Organiser
Filtrer par machine :
Type de vue :
 
 GameEx v14.06 
Vendredi 17/04/15 à 12:32 par Firebrand
Une nouvelle version de ce frontend orienté multimédia a été publiée. Pour une fois, la partie émulation a droit à des changements:
- The weather ICON is back and we have a brand new weather page.
- Lots of improvements for MAME ArcadeVGA users including multiple frequency monitor support
- Fixes MAME High score support (HiToText).
- Plugin fixes by Adultery
Télécharger GameEx v14.06
Site Officiel de GameEx
 
 Mednafen v0.9.38.4 (32-bit) 
Mercredi 15/04/15 à 08:55 par Firebrand
Cet émulateur multi-système a été mis à jour. Les améliorations sont les suivantes:
- PC-FX: Reorganized the debugger's register view to be slightly more space-efficient horizontally.
- NES: Migrated the rest of the *GetRegister() and *SetRegister() debugger functions over to the newer-style interface.
- PC-FX: Migrated the rest of the *GetRegister() and *SetRegister() debugger functions over to the newer-style interface.
- PC-FX: Migrated debugger functions PCFXDBG_GetRegister() and PCFXDBG_SetRegister() over to the newer-style interface that takes integer IDs instead of std::string.
- VB: Migrated debugger functions VBDBG_GetRegister() and VBDBG_SetRegister() over to the newer-style interface that takes integer IDs instead of std::string.
- WonderSwan: Migrated debugger functions WSwan_GfxGetRegister() and WSwan_GfxSetRegister() over to the newer-style interface that takes integer IDs instead of std::string.
- PC-FX: Added support for setting breakpoints on writes to specific VDC registers, by setting an Aux Write Breakpoint on an address ranging from A0000-A001F(VDC-A) or B0000-B001F(VDC-B).
- Debugger: Relaxed most maximum string length restrictions on user-inputted addresses(to allow for lazily leaving an excessive number of 0s at the beginning of an address, for example).
- Debugger: "Goto Address" prompt in the memory editor can now be activated by pressing "ENTER"(in addition to "G"), and "Disassembly Address" prompt in the main debugger view can now be activated by pressing the "G" key(in addition to "ENTER").
- NES: Added sprite RAM to the debugger's memory editor.
- NES: Fixed some issues with the debugger's graphics/tileset viewer.
- PSX: Improved GPU texture cache emulation accuracy per tests on a PS1; fixes graphical glitches in the menus of "Tigershark".
- PCE: Added support for setting breakpoints on writes to specific VDC registers(like MAWR, BXR, BYR, etc.), by setting an Aux Write Breakpoint on an address ranging from 20000-2001f(hexadecimal).
- Avoid left-shifting negative values in hw_sound/pce_psg/pce_psg.cpp
- Added a couple more tests regarding left shift of signed integers to tests.cpp.
- Debugger: Fixed half-broken re-activation of the debug screen when a breakpoint triggers and the user was last on a debug screen other than the main one.
- Debugger: Fixed a rounding issue that could cause insufficient disassembly lines with some *.debugger.disfontsize setting values.
- PSX: Hooked up writing(editing) in the debugger's memory editor for "CPU Main RAM".
- PCE: Removed old leftover debug puts() in HuC6280 emulation code.
- Debugger: Fixed a bug that could cause breakpoints to be skipped if the 'R' key was pressed(or auto-repeated) while outside of step mode.
- NES: Fixed highpass filter coefficient calculation.
- SNES: Fixed a bug that was breaking input after triggering a virtual Reset/Power Toggle event when a non-gamepad controller(e.g. mouse) is currently selected for a port.
- NES: Fixed a minor sound emulation bug.
- GBA: Fixed several instances of left-shifting negative values in thumb.cpp.
- PC-FX, VB: Fixed an instance of left-shifting uint64 by 64 in the FPU emulation code.
- GBA: Fixed a few instances of technically undefined behavior(shifting 32-bit int by >= 32, and left-shifting negative values) in arm.cpp.
- Reworked a test in tests.cpp to better reflect the requirements of certain undefined behavior some code still (unfortunately) relies on, to avoid triggering an assert() during startup when compiled with llvm/clang 3.6.
- PCE: Fixed a major VRAM DMA emulation regression introduced around version 0.9.16-WIP, that breaks some homebrew software.
- NES: Altered mapper 185 emulation to fix "Bird Week", "B-Wings", "Sansuu 1 Nen", "Sansuu 2 Nen", "Sansuu 3 Nen", and "Seicross (version 2)".
- PSX: Added a kludge to the core cheat file reading and writing code to work around the mess created by our flawed game ID generation code (the PS1 game library is enormous, and many games only have one track, leading to many collisions); effectively, the game's filename(which was previously regarded as a comment), is now used in addition to the game ID.
Télécharger Mednafen v0.9.38.4 (32-bit)
Site Officiel de Mednafen
 
 Romulus v0.028 
Mardi 14/04/15 à 11:10 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Les améliorations sont les suivantes:
- ADDED Possibility to stop process when Builder or Scan/Rebuild option is used when searching files.
- ADDED Detection of hyperlinks at Richedit component. Not very usefull at moment but will be interesting in future.
- ADDED Automatic checking of file before rebuild if is compressed or not when has a wrong compression extension.
- ADDED Manifest GUID Declaration for Windows 10 Compatibility.
- ADDED Error.log when Romulus has an internal exception.
- ADDED Portuguese translation by Caboteta & Silius.
- ADDED Portuguese OS Detection at first run and set Portuguese as default language.
- CHANGED Paused taskbar status when a process is running and a question message is displayed.
- OPTIMIZATION Loading profiles to display. New algorith is up to 150% more fast.
- OPTIMIZATION Scanning files up to 10% more fast using different speed hacks.
- OPTIMIZATION Extracting files to use it when compressed file has a big number of files inside.
- OPTIMIZATION Rebuilding method finding coincidences and adding files to compressed files now is up to 500% more fast.
- OPTIMIZATION Managing of Zip files now is fully embedded without need to external files to compress and uncompress. Btw is more fast.
- OPTIMIZATION Builder option checking and unchecking big lists now is very fast.
- OPTIMIZATION Deleting files inside compressed files more fast too.
- OPTIMIZATION Importation DATs new hacks. Up to 10% more fast.
- OPTIMIZATION Reading and displaying history when user types on URL text bar.
- OPTIMIZATION Send to construtor option speed from an existing profile up to 500%.
- IMPROVED detection of internet protocols at Integrated Webbrowser when middle mouse button is pressed under a link.(ftp:,news:,mailto...)
- UPDATED CHDMAN to 0.160 version,
- FIXED Importation problem for Offlinelist DATs without ROM sizes information. Thanks to Silius.
- FIXED Detection of Zip multivolume files flag.
- FIXED Deletion of non needed files when compressed archive has more than one to file for delete and Header XML is enabled.
- FIXED Creating baddumps and duplicates when files contains Unicode characters.
- FIXED Problems displaying progressbar percentage indicator and statistics values when system decimal separator is different of a dot.
- FIXED Release of romspath that locks an external drive to extract with security.
- FIXED Some visuals when user forze to dissable vistual themes using compatibility properties options.
- FIXED minor bugs.
Télécharger Romulus v0.028
Site Officiel de Romulus
 
 Emu Loader v7.8 
Mardi 14/04/15 à 11:05 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
Fixed
- Search game function was not looking for HBMAME game names, only MAME (main menu "Games List" / "Scan Missing MAME/HBMAME Audio Samples")
- Frontend crash when loading a games list with no device sets (MAME/HBMAME)
- EL was not detecting game driver .ini in '\ini\' folder when calling games popup menu, only in '\ini\source\' folder

Changed
- Updates to MAME/HBMAME Settings screen
*minimum MAME version supported is v0.125; still, one or more settings might not be 100% compatible
*corrected 'Prescale' limits to 1..3; values 4 to 8 are invalid ('Video and Audio' tab, 'Game Screen' box)
*updated 'Use Bilinear Filter' hint text to include 'D3D / OpenGL / SDL2 Accel' for easier usage ('Video and Audio' tab, 'Output Mode' box)
*added 'Dummy Write Snapshot' setting for MAME v0.160 ('Video 2' tab, 'Snapshots' panel)
*adjusted the height of a few TEdit, TBitBtn, TComboBox controls; for consistency
*added more HLSL settings: 'HLSL Prescale Override Factor'; 'HLSL Preset to Use'; 'Upscaled Snapshot Resolution'
*'resolution@refresh_rate' value would not be correctly saved in 'mame.ini' if screen resolution is 'auto' with a custom refresh rate
- Image category icons replaced by new and improved ones
- Image Category/Layout Settings screen interface update with new category icons and some layout changes
- Select image category dialog updated with new icons
- Interface minor tweaks
- Implemented "HideCaption" property on Tiles view and fixed a couple drawing bugs in TEasyListView component; required to use the new category icons without items captions showing up. That's the third change/fix I've made in the now 'abandoned/discontinued' TEasyListView component... sorry Jim!
- 'View Missing ROMs/CHDs' now self-adapts to fit 640x480 resolution; and some layout changes to reduce visual pollution (games popup menu)
- Device sets .ini file ('mame_devicesets.ini'; 'hbmame_devicesets.ini') is now deleted after creating games list, if empty (MAME/HBMAME)
- Reduced main tool bar height by 1 pixel

Added
Support for old MAME builds; DOS MAME is not supported!
- MAME v0.37 beta 15 (0.51) to v0.69 (-listinfo)
- MAME 0.70 to latest version (-listxml)
- not all game infos are available, but most are
- parent+clone relationship
- bios detection
- CHD header v1 and v2 detection with MD5 checksum validation; v3 and up use SHA-1 checksum validation
- full ROMs validation
- wav samples detection
- discrete audio detection
- main CPU detection
- controls
- game size
- auto-detection of the MAME build number (this is not the version info)
- play game and record/playback input files; MAME build detection at work... :)
- load the proper 'inipath' for MAME versions that do not have this setting in 'mame.ini'
- set MAME default settings / game custom settings is extremely limited
- full MAME settings is for MAME v0.125 and up; older MAME builds use the new 'basic mode'
- custom game .ini files (game and driver) must be in MAME's root folder for MAME v0.37 to v0.60
- driver .ini files in "\ini\source\" path is supported on v0.119 and up; v0.61 to v0.118 use '\ini\' path only
- screen is built to fit 640x480 resolution
The cannots for old builds:
- record wav/video/mng
- load save state
- run game with effect overlay
- I'm sure there are other stuff...
Télécharger Emu Loader v7.8
Site Officiel de Emu Loader
 
 WinUAE v3.1.0 Beta 15 (32-bit) 
Lundi 13/04/15 à 10:09 par Firebrand
Une nouvelle beta pour WinUAE a été publiée. Les améliorations sont les suivantes:
- Map only upper half of ROM image if GVP Series II ROM is 32k.
- HD controller ROM loader duplicate code removal from HD controller specific code.
- Accelerator board HD controller hardware was not added to emulation if board's boot ROM was missing. (b12)
- Added DKB 12x0 accelerator on-board RAM support. 1M and 2M size are not supported, address mapping is not completely emulated.
- Floppy sound volume mixing fixed (b14).
- Oktagon 2008 didn't have autoboot disable option.
- Only keep high Windows timer resolution mode active when emulation is running.
- Added Seek (6) and (10) SCSI commands to HD SCSI emulator, only checks for valid LBA.
- VGA modes had inverted TV/VGA aspect ratio setting. (Probably not completely correct yet)
- Added configurable blanking borders. GUI adjustment hacked to Filter panel, "Overscan blanking" setting. When "Overscan blanking" is selected, filter mode is always none. First slider adjusts horizontal start, second = horizontal end, third = vertical start, fourth = vertical end. Values are always in superhires (horizontal) and interlaced (vertical) coordinates. Zero = disabled. Currently display is only updated with new values after returning to emulation and GUI text elements are not changed.
Télécharger WinUAE v3.1.0 Beta 15 (32-bit)
Site Officiel de WinUAE
 
 Nintendulator v0.975 beta (05/03/15) FR 
Dimanche 12/04/15 à 12:13 par Firebrand
La dernière beta de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator v0.975 beta (05/03/15) FR
Tradu-France
 
 GameEx v14.05 
Vendredi 10/04/15 à 12:03 par Firebrand
Une nouvelle version de ce frontend a été publiée. Les améliorations ne concernent que le versant multimédia du soft:
Improved and smoother Video, DVD and YouTube playback.
- Frequency switching for videos is working again.
- TV (HD HomeRun) is working again.
- PDF and comic book streaming is now supported on GameEx Online
Télécharger GameEx v14.05
Site Officiel de GameEx
 
 MewUI MAME v1.60.1 (32-bit) 
Dimanche 05/04/15 à 12:26 par Firebrand
Ces extensions d'interface pour MAME, MESS et UME ont été mises à jour. Cette version intermédiaire comprend surtout des corrections de bugs:
- Fixed crash in MESS / UME with some software list (thanks spogghi for report).
- Fixed crash with empty category (thanks spogghi for report).
- Fixed handling keys with filters in software list.
- Added filter "Unavailable" in main list.
- More minor fixes and changes.
Télécharger MewUI MAME v1.60.1 (32-bit)
Site Officiel de MewUI MAME
 
 MAME Plus! XT v0.160 r5227 
Dimanche 05/04/15 à 12:22 par Firebrand
Ce build de MAME a été mis à jour avec les dernières sources de l'émulateur.
Télécharger MAME Plus! XT v0.160 r5227
Site Officiel de MAME Plus! XT
 
 WolfMESS v0.160 
Vendredi 03/04/15 à 09:50 par Firebrand
Ce build de MESS interdisant l'utilisation de codes de triches pour les compétitions de high scores a été mis à jour avec les dernières sources de l'émulateur.
Télécharger WolfMESS v0.160
Site Officiel de WolfMESS
 
 Project64 v2.2 
Jeudi 02/04/15 à 12:14 par Firebrand
Une nouvelle version de cet émulateur a été publiée. Attention, l'installateur vous propose d'installer des adwares. Ne cliquez pas sur "suivant, suivant..." sans lire; vous avez aussi la méthode de Marskilla pour vous en débarrasser. La liste des changements est plutôt laconique:
- lots of bug fixes, make nrage the default controller plugin now, etc
Télécharger Project64 v2.2
Site Officiel de Project64
 
 FS-UAE v2.5.30 dev 
Jeudi 02/04/15 à 12:04 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
Changes in FS-UAE 2.5.30dev:
- Fixed ROM initialization of Cyberstorm PPC.
- Lowered default volume of floppy drive sounds.
- Updated emulation core from WinUAE 3100b14.

Changes in FS-UAE Launcher 2.5.30dev:
- Fixed loading with variant UUID on command line.
- Added a basic WHDLoad settings page (tweak splash delay, show directory for WHDLoad.key file).
- Fixed loading of .fs-uae config files containg % character in values.
- Fixed on-demand download of floppy images from HTTP.
- Remove some inefficiences when selecting database games in config list.
- Fixed look of variant choice control under OS X.

Changes in FS-UAE Arcade 2.5.30dev:
- Fixed support for using GNOME 3 hide top bar extension + hiding task bar.
Télécharger FS-UAE v2.5.30 dev
Site Officiel de FS-UAE
 
 WinUAE v3.1.0 Beta 14 FR (32-bit) 
Mercredi 01/04/15 à 13:06 par Firebrand
La dernière beta de WinUAE est maintenant disponible en français.
Télécharger WinUAE v3.1.0 Beta 14 FR (32-bit)
Tradu-France
 
 WinUAE v3.1.0 Beta 14 (32-bit) 
Lundi 30/03/15 à 09:16 par Firebrand
La longue série des beta de WInUAE continue. Les améliorations de la dernières sont les suivantes:
- Show selected accelerator board and HD controller name(s) in log lines.
- GVP Series I and II HD controllers can now be active at the same time.
- Added SCSI controller ID selection (only AdSCSI and A4091 supported so far)
- Mark HD controllers with * if it is enabled, becomes [x] if more than 1 controller is active.
- Fixed referencing to already freed SCSI/IDE HD controller context structure after reset/restart (b12)
- Added SupraDrive AMAB3, AMAB4 and AMAB5 ROMs.
- NCR539x based SCSI controllers always accessed unit 0.
- Added emulation of edge case when SPRxPOS or SPRxCTL vertical position is updated at the last available dma slot at the end of scanline. Next line's vertical comparison will match just before this position, in other words, if old value would match in next line and new value does not anymore, comparison match still happens. Fixes Arc Ed / United Forces missing sprite scroller.
- Added half-integer scaling option. (*0.5, *1.0, *1.5 and so on)
- New Velvet prototype difference found: both CIAs generate level 2 interrupt. Now Velvet tries to boot from disk, reads and executes boot block code if disk has correct bootblock which is different than release AmigaOS bootblock. MFM level format seems to be identical. Unfortunately, at least so far, no original Velvet floppy disks have been found and for some reason real hardware refuses to read any disks.
- If -seriallog is enabled, console log window also listens for key codes and sends them to emulated serial port. Very basic console emulator, enables quick use of Velvet ROM built-in serial debugger.
- Added "Any floppy drive" option to keyboard led configuration.
- Floppy sound volume control is not global anymore. Empty and disk in drive states also have separate volume settings. (Upper volume slider = drive empty, lower slider = disk in drive)
- Added fullscreen GUI option to misc panel. Opens GUI in max size, possibly useful with low resolution devices and/or small Windows tablets.
- Z3 autoconfig in "UAE" mode didn't work correctly with hardware RTG boards (b4)
Télécharger WinUAE v3.1.0 Beta 14 (32-bit)
Site Officiel de WinUAE
 
 Messinfo.dat v9.07 (MESS v0.160) 
Lundi 30/03/15 à 09:12 par Firebrand
Ce fichier regroupant des informations sur les jeux MESS a été mis à jour. Voici la liste des données modifiées:
- 9.06 11/03/2015: Updated the SVN until March 11, 2015 (r36375).
- 9.07 29/03/2015: Aligned files to 0.160 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS.txt', 'Drivers SVN...txt', 'supportedMEDIA.txt' and 'Index of Devices'. Updated the SVN until March 25, 2015 (r36625).
Télécharger Messinfo.dat v9.07 (MESS v0.160)
Site Officiel de Messinfo.dat
 
 History.dat v1.60 (frontends) 
Lundi 30/03/15 à 09:09 par Firebrand
Ce fichier informatif pour MAME, MESS et UME a été mis à jour avec les nouveaux jeux supportés par les v0.160 des émulateurs.
Télécharger History.dat v1.60 (frontends)
Site Officiel de History.dat
 
 Languages.ini v0.160 (0.42) 
Lundi 30/03/15 à 09:07 par Firebrand
Une nouvelle version de ce fichier permettant de classer les jeux MAME par langue a été publiée. Quant à la nature des changements apportés, ça ressemble plus à un copier/coller qui a mal tourné mais je vous le livre tel quel vu que ça vient du document de l'auteur...
- 27/02/2015: Added 0.159 sets.
Télécharger Languages.ini v0.160 (0.42)
Site Officiel de Languages.ini
 
 Series.ini v0.160 
Lundi 30/03/15 à 09:03 par Firebrand
Ce fichier additionnel pour MAME permettant de classer les jeux par séries a été mis à jour. Voici les modifications apportées:
- Entries RENAMED: (pepp0190a) to (pepp0190b), (pepp0190) to (pepp0190a), (pepp0158c) to (pepp0158d), (pepp0158b) to (pepp0158c), (pepp0515) to (pepp0515a) and (pepp0515a) to (pepp0515b).
- Series ADDED: -
- Series UPDATED: Capcom World, Golden Axe, Player's Edge, Raiden.
Télécharger Series.ini v0.160
Site Officiel de Series.ini
 
 MAMEUI32 v0.160 
Lundi 30/03/15 à 09:00 par Firebrand
La version 32-bit (non officielle) de MAMEUI est maintenant disponible.
Télécharger MAMEUI32 v0.160
Site Officiel de MAMEUI32
 
 Catlist FR v0.160 
Dimanche 29/03/15 à 13:07 par Firebrand
La dernière version de Catlist est aussi disponible en français.
Télécharger Catlist FR v0.160
Site Officiel de Catlist FR
 
 Catlist v0.160 
Dimanche 29/03/15 à 13:06 par Firebrand
Cette collection de fichiers permettant de trier les jeux MAME par genre a été mis à jour avec les nouveaux jeux de MAME v0.160.
Télécharger Catlist v0.160
Site Officiel de Catlist
 
<< Page précédentePage suivante >>