Organiser
Filtrer par machine :
Type de vue :
 
 MedGui Reborn Stable v0.086 
Mercredi 16/08/17 à 13:41 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added auto backup of mednafen config when a different MedGuiR is installed
- Rewrite the function that create a per system config and a per game config, now all parameter ar stored in it
- Fixed a bug at startup that require the Ninckname input when mednafen-09x.cfg don't exist
- Optimized and clean a lot the code from repeated functions
- Added Gamekey and Password input text on advanced netplay menu
- Fixed a bug on automatic extraction of bios
- Options aligned witj the last Mednafen version

MetroMed Beta 06:
- Added Gamekey and Password input text on advanced netplay menu
Télécharger MedGui Reborn Stable v0.086
Site Officiel de MedGui Reborn Stable
 
 WinUAE v3.6.0 Beta 1 FR 
Mardi 15/08/17 à 13:14 par Firebrand
La nouvelle beta de WinUAE a été traduite en français par Freddy de Tradu-France.
Télécharger WinUAE v3.6.0 Beta 1 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 1 FR (64-bit)
Tradu-France
 
 WinUAE v3.6.0 Beta 1 
Lundi 14/08/17 à 13:11 par Firebrand
Toni Wilen n'a visiblement pris de pause dans le développement de son émulateur depuis la sortie de la dernière version stable comme le prouve cette généreuse liste de nouveautés pour la nouvelle série de beta:
Big CPU emulation update. More compatible (instruction cache) and data cache is now supported with MMU emulation. Probably not that useful for normal users but developers may find it interesting. Multi window (One window / Amiga monitor/output) support may be coming later.

Notes:
- 68020 more compatible/CE mode statefiles may not load ("CPU tracer" error dialog)
- Anything CPU related may have broken..
- And more!
- 68030 + memory cycle exact (without full CE): BSR didn't use data cache memory access routines.
- Softfloat fix: 68040+ will convert unnormal zeros (zero mantissa, non-zero exponent) to normals without datatype exceptions.
- 68040/060 MMU updates. MOVES was wrong in some situations, ATC status bit handling updated. (Originally Previous fix, first Next version that supported 68040 seems to do some strange things)
- 68030/040/060 MMU emulation internal fast path translation cache added, performance improved noticeably.
- Fully validate 68030 MMU instruction opcodes and generate F-line exception if unused but invalid bits are set. (Real 68030 confirmed)
- 68030 MMU PLOAD was unsupported.
- "EC" MMU option added, emulates access control registers only (renamed transparent translation registers in EC models).
- 68030 MMU + prefetch + instruction + data cache emulation mode. (Enabled when "More compatible" is ticked) CPU caches are now correctly located between CPU and MMU and they cache logical addresses.
- 68030 MMU + prefetch + instruction + data cache + "cycle-exact" emulation mode. (Same timing as 68030 non-MMU "CE" mode)
- 68030 data cache emulation is now optional.
- 68030 data cache emulation is internally disabled if UAE Boot ROM is active in non-indirect mode. It is not compatible with most UAE expansions because they access memory directly, bypassing the data cache and previous data cache hack made the cache mostly useless.
- 68040/060 MMU + full instruction cache emulation (when more compatible is set).
- 68040/060 data cache emulation (including write-through and copyback, MMU support), optionally available in more compatible mode.
- 68040/060 without FPU: many FPU instructions generated incorrect F-line stack frame contents, usually wrong PC or EA field.
- 68881/68882 FMOVECR undocumented ROM offsets are now 100% accurately emulated, offsets 0x40-0x7f return f-line exception.
- Currently emulated hardware cache inhibit signal is always active when CPU accesses anything non-RAM.
- It was not possible to change existing path with Select Directory/Select Archive or Plain File buttons.
- Do not reset manual geometry HDF setting when changing hardfiles.
- Automatically enable RDB mode if empty HDF is added and controller type is IDE or SCSI.
- Replaced ReadProfileString/WriteProfileString based ini support with custom routines that don't have 65536 byte section size limits. (Long ROM paths can easily become longer than 32k wide characters)
- SCSI expansion SCSI ID: don't show it when it is not selectable, also make sure it is 7 by default, previously in some situations it become 0.
- Internal AKS input events are now available in custom event strings (for example statefile save and restore)
- uaehf.device hardfiles/harddrives unit number is now user configurable.
- Joyport setting was not fully reset before loading Host-only config.
- Added UAE HD controller A2090 partition table support. RDB didn't exist when A2090 was released.
- Added extra validation after Windows illegal name check, if name is illegal, check what CreateFile() returns, name is invalid if it returns ERROR_INVALID_NAME. If open succeeds, return also illegal name status if GetFileType() does not return FILE_TYPE_DISK.
- Avioutput on the fly recording start used GUI sound frequency setting if recording was started with a shortcut. If GUI was never opened, sound recording rate become 44100Hz, creating video that had bad AV sync if real in use frequency was not 44100Hz.
- Don't support 360k floppy images in Amiga drive unless it is configured as 5.25" drive. (Fixes 360k DS vs 720k SS misdetection)
- Disable low latency vsync if calibration returns impossibly large values (>1000Hz). Seems to happen with some recent NVidia drivers.
- Do not create hidden inactive uaegfx modes if none of color modes fit in VRAM.
- Fixed uaegfx VRAM size check, some modes that almost filled the whole VRAM didn't appear in resolution list.
- Z3 RAM in manual mode was completely broken.
- Added blitter_speed_throttle config file entry, adjusts blitter speed if in non-ce/non immediate blitter mode. (0 = no change, 0.1 = 10% speedup and so on)
- If JIT FPU was ticked but JIT was off: FPU emulation used simple JIT FPU compatible FPU status register calculations, even if softfloat mode was selected.
- New undocumented feature emulated: Bitplane DMA can be restarted during last AGA FMODE>0 idle cycles after DDFSTOP.
- Bitplane overrun condition triggered incorrectly in rare situation where bitplane DMA is enabled after DDFSTOP on OCS. (Scoopex crash landing cracktro, possibly others)
- "Include CD and FMV Audio" and/or sound mode change when CD or FMV audio is playing is now supported.
- DKB RapidFire flash rom chip emulated. Contains boot rom but is also used to store "advanced scsi config" settings. (ROM scanner still detects flash rom update file, scsi config is located at the end of flash chip, far away from boot rom data)
- DKB 1230/1240/Cobra flash chip emulated, advanced scsi config utility config save supported. SCSI expansion is now optional.
- A2090 boot ROM didn't work without more compatible enabled.
- Hardfile SCSI emulator MODE SELECT (6) and (10) added, mostly does nothing, added because A2090 SCSI driver TD_FORMAT requires it.
- Host side read-only hdf was supposed to also force read-only HDF in Amiga-side.
- Automatically support software dumped A590/A2091 ROMs that don't have 0x2000 wraparound/offset.
- Comspec SA1000 KS rom image loader compatibility fix.
- Blizzard 1230 MK I appears to be functionally identical to MK II. Same boot ROM, same SCSI expansion.
- Added debugger 'I' command, send custom event string, same as Input panel uses (inject keycodes, change config like uae-configuration does..).
- Added debugger 'L' command, load data from file (same parameters as 'S')
- Added debugger fill memory command 'Wf , repeats byte/string writing until end address.
- Added debugger assembler ('a') command! (Most 68020+ only special encoded opcodes are not supported)
- Ashcom AddHard emulation.
- A2090 Combitec ROM expansion support.
- FastATA 4000 MK I/II.
- Spirit Technology InMate SCSI controller.
- Emplant SCSI controller (and only SCSI)

Hardfile/drive geometry file support extended. (WIP)
- Geometry data can now include full ATA identity (512 bytes) and SCSI Inquiry/Mode pages.
- Data can be added to mounted IDE or SCSI emulated HDF or real harddrive to make drive appear exactly as drive which geometry data was read, exact same name appears in hdtoolbox, exact same logical CHS geometry and so on.
- WARNING: Identity data has priority, even if drive is smaller than size information stored in identity data.
- Added drive identity option to add harddrive panel. It tries to query ATA Identity data and all SCSI Inquiry and Mode pages. Note that USB uses SCSI protocol and if drive is ATA, ATA identity can be only read if USB adapter supports SCSI ATA Passthrough. Unfortunately most USB CF adapters don't support it. (USB SATA harddrives seem to commonly support it)
- Includes hack that enables reading CF ATA identity with Realtek chip based USB card readers. Uses vendor specific command to read memory region that contains ATA identity, requires card reinsert. Confirmed working with Kingston FCR-HS3 and Transcend TS-RDF9K. Probably works with most Realtek chip based card readers.

New ROMs:
- A590 v5.92 ROM.
- DataFlyer Plus v2.0 ROM. (This was stored in 16k ROM but because others were 32k and duplicated, I manually duplicated this one too)
- A2620 -02 and -03 ROM. (-05 remaining)
- Non-SCSI DKB 1230/1240/Cobra flash ROM update image.
- Replaced old DKB Ferret SCSI expansion compatible DKB accelerator ROM image with flash ROM update image. (Official flasher will create identical ROM image, also some CPU speed specific firmware data gets written at the end of flash image)
- Ashcom AddHard boot ROM.
- A2090 Combitec A2090a update ROM and 2x A2090 combitec expansion board ROMs.
- A2090 MacroSystem boot ROM.
- Vortex System 2000 v1.02 ROM.
- Spirit Technology InMate v1.0 ROM.

Ashcom Addhard:
- 5380 based, nothing special.
- Clone of Trumpcard, even ROM driver is a copy, only names have been changed! Nybble-wide loader code at the beginning of ROM has original IVS_SCSI.device string visible after converting it to bytes! Someone (who didn't know what or why there is nybble-wide data?) simply used hex-editor to change all visible strings?
- ADD_SCSI.device "ADDSCSI 2.0 (26 MAR 1992)". But driver version number is actually 4.9. (Original Trumpcard driver version?)

A2090 Combitec:
- A2090 ROM board that adds KS 1.2+ compatible autoboot support to original non-a variant of A2090. (Also works with A2090a if original ROMS are removed first)
- Shows boot screen.
- MacroSystem ROM uses same adapter. Different driver and boot screen.

FastATA 4000 MK I/II:
- Z3 ATA controller with 2 ports (Max 4 devices).
- Only v3 Boot ROM tested. (FastATA 3.0 (10 NOV 03)). Proper ROM dumps needed.

Sprit Technology InMate:
- Emulated as SCSI autoconfig board, not an accelerator board because it is 68000 board and does not require special address spaces.
- AIC-6250 SCSI chip.
- Fake DMA, word wide data port. Not fully hardware implemented, needs DMA status polling after each word read or write.
- It has worst RDB filesystem loader ever (at least in 1.0 ROM). Must be single hunk, no relocs, must have total length patched in first long word (I assume install disk patches it). Does not do any checks.
- Jumpers emulated. (ABOOT jumper mirrors Autoboot disabled -checkbox)
Télécharger WinUAE v3.6.0 Beta 1 (32-bit)
Télécharger WinUAE v3.6.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 Highscore.dat (unofficial) v12/08/2017 
Samedi 12/08/17 à 14:43 par Firebrand
Ce fichier vous permettant de conserver vos high scores dans MAME a été mis à jour pour MAME v0.188.
Télécharger Highscore.dat (unofficial) v12/08/2017
Site Officiel de Highscore.dat (unofficial)
 
 higan v104 
Samedi 12/08/17 à 14:41 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes et LA référence pour la Super Nintendo a été publiée. Voici la liste des nouveautés:
There are lots of improvements in this new release, both to core emulation and to the user interface. However, some of these changes are quite substantial, so regressions are a possibility. Please report any regressions from v103 on the forums if found.
Note that Mega Drive save RAM files will not be compatible with v103, but will now be compatible with save RAM files from all other Mega Drive emulators, and the format will be stable going forward.
Also!! Thanks to the tireless work of Screwtape, the Help->Documentation link in higan now takes you to a very comprehensive user guide. Please be sure to consult this if you have any questions about using higan.

Changelog:
- nall/dsp: improved first-order IIR filtering
- Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
- Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak]
- Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
- Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
- Mega Drive: Hblank flag is not always set during Vblank
- Mega Drive: fix PAL mode reporting from control port reads
- Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
- Mega Drive: reset does not cancel 68K bus requests
- Mega Drive: 68K is not granted bus access on Z80 reset
- Mega Drive: CTRL port is now read-write, maintains value across controller changes
- Z80: IX, IY override mode can now be serialized in save states
- 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
- SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
- Super Famicom: SMP uses a separate 4x8-bit buffer for $f4-f7; not APU RAM [hex_usr]
- Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
- Game Boy Advance: DMA can run between CPU instruction cycles
- Game Boy Advance: added 2-cycle delay between DMA activation and transfers
- higan: improved aspect ratio correction accuracy at higher video scaling sizes
- higan: overscan masking will now actually crop the underlying video instead of just blanking it
- Mega Drive: center video when overscan is disabled
- higan: added increment/decrement quick save slot hotkeys
- Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES)
- higan: added new adaptive windowed mode: resizes the window to the current emulated system's size
- higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
- higan: main window is now resizable and will automatically scale contents based on user settings
- higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
- ruby: fixed major memory leak in Direct3D driver
- ruby: added fullscreen exclusive mode to Direct3D driver
- Super Famicom: corrected latching behavior of BGnHOFS PPU registers
- higan: all windows sans the main viewport can be dismissed with the escape key now
- ruby: complete API rewrite; many audio drivers now support device selection
- higan: output frequency can now be modified
- higan: configuration settings split to individual menu options for faster access to individual pages
- ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
- libco: fix compilation of sjlj and fiber targets [Screwtape]
- ruby: added YV12 and I420 support to X-Video driver
- Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
- Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
- Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
- Game Boy: fixed a bug with RAM serialization in games without a battery
- Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
- Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
- Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
- hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
- Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
- Game Boy: HDMA syncs to other components after each byte transfer now
- Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
- Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
- 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
- Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
- LR35902: complete rewrite
- icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
- hiro: added full support for high-DPI displays on macOS [ncbncb]
- ARM7TDMI: complete rewrite
- Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
- V30MZ: code cleanup
- Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
- ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
- ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
- higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
- Mega Drive: added automatic region detection (favors NTSC-J > NTSC-U > PAL) [hex_usr]
- Mega Drive: support 8-bit SRAM
- ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
- ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
- higan: default to safe drivers on a new install; due to instability with some optimal drivers
Télécharger higan v104 (64-bit) (Windows)
Télécharger higan v104 (Linux)
Site Officiel de higan
 
 Mednafen v0.9.46 
Vendredi 11/08/17 à 12:17 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Compile with explicit -fstrict-aliasing, for distributions/OSes that have configured gcc to not enable strict aliasing at -O2(and possibly other levels).
- Fixed a bug that could, under certain conditions, cause emulator OSD elements to not be updated in the time after entering frame advance mode and before a frame advance.
- Use a sorted std::vector instead of std::multimap to store current settings, to reduce memory usage.
- SS: Added ss.input.port*.3dpad.mode.defpos settings to control the default position of the digital/analog mode switch.
- Allow addresses above FFFF to be entered as the logical watch address in the debugger.
- SS: Added kludge to fix layer offset problem in "Daytona USA CCE".
- NES: The functionality controlled by setting "nes.fnscan" now recognizes "(F)" and "(France)" as PAL.
- NES: Added support for iNES mapper 40.
- Utilize _byteswap_*() functions in endian.h when compiling with Microsoft's C++ compiler.
- Fixed a couple of minor issues(log header formatting, and skipped logging of first instruction in step mode) with the debugger's undocumented trace log feature.
- NES: Corrected the period of PAL noise channel frequency setting 0x1.
- NES: Fixed a few square wave sound channel emulation bugs(wrong phase for duty setting 3, and failing to clock the period counter when the channel is silenced).
Télécharger Mednafen v0.9.46 (32-bit)
Télécharger Mednafen v0.9.46 (64-bit)
Site Officiel de Mednafen
 
 RockNES v5.53 (i686) 
Mercredi 09/08/17 à 13:49 par Firebrand
Cet émulateur NES a été mis à jour. Une seule amélioration est à noter:
- Improved mapper 64 IRQ timing.
Télécharger RockNES v5.53 (i686)
Site Officiel de RockNES
 
 RetroArch v1.6.4 
Mercredi 09/08/17 à 13:48 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis en une seule interface a été mis à jour. Les changelogs de RetroArch étant toujours graphiquement chargés et difficiles à reproduire ici, je vous renverrai vers le site officiel pour connaître les nouveautés.
Télécharger RetroArch v1.6.4 (32-bit) (Windows)
Télécharger RetroArch v1.6.4 (64-bit) (Windows)
Télécharger RetroArch v1.6.4 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.6.4 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.6.4 (64-bit) (MacOS)
Télécharger RetroArch v1.6.4 (Nintendo GC)
Télécharger RetroArch v1.6.4 (Nintendo Wii)
Télécharger RetroArch v1.6.4 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.6.4 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.6.4 (Nintendo WiiU)
Télécharger RetroArch v1.6.4 (PSP)
Télécharger RetroArch v1.6.4 (PS Vita)
Site Officiel de RetroArch
 
 Nintendulator v0.975 beta (06/08/17) FR 
Mardi 08/08/17 à 13:33 par Firebrand
La dernière version de cet émulateur a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator v0.975 beta (06/08/17) FR
Tradu-France
 
 Nintendulator v0.975 Beta (06/08/17) 
Lundi 07/08/17 à 13:27 par Firebrand
Cet excellent émulateur NES a été mis à jour. Cependant, aucune information sur les changements n'a été divulguée.
Télécharger Nintendulator v0.975 Beta (06/08/17) Unicode
Télécharger Nintendulator v0.975 Beta (06/08/17) ANSI
Site Officiel de Nintendulator
 
 Ootake v2.81 
Samedi 05/08/17 à 12:57 par Firebrand
Une nouvelle version de cet excellent émulateur PC-Engine a été publiée. Voici la liste des nouveautés:
- [Customize "save" Folder] added to the [File] menu. You can set the location where the Save State (and Resume save) files are placed. Use this if you want to share saved files with two ir more PCs.
- [Customize "install" Folder] added to the [CD-ROM] menu. You can set the location where the file of CD-FullInstall(Import CD-ROM data and music to PC). * When this is set to a location other than the default,
[CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it manually if you want to delete it.)
- The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Super Volleyball" and "Image Fight", the problem that extra sound was generated was solved. In "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that sound became thin (Occurred from v2.79) was solved. In "Fire Pro Wrestling
series", "Formation Soccer '90" and "F1 Triple Battle", etc., the sound approached the real machine.
- The timing of the operation is brought close to the real machine. In "Parasol Stars", at the stage clear, the problem that the screen shakes rarely was solved. In "Private eye dol", the problem that the upper side of the demo scene was disturbed by one frame (occurred in recent version) was solved.
- It corresponds to "Trigger Button" of the game pad for Windows. Specifically, L2 and R2 buttons can also be used when PS4 pad etc. are connected to PC.
- For the sake of simplicity, [CD Install (CD speed-up)] on the [CD-ROM] menu has been abolished. Please use [CD FullInstall] (install Data and Audio track) menu.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.81
Site Officiel de Ootake
 
 AppleWin v1.26.3.0 
Samedi 05/08/17 à 12:53 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
Changes:
- [Bug #428] Input option to use PC Joystick 1 Thumbstick 2 for emulated Joystick 2
- [Bug #323] Skip hard disk boot by holding down the Open-Apple key during an Apple II restart

Fixes:
- [Bug #452] Fix for unmounted HD now gives "NO DEVICE CONNECTED" (before gave "I/O ERROR")
- [Bug #445] Debugger: BPM cmd: Support trigger on stack access for BRK,JSR,PLn,PHn,RTI,RTS
Télécharger AppleWin v1.26.3.0
Site Officiel de AppleWin
 
 MedGui Reborn Stable v0.085 
Vendredi 04/08/17 à 12:31 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Voici les nouveautés apportées:
- Added on advanced menu a rapid way to access on a online session
- Change a bit the code that manage advance context menu

MetroMed Beta 05
- Fixed a exception when any values was missing from Mini.ini
- Fixed a bug that reset console type string, when a user abort a selection of a virtual cd iso games on openfiledialog.
Télécharger MedGui Reborn Stable v0.085
Site Officiel de MedGui Reborn Stable
 
 openMSX v0.14.0 - Blasphemy - 
Vendredi 04/08/17 à 12:26 par Firebrand
Cet émulateur MSX a été mis à jour. Les améliorations sont les suivantes:
This release is another mix of some new features and additions and a lot of smaller fixes and improvements. This release adds support for Konami Ultimate Collection and basic emulation for the Spectravideo SVI-318 and SVI-328 pre-MSX
computers, increases FDC accuracy in such a way that we think all copy protections (captured in a DMK file) should now run in openMSX. Moreover, we now put the SDLGL-PP renderer as the default, so let us know how that works for you. You can of course always set the old default setting for your system if you don't like SDLGL-PP. But then we would really like to know why... We also removed the Windows DirectX sound driver, as it was buggy and caused a lot of complaints. And finally, we added a button in the top left corner to easily invoke the OSD menu.

Here's the list with all highlights and details:

MSX device support:
- fixed VDP type of Sony HB-501P
- fixed a bug that caused hangups on some machines when resetting during the
logo animation
- fixed ROM block debuggable for Sunrise IDE
- improved accuracy of WD2793 FDC and disk drive emulation
- added support for Spectravideo SVI-318 and SVI-328 pre-MSX computers:
*most SVI support was implemented by Tomas Karlsson. With NYYRIKKI's help we fixed most last details
*added in Contrib a tool to convert SVI disk images to DMK so they can be used in openMSX
*added SVI support to several scripts (thanks to NYYRIKKI): cashandler, type_via_keybuf, listing
*note the following limitations:
.only WAV images are supported for cassettes. The stereo feature (music/sound on the other channel) is not supported.
.only DMK disk images can be used
.nothing is done to prevent the user to mix MSX and SVI hardware/software. This will not work, of course. As we are not SVI enthusiasts ourselves, we rely on contributions from others for the SVI support.
- added accurate M1 cycle emulation
- added support for ASCII8 mapper with 32kB SRAM
- added initial support for the ASCII paddle input device (paddle 1 and 2 only)
- added new machines: Bawareth Perfect MSX1, Al Alamiah AX370 (thanks to alshamaa), and as already mentioned: Spectravideo SVI-318, SVI-328 and a superexpanded SVI-328.
- added new extensions: Konami Ultimate Collection, ASCII Japanese MSX-Write, ASCII Japanese MSX-Write II and Tecall TM220 MSX-RAMFILE

New or improved emulator features:
- performance improvements:
*reverse feature
*hq resampler
- fixed issue with remote connections on Mac OS X/FreeBSD
- changed default sound driver on Windows to SDL, because the DirectX sound driver has been removed
- fixed creation of new HD images
- changed the default renderer to SDLGL-PP
- (probably!) fixed stability of MIDI-in on Windows. Unfortunately we didn't find someone to help us test this properly
- also improved stability on external connections in general
- allow to specify initial content for flash ROMs. This way it is possible to use MegaFlashROMSCC+SD like how the actual hardware is also shipped: preflashed.
- several improvements on the listing command (thanks to NYYRIKKI)
- added automatic file numbering for record_channels
- added a tron script (thanks to NYYRIKKI)
- added script that records to a new AVI file if the framerate changes (thanks to BiFi and FiXato for their initial version)
- added mapper selection to OSD menu for unknown ROMs
- automatically pad ROM files if they are not a multiple of the block size,
instead of refusing to run that ROM
- added OSD button to invoke OSD menu in the top left corner
- added VGM recorder script (by Niek Vlessert) to help you record MSX songs
into VGM files, supporting PSG, MSX-MUSIC, MSX-AUDIO, OPL4 and SCC

Build system, packaging, documentation:
- migrated from SDL threads to C++11 threads
- removed support for Maemo5
- moved Windows build to Visual Studio 2017
- upgraded C-BIOS to release 0.28

And of course the usual various bug fixes and performance improvements.
Télécharger openMSX v0.14.0 - Blasphemy - (32-bit) (Windows)
Télécharger openMSX v0.14.0 - Blasphemy - (64-bit) (Windows)
Télécharger openMSX v0.14.0 - Blasphemy - (MacOS)
Site Officiel de openMSX
 
 MAMEUI et MESSUI v0.188A 
Jeudi 03/08/17 à 12:40 par Firebrand
Ces émulateurs ayant été touchés par le même bug majeur, une version corrective a été publiée. Voici de quoi il s'agit:
- Due to a major bug in MAMEUI and MESSUI with ini files getting corrupted, a fixed version has been released on the website.
Télécharger MAMEUI32 v0.188A
Télécharger MAMEUI64 v0.188A
Télécharger MESSUI v0.188A (32-bit)
Télécharger MESSUI v0.188A (64-bit)
Site Officiel de MAMEUI32 et MESSUI
 
 Messinfo.dat v0.188 (10.34) 
Mercredi 02/08/17 à 12:32 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les données modifiées:
- 10.34 01/08/2017: Aligned files to 0.188 version.
- 10.33 30/07/2017: Added versions were are added the device (from version 0.148u1 to 0.148u3).
- 10.32 27/07/2017: Start the correction of formatting and use of the blank lines in the file. This job will continue for the next few months.
Télécharger Messinfo.dat v0.188 (10.34)
Site Officiel de Messinfo.dat
 
 Fuse v1.3.8 
Mercredi 02/08/17 à 12:30 par Firebrand
Cet émulateur ZX-Spectrum a été mis à jour. Les compilations pour les différents systèmes d'exploitation étant réalisées par des personnes différentes de manière indépendante, seul l'avant dernière version est disponible pour Linux. Les améliorations sont les suivantes:
- Add workaround for Multiface One and 128 clash
- Limit RZX sentinel warning to once per playback
- Disable Melodik interface on 128K machines
- Correct the list of machines for Multiface One
- Document --mdr-len and --mdr-random-len options
- Document support for the Recreated ZX Spectrum
- GTK UI: Destroy tape browser dialog on close
- Fix Z80 snapshot writing when +D is enabled
- Fix offset of keyboard mappings in Z80 v3 snaphots
Télécharger Fuse v1.3.8 (Windows)
Télécharger Fuse For MacOS X v1.3.8 (MacOS)
Télécharger Fuse v1.3.7 (Linux)
Site Officiel de Fuse
 
 Fichiers additionnels v0.188 
Dimanche 30/07/17 à 15:04 par Firebrand
AntoPISA nous gratifie d'une nouvelle bordée de ses fichiers additionnels pour MAME. Voici ceux qui ont été mis à jour pour l'instant et les modifications apportées:
Series.ini v0.188:
- Items RENAMED (4): (kinst2k3) to (kinst2uk), (retofinv1) to (retofinvb1), (retofinv2) to (retofinvb2) and (xevi3dg) to (xevi3dgj).
- Items REMOVED (7): (kinst13), (kinst14), (kinst210), (kinst211), (kinst213), (kinst2k4) and (kinstp).
- Series UPDATED (21): Bubble Bobble, Burger Time, Crazy Climber, Crazy Kong, Darwin, Dig Dug, Donkey Kong, Fighting Vipers, Frogger, Galaxian, Gauntlet, Mario Bros., Operation Wolf, Pac-Man, Q*Bert, Scramble, Space Invaders, Street Fighter, Virtua Striker, Xevious and Zaxxon.
- Series ADDED (4): Casino Strip, Need for Speed, Percussion Freaks and Triv Quiz.

Languages.ini v0.188 (0.76):
- 2017/07/29 0.76: Added 0.188 sets.

BestGames.ini v0.188 (1.1):
- 2017/07/29 1.1: Online the version 0.188; 6 games added and 1 renamed (fantasy > fantasyu).

Command.dat v0.188 (0.07):
- 0.07 0.188 29/07/2017: Renamed (kinst2k3) to (kinst2uk); removed (kinst13), (kinst14), (kinst210), (kinst211), (kinst213), (kinst2k4) and (kinstp).
- 0.06 0.187 25/07/2017: Added command.ini file.

GameInit.dat v0.188 (0.30)
- 0.30 0.188 29/07/2017: Only 1 new entry added.

Unofficial Catlist/Catver v0.188:
- 2017/07/28: Added 0.188 sets in 'catver.ini', 'genre.ini', 'genre_OWS.ini','catlist.ini', 'mature.ini' and 'not_mature.ini'.

Divers: Category.ini v0.188, Unofficial Calist/Catver v0.188, Version.ini v0.188, CHD-info.dat v0.188
Télécharger Series.ini v0.188
Télécharger Languages.ini v0.188 (0.76)
Télécharger BestGames.ini v0.188 (1.1)
Télécharger Command.dat v0.188 (0.07)
Télécharger GameInit.dat v0.188 (0.30)
Télécharger Unofficial Catlist/Catver v0.188
Télécharger Category.ini v0.188
Télécharger Version.ini v0.188
Télécharger CHD-info v0.188
Progetto-SNAPS
 
 Mednaffe v0.8.6 
Dimanche 30/07/17 à 14:50 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publiée. Une seule modification est à signaler:
- Add checks to avoid access array out of bounds (It cause a segfault when configuring some keys)
Télécharger Mednaffe v0.8.6
Site Officiel de Mednaffe
 
 RetroArch v1.6.3 
Dimanche 30/07/17 à 14:18 par Firebrand
Cet ensemble de noyaux d'émulateurs regroupés au sein d'une même interface a été mis à jour. Le changelog est difficile à retranscrire ici car illustré avec beaucoup d'images et de tableaux: je vous conseille donc d'aller le lire dans de bonnes conditions sur le blog officiel.
Télécharger RetroArch v1.6.3 (32-bit) (Windows)
Télécharger RetroArch v1.6.3 (64-bit) (Windows)
Télécharger RetroArch v1.6.3 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.6.3 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.6.3 (64-bit) (MacOS)
Télécharger RetroArch v1.6.3 (Nintendo GC)
Télécharger RetroArch v1.6.3 (Nintendo Wii)
Télécharger RetroArch v1.6.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.6.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.6.3 (Nintendo WiiU)
Télécharger RetroArch v1.6.3 (PSP)
Télécharger RetroArch v1.6.3 (PS Vita)
Site Officiel de RetroArch
 
 NPlayers.ini et NPlayers32.ini v0.188 
Jeudi 27/07/17 à 13:09 par Firebrand
Ces fichiers permettant de trier les jeux MAME selon le nombre de joueurs supportés a été mis à jour pour MAME v0.188.
Télécharger NPlayers.ini v0.188
Télécharger NPlayers32.ini v0.188
Site Officiel de NPlayers.ini
 
<< Page précédentePage suivante >>
2001-2017 Planet Emulation