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 Series.ini v0.177 
Lundi 05/09/16 à 12:43 par Firebrand
Une nouvelle version de ce fichier pour MAME permettant de trier les jeux par séries a été publiée. Voici les nouvelles données:
- Items RENAMED (8): (m4addrcc) to (m4addrcc__c), (m4addrcc__c) to (m4addrcc), (m4andybt) to (m4andybt__b), (m4andybt__b) to (m4andybt), (ssf2xj) to (ssf2xjr1), (ssf2xjd) to (ssf2xjr1d), (ssf2xjr) to (ssf2xjr1r) and (vcop3) to (vcop3a).
- Series ADDED (1): Zero Team.
- Series UPDATED (7): Key of Avalon, Mobile Suit Gundam, Out Run, Street Fighter, Teenage Mutant Ninja Turtles, Virtua Cop and Wangan Midnight.
Télécharger Series.ini v0.177
Site Officiel de Series.ini
 
 Languages.ini v0.177 (0.62) 
Lundi 05/09/16 à 12:40 par Firebrand
Ce fichier additionnel pour MAME permettant de classer les jeux par langue supportée contient désormais les jeux de MAME v0.177.
Télécharger Languages.ini v0.177 (0.62)
Site Officiel de Languages.ini
 
 QuickPlay v4.1.4 
Dimanche 04/09/16 à 12:59 par Firebrand
Un correctif à la dernière mise à jour de ce frontend multi-systèmes a été rapidement apporté. Voici de quoi il s'agit:
- correct syntax error in mutliloader
Télécharger QuickPlay v4.1.4
Site Officiel de QuickPlay
 
 GameEx v14.56 
Dimanche 04/09/16 à 12:58 par Firebrand
Une nouvelle version de ce frontend multi-systèmes orienté multimédia a été publiée. Voici les changements apportés:
- Lots of improvements to online game services support:
*Improved database scraping
*Improved wheel and thumb list views with logo support
*Orign video download.
*All servcies download game trailer videos from other sources
*Fixes Uplay not showing all games
- Improved wheel view
Télécharger GameEx v14.56
Site Officiel de GameEx
 
 Altirra v2.80 
Dimanche 04/09/16 à 12:56 par Firebrand
Cet émulateur d'ordinateurs Atari 8-bit a été mis à jour. Les améliorations sont les suivantes:
[changes]
- Devices: MyIDE and KMK/JZ IDE (IDEPlus) have been moved to the Devices tree.
- Input: The preset input maps for 5200 mode and the Xbox 360 Controller been changed.
- Input: Input mapping speeds have been adjusted; mappings in relative mode may need to be fixed up.
- UI: Error message help has been moved from Shift+hover to Alt+click.

[features added]
- Audio: Added emulation of serial I/O noise with audio channels silent.
- Cartridge: Added support for alternate image layout of 5200 Bounty Bob cartridge.
- Cassette: Added support for recording cassette tapes.
- Cassette: Added option to add slight randomized jitter to tape start position to work around load timing issues with deterministic timing.
- Covox: Variable base address and mono/4ch. settings added.
- Covox: Volume is now adjustable (Audio Options).
- Debugger: All special variables in debugger expressions can now be specified with a @ prefix, i.e. @a. The non-prefixed form is now deprecated due to symbol/number conflicts.
- Debugger: Focus is now automatically switched between the console and the display when starting and stopping execution.
- Debugger: Heat map can now be used to detect accesses to uninitialized memory (hmt command).
- Debugger: Expression parser can now optimize +/-0, *0, and *1 patterns.
- Debugger: .tapedata command now accepts a length option.
- Debugger: .basic_dumpline now has a function to show addresses and byte values for each token (-k).
- Debugger: Added db/dbi -c option to dump mode 1/2 strings.
- Debugger: Added emulation network packet tracing (.netpcap, .netpcapclose).
- Debugger: Added .basic_rebuildvvt command to fix corrupted BASIC variable type/index entries.
- Debugger: PC breakpoints and step execution are now supported for Veronica.
- Debugger: Added eb (enter byte) and ew (enter word) commands.
- Debugger: Fixed disassembly of 65C02 RMBn/SMBn/BBRn/BBSn instructions.
- Debugger: Added .kmkjzide command.
- Devices: Added Corvus Disk Interface emulation.
- Devices: Added Pocket Modem emulation.
- Devices: Added simple joystick dongle emulation.
- Disk: Added VRWSafe write mode (virtual read/write with format prohibited), and added option to set default write mode.
- Disk: Added emulation of Indus GT Synchromesh and SuperSynchromesh firmware modes.
- Disk: Added emulation of full format times when accurate timing is enabled.
- Disk: Added support for formatting and exploring DOS 1.x disks and for DOS 1.x files on DOS 2.0S disks.
- Disk: Partial emulation of built-in Happy drive commands.
- Disk: Added command to expand all .ARC files on a SpartaDOS disk.
- Disk Explorer: File viewer mode and window position is now persisted.
- Disk Explorer: SDFS filesystem handler now validates the full directory tree and allocation bitmap.
- Display: Added /w command line switch to force windowed mode.
- Display: Added DXGI-based windowed vsync support to D3D9 display driver for reduced CPU usage with DWM composition.
- Firmware: Added autodetection of 5200 2-port BIOS, Black Box, and MIO ROMs.
- Firmware: Firmware dialog now supports drag-and-drop.
- HLE: Program loader now warns on init segment behaviors that may not work with DOS.
- HLE: Added PBIDisk device for PBI-based acceleration of disk and serial bus requests.
- IDE: MyIDE, KMK/JZ IDE, and IDE Plus 2.0 now support slave devices.
- IDE: IDE Plus 2.0 SDX, write protect, and partition switch buttons are now supported.
- IDE: IDE Plus 2.0 revision and ID switch are now controllable.
- Input: Improved mouse interrupt timing algorithm.
- Input: Acceleration can now be adjusted independently of speed for digital-to-analog mappings.
- Input: Added driving and keyboard controller support.
- Input: Reset system screensaver timeout when controller input changes.
- MMU: Added support for 256K Rambo configuration, which aliases 64K with main memory.
- Network: Added TCP logging channel for monitoring gateway TCP stack status.
- UI: Added /si and /nosi as synonyms for /singleinstance and /nosingleinstance.
- UI: Added profile system for switching full or partial configurations.
- UI: File associations can now be set user-local as well as system-local.
- UI: Added option to reset all settings.
- UI: Added option to control whether simulation is paused while menus are open.
- UI: Detect files dragged from .zip files in Windows Explorer and use a VFS path to the compressed file if possible.
- VFS: Images mounted within .zip and .gz files are now restored on next load.

[bugs fixed]
- AltirraOS: Fixed XEGS game cartridge activation.
- AltirraOS: Fixed errors getting dropped in cassette handler.
- AltirraOS: Fixed extra initial block and incorrect partial block problems when writing cassette streams.
- AltirraOS: Fixed CIO read record when line exactly fits in buffer.
- AltirraOS: Fixed broken inverse key.
- AltirraOS: S: clear also clears split-screen area.
- AltirraOS: Optimized C/E->data frame path in SIO for better robustness when DLIs are active.
- AltirraOS: Fixed race condition in SETVBV.
- ANTIC: Fix power-up values for PENH and PENV registers.
- ATBasic: Added workaround for BASIC programs that have a corrupted function open parens.
- ATBasic: Force implicit NEW if LOAD or CLOAD fails.
- ATBasic: Fix crash in INT() with certain ranges of large numbers.
- ATBasic: Remove added variables when parsing error occurs.
- Cartridge: Changed initial bank for XEGS/SXEGS carts to 0.
- Cartridge: Fixed flash indicator not always appearing while programming The!Cart cartridges.
- CPU: Fix D flag not being cleared on interrupt entry in 65C02/65C816 mode and I not being cleared in 65C816 native mode.
- CPU: Fixed second write cycle for read/modify/write instructions in 65C816 emulation mode.
- Debugger: Fixed assembly and disassembly of 65C816 COP instruction from COP #n to COP n.
- Debugger: Fixed issue with Step Over breaking PC breakpoints.
- Debugger: PC breakpoints are now bank sensitive.
- Debugger: Fixed assembler giving branch range errors when assembling above bank 0.
- Debugger: Fixed disassembly of 65C02 RMBn, SMBn, BBRn, and BBSn instructions.
- Display: Fix for intermittent display redraw issues when stopped in debugger with display composition enabled.
- Display: Fixed centering of enhanced text mode after switching modes.
- Display: Enhanced text mode (hardware) now uses correct colors for Gr.1/2.
- Display: Fixed excessive CPU usage with enhanced text mode with debugger open.
- Display: Removed broken fixed function bicubic stretching code paths. They were broken and pre-shader cards don't have the fill rate to do 5+ passes at 60fps anyway.
- Disk: Fixed density detection issue with Set PERCOM Block command in XF551 mode (again).
- Disk: Fixed crash when mounting .ARC file with no decodable files in it.
- Disk: Retuned command ACK timings for 1050-based drives.
- Disk: 850 and 1050 emulation modes now implement proper respective behavior with long sectors.
- Disk: Allow loading of truncated .ATRs with a partial final sector.
- Disk: Fixed handling of sectors with bad address field CRCs.
- Disk: Fixed record type bits in FDC status in 810 mode.
- Disk Explorer: Fixed rename operations on SDFS disks not marking volume changed.
- Flash: Toggle bits are now implemented during the multiple sector erase timeout period.
- HLE: Improved register return state when accelerating ZFR0/ZF1/ZFL calls.
- IDE: Fixed excessive flushing of VHD block bitmap after allocating space.
- IDE: Force power and reset states on MyIDE-II when CF card is removed.
- IDE: Improved compatibility of CHS mapping behavior.
- IDE: IDEPlus 2.0 now supports external cartridge control.
- Input: Fixed mouse being able to escape from capture at high speeds.
- Input: Digital-to-analog mappings no longer change speeds between NTSC and PAL.
- Input: Fixed preset maps sometimes not resetting if they were modified in the same session.
- Input: Fixed 5200 CONSOL bits being inconsistent internally after reset (fixes 5200 Pole Position controller input).
- Input: Fixed 5200 trackball controller behavior when bound to mouse move inputs.
- MMU: Fixed case where MMU was not reset when switching from 400/800 mode to XL/XE mode, causing a power-up crash.
- MMU: Axlon memory no longer aliases with PORTB extended memory.
- Network: Fixed TCP stack checking wrong sequence number against incoming ACK in some cases.
- Network: Improve TCP PSH and ACK handling.
- Network: Fix inability to write some CS8900A control registers through PacketPage ports.
- PCLink: Fixed incorrect return codes from rename command.
- PCLink: Directories are now readable as byte streams.
- POKEY: Improved emulation of fast pot scan mode.
- POKEY: Improved RANDOM emulation when switching in and out of init mode.
- POKEY: Fixed serial output ready IRQ occasionally not triggering when expected.
- SIDE2: Implemented CF change detection.
- SIDE2: The right cart window of the top cartridge half can now be enabled without the left half.
- Simulation: Modified DRAM A randomization pattern in 5200 mode to match 5200's address line mapping.
- UI: Disable Shift+hover help when Shift key is bound to an input map.
- UI: The kernel firmware menu is now filtered to kernels compatible with the current hardware mode.
Télécharger Altirra v2.80
Site Officiel de Altirra
 
 MAMEUI32 v0.177 
Dimanche 04/09/16 à 12:52 par Firebrand
La version 32-bit de MAMEUI (non officielle) est désormais disponible.
Télécharger MAMEUI32 v0.177
Site Officiel de MAMEUI32
 
 Highscore.dat (unofficial) v03/09/2016 
Samedi 03/09/16 à 13:29 par Firebrand
A l'occasion de la sortie de MAME v0.177, une nouvelle version de ce fichier vous permettant de conserver vos hi-scores dans MAME a été publiée. Les améliorations sont les suivantes:
- Release new hiscore.dat with a few new additions in mame v0.177
- it includes few fixes.
Télécharger Highscore.dat (unofficial) v03/09/2016
Site Officiel de Highscore.dat (unofficial)
 
 CHD-info v0.177 
Samedi 03/09/16 à 13:24 par Firebrand
Ce pack de fichiers informatifs vous aidant à gérer vos CHDs de MAME a été mis à jour pour MAME v0.177.
Télécharger CHD-info v0.177
Site Officiel de CHD-info
 
 Version.ini v0.177 
Samedi 03/09/16 à 13:23 par Firebrand
Cette collection de fichiers vous permettant de trier les jeux MAME par version de l'émulateur a été mise à jour avec les nouveaux jeux de MAME v0.177.
Télécharger Version.ini v0.177
Site Officiel de Version.ini
 
 GameEx v14.55 
Samedi 03/09/16 à 13:21 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici les nouveautés:
- This release of GameEx adds a new wheel view and fixes a few bugs.
Télécharger GameEx v14.55
Site Officiel de GameEx
 
 Le sondage du mois de septembre 
Vendredi 02/09/16 à 14:58 par Firebrand
On démarre le mois de septembre avec un nouveau sondage. Mais avant, voyons les rtésultats du précédent;



La majorité d'entre vous veut pouvoir rejouer à ses anciens jeux sans ce prendre la tête, mais ce résultat est au coude à coude avec ceux qui veulent une émulation au plus proche de la machine d'origine. Vous êtes très peu à favoriser les fonctionnalités en qualité principale.


C'est la rentrée, vous êtes de retour au boulot ou à l'école. Si la scolarité n'est plus votre quotidien, cela reste une période qui nous replonge dans les souvenirs de l'époque où on y avait droit. Les enseignants, les copains, les parents...
Et en parlant des parents, leur réaction pouvait être variée envers les jeux vidéo lorsque vous étiez de retour à la maison. Si certaines marques, comme Nintendo, favorise le jeu vidéo comme loisir familial, les parents ne l'entendent pas toujours de cette oreille. Certains y sont farouchement opposés ("ça rend violent", "c'est mauvais pour les yeux", "tu ferais mieux de prendre un livre"), d'autres préfèrent un utilisation limitée et maitrisée ou sous conditions. Et d'autres vous laissent faire ce que vous voulez.

Quelle était la réaction de vos parents face aux consoles/ordinateurs de vos parents si vous avez passé l'âge de leur demander leur avis ou qu'elle est-elle pour nos plus jeunes visiteurs pour qui c'est toujours d'actualité?


Publicité d'époque pour le Nintendo Entertainment System


 
 QuickPlay v4.1.3 
Vendredi 02/09/16 à 13:57 par Firebrand
Ce frontend mulit-systèmes a été mis à jour. Voici les nouveautés:
This release mainly about CD/DVD loading, cached loading and Retroarch support.

- New full Retroarch Efind (everything but MESS: that's to follow next!)
- Multiloader Cache
*now can cache archived images locally in a temp directory
*uses robocopy and looks for symlinks
*checks cache before redownloading
*checks your local copies of archives and recopy if they got interrupted/corrupted
- Multiloader functions/upgrade
*upgraded to use daemon tools lite 10.4 - the newest and actually best! Vastly improved performance
*you can now mount a zip in daemon tools and pass the iso to the emulator
*we now look in archives using 7zip to find the runnable iso
*made multiloaders for some PSP, Gamecube, NDS and Dreamcast emus (which enables us to cache those systems' games too)
*added Saturn emulator SFF to multiloader
*supports the non-typical command line of NullDC the Dreamcast emu
- Multiloader maintainance
*fixed a bug where you sometimes had to click a rom twice to (multi-)load it
*removed winmount from the multiloader (this was great but got discontinued)
*fixed exclamation marks and ampersands in paths
*fixed to consitently use 8:3 names or shortnames
- Efind
*fixed bug with efind window and large displays
*fixed issue with results screen
- added background images submitted by dar3255
- Corrected system names for some odd systems
Télécharger QuickPlay v4.1.3
Site Officiel de QuickPlay
 
 VGBA v5.3 
Vendredi 02/09/16 à 13:54 par Firebrand
Une nouvelle version de cet émulateur GameBoy Advance a été publiée. Les améliorations sont les suivantes:
- adds Scale2x scaling algorithm and several color filters for simulating monochrome, sepia, green, and amber CRT screens
Télécharger VGBA v5.3
Site Officiel de VGBA
 
 Resolution.ini v0.177 
Vendredi 02/09/16 à 13:51 par Firebrand
Ce nouveau fichier additionnel pour MAME vous permet de trier les jeux MAME selon la résolution d'écran qu'ils supportent.
Télécharger Resolution.ini v0.177
Site Officiel de Resolution.ini
 
 Screenless.ini v0.177 
Vendredi 02/09/16 à 13:50 par Firebrand
Ce fichier additionnel pour MAME permettant de trier les jeux MAME ne renvoyant aucune information vidéo a été mis à jour pour MAME v0.177.
Télécharger Screenless.ini v0.177
Site Officiel de Screenless.ini
 
 Emu Loader v8.2 
Vendredi 02/09/16 à 13:48 par Firebrand
Ce frontend pour multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
After two months of hard work, it's finally here! There are some BIG changes in this version, mostly for preview image and expanded support for MAME input/save state files... and other minor updates. A lot of core functions had to be rewritten, but all for the best.
Talking about MAME input and save state files. I've also added a new feature to insert memory cards for machines that support it (Sony PlayStation, Neo-Geo and others). Now you can play/record an input file, load a save state and insert a memory card all at the same time!
Check out this screenshot: http://emuloader.mameworld.info/screenshots/36.png
The user interface has gone thru some facelifting as well. Slowly, EL is supporting high screen resolutions (FullHD and higher).
Added support for MAME v0.177. Proper folder detection of snapshot files extra sub-folders (mame_snapdir\snap\gamename.png). You can use ClrMAME to update your snapshots packs without worries now.
WARNING: with all the current frontend changes, after starting Emu Loader, please re-create MAME and HBMAME games lists because some files have change name and/or format. Games list from previous EL builds are not fully supported and you will lose some of the new features of EL v8.2.
To avoid any problems, please check the change log before using this new version.
More updates and new features are comming...

Fixed
- EL was trying to get emulator version info from batch files, something impossible; it only works if you select a .exe file as emulator filename
- Tweak: zipped image filenames are now the same as MAME's default image folder names; "uMain.GetImgZipFileName()" function
- Updated frontend docs files, specially "docs\el-quick-setup-quide.txt" that had wrong/missing information
- Parsing MAME .ini files array detection was a little bugged (mame.ini, drivername.ini, biosname.ini, gamename.ini, etc)
*last file in the array was not being read at all... the most important file with final settings (MAME settings screen)
*file "arcade.ini" was being read for software list games
*files "console.ini", "computer.ini", "othersys.ini" were being read for arcade games/machines
*added a "MaxIniCountMAME" constant for easier tracking
- Folder of record input files and the "-statename" parameter for software list games were wrong. They must be saved in a "machinename" sub-folder because an input file (and save state) from one machine is not compatible with a different machine
*MSX1 machine name "expert11"; file "mame_inpdir\expert11\msx1_cart\gooniesb.inp" cannot be loaded in the MSX 1 machine "cf3300"
*MSX1 machine name "expert11"; file "mame_savestatedir\expert11\msx1_cart\gooniesb\gooniesb-slot1.sta" cannot be loaded in the MSX 1 machine "cf3300"
- Menu item shortcut (right-align) was not aligned correctly due to shortcut text font being 1 pixel smaller than menu text

Changed
- A bunch of "Date/Time" texts replaced by "Date Modified"
- From now on, if the MAME version cannot be extracted, EL will assume you're using the latest MAME build; this is necessary to prevent further frontend corruption
- When running software list games, the -snapname and -statename parameters on "mame.ini" are ignored and modified by the frontend, so game snapshots and save state files are created on proper folders... adding "\machine_name\softlist_name\gamename\" sub-folders to the full path, parsed from "mame.ini"
*run game "gooniesb" from "msx1_cart" software list and "expert11" machine, save state files will be saved in "mame_statedir\expert11\msx1_cart\gooniesb\0.sta"
*run same game above and take a screenshot, the file will be saved in "mame_snapdir\msx1_cart\gooniesb\0000.png"
*this is only for software list games... arcade games don't need this as MAME save files in proper folders
*there's no ON/OFF toggle, this feature is always enabled
- Changes to "Internet Game Info"
*MAWS game info removed since it no longer exists
*renamed "Progetto EMMA Game Info" to "Internet Game Info"
*added edit boxes to customize internet link games and MAME software list games (preferences screen, "Images" tab)
- Changes to "Video Preview"
*relative path is now bound to the emulator directory, not the frontend
*new feature "Snap Dir Auto-search": videos will be searched in "emudir\videosnaps\", "snap\videosnaps\" and "snap" folders ("snap" folder parsed from emulator config file)
*custom video folders are now optional due to the auto-search feature; you can leave them blank (preferences screen, "Video Preview" tab)
*when searching videos in the "snap" folder, EL will try to ignore files with .png and .jpg extension
- Big changes to the image preview feature (snapshots, cabinets, flyers, etc...)
*default folder for "In-Game Artwork" renamed from "snapartwork" to "artpreview"; to match MAME folder name
*file "image_09_maws.ico" renamed to "image_09_internet.ico" ("eldir\resources\main_icons\" folder)
*added support for MAME's filename format "\snap\gamename\0000.png" and "\snap\softlist_name\gamename\0000.png"
.only in-game snapshot category is supported!
.only unzipped files are scanned (zipped images will NOT be supported!)
*replaced the zombie "Control Panel Layout" image category that nobody uses by "Software Cover"
*MAME's new "ui.ini" file is now used to read/write image folder settings; if file not found, settings will be saved in frontend "\ini_files\folders_emulators.ini" file
*added compatibility with ClrMAME: unzipped image files can be in extra sub-folders for each image category
.game snapshot: custom_snapdir\snap\gamename.png
.title snapshot: custom_titledir\titles\gamename.png
.marquee:custom_marqueedir\marquees\gamename.png
.flyer: custom_flyerdir\flyers\gamename.png
.cabinet: custom_cabdir\cabinets\gamename.png
.control panel: custom_ctrlpaneldir\cpanel\gamename.png
.software cover: custom_softcoverdir\covers\gamename.png
.pcb: custom_pcbdir\pcb\gamename.png
.in-game artwork: custom_artpreviewdir\artpreview\gamename.png
NOTE 1: these extra folder names are hard-coded in MAME source code and cannot be changed!
NOTE 2: only MAME/HBMAME are supported!
*image folder keyname entries in "eldir\ini_files\folders_emulators.ini" have changed to meet MAME setting names from "mamedir\ui.ini"
*file scanning order changed to prioritize unzipped images
1. custom_snapdir\gamename.png
2. custom_snapdir\snap\gamename.png
3. custom_snapdir\gamename\0000.png
4. custom_snapdir\parent_gamename.png
5. custom_snapdir\snap\parent_gamename.png
6. custom_snapdir\snap\parent_gamename\0000.png
7. gamename.png (from snap.zip)
8. parent_gamename.png (from snap.zip)
- Changes to MAMu_ icons feature
*MAME's new "ui.ini" file is now used to read/write icons folder setting; if not found, setting will be saved in "eldir\ini_files\folders_emulators.ini"
*default icons folder is now "icons" since this is MAME's default folder
*relative path is now bound to the emulator directory, not the frontend; this is the way it should've been from the start!
*unzipped files can be on an extra "icons" sub-folder; "custom_iconsdir\icons\gamename.ico" (ClrMAME friendly)
*HBMAME games also display MAMu_ icons, but there is no separate icons folder or icons.zip support for HBMAME; MAME game icon files are used
- File "ini_files\times_played.ini" renamed to "ini_files\played_games.ini" and the game name format of software list games
*old format: 'gamename_softlistname=???"
*new format: 'softlistname\gamename=???"
*the file will be renamed and updated the first time you start Emu Loader
*invalid game name entries will be deleted from the file
- Favorite profile files format has changed for software list game entries ("eldir\ini_files\favorites\" folder)
*old format: 'gamename_softlistname=system_name"
*new format: 'softlistname\gamename=system_name"
*arcade games and MAME machine name entries have not changed
NOTE: Emu Loader will NOT update favorites to avoid file corruption
File "arcade\multicart_neogeo.ini" renamed to "arcade\mame_multicart_neogeo.ini"
File "arcade\multicart_stv.ini" renamed to "arcade\mame_multicart_stv.ini"
Speed up several operations with multiple selected games, specially in grouped view mode (50% faster)... games filtering is still slow
The following functions were modified by me and optimized for multiple TEasyGroups usage (EasyListView.pas)
*function TEasySelectionManager.First: TEasyItem;
*function TEasySelectionManager.Next(Item: TEasyItem): TEasyItem;
- Load Multi-Slot Games dialog updates
*UI adapted to avoid "squinty face" mode on high resolutions
*font of all columns changed to "Segoe UI" size "9"
*all column resize according to text length, except game title
*for resolutions lower than 800x600, dialog resizes itself
- Big rewrite of "Run MAME with extra parameters" feature... games popup menu, "Run Game (Extra)" menu item
*new feature: load memory card files; basically for Sony PlayStation (software list games) and Neo-Geo machines (arcade/console)
*you can use "play/rec input files", "load save state", "load memory card" features all at the same time now!!!
*menu items tree "Play Game (Extra)" removed, replaced by a single and more optimized "Play Game (Extra Parameters)" menu item (games popup menu)
*new screen with tab pages so you can activate each feature (all disabled by default)
Playback/Record an Input File
Load a Save State
Insert Memory Card
*you must check the "Enabled" checkbox to activate each feature you want to use
*files lists are always sorted by newest date and the newest file is always selected by default
*insert memory card details:
.default folder is "mamedir\memcard\" even though MAME doesn't support "memcard_directory" entry anymore
.you can select a file from any folder you want or choose a file listed in the "\memcard\" folder
.if a relative path is used, the "mamedir\memcard"\ folder is used for the full path
.only file extensions ".mc", ".mc1", '.mc2" are supported... let's not make a mess here!
.machines that support memory cards are listed in a new file "\arcade\mame_memcard_support.ini"
.EL will save and restore the last used files into a new "ini_files\mame_memcard_lastused.ini" for every game you play!
.only 2 memcard slots are supported; if a machine support more slots, please let me know
- Some UI adjustments in MAME Settings screen (still not good enough)

Added
- Support for MAME v0.176
*support reading "plugin.ini" from MAME's root folder and/or "mamedir\ini\" sub-folder (root folder is searched first)
*settings "Record Rendered Video Filename (AVI)" removed from both BGFX and HLSL features since they now support "auto" (it uses game name filenames automatically)
- Support for MAME v0.177
*new "mame.ini" settings: "Uneven Stretch Vertical" and "Auto Uneven Stretch" (MAME settings screen)
- New "Save State" filter (machines popup menu) and new column in "MAME Machines List Side Panel" (Machines toolbar button)
- New columns "Clone of" and "Save State" in "Select Machine to Run Game" (games popup menu)... for software list games
Télécharger Emu Loader v8.2
Site Officiel de Emu Loader
 
 QMC2 v0.67 
Vendredi 02/09/16 à 13:39 par Firebrand
La dernière version de ce frontend est maintenant disponible pour MacOS.
Télécharger QMC2 v0.67
Site Officiel de QMC2
 
 SDLMAME v0.177 
Vendredi 02/09/16 à 13:39 par Firebrand
Ce version de MAME pour MacOS a été mis à jour vers MAME v0.177.
Télécharger SDLMAME v0.177
Site Officiel de SDLMAME
 
 ARCADE v0.177 (32-bit) 
Vendredi 02/09/16 à 13:37 par Firebrand
Ce build de MAME est un revival de MAMEUIFX dont il reprend les sources avec un nettoyage des drivers non fonctionnels. Il est aligné sur MAME v0.177.
Télécharger ARCADE v0.177 (32-bit)
Site Officiel de ARCADE
 
 WinUAE v3.4.0 Beta 4 (32-bit) 
Jeudi 01/09/16 à 12:44 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Voici la liste des améliorations:
- Fixed uaegfx 8-bit mode palette updates.
- Added A2630 v4 to ROM scanner. (v2, v3 and v5 to go)
- Force UAE mapping mode if 1G Z3 Chip RAM size.
- Do not map Z3 RAM (and crash) if RAM allocation fails.
- Improved some "Too much RAM" edge cases when deciding UAE/REAL mode and if JIT direct supported.
- cpuboard_settings config entry wasn't loaded correctly if it had any multiselect options.
- Added IVS Vector accelerator board emulation.
- Added support for accelerator 68000 mode fallback, IVS Vector has different boot menu logo in 68000 mode (It is not possible to boot directly in 68000 mode, IVS Vector boot code needs to initialize first in 68030 before menu in 68000 mode will work)
- Blizzard 1230/1260/2060 68EC020 fallback mode supported. Hard reset restores original CPU configuration. Very pointless but IVS Vector support code already handles it.
- Stop PPC emulation first, before freeing any emulation resources to prevent random crashes at exit.
- Added some predefined autoconfig RAM board choices. Few popular options copypasted from amiga.resource.cx. More later..
Télécharger WinUAE v3.4.0 Beta 4 (32-bit)
Site Officiel de WinUAE
 
 NPlayers.ini v0.177 
Jeudi 01/09/16 à 12:41 par Firebrand
Les fichiers NPlayers.ini et NPlayers32.ini permettant de trier les jeux MAME par nombre de joueurs supportés contient désormais les jeux de MAME v0.177.
Télécharger NPlayers.ini v0.177
Site Officiel de NPlayers.ini
 
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