
- Lowered disk motor startup delay, more closer match with real hardware (at least matches some random drive in my A500)
- Memwatch points in KS ROM address space crashed during reset. (Wrong ROM mirror selection)
- A4000T NCR SCSI data bus width become 16-bit in cycle-exact mode. Caused write triggerable registers to start operation before full 32-bit value was written.
- Memwatch points didn't work in ROM addresses.
- CPU HALT state caused infinite loop in some configurations.
- 2900b16 68040 MMU MOVEM stack frame update was incorrect. (NetBSD crash, probably other Unix-likes too)
- Some 68000 MOVE variants seem to sample interrupt lines before writes and some after writes. Added special case for one variant, allows Made in Croatia / Binary to work in cycle-exact mode. Need more testing later, there does not seem to be any pattern.
- Last line sometimes flickered with random colors in "Double, fields/+" non-interlaced mode.
- RTG mode screenshots in 16-bit host color depth mode had wrong colors.
- Non-cycle exact modes with display vertical diw open but bitplane DMA disabled: in some situations display was corrupted or shifted. (Gloom AGA, Worms Directors Cut title screens)
- Directory filesystem exnext packet update didn't always work correctly if file was deleted during directory enumeration. (Which is technically illegal but it accidentally worked with OFS/FFS and become a feature..)
- Autoconfig space was not unmapped after it finished, broke during previous autoconfig rewrite.
- GUI didn't allow selection of custom SCSI ROM file.
- Completely rewritten CPU idle function, max CPU idle setting should now work without any slowdown side-effects, also lowest CPU idle state should be less than 10%. Please test.
- Last line is not special if A1000 Agnus. I was expecting this result when I noticed that A1000 sprite behavior is different in last line vs later Agnus models. A1000 Agnus: all visible lines are normal, later revisions: last line inhibits bitplane and sprite DMA. Real A1000 confirmed. I think this is last A1000 vs later Agnus revision undocumented difference.
- Small sprite update, only writes to SPRxCTL disarms sprite (I had special case for first DMA write to SPRxPOS too, only because it worked around another old bug..). Now OCS Agnus + ECS Denise + KS3.1 combination mouse cursor sprite corruption is 100% correct.
- On the fly media insertions are now serialized and only processed when Windows PnP manager reports idle state (Media mounting works even if it causes "installing drivers" phase) and multiple simultaneous media insertions also work reliably now (for example USB reader connected with multiple cards already inserted)
- First on the fly inserted device name becomes RDH0:, second RDH1: and so on. Previously number was next available directory filesystem unit number.
- Delay enumeration of inserted/removed input devices by 2 seconds. One removal or insertion can cause multiple device events (which is harmless but sometimes annoying)
- Picasso IV autoconfig missed special case, other boards are 16M in Z3 mode but PIV is 32M. Fixes incorrect address alignment if Z3 fast RAM is also enabled and size is less than 32M. (OS4 black screen hang)
- Picasso IV byteswap VRAM space didn't handle byte reads or writes correctly, only words and longs worked. (OS4 1024*768*16 screen mode glitches, possibly also other 16 bit modes)

New hardware emulated:
- GVP SCSI Series I and II hardware emulation (WD33C93), HC+8 board. v3.15 and v4.15 boot ROMs added to ROM scanner (gvpscsi.device). GVP SCSI enabled + Z2 fast RAM: use GVP Z2 fast ram autoconfig ID.
- DKB 1230/1240 accelerator board + SCSI emulation (FAS246 which appears to be compatible with 53C94/FAS216). SCSI is non-DMA (dkbscsi.device). v1.23 ROM added to ROM scanner. RAM not emulated, no idea about address space.
- Fusion Forty accelerator board emulation. It has interesting menu and graphics in boot ROM, press right mouse button when booting. v3.4 ROM images added to ROM scanner. RAM expansion emulated.
- Toccata Z2 sound card emulation.

Toccata hardware features emulated:
- Mono and stereo channel modes.
- 8-bit and 16-bit linear PCM. Companded (ulaw/alaw) modes are not supported.
- Left and right output channel volume control and mute.
- All AD1848 supported output frequencies.
- Output only. Input channels are not supported.

Technical details:
- Has 1024x9bit FIFO chip, one for output and one for input.
- No DMA. Uses level 6 interrupt to fill FIFO, 512 bytes/interrupt. Interrupt triggers when FIFO has 512 bytes or less
data available. (Which makes about 7 interrupts/frame at 44100Hz/16bit/stereo)

Notes:
- Different implementation than uae ahi and CD audio. Audio goes to Paula emulation backend (after Paula 8 to 16-bit conversions and filters). Very good latency but glitches are possible if configured buffer size is too small or not enough CPU power available (just like with Paula audio). Toccata emulation should be usable for (game) sound effects too, not just for music.
- Because it uses Paula audio path, Toccata audio is included with sound recording. Same method may be used with CD audio in future. (Possibly optionally).
- It is best to set same sample rate in both AHI and UAE sound settings to reduce possible resampling artifacts.
- Does any DMA capable simple sound cards exist? (Simple = basic CODEC chip only, no DSP chip)
Télécharger WinUAE v3.1.0 Beta 1 (32-bit)
Site Officiel de WinUAE
 
 Raine v0.64.00 
Vendredi 02/01/15 à 12:40 par Firebrand
Cet émulateur arcade multi-système a été mis à jour. Les améliorations sont les suivantes:
- Not a lot of changes, mainly the blending files (.bld) are now supported, and included in the archive for this time (maybe not later). Also a workaround for some priorities problems in xmcota (it's been there for very very long), and which is not fully tested. But there were tons of changes in the sources, the patch from last version is 1Mb, cz80 was merged to be able to test a C-only version of raine, all the missing functions were added to the C video core, so it's enough changes to call this one 64. Maybe more interesting changes this time, this one is like a Christmas present for mer-curious, since the idea of the bld files was from him !
Télécharger Raine v0.64.00
Site Officiel de Raine
 
<< Page précédentePage suivante >>