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 SameBoy v0.11.1 
Jeudi 12/07/18 à 12:28 par Firebrand
Cet émulateur GameBoy/GameBoy Color très précis avant tout pensé pour OSX mais possédant un port Windows a été mis à jour. Voici la liste des nouveautés:
New/Improved Features
- Introduced adaptive audio buffer length mechanism to improve audio quality systems that force big audio buffers

Accuracy Improvements/Fixes
- Fixed a major regression where DMG games failed to switch to DMG mode when using SameBoy’s CGB boot ROM

Bug Fixes
- Fixed the titlebar color in the Cocoa frontend
- Fixed a bug where some macOS machines running High Sierra showed graphical garbage during fullscreen mode
Télécharger SameBoy v0.11.1 (MacOS)
Télécharger SameBoy v0.11.1 (Windows)
Site Officiel de SameBoy
 
 CaPriCe Forever v18.7 
Jeudi 12/07/18 à 12:24 par Firebrand
Cet émulateur CPC a été mis à jour. Les améliorations sont les suivantes:
- Fix Z80 instructions display;
- Fix theme display at first launch;
- Fix minor bugs.
Télécharger CaPriCe Forever v18.7
Site Officiel de CaPriCe Forever
 
 WinUAE v4.0.1 Beta 4 FR 
Mercredi 11/07/18 à 12:28 par Firebrand
Tradu-France a publié la version française de la dernière beta de WinUAE.
Télécharger WinUAE v4.0.1 Beta 4 FR (32-bit)
Télécharger WinUAE v4.0.1 Beta 4 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.1 Beta 4 
Mercredi 11/07/18 à 12:26 par Firebrand
Il y aura visieblement besoin de quelques correctifs supplémentaires avant la nouvelle version stable. Voici ceux du jour:
- Floppy, CD, Tape, HDF geometry, HDF filesystem, disk swapper, RTC and flash rom file paths also support b1 resolve environmental variables update. (b1 update had issues requiring partial rewrite so it was good idea to update all other paths too. Excluding special paths like ROM paths.)
- Previously only some SCSI controllers flashed CD led when emulating CD drive.
Télécharger WinUAE v4.0.1 Beta 4 (32-bit)
Télécharger WinUAE v4.0.1 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 Emu Loader v8.6.2 (version complète) 
Mardi 10/07/18 à 12:36 par Firebrand
Ce frontend multi-systèmes a été mis à jour. La liste des améliorations est la suivante:
Of course I had to miss something...
I forgot to include arcade\filters\mame_filters.ini file. Some filters were renamed and are not added to the list without it.
The Search Games feature was expanded. Besides the floating panel, you can now choose to attach the panel below the games list or at the top.
If you press ESC key while the edit box is focused, the search bar closes, just like in Firefox / Chrome internet browsers. Also, the search panel enabled mode is now restored at a frontend restart.

Fixed
- Forgot to include the updated file "\arcade\filters\mame_filters.ini" for "Arcade Games Filters" tool bar button
*some filters were renamed
*one filter slip in two for easier games filtering
*the frontend was crashing without this updated file

Changed
- Color tweaks to night mode
- Tweaks to "Delete/Rename Game Image File" screen
- "Search Games" panel expanded, 3 view modes:
1. floating panel: default behavior, located just below the search button in filters tool bar
2. panel attached to the bottom of the games list: slim panel with 40 pixels height
3. panel attached to the top of the games list: slim panel with 40 pixels height
*to switch between modes, click the new "tool bar" button next to the close button
*you can customize "Night Mode" colors of the attached panel, "Night Mode" page in preferences screen
*floating panel still have fixed colors - in light mode, colors are fixed
- "Search Games" panel "enabled" state is now restored on a frontend restart

Removed
- Minor source code cleanup
Télécharger Emu Loader v8.6.2 (version complète)
Site Officiel de Emu Loader
 
 WinUAE v4.0.1 Beta 3 FR 
Mardi 10/07/18 à 12:31 par Firebrand
La dernière beta de WinUAE est maintenant disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.0.1 Beta 3 FR (32-bit)
Télécharger WinUAE v4.0.1 Beta 3 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.1 Beta 3 
Mardi 10/07/18 à 12:30 par Firebrand
Une nouvelle beta pour cet émulateur Amiga, possiblement la dernière avant la prochaine version stable, a été publiée. Voici la liste des nouveautés:
- If CD audio playing from real/virtual CD (not directly mounted image) was restarted because of config change, playback always started from beginning (or possibly failed to restart).
- 68060 FPU disable behavior change (68060 accelerator boards have "$f0" ROM to disable FPU because exec does not understand 68060 FPU and will crash if enabled), FPU is not anymore automatically disabled at hard reset if any emulated accelerator board is configured (matches now real world), if no accelerator board: if UAE boot ROM is at $f00000 ("old" mode), it disables FPU (just like real accelerator board do), if UAE Boot ROM is any other address: ("new" mode), m68k RESET instruction will disable FPU. Previously 68060 config got stuck in reboot loop because of not-disabled FPU if system was software reset.
- D3D9/11 vsync modes (lagless and standard) will now support 100/120Hz with optional black frame insertion.
- Always check interrupts immediately after MOVE to SR instruction (except if JIT enabled). Previously it was delayed until following instruction if fast 68020+ mode.
- Above FACOS JIT fix.
Télécharger WinUAE v4.0.1 Beta 3 (32-bit)
Télécharger WinUAE v4.0.1 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 VirtualC64 v2.2 
Mardi 10/07/18 à 12:26 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Emulation of the VC1541 disk drive has been improved considerably. The emulator is compatible with various fast loaders now. Before updating, please note that the higher accuracy results in a reduction of the maximum emulation speed (warp mode) by approx. 25 percent. I hope to be able to restore the old emulation speed in one of the next releases.
- Added an option to the emulator preferences to disable the auto-snapshot feature.
- Fixed a bug that caused the drive to enter write mode after a reset.
Télécharger VirtualC64 v2.2
Site Officiel de VirtualC64
 
 WinUAE v4.0.1 Beta 2 (32-bit) 
Mercredi 04/07/18 à 13:06 par Firebrand
Une nouvelle beta pour cet émulateur Amiga qu'on ne présente plus a été publiée. Les améliorations sont les suivantes:
- QuikPak SCSI working. (Has same bug as tekscsi2.device 1.0: does not load RDB custom filesystems)
- 80-bit FACOS fix. Also removed old unneeded JIT FACOS workaround.
- If drive identity is read and it is CHS-only, don't enable CHS-only mode unless host OS also returns zero drive size. Some (old) Windows IDE drivers do support CHS-only drives. (3.6.0)
- Added checks to prevent crashes when running in lagless vsync under wine. (DISPLAYCONFIG_VIDEO_SIGNAL_INFO and IDXGIOutput1 not implemented)

QuikPak 4060:
- Very similar in high level compared to TekMagic, main difference is SCSI chip, 53C720 (was 53C710 in TekMagic).
- "tekscsi2.device (tekscsi2 2.1 (17.7.97) ©1997 Asimware Innovations Inc.)". Apparently v2.2 also exists.
Télécharger WinUAE v4.0.1 Beta 2 (32-bit)
Télécharger WinUAE v4.0.1 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 Le sondage de l'été 2018 
Mardi 03/07/18 à 14:51 par Firebrand
La saison estivale commence, on crève déjà de chaud, le farniente et les piña colada sont (bientôt) au programme. Mais avant de pouvoir buller l'esprit tranquille, voyons les résultat du sondage du mois précédant.



Vous appréciez le travail des amateurs à la majorité absolue. Les réfractaires sont un peu plus nombreux qui ceux ne connaissaient pas la pratique.


Le sondage prend lui aussi ses quartiers d'été et durera jusqu'à la rentrée de septembre.
La saison est justement propice aux rencontres entre amis autour d'un verre, d'un bol de cacahuètes et d'une assiette de saucisson. Et pourquoi pas profiter du moment pour se faire une petite partie de jeu vidéo dans le canapé pour ouvrir l'appétit avec nos consoles rétro ou des machines les émulant? C'est une activité conviviale! Quel est le type de jeu que vous préférez proposer à vos amis?


Le plaisir de jouer ensemble...


Vous pouvez venir défendre votre choix sur notre forum!
 
 Messinfo.dat v0.199 (11.11) 
Mardi 03/07/18 à 13:46 par Firebrand
Ce fichier contenant des informations sur les machines non arcade vient clore la série d'AntoPISA pour MAME v0.199.
Télécharger Messinfo.dat v0.199 (11.11)
Site Officiel de Messinfo.dat
 
 Highscore.dat (unofficial) 01/07/2018 
Mardi 03/07/18 à 13:43 par Firebrand
Ce fichier permettant de conserver vos meilleurs scores pour les jeux MAME supportés a été mis à jour à l'occasion de la sortie de MAME v0.199.
Télécharger Highscore.dat (unofficial) 01/07/2018
Site Officiel de Highscore.dat (unofficial)
 
 NPlayers.ini et NPlayers32.ini v0.199 
Mardi 03/07/18 à 13:40 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs contient désormais les nouvelles machines de MAME v0.199.
Télécharger NPlayers.ini v0.199
Télécharger NPlayers32.ini v0.199
Site Officiel de NPlayers.ini
 
 Emu Loader v8.6.1 (version complète) 
Mardi 03/07/18 à 13:38 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
Henceforth, you shall be known as Darth Emu Loader!
Humongous amounts of drawing bugs where fixed since last build. That was all thanks to the night mode. I would have never found them bugs without it...
Quite a few internal changes were made in favor of the night mode. Further improvements to my TPanelEx and TShadowLabel Delphi components were required. I've had so much fun working on Emu Loader these past 4 weeks, I tell you.
Many "under the good" bugs were also fixed. But let me say this first: you must create games list for all arcade and MAME software lists all over again. This is required due to recent internal changes. Not doing so will cause a cataclysmic event!
The goods:
- Emu Loader's audit system was still flawed. Bios/devices were not validated 100% in some situations. Model 2 board ROMs for SEGA Model 2 Emulator were also completely ignored.
- Support for Supemodel 3 Emulator latest SVN 735 build. You lhave to reconfigure the emulator and game custom settings within the frontend since .ini file entries have been renamed. I took the opportinity to add support for save states. You can select a save state before loading a Model 3 game now. I've also fixed quite a few bugs related to Supermode 3 usage. The most important is proper command line parameters, that were completely messed up.
- Emu Loader was adding bogus files to games in MAME software lists. Some of them are battery ROMs. These are not game files and should not be added to the game's files list. Most affected are cartridge softlists nes.xml and msx1_cart.xml.
- ROM/CHD size is now added to arcade games files list. There is no file size validation, it's just used for information. Currently used in Game Details screen and Arcade Games Scan Results screen.
- Games Search tool bar repalced by a floating panel. This is the only way I found to implement tool bar colors customization.
- Filter Arcade Games by Main CPU tool bar replaced by a floating panel (Arcade Misc Filters button). Again, to allow changing tool bar colors.
- The interface of several screens were updated to support night mode. Some of them look incredibly beautiful.
- New Night Node Customization settings in preferences screen. Only tool bar colors can be customized for now.
- Preferences screen redesigned so its contents don't clutter in a small space.
And here's the golden goose: tool bar icons were complete redesign! Outer frames split from the icons into overlay icons.
These overlays are dynamically drawn on top of the filter icons. Located in the new \resources\main_icons\overlay\ folder, you can easily customize them to your liking. Full alpha blend support. There's a set for the night mode and another one for the light mode.
Large icons were resized from 44x40 to 48x48, and small icons resized from 28x22 to 30x24.
I took the time to create extra large 68x68 tool bar icons for those like me with 4K (3840x2160) and 2K (2560x1440) screen resolutions. They look awesome. There's also new 30x24 arcade filters small icons for the small tool bar.

Fixed
- Non-game files were added to a MAME software list games
*some games have "rom" entries (battery backup, NVRAM, etc) but are not game files and should not be added ("hash\nes.xml", "hash\msx_cart.xml", others)
*you must re-create all your MAME software list games lists again, either delete all files in "frontend_dir\arcade\mame_softwarelist_games\" folder (easier) or select "Enable: Overwrite Mode" when choosing the arcade scan mode
- FATALITY! When validating multiple selected games, bios/device sets were not validated at all (works fine with scall all games, scan single game)
- FINISH HIM! Games of "SEGA Model 2 Emulator" were not validated correctly, "model2.zip" board ROMs completely ignored
- When running single MAME arcade games, frontend was trying to detect the "machine title", intended for multi-slot machines ("uMain.GetTitleMachineToUse" function)
- Timer freeze when applying games filters on grouped view mode
- Button "Default Grid Size" and "Show Game Title" were not repainting thumb preview images (Thumbnail Settings)
- Font style was set to game filename instead of game title in "Delete Multiple Selected Games Files" screen
- Some messages were not showing up in splash screen when creating games lists, specially for "SEGA Model 2"
- CRC-32 / SHA-1 checksums of unzipped game files failed to be generated
*some games could not be added to the games list (console/computer systems only)
*most noticeable in "Game Details" screen
*mostly for Unicode filenames
*console/computer games only (ported from EmuCon)
*some internal functions updated to support "WideString" parameters and slightly modified to fix this bug
- Frontend crash when trying to open a .zip / .7z Unicode filename in "Game Details" screen (console/computer games from EmuCon) ... this bug is almost 2 years old!
- Megatons of drawing bugs thru the entire project

Changed
- Changes and improvements to games tool bar:
*resized large icons from 44x40 to 48x48
*resized small icons from 28x22 to 30x24
*added 68x68 icons size support, useful for 2K (2560x1440) and 4K (3840x2160) screen resolutions
*added a white background in the lower text so it's visible in night mode
*several icons were completely remade
*split the icon outer frame from current icons into separate overlay icons, located in a new "resources\main_icons\overlay\" folder
.overlay icons are painted on top of the icon, alpha blend support
.overlay icons can be customized to your liking without altering the filter icons
*replaced the "Search" tool bar by a simple button; edit box and buttons are now placed in a new floating panel below the main tool bar
.you can move the panel around by dragging it with the title bar
*finally removed the dreadful "TCoolBar" control; tool bar background colors can now be customized (night mode only)
*Renamed settings entries in "EmuLoader.ini", you need to customize buttons again in "Customize Tool Bar"
- Improvements to "Arcade Games Filters" screen (tool bar button)
*if filter icon not found, the "no icon" was not set correctly
*added support for 68x68 and 30x24 icon sizes, found in "resources\main_icon\arcade_filters\" folder
*choose an icon size to browse the filters list: "Extra Large (68x68)", "Large (48x48)", "Small (30x24)"
*additional tweaks
- Moved "Tool Bar Buttons" menu options from "View" to "Games List" main menu, renamed "Small Tool Bar" to "Icon Size" and expanded to:
*Extra Large (68x68)
*Large (48x48)
*Small (30x24)
- Changes to "Customize Tool Bar"
*replaced "Small Tool Bar" checkbox by a "Set Icon Size" buttons group: "Very Large (68x68)", "Large (48x48)", "Small (30x24)"
*removed "Search Games Bar" checkbox since it's now listed with the other buttons
*renamed "Hide Tool Bar" to "Show Tool Bar", so it's the same title as the checkbox option in main menu
*additional tweaks
- Moved "Show Games Status Bar" setting from "View" to "Games List" main menu, where is belongs
- Changes to Preferences screen
*size increased to 850x600 to give its contents more breathing room
*moved "Internet Game Info" panel from "Images" to "General" page
*renamed TSlitter component names of games list and images to avoid overlap settings; you must customize splitters again as "EmuLoader.ini" entries were also renamed
*additional interface tweaks (still needs work)
- Changes and fixes to "Supermodel 3 Emulator" features
*entries in file "frontend_dir\arcade\emulator_ini\supermodel_ini\Supermodel.ini" have changed to avoid settings overlap
NOTE 1: you must re-configure AND save the emulator default settings to update the .ini file
NOTE 2: settings key names are the same as emulator's "Supermodel.ini" file, but not all of them
*game custom setting files changed as well (change/save emulator default settings first!)
NOTE: you must re-configure AND save the game custom settings again to update the .ini file
*additional interface updates
*FATALITY! game custom settings were not added properly to command line when running games (nobody noticed this ?!)
.custom settings and emulator default settings were added twice to command line
.new behavior: emulator settings is now loaded first, followed by game custom settings file (just like MAME)
.if game setting is the same as emulator setting, it's no longer added in "ganename.ini" file (just like MAME)
*when running emulator in full screen, if the custom resolution is not valid, current desktop resolution will be used automatically
*if game filename is not found, emulator will not run; it was causing the "Error: Invalid Function 1" message on emulator exit
Replaced the "Main CPU MAME Filter" bar by a floating panel
*it was wasting too much space above the main games list
*the "enabled" filter state is now restored on a frontend restart ("Arcade Misc" filters tool bar button)
*panel position is always at the top left corner of the games list
*you can move the panel around by dragging it with the title bar
*limited the games search pattern to MAME / HBMAME as it's useless for other systems
*added support for night mode
- Several tweaks to "Delete Multiple Selected Games" screen; also added "night mode" support
- Changes and fixes to "Arcade Scan Games Results" screen ("View Missing ROMs/CHDs" in games popup menu)
*added a Device column to easily identify game sets with device ROMs
*added a file size column (you must create all arcade games lists to see this info)
*MAME CHD file sizes are detected "on the fly" while scan results list is being generated
*missing files texts are now painted in a dark gray color (light mode) and silver color (night mode)
.status columns text is painted in red color; much easier to spot missing files
*device ROMs were not properly tagged as device ROMs; weird bug as it was working fine for games with multiple device sets
*parent ROMs/CHDs were not properly tagged as parent files, making it not show "Parent" text in status column
*moved controls from bottom bar to top bar, reducing waste of space
*increased selected system icon size and font size of emulator/games list version texts to keep in sync with other screens
*window now have a fixed width size of 1015 pixels
*when viewing a single game, the window height will be shortened to avoid waste of space
*removed the redundant Close button since you can close it with the caption bar "close" button (or ESC key)
*"filename.zip found" and "filename.zip not found" texts are now in "green" and "red" color for easier reading
*status texts are now properly separated by comma; it gives a whole new meaning to the texts being shown
*support for night mode; visibility on this mode is much nicer and detailed than light mode
- Tweaks to "Game Details" screen (access in games popup menu or "Shift+I" shortcut)
*missing files texts are now painted in a dark grey color (light mode) and silver color (night mode)
*file size column added to game files list
*MAME CHD file sizes are detected "on the fly" while files list is being generated
*if a CHD filename text is larger than the label dimensions, the hint text will be enabled, hover mouse on it to see it
- Since MAME can load Unicode filenames directly from command line, Emu Loader will no longer convert them to DOS 8.3 format (run custom EmuCon console/computer games with MAME)

Added
- Tool bar colors settings for night mode in the new "Night Mode" page, Preferences screen
*for games tool bar filters, images tool bar and other "captionless" tool bars in the future
*support custom gradient background; gradient can be disabled to use a single color
*frame color is customizable; it can also be disabled
*tool bars with button caption enabled cannot be customized (TToolBar component limitation)
- Added a "Splitter" setting for "Game Documents" panel so you can customize it (Preferences screen, "Game Docs" page)
- Added a "Splitter Style" setting for image splitters, default to "Single Color" (Preferences screen, "Images" page)
- Support for Supermodel 3 Emulator SVN 735 ("Supermodel 3 Emulator Default Settings" screen)
.new settings: "scroll fog shaders", "tile map shaders", "stretch"
.added a "Use Custom [1-1000]" checkbox so you can enable/disable custom "PowerPC Bus Frequency (PPC)" frequency at will
- Added save states support for "Supermodel 3 Emulator"
*select a save state file before loading the game
*valid filenames are "gamename.st?" (state slots go from 0 to 9)
*save state folder is fixed by the Supermodel emulator and cannot be changed ("emudir\Saves\")
- ROM/CHD size info added to arcade and MAME software list sets
*games validation system do not use it, it's for information only
*ROM size info can be viewed in "Game Details" and "Games Scan Results" screens (games popup menu)
*you need to create new games lists for all arcade systems and MAME software lists to see this info, but frontend works fine without it
*games of Supermodel 3 emulator doesn't have ROM size info in "emudir\Config\games.xml"
*games of console/computer systems already have file size info (systems ported from EmuCon Frontend)
Télécharger Emu Loader v8.6.1 (version complète)
Site Officiel de Emu Loader
 
 Fuse v1.5.5 
Mardi 03/07/18 à 13:29 par Firebrand
Cet émulateur ZX-Spectrum a été mis à jour. Les améliorations sont les suivantes:
Emulation core improvements:
- Improve sound accuracy on Unix 64 bits systems (thanks, Fredrick Meunier) (Sergio Baldoví).

Miscellaneous improvements:
- Allow the use of real joystick hats/dpads (thanks, Sarah) (Fredrick Meunier).
Télécharger Fuse v1.5.5 (Windows)
Télécharger Fuse For MacOS X v1.5.5 (MacOS)
Site Officiel de Fuse
 
 VisualBoy Advance-M v2.1.0 (wxWidgets) 
Lundi 02/07/18 à 12:58 par Firebrand
La nouvelle version de VisualBoy Advance-M a été compilée également pour Windows.
Télécharger VisualBoy Advance-M v2.1.0 (wxWidgets) (32-bit)
Télécharger VisualBoy Advance-M v2.1.0 (wxWidgets) (64-bit)
Site Officiel de VisualBoy Advance-M
 
 Fichiers additionnels pour MAME v0.199, 3ème partie 
Dimanche 01/07/18 à 13:00 par Firebrand
Une nouvelle série de fichiers additionnels pour MAME viennent d'être publiés. Ne manque que Messinfo.dat pour avoir un ensemble complet.
BestGames.ini v0.199 (1.14):
- 2018/06/30 1.14: Online the version 0.199; 3 new games added.

Languages.ini v0.199 (0.87):
- 2018/06/29 0.87: Added 0.199 sets.

Series.ini v0.199:
- Item RENAMED (2): (gtg) to (gtgj31) and (puyofev) to (puyofevj).
- Series UPDATED (2): Golden Tee and Puyo Puyo.
Télécharger BestGames.ini v0.199 (1.14)
Télécharger Languages.ini v0.199 (0.87)
Télécharger Series.ini v0.199
ProgettoSNAPS
 
 WinUAE v4.0.1 Beta 1 FR 
Dimanche 01/07/18 à 12:54 par Firebrand
Chez Tradu-France non plus, on ne s'arrête pas: la dernière beta de WinUAE est déjà disponible en français.
Télécharger WinUAE v4.0.1 Beta 1 FR (32-bit)
Télécharger WinUAE v4.0.1 Beta 1 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.1 Beta 1 
Dimanche 01/07/18 à 12:52 par Firebrand
Pas repos pour les braves, Toni Wilen embraye directement avec une nouvelle série de beta pour son émulateur Amiga. Celle-ci devrait être courte car elle s'intéressera principalement aux corrections de bugs. Voici la première fournée:
4.0.0 bugs fixed:
- 80-bit native FPU mode FREM and FMOD had parameters swapped in x86 code.
- 64-bit FPU mode config mode was not loaded from config file.
- "Minimize when focus is lost" could cause crashes.

Older bugs:
- "Minimize when focus is lost" incorrectly activated when switching modes in some situations. (same as above)
- If CPU panel select menu was active and then some other panel was selected: JIT got switched off.
- Don't abort with "tried to seek out of bounds" message when HDF/HD has virtual RDB and writing to too large offset.
- When inserting previously connected USB device, previous device type (Gamepad, CD32 pad etc) and autofire type (if any) was not restored.
- Do not copy data to Amiga side clipboard buffer if filesystem heartbeat signal is missing (=Some program took over the system), clipboard data can overwrite other program's data.
- Directory filesystem/UAE HDF uses indirect mode if new debugger is active. (Indirect is needed for debugger to detect memory reads and writes)
- "Minimize when focus is lost" minimized main emulation window when GUI was open and main window lost focus.
- RTG Multithread mode display refreshing was unreliable in palette modes when palette changed.

Other:
- Resolve hardfile/directory path environmental variables only when needed, loading and saving config now keeps original unresolved variables.
- Save also config file to crash dump file.
- QuikPak XP board emulation, not yet fully implemented.
- Added GVP v3.7, Blizzard 2060 v7.25 and QuikPak v2.1 to ROM scanner.
Télécharger WinUAE v4.0.1 Beta 1 (32-bit)
Télécharger WinUAE v4.0.1 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 VisualBoy Advance-M v2.1.0 
Dimanche 01/07/18 à 12:47 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. De manière un peu forcée car une vulnérabilité pouvant dévoiler des informations sensibles a été découverte et corrigée: il est donc recommandé de prendre cette nouvelle version. Seule la version MacOS est disponible pour l'instant, mais les compilations pour Windows ne devraient pas tarder. Voici les changements apportés:
Hey everyone,

New release of vba-m is now officially out. This release solves issue #255 where there was a security vulnerability found in the elf parser.
Rather than try to explain it myself, I’ll just copy and paste the issue.
https://github.com/visualboyadvance-m/visualboyadvance-m/issues/255
It should explain the issue it could potentially cause. Now keep in mind the flags we used for our release builds help mitigate the issue before we knew of the issue, but it was still an issue that needed to be fix and special thanks to zzazzdzz on github who pointed out the issue, it was able to be fixed.

[2.1.0] Vulnerability fixes
- 68028b50 – (HEAD -> master, origin/master, origin/HEAD) minor fix for mingw cross build (9 hours ago)
- 498019a3 – (origin/osx-32bit) support older 32 bit macs running 10.7, fix build (11 hours ago)
- 6b486258 – fix some ELF parsing vulnerabilities #255 (30 hours ago)
- c63d3640 – travis: add job for libretro module (2 days ago)
- ef8c89fc – Libretro: Do not compile arm disassembly module (2 days ago)
- 63431916 – fix 2 broken URLs in builder script (3 days ago)
- 48af3829 – travis: move cache key for ccache into jobs (3 days ago)
- 21b718b8 – Add Coverity Badge (4 days ago)
- 8778837c – add Travis CI support (4 days ago)
- fde9d731 – installdeps: add ccache to list of deps (4 days ago)
- 77a3673d – installdeps: install wx-common for mxe for wxrc (4 days ago)
- 90188e88 – installdeps: fix build instructions for mxe (4 days ago)
- 816aab99 – fix installdeps for ubuntu:trusty (4 days ago)
- e4923e72 – fix save dialogs on Mac #268 (4 days ago)
- 66a50e35 – note how to reset config in windows in README.md (7 days ago)
- ed00dc77 – use GetWindow()->Refresh() on non-GTK too #260 (12 days ago)
- 89228b06 – fix high CPU usage under wxgtk2 #260 (12 days ago)
- d1603218 – fix $ENV{WX_CONFIG} check yet again (12 days ago)
- 0489756d – fix $ENV{WX_CONFIG} check in 46f52941 (12 days ago)
- 46f52941 – do not prefer wxgtk3 if $ENV{WX_CONFIG} is set (12 days ago)
- 437b366e – clean up wxgtk3 finding cmake code (12 days ago)
- 2efcb620 – support and default to wxgtk3 not gtk2 on arch (13 days ago)
- 430b5d63 – fix Mac OS 10.13 build issues (13 days ago)
- 9222894c – Merge pull request #263 from retro-wertz/patch-2 (2 weeks ago)
- 02e1f49a – Add couple of file ext on .gitignore (2 weeks ago)
- fad1dd15 – Merge pull request #262 from retro-wertz/libretro (2 weeks ago)
- 9c859917 – Opps (2 weeks ago)
- 009c09ef – GBA: Show log when rom uses SRAM of FLASH save types (2 weeks ago)
- 90bc79f2 – Libretro: implement vbam logging using libretro logging api (2 weeks ago)
- f4b88ba6 – Libretro: Remove GBA LCD filter (2 weeks ago)
- 76389d8e – RTC: Change this #ifdef to GBA_LOGGING (2 weeks ago)
- 710d2f3e – UtilRetro: Remove LCD filter (2 weeks ago)
- e0fe8365 – Makefile: Add option for sanitizer, add -DNO_DEBUGGER (2 weeks ago)
- 94d07676 – Makefile: Remove sources we dont need (2 weeks ago)
- 50e91f79 – Remove unrelated function during rom load (2 weeks ago)
- 3c0e88bc – Remove wrong #ifdef decleration (2 weeks ago)
- 3791b0a0 – Libretro: Fix samplerate not passed correctly to gba core (2 weeks ago)
- 3385be25 – Silence some warnings (2 weeks ago)
- 4d4819f0 – Libretro: Add core options for Sound Interpolation and Filtering (2 weeks ago)
- 94f11023 – Libretro: Add core option to mute sound channels (2 weeks ago)
- 5a4c788d – Merge pull request #256 from retro-wertz/patch-1 (2 weeks ago)
- bdb164bd – Set mirroringEnable to false (2 weeks ago)
- 0047fa1a – Merge pull request #253 from retro-wertz/libretro (2 weeks ago)
- 17b681b8 – ereader.cpp: Silence warning (2 weeks ago)
- 27fa30b4 – Libretro: Disable cheats by default, update to bios loading (2 weeks ago)
- 01c5f465 – Libretro: Cleanup controller layout binds (2 weeks ago)
- 319a4869 – Libretro: Do not allow opposing directions (2 weeks ago)
- 2c46522e – Libretro: Add Solar Sensor (3 weeks ago)
- 037e3771 – let’s place these in the correct spot shall we? (3 weeks ago)
- 90d2f5c8 – Added retro-wertz for his contributions in bringing in libretro back to speed and other things (3 weeks ago)
- 03bc7c24 – Merge pull request #249 from retro-wertz/updates (3 weeks ago)
- 991fc749 – Do this for GBA sound enhancements too (3 weeks ago)
- 4e4424e8 – GB: Fix sound options not working (3 weeks ago)
- abb62df6 – pause on menu pulldown on windows only (FIXED) (3 weeks ago)
- cb3e9e32 – pause on menu pulldown on windows only (3 weeks ago)
- 1115be12 – Merge pull request #248 from retro-wertz/updates (3 weeks ago)
- bc0e169d – Add missing file (3 weeks ago)
- edf939e9 – Gfx: Add #ifdef _MSC_VER, fix tiled rendering on windows (3 weeks ago)
- 57dc0c25 – Move gfxDrawTextScreen() into GBAGfx.cpp (3 weeks ago)
- 27aeb6dc – Re-add Types.h, remove some more #ifdef (3 weeks ago)
- 9ec142da – Add header guard (3 weeks ago)
- 7a194fb2 – do not pause games when menus are pulled down (3 weeks ago)
- 6e18c3c2 – exclude headers for now (3 weeks ago)
- 947cd10e – minor OSD code cleanup (3 weeks ago)
- 0dc3e06c – update installdeps for opensuse (3 weeks ago)
- cafe905b – Fix a cast for msvc compilers (4 weeks ago)
- 07bc2ee4 – Merge pull request #246 from retro-wertz/libretro (4 weeks ago)
- 1606ea74 – libretro: Cleanup some #ifdefs (4 weeks ago)
- 1d4dacc6 – Merge pull request #244 from retro-wertz/fix_gba_cheats (4 weeks ago)
- e2dff89d – Fix cheats not working in GBA (4 weeks ago)
- a3510c90 – Merge pull request #243 from retro-wertz/fix_opcode (4 weeks ago)
- 9ab2ee67 – Fix some opcodes in arm (4 weeks ago)
- a5e717a2 – add brace so it doesn’t break compilation (4 weeks ago)
- 4a615ab3 – Gonna take my time and actually work on a D3D9 panel. Documentation here I come. (4 weeks ago)
- fdb39a1c – Merge pull request #242 from retro-wertz/fix_alignments (4 weeks ago)
- 26c8c61b – Fix some formatting alignments in arm/thumb opcodes (4 weeks ago)
- 7c3d8d02 – Merge pull request #241 from retro-wertz/libretro (4 weeks ago)
- 8edd4ce5 – libretro: Fix save types not properly set using overrides (4 weeks ago)
- 893269d8 – Merge pull request #239 from retro-wertz/libretro (4 weeks ago)
- 3411aa33 – libretro: Use stdint.h instead in most cases (4 weeks ago)
- 1f20ba81 – libretro: Update (4 weeks ago)
- b0982ac8 – Always apply map masks (4 weeks ago)
- ff4f1235 – libretro: Fix wrong file pointer (4 weeks ago)
- 8f6e5de5 – libretro: Fix error : narrowing conversion (4 weeks ago)
- 8a1fd587 – libretro: Add header guard to UtilRetro.h (4 weeks ago)
- 85dea8a5 – add cygwin cross build support (9 weeks ago)
- 8638c769 – require pkg-config in cmake for gtk checks #227 (9 weeks ago)
- 60f2bd3f – remove ffmpeg from suse installdeps (9 weeks ago)
- 9933b6bb – if cross compiling openssl, need to add –cross-compile-prefix=- (2 months ago)
- 55caf62e – win cross script: pass RANLIB to openssl make (2 months ago)
- 9cd26b25 – windows cross build script: use autoconf for bzip2 (2 months ago)
- d5f90f0a – fix SDL sound on windows (3 months ago)
- fe9f0641 – fix msys2 builder script (3 months ago)
- 70c8dee8 – cmake: default ENABLE_OPENAL to OFF (3 months ago)
- d992cfa2 – Finalize vertical draw fixes and code cleanup (3 months ago)
- 62e8098f – Fix forbidden conversion in remote.cpp (3 months ago)
- edb2fd26 – Merge pull request #214 from Eleuin/name-fixes (3 months ago)
- 9843af2b – Fix cmake directory in installdeps (3 months ago)
- 80bcdab9 – Fix draw height across rendering modes (3 months ago)
- f3f6ee7b – fix compile errors with ffmpeg git (3 months ago)
- 5ae853a9 – fix installdeps for OpenSUSE (3 months ago)
- 8540860a – adjust changelog version regex for cur. version (4 months ago)
- 61e2f3b2 – Merge pull request #204 from Eleuin/filter-bounds-fix (4 months ago)
- d7a4eddb – Fixed filter draw bounds (4 months ago)
Télécharger VisualBoy Advance-M v2.1.0 (MacOS)
Site Officiel de VisualBoy Advance-M
 
 SDLMAME4Ubuntu v0.199 
Dimanche 01/07/18 à 12:39 par Firebrand
Cette version de MAME pour Ubuntu a été mise à jour avec les sources de la v0.199.
Télécharger SDLMAME4Ubuntu v0.199 (32-bit)
Télécharger SDLMAME4Ubuntu v0.199 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
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