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 Mednafen v0.9.36.2 (32-bit) 
Samedi 28/06/14 à 11:23 par Firebrand
Une nouvelle version de cet émulateur multi-système a été publiée. Celle-ci corrige plusieurs régressions apparues dans des versions récentes:
- SNES: Save extra input device state in save states that the bsnes core fails to save.
- Removed computationally-expensive and unnecessary(it's already done in the state load code path) duplicate-variable check debug code in the save state saving code.
- SNES: Hooked up Super Scope emulation.
- PCE_FAST: Removed debug puts() in VPC mixing inner loop, and added compiler hints to some of the rendering and mixing loops.
- Fixed an ancient regression introduced around version 0.9.16-WIP. Said regression caused the file extension of the save state used by the auto save state save/load feature(setting "autosave") to be the same as the extension used for the currently selected save state slot, effectively overwriting that save state slot on exit.
- Added setting "video.disable_composition", to allow the user to override Mednafen's default behavior of disabling desktop composition on Windows Vista and Windows 7.
- MD: Fixed a 68K emulation regression introduced in 0.9.34, that broke save game loading in "Sonic the Hedgehog 3", and possibly broke other games in subtle ways.
- MD: Fixed prototype for cart mapper 16-bit write function.
- MD: Cleaned up debug printf()s.
- PSX, PCE, MD, CDPLAY: Resolved a few compiler warnings.
- PC-FX: Fixed an old bug that, when coupled with changes made in 0.9.35, caused low-volume crackling in the CD-DA sound output.
Télécharger Mednafen v0.9.36.2 (32-bit)
Site Officiel de Mednafen
 
 Mednafen v0.9.36.1 (32-bit) 
Lundi 23/06/14 à 19:31 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Fixed a bug that could cause an assert() to trigger under certain circumstances when the scale2x/scale3x/scale4x special scaler is used with SNES emulation.
- PSX: Fixed a major SPU emulation regression in 0.9.36 that completely broke sample playback on a channel when the playback rate was set near the maximum.
- PSX: Fixed noise emulation playback frequency calculation(particularly for the lowest noise playback frequencies), per tests on a PS1. It's unlikely to have any audible effect on games, though.
Télécharger Mednafen v0.9.36.1 (32-bit)
Site Officiel de Mednafen
 
 Mednafen v0.9.36 (32-bit) 
Jeudi 19/06/14 à 19:40 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PSX: Rewrote SPU ADPCM decoding code per tests on a PS1; fixes the early voice cutoff problem in "Thousand Arms", and possibly some other games as well. Seems to fix the post-battle quasi-random lockup problem in the Japanese version of Tales of Destiny.
- WonderSwan: Added experimental, undocumented support for interfacing with trap15's WonderFence program, which provides MobileWonderGate emulation; controlled via settings "wswan.excomm" and "wswan.excomm.path". This support is currently only available on UN*X-like platforms.
- WonderSwan: Added SRAM size calculation for the raw header value of 0x05(used by MobileWonderGate).
- WonderSwan: Corrected the SRAM size calculation for the raw header value of 0x04(used by Dicing Knight and Judgement Silversword).
- WonderSwan: Rewrote RTC emulation code to avoid runtime use of C library time functions(fixing potential desync issues when using netplay and input-recording movies), and fixed the time initialization code to reflect the current local time instead of UTC.
- PSX: Implemented experimental support for save states.
- PSX: Rewrote MDEC execution loop; the MDEC emulation model still is far from perfect, though. Fixes the lockup during the intro FMV of a corrupt copy of "Dragon Knight 4" that's floating around the Internet.
- Ripped out incomplete "snes_perf" emulation module, and ripped out the unimplemented PC emulation stub module.
- PSX: Improvements to SPU volume sweep emulation accuracy per tests on a PS1. Fixes sound/music wonkiness in "WipEout 3".
- PSX: Minor improvements to MDEC YCbCr to RGB color conversion accuracy, per tests on a PS1.
Télécharger Mednafen v0.9.36 (32-bit)
Site Officiel de Mednafen
 
 Mednafen v0.9.35.1 WIP (32-bit) 
Samedi 07/06/14 à 11:56 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Une seule modification est à signaler:
- PSX: Improved accuracy of the GPU framebuffer rectangle copy command(0x80) per tests on a PS1; fixes graphical glitches in the water effect of stage 4 of "Einhander".
Télécharger Mednafen v0.9.35.1 WIP (32-bit)
Site Officiel de Mednafen
 
 Mednafen v0.9.35 WIP (32-bit) 
Dimanche 01/06/14 à 12:23 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- Use a semaphore to allow for tighter emulation-thread->video-thread blit timing granularity.
- PC-FX: Battery-backed save game memory is now saved to a file during runtime if the memory contents have changed, rather than only saved on exit as before.
- NES: Fixed unusably-broken emulation of iNES mapper 80's internal battery-backed save-game RAM(used by "Minelvation Saga", "Mirai Shinwa Jarvas", and "Taito Grand Prix").
- NES: Implemented battery-backed save game support for iNES mapper 69(for the two or so games that need it).
- NES: Fixed multiple major issues with the iNES mapper 69 save state code.
- NES: Added missing PowerPad default button assignments.
- NES: Fixed how Mahjong, Family Trainer, and PowerPad input device code reads input data, to fix brokenness on big-endian platforms, and to prevent (mostly benign) buffer overflows.
- NES: Fixed some buffer overflow issues in the "Barcode World" barcode reader input device emulation code.
- NES: Changed how save state loading works so that failure to load one section will not abort loading, but signal a deferred error(most useful with missing input device sections).
- Fixed some careless unsafe instances of "-2147483648" added since 0.9.34.1.
- PSX: Draw lightgun crosshairs in a separate pass to the lightgun color/brightness evaluation logic, so that crosshairs from a lightgun on a lower port won't mess up the color evaluation logic of a lightgun on a higher port.
- PSX: Refactored the lightgun crosshair drawing code to reduce code duplication, and made some changes to the drawing algorithm to increase visibility(and make the crosshairs not lopsided anymore).
- Pack IDIT_X_AXIS and IDIT_Y_AXIS input types in 2 bytes, 1-byte-aligned, instead of 4 bytes, 4-byte-aligned.
- NES: Fixed some minor issues with the lightgun coordinate translation calculations(hopefully for the last time :p).
- PSX: Fixed a bug in the Guncon and Justifier emulation code that resulted in memory corruption when the crosshairs were positioned near the upper left corner of the screen.
- NES: Fixed a bug in the iNES mapper 71 code that was causing Mednafen to crash when trying to play "Dreamworld Pogie".
- NES: Made some improvements to the new X24C01P/X24C02P EEPROM emulation code, though it's still a bit messy.
- NES: Added support for iNES mapper 159.
- NES: Added emulation of mapper 16's EEPROM.
- NES: Fixed a bug that was causing some of the Bandai Datach games to have corrupt graphics.
- NES: Reworked how the Zapper crosshairs are drawn to fix the problem of them being drawn at the wrong position if "nes.clipsides" is set to "1"(and to render with 8bpp and 16bpp video output, and to update properly in respect to MDFN_MidLineUpdate(); though neither is currently used by Mednafen per-se, they are useful for ports).
- NES: Fixed a design flaw that could easily cause desync during netplay with an emulated Zapper if different clients' video settings are different.
- Cleaned up some of the netplay code to increase maintainability.
- Changed how the Linux joystick code de-initializes joysticks when rumble has been used, to try to minimize the probability of a kernel panic due to buggy(race conditions) Linux kernel drivers.
- PSX: Added emulation of GPU IRQs.
- PSX: Implemented support for GPU command number mirrors.
- NES: Added SSE2 code to the sound resampler, but currently disabled(#if 0'd out) as it will probably perform worse than the MMX version on a large number of CPU models.
- NES: Made some general minor optimizations to the sound resampling code.
- NES: Add "memory" to the clobber list of the sound resampler's MMX inline assembly MAC loop code.
- PSX: Improved accuracy of GPU line drawing algorithm.
- WonderSwan: Improved noise(sound) emulation(thanks to trap15).
- PSX: Optimized(reduced memory usage) layout of the GPU command table.
- Added gcc format string check attributes to the applicable trio function prototypes, and fixed a few minor problems the checks uncovered.
- Fixed a compilation error when compiling without the debugger(--disable-debugger passed to the configure script).
- PSX: Fixed a glitch/bug in the triangle rasterization code that was causing some textured rectangular quads to have incorrect distortion of the texture(see "I" of "OPTIONS" in the Twisted Metal 2 title screen).
- Implemented MDFND_WaitCondTimeout() (currently unused by anything, though).
- Make the "wasapish"(WASAPI shared-mode) sound driver the default sound driver for where it's available(Windows Vista and newer).
- PCE, PC-FX: Implemented CD-DA de-emphasis filter support(though the filter is a rough approximation).
- PCE, PC-FX: Optimized CD-DA filtering code, and implemented an SSE2 version of the oversampling filter code, to partially mask the performance hit that the oversampling filter causes.
- PCE, PCFX: Loosened output resampling filter design constraints so that the resampler doesn't take excessive amounts of CPU time with higher(96KHz+) output rates(made feasible by implementing CD-DA oversampling).
- PCE, PC-FX: CD-DA is now run through a 2x oversampling filter(this does have a minor performance penalty to it though, sadly).
Télécharger Mednafen v0.9.35 WIP (32-bit)
Site Officiel de Mednafen
 
 MedGui Reborn Beta v0.049e fix 
Mercredi 14/05/14 à 13:01 par Firebrand
Suite à la dernière version de Mednafen, le frontend qui l'accompagne a été mis à jour. Voici les nouveautés:
- Added new options from Mednafen 0.9.34.1 (except psx.input.port*)
- Modified Custom Palette Maker, now support BGP, OBP0, and OBP1 colors
- Fixed a bug with compressed archive with more then one file inside
Télécharger MedGui Reborn Beta v0.049e fix
Site Officiel de MedGui Reborn Beta
 
 Mednafen v0.9.34.1 WIP (32-bit) 
Lundi 12/05/14 à 12:15 par Firebrand
Cet émulateur multi-plateformes a été mis à jour. Les améliorations sont les suivantes:
- Fixed a bug in the sound format conversion code that caused garbled audio when using the new shared-mode WASAPI driver with a sound device configured with more than 2 speakers.
- CDPLAY: Optimized the visualization code.
- Added a new shared-mode WASAPI sound driver named "wasapish".
- For consistency, the "wasapi" and "sdl" sound drivers no longer subtract the overhead latency from the desired buffer size when calculating the size of the buffer to use.
- Changed the default value of setting "sound.buffer_time" to "0", to enable usage of partially-new code that calculates a buffer size automatically based on emulated system characteristics and the sound driver in use.
- GB: Fixed tilt sensor emulation that was broken in the May 6 IDIT_BUTTON_ANALOG packing change.
- Updated the embedded copy of libmpcdec to the latest SVN copy; fixes problems with playback of older SV7 format files(with the CD emulation code).
- Wrote threading code to target Win32 APIs directly, rather than rely on SDL's threading support, for the Windows build.
- GBA, NES: Resolved some compiler warnings.
- No longer compile with -mstackrealign for the Windows build, instead using "__attribute__((force_align_arg_pointer))" where appropriate(e.g. Win32 and SDL callbacks).
- Updated the cheat console-interface code to use a condition variable instead of sleep-waiting.
- Remove an erroneous extra mutex unlock around a driver-side message queue.
- Pack "IDIT_BUTTON_ANALOG" and "IDIT_RUMBLE" type input device data more tightly(only aligning to a byte-boundary now, and packing as 16-bits rather than 32-bits).
- Calculate and send a device type number for each emulated port with the netplay login data(the data is not used currently by mednafen-server, but will be in the future).
- Reworked the multithreaded CD reading code to use condition variables, rather than repeatedly unlocking, sleeping, and locking mutexes. This should help with performance a bit, and will prevent a lot of unnecessary CPU/CPU core wakeups, especially after loading multiple disc images with M3U files(since a read thread is created for each disc image, at least when CD image memcaching is disabled, the default).
- Moved common parts of the MDFNI_Load and MDFNI_LoadCD functions into a separate function to reduce code duplication.
- Emulation modules' LoadCD functions all now throw exceptions on error, so changed the function pointer prototype to remove the return type(void all the way!).
- PCE, PCE_FAST, PC-FX, MD: Make better use of exceptions(and handle some that were not handled properly before) in the game loading and initialization code paths.
- Emulation modules' Load and LoadCD functions may now throw exceptions upwards instead of calling MDFN_PrintError() and returning 0.
- Reworked IPS parsing and applying code to use exceptions, and Stream instead of stdio file access.
- Reworked MDFNFILE to use exceptions to signal errors on file loading(the memory-stream functions provided primarily for the NES module's use still don't throw exceptions, however).
- Lynx: Removed undocumented(and largely pointless) support for loading a gzip or ZIP-compressed "lynxboot.img" firmware file.
- GB: Made game loading code more resilient to avoid leaking memory if an error occurs during game load.
- Added a gcc format string check attribute to an MDFN_Error constructor, and fixed a few minor format string problems this checking exposed.
- GBA: Reworked save file type parsing code to use FileStream instead of stdio.
- GBA: Sanitize a few variables in the flash memory save state loading code to prevent malicious save states blah blah blah.
- GBA: Added masks to array access in the EEPROM emulation code to prevent malicious save states from corrupting the heap.
- GBA: EEPROM file loading code now errors out if there's an error opening or reading the file(but not if the error is that it simply does not exist), or the file is of an unexpected/incorrect size.
- NES: The filename scanning to select region/video standard(NTSC or PAL), controlled via the "nes.fnscan" setting, now uses the filename and path stored in the ZIP file(when loading a NES game from a ZIP file) rather than the name of the ZIP file itself. Additionally, the filename scanning feature no longer is affected by strings in the file extension(though I doubt this will affect anyone, as you'd have to be pretty deranged to name a NES game file like that).
- PSX: Made CD-DA playback position report code more correct and resilient in regards to Q subchannel checksum errors.
- PSX: Added settings to allow for scaling the analog stick axis values, to work around the issue of different logical ranges of motion for PS1 DualShock and Dual Analog controllers versus more modern PC-compatible gamepads.
- Added logic to gracefully fall back to other fullscreen stretch modes if the current fullscreen resolution is too low to support the stretch mode selected.
- Added support for mapping joystick axes to lightgun screen coordinates; however, the configuration must be done manually by editing the configuration file. (Additionally, the translation will not function properly if the software-rotation feature(via ALT+O) is used.). Example:
*psx.input.port2.guncon.x_axis joystick 630f0eab74165481 00008000
*psx.input.port2.guncon.y_axis joystick 630f0eab74165481 00008001
*Alternate coordinate translation for fullscreen mode, intended for physical modern lightgun and pointer devices:
.psx.input.port2.guncon.x_axis joystick 630f0eab74165481 00048000
.psx.input.port2.guncon.y_axis joystick 630f0eab74165481 00048001
- GB: Cleaned up the memory-mapper code, fixing a few bugs that allowed some games(like "Best of the Best Championship Karate") to cause Mednafen itself to crash.
- GB: Fixed MBC7 support(it's been broken in Mednafen for a loooong time).
- GB: Disabled the broken simulation of HDMA overhead that seemed to be doing more harm than good; fixes problems with unstable framerates and inaccurate slowdown on some GBC games(such as "Shantae").
- MD, NGP, WonderSwan: Fixed potential memory leaks(memory was not really leaked due to how Mednafen is currently structured, but they could have become problematic leaks in the future).
- Merge clamp.h into math_ops.h.
- More #include statement changes in emulation module sources to use #include style instead of #include "../BLAH".
- Fixed a bug that was causing the output image to be distorted when rotation(via ALT+O) was used in conjunction with a *.videoip setting value of "x" or "y".
- Added a test/demo module to help work out bugs in the video processing code paths.
- Reworked the build system and numerous source code and header files to allow for less sloppiness with -I include paths.
- GB: Statically-allocate a 320-byte graphics buffer instead of malloc()'ing it.
- Fixed a problem with the configure script so it will (hopefully) no longer error out when cross-compiling.
- MD: memset() line buffer padding areas to prevent sprite rendering from reading from uninitialized memory.
- MD: Fixed violations of strict aliasing in the 68K CPU core.
- PC-FX, VB: Replaced SoftFloat, used in FPU emulation, with newly-written-while-sleep-deprived code. It's possible this may cause regressions, since floating-point stuff is rather hairy...
- Fixed an ancient bug that made iterative multibyte-value cheat searches extremely unreliable.
- Fixed a bug that broke the output image when displaying a source image with multiple horizontal resolutions at a specific rotation angle(selected via ALT+O).
- Added support for negative .scanlines setting values, which will change scanline behavior and size to overlay/obscure the previous field's line data if "video.deinterlacer" is set to "weave".
- Added setting "video.deinterlacer", default value of "weave".
- NES: Align a temporary line buffer array to prevent the possibility of a CPU fault and/or poor performance on non-x86 platforms.
- Simplified handling of muli-horizontal-resolution frames by changing "LineWidths"'s type from MDFN_Rect(representing x offset and width) to a simple int32(representing just width).
- GB: Added support for custom palettes that specify BGP, OBP0, and OBP1 colors independently.
- PC-FX, VB: Corrected the debugger's disassembly of the 5-bit sign-extended immediate form of "mov" (the disassembler was failing to sign-extend).
Télécharger Mednafen v0.9.34.1 WIP (32-bit)
Site Officiel de Mednafen
 
 Messinfo.dat v8.02 
Samedi 10/05/14 à 12:49 par Firebrand
Les données de ce fichier informatif pour MESS ont été mises à jour. Voici les nouveautés que cette version comporte:
- 8.00 01/05/2014: Phase 7 completed! compressed set size in kylobytes for all sets (aligned to version 0.153). Updated the SVN until April 22, 2014 (r29849).
- 8.01 04/05/2014: Updated presence of software lists (42% right) and updated the SVN until May 3, 2014 (r30208).
- 8.02 08/05/2014: Third birthday version! Updated the SVN until May 3, 2014 (r30318); also updated the 'Drivers SVN...txt' and 'version.ini' files.
Télécharger Messinfo.dat v8.02
Site Officiel de Messinfo.dat
 
 MedGui Reborn Beta v0.049d 
Jeudi 01/05/14 à 13:09 par Firebrand
Ce frontend dédié à l'émulateur multi-systèmes mednafen a été mis à jour. Les améliorations sont les suivantes:
- Reset button to maximize the main window form(it helps to improve the display of the games list with several entrances)
- Added a feature that automatically sets the load of the gui in maximized or normal mode
- Added the ability to filter the games automatically for name, version, status or system
- Fixed the automatic deletion of the converted audio files in the audio section utilities
- Modified aesthetically window for selecting the types of image files cd
- Fixed the verification of the presence of Daemon tools on windows xp
- Fixed a small problem in case sensitive verification of file extension
- Fixed a problem that prevented the emulation start on physical cd o virtual cd drive
- Any other small bug fix
- Update all NoIntro dat to the last version
Télécharger MedGui Reborn Beta v0.049d
Site Officiel de MedGui Reborn Beta
 
 Mise à jour des sets No-Intro 
Lundi 28/04/14 à 17:23 par Reeko
12 sets de la team No-Intro ont été mis à jour sur le site:
- Atari - 7800 (20140326)
- NEC - PC Engine (20140107)
- Nintendo - Game Boy (20140407)
- Nintendo - Game Boy Advance (20140322)
- Nintendo - Game Boy Color (20140415)
- Nintendo - NES (20140413)
- Nintendo - Nintendo 64 (20140219)
- Nintendo - Super NES (20140416)
- Nintendo - Virtual Boy (20140318)
- Sega - Game Gear (20140119)
- Sega - Mega Drive (20140426)
- Sega - PICO (20140413)
 
 ClrMAME Pro v4.014b (32-bit) 
Samedi 19/04/14 à 17:00 par Firebrand
Cette nouvelle version de ClrMAME Pro corrige un bug qui ne survient que sous Windows 8.1 64-bit:
- fixed: not initialized variable causes 7z decompress warnings in Windows 8.1 (64bit only)
Télécharger ClrMAME Pro v4.014b (32-bit)
Site Officiel de ClrMAME Pro
 
 Mednafen v0.9.33.3 WIP (32-bit) 
Samedi 19/04/14 à 16:57 par Firebrand
Cet émulateur multi-plateformes a été mis à jour. Voici la liste des nouveautés:
- Reworked the FPS calculation algorithm to produce more accurate FPS values.
- Added a manifest file that's embedded into the Windows executable, to ensure that noxious DPI virtualization and scaling available on Windows Vista and newer will not be used with Mednafen.
- Added code to disable DWM composition when running on pre-Windows 8 systems, to ensure better performance and less video juddering. (Sadly, it's not possible to disable desktop composition in this manner on Windows 8 and later)
- PCE, PCE_FAST: Added a missing ADPCM playback variable to save states; fixes the problem of severe ADPCM sound distortion when loading save states that are saved during ADPCM playback(especially noticeable with the state rewinding feature).
- Modified MDFN_RemoveControlChars() to not kill non-7-bit-ASCII text.
- Misc minor code cleanups and fixes for some compiler warnings.
- NES: Fixed broken emulation of board "UNL-Sachen-8259B"(used in the game "Silver Eagle").
- Fixed the with-drop-shadow internal text drawing routine to not draw horizontally one pixel beyond the specified maximum width in some circumstances.
- SNES: Altered a code construct to hopefully resolve a reported compiler error with clang.
- Error out of save state loading when the version specified in the save state is invalid.
- Call SDL_WM_SetIcon() before SDL_SetVideoMode(), to fix the problem of the missing Mednafen icon on some platforms/window managers.
- Fixed a minor integer overflow issue in the core PSF loading code.
- NES: Fixed some problems in the ROM image file loading code, including a potential heap overflow vulnerability.
Télécharger Mednafen v0.9.33.3 WIP (32-bit)
Site Officiel de Mednafen
 
 MedGui Reborn Beta v0.049c 
Mardi 15/04/14 à 13:24 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici la liste des modifications:
- Fixed a problem in Mednafen configurations saving when opening a new instance of the emulation
- Added/changed per console icon for all console (GB/GBC/NGP/NGPC/WSWAN/WSWANC/PCE/PCECD/SNES/FDS)
-Fixed a problem that occurred in some versions of win xp when forced updating GUI
- Restored an old version of SOX converter which offered support to the files in flac format
Télécharger MedGui Reborn Beta v0.049c
Site Officiel de MedGui Reborn Beta
 
 UME v0.153 
Vendredi 11/04/14 à 15:27 par Firebrand
Cette synthèse de MAME et MESS est disponible en v0.153.
Télécharger UME v0.153
Site Officiel de UME
 
 Messinfo.dat v7.25 
Vendredi 11/04/14 à 15:27 par Firebrand
Ce fichier informatif pour MESS a été enrichi avec des nouvelles données dont voici la description:
- 7.25 10/04/2014: Aligned files to 0.153 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until April 7, 2014 (r29405). Updated presence of software lists (39% right) and compressed set size in kylobytes (84% right). Updated 'Index of Devices'.
- 7.24 29/03/2014: Added (at bottom of file) the 'Index of Devices' aligned to 0.152 version.
- 7.23 27/03/2014: Updated compressed set size in kylobytes (72% right).
- 7.22 22/03/2014: Updated the SVN until March 20, 2014 (r28767).
- 7.21 11/03/2014: Updated the SVN until March 9, 2014 (r28347). Updated presence of software lists (28% right) and compressed set size in kylobytes (65% right).
- 7.20 02/03/2014: Updated the SVN until March 1, 2014 (r28160).
- 7.19 25/02/2014: Updated presence of software lists (19% right) and compressed set size in kylobytes (32% right). Updated the SVN until February 24, 2014 (r27963).
- 7.18 22/02/2014: Updated the SVN until February 22, 2014 (r27906).
- 7.17 12/02/2014: Start adding presence of software lists (right from '1292apvs' to 'byte') and reorder compressed set size in kylobytes (right from '1292apvs' to 'berlinp').
- 7.16 31/01/2014: Updated the SVN until January 31, 2014 (r27365).
Télécharger Messinfo.dat v7.25
Site Officiel de Messinfo.dat
 
 WolfMESS v0.153 
Vendredi 11/04/14 à 15:24 par Firebrand
Les compétiteurs pourront s'en donner à cœur joie sur MESS avec cette version mise à jour.
Télécharger WolfMESS v0.153
Site Officiel de WolfMESS
 
 MESSUI v0.153 (32-bit) 
Vendredi 11/04/14 à 15:21 par Firebrand
Cette version de MESS pourvue d'une interface utilisateur graphique a bien entendu était mise à jour avec la dernière version de MESS.
Télécharger MESSUI v0.153 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.153 (32-bit) 
Vendredi 11/04/14 à 15:17 par Firebrand
Les sorties de MESS étant calquées sur celles de MAME, celui-ci a bénéficié d'un développement plus long et la quantité de nouveautés s'en ressent:
MAMETesters Bugs Fixed
- 05249: [Sound] (pce.c) pce: Missing sound from console (no HuC or MSM) just CD/DA (Osso)
- 05347: [Graphics] (a7800.c) a7800 [digdugu]: Line of garbage graphics on game screen
- 05448: [Graphics] (a7800.c) a7800 [xeviousu]: Line Below Score Display under Xevious
- 05450: [Graphics] (a7800.c) a7800 [hattricku]: Grey Line At Top Of Playfield under Hat Trick
- 05451: [Graphics] (a7800.c) a7800 [midnightu]: Line at Bottom of Playfield under Midnight Mutants
- 05453: [Graphics] (a7800.c) a7800 [planetsmu]: Difficulty selection text improved but some corruption still present.
- 05454: [Graphics] (a7800.c) a7800 [ddragonu]: Corrupted scanline in score display still present but moved up from previous position.
- 05455: [Graphics] (a7800.c) a7800 [commandou]: Corrupted text improved but still there on title/difficulty selection screen.
- 05456: [Graphics] (a7800.c) a7800 [plutos]: Line glitch at top of screen below score display, and towards the bottom of the gameplay field.
- 05457: [Speed] (a7800.c) a7800 [1on1u]: 'Shot' clock & 'Game Time Remaining' clock countdown too fast; makes game unplayable.
- 05443: [Core] when launching softlist items without the media switch, MESS ignores hashpath option from mess.ini (micko)
- 05381: [Crash/Freeze] (atari400.c) All sets in atari400.c which use a800_flop.xml: Crash when obtaining a list of approximate matches (Fabio Priuli)
- 05436: [Crash/Freeze] (ec184x.c) ec1841, ec1845: Fatal Exception (Osso)
- 05437: [Graphics] (msx.c) nms8220, nms8220a: [debug] Graphics regression (Osso)
- 05297: [Color/Palette] (rmnimbus.c) nimbus: Palette differences between regular and debug builds (Osso)
- 05398: [Core] (hp48.c) hp49g: [debug] Debug shows corrupt graphics when compared to regular compile (Osso)
- 05483: bbcb [demo]: Fatal error: Illegal operation on unmounted image (src/emu/diimage.h:261) (Fabio Priuli)

New System Drivers Supported:
- Bandai Super Vision 8000 [ranger_lennier, Charles McDonald, Wilbert Pol, Robbbert]
- Apple IIe (UK) [R. Belmont]
- Apple IIe (Enhanced, UK) [R. Belmont]
- Pecom 32 [Zarko Zivanov, Miodrag Milanovic]
- AIWA MegaCD CSD-G1M [Bad_Ad84]
- Samsung Gam*Boy I [Enik Land]

Systems Promoted from GAME_NOT_WORKING:
- Apple III [R. Belmont]
- Ensoniq KT-76 [R. Belmont, Guru]

Skeleton drivers:
- Sony PVE-500 [Felipe Sanches]
- Pulsar Little Big Board [Robbbert]
- Replicator 1 [Felipe Sanches]
- Henry Prot I v19 (REV.1) [Felipe Sanches]
- Fanuc System 15 [Guru, R. Belmont]
- IQ Unlimited [MooglyGuy, Smitdogg, The Dumping Union, TeamEurope]
- Compucolor II [Jim Battle, Curt Coder]
- Motorola M68HC05EVS [Al Kossow, Robbbert]
- Memorex 2178 [Al Kossow, Robbbert]
- Roland Sound Canvas SC-55 [Stefan Lindberg]
- Genius Leader 4000 Quadro (Germany) [The Dumping Union, TeamEurope]
- Genius Leader 4004 Quadro L (Germany) [The Dumping Union, TeamEurope]
- Genius Leader 5000 (Germany) [The Dumping Union, TeamEurope]
- Genius Leader 5005X (Germany) [The Dumping Union, TeamEurope]
- Genius Leader 6000SL (Germany) [The Dumping Union, TeamEurope]
- Genius Leader 7007SL (Germany) [The Dumping Union, TeamEurope]
- VTech BrainStation 9009 CXL (Germany) [TeamEurope]
- Alphasmart 2000 [Jonathan Gevaryahu, Balrog]
- Kasparov Stratos Chess Computer [Cowering, O. Galibert]
- VTech Genius Leader Color (Germany) [TeamEurope]
- VTech Pitagorin Junior [Roberto Fresca]
- Husky Hunter 2 [Robbbert, John Elliot, Barry Rodewald]
- VTech Genius Leader 2000 Compact (Germany) [TeamEurope]
- VTech Genius Master Table Top (Germany) [TeamEurope]
- VTech Genius BrainStation 5505X (Germany) [TeamEurope]
- Amust Compak [Robbbert, Chickenman]
- Fanuc System P Model G [Guru, R. Belmont]
- SWTPC S/09 [Robert Justice]

Software Lists:
- pet_flop.xml: Fixed "set unit number" program on HardBox disks. [Mike Naberezny]
- studio2.xml: Added Fun with Numbers cartridge. [brolly, Charles MacDonald, ranger_lennier]
- pico.xml: Added many new dumps, including most of the previously missing European releases [TeamEurope]
- c128_flop.xml: Added 10 Years HVSC. [Curt Coder]
- coco_cart.xml: Added some new dumps [K1W1]
- c64_cart.xml: Added Insta-Calc v2.0. [Curt Coder]
- m5.xml: Added several new Japanese dumps, including rare cart "Adidas Lucky Shoot" [Ola Andersson]
- megaduck.xml: Added five more dumps. [ranger_lennier, Sean Riddle]
- c64_flop.xml: Added some VICE testprogs. (nw)
- pet_rom.xml: Added Nestar Cluster/One CLO-1002-2 [Mike Naberezny]
- softlist: Added several new dumps, protos and revisions to gameboy, gamegear, gba, gbcolor, megadriv, n64, nes, sms software lists. Many thanks to dumping teams for their efforts. [Fabio Priuli]

Source Changes
- DEC Rainbow updates: [M. Burke, R. Belmont]
*LK201 keyboard matrix hooked up and working
*LK201 serial I/O first pass
- changed pmd85 driver to use callbacks instead of diserial connect() [smf]
- changed poly88 driver to use callbacks instead of diserial connect() [smf]
- Converted x68000 keyboard into a separate serial device. This allows the removal of the uart hle in the driver (which didn't work, it was always two characters behind). diserial cannot sync with the start bit properly when using an external clock, so for now I've added a hack that is only enabled when using the MC68901 (setting the flag ignores the extra spurious bit that was getting shifted in). [smf]
-fixed uninitialised variables, atari st mouse works again [smf]
- Replicator 1 driver: [Felipe Sanches]
*status: no sound / not working
*general skeleton.
*basic memory mapping
*shift-register interfacing from PORTC writes to the LCD device
*avr8 fuses configuration
- pt68k4: Hooked up devices, can now read floppy disks. [R. Belmont]
- BBC Micro keyboard LED's: [Nigel Barnes]
*added layout for keyboard LED's.
*defined actual screen sizes.
- fanucs15: got the 80286 to boot correctly [Carl]
- c64: Fixed Magic Formel cartridge. [Curt Coder]
- Hooked ACIA 6850 up to Altair 8800bt [smf]
- a7800.c - Corrected joystick buttons assignment & minor palette notes cleanup. [Robert Tuccitto]
- ppc640: Added modem CPU ROM. [incog]
- DEC Rainbow updates:
*Removed preliminary keyboard/sound hacks [Bavarese]
*Improved LK201 mapping (KBD13 keys, keys > F12) [Bavarese]
*Layout LED polarity fixed [Bavarese]
*Improved (still imperfect) bidirectional comms with LK201 [R. Belmont]
- a7800.c - Positional description for difficulty switches added. [Robert Tuccitto]
- compclr2: Added preliminary software list for floppy images. [Jim Battle, Curt Coder]
- sms.c: Various changes: [Enik Land]
*adjust/add some comments
*restore complete controller port functions to the japanese SMS version
*isolate some code to their proper consoles
*remove FM support of the sms2kr driver
*remove Reset button of the smsj driver
*add emulation of the japanese Sports Pad model, required by Sports Pad Soccer
*adjust some code of other controller devices.
- fanucs15: Added Guru Readme(tm) for Base 1 board. [Guru]
- compclr2: Added read-only support for Compucolor Virtual Floppy Disk Images. [Curt Coder]
- ISA bus can now use its own address spaces instead of taking over a CPU's. [R. Belmont]
- pt68k4 updates: [R. Belmont]
*Added ISA slots and a selection of cards supported by the boot ROMs
*Added XT keyboard interface
*Added speaker (system now beeps)
- indiana: preliminary hookup of ISA bus and peripherals and MFP. [R. Belmont]
- pc_vga: default DAC mask to 0xff, indiana now shows text [Carl]
- apf [Robbbert]
*Added -ram switch, the default is 8K, this allows most tapes to load
*Fixed pasting of upper-case program listings
*Added cart slot to apfimag, you must now load the BASIC cart yourself.
*Any apfm1000 cart can be loaded into apfimag
*Fixed bad gfx in rocket patrol and blackjack
*Fixed space destroyer (you must choose -ram 1k)
*Fixed last-minute regression in Space Destroyer
*Swapped left & right keypads, so they are on the correct sides of the keyboard.
*Systems marked as Working
*added support for CAS and CPF cassettes
*added another bios [ranger_lennier]
*Fixed bad dump in Basic, and added Extended Basic [ranger_lennier]
- clcd [smf]
*Improved the commodore lcd mmu emulation, some software is starting to work a bit [smf]
*corrected function key mapping [smf]
*added support for bitmap mode [smf]
- indiana: Added IDE controller, fixed 16-bit ISA I/O [R. Belmont, Carl]
- Apple II: Support for the Videx UltraTerm card. [R. Belmont]
- gameboy/gbcolor: fixed NVRAM saving. [Fabio Priuli]
- i8530h31 now *almost* boots or at least make some beeps, instead of halting because of unmapped I/O accesses, or halting because of a bad checksum because the ROM was loaded improperly. [alegend45]
- megadriv: Added Pioneer LaserActive v1.05 Jpn BIOS. [RetroJunkie]
- amstrad: Added preliminary support for the AMX mouse. [Barry Rodewald]
- gbcolor: fixed heavy gfx regression caused by my conversion of the LCD to be a device. [Fabio Priuli]
- Floppy subsystem documentation checkpoint. Incomplete, but there's too many people looking at it not to push it. [O. Galibert]
- pc/xt/at: added basic implementation of the Programmers Development System ISA card. The PDS editor software requires the hardware present to start up. Some core work will need to be done to get any communications working, however. [Barry Rodewald]
- nes.c: Added support for NROM368 homebrew PCB. [Fabio Priuli]
- nes.c: Fixed support for BMC-12in1 PCB, based on Cah4e3's research. [Fabio Priuli]
- apple3 changes: [R. Belmont]
*Implement correct (zp),y extended addressing.
*Removed ProFile stub, we'll do that as a proper card later
*Removed ROM patch now that we can specify the ACIA is Rockwell-style
*Allow -ramsize 256K or 512K
*Both VIAs can generate IRQs now, as per schematics
*hooked up modifier keys
*Added speaker toggle, beep, and DAC sound.
*Adjusted palette, confidence test color names screen is now reasonable.
*improved interrupt generation and scanline timing
*extended addressing applies to all $x1 opcodes. SOS apps now start up.
*rewrote keyboard handling from scratch using Curt's AY-5-3600 device. Much, much better.
*Add save state support and initial slot hookup.
*a non-indirect instruction located on the zero page will also enable extended addressing. Fixes Business BASIC.
*Fix ROM test in Diagnostics and support PCPI AppliCard
*improved save states, fixed double-hi-res drawing
*Fixed page 2 addresses in all graphics modes, fixed glitches in color hires rendering.
*Rework extended addressing from the schematics.
*Fixed colors in color hires mode.
*Some cleanup, plus writes to Fxxx when write protect isn't asserted go through to the underlying RAM.
- apple2/3: CFFA2 now ignores 6502 spurious reads during write cycles. [R. Belmont]
- apple2: Support another Videoterm clone, the AE Viewmaster 80. [R. Belmont]
- apple2: added games starting with "C" to the softlist. [R. Belmont]
- apple2: Support the Corvus flat-cable interface card, also used in the Corvus Concept. [R. Belmont]
- apple2: rewrote keyboard handling according to schematics and using the generic AY-3600. [R. Belmont]
- apple2: Support the Apple II Parallel Interface Card [R. Belmont]
- apple2gs: Add support for Vulcan Gold IDE card [R. Belmont, Spk]
- apple2gs: render to rgb32, allowing palette raster tricks (e.g. "3200 color mode") to work. [R. Belmont]
- Apple drivers cleanup: [R. Belmont]
*apple3_state is no longer an unnecessary subclass of apple2_state
*ay3600 keyboard decoder is now independent from apple2_state
*cleaned up some includes
- Refactored the Commodore 1541/1551/1571/2031 disk drives to use the modern floppy system. [Curt Coder]
- nes: added support for Multi-Discrete PCB (aka Mapper 28) used by Action 53 - Function 16 - Volume ONE - "Streemerz Bundle" homebrew multicart. [Fabio Priuli]
- nes: added support for PRG-only PCB (aka Mapper 218) which uses NT-RAM as CHR-RAM, used by nocash's game Magic Floor. [Fabio Priuli]
- Refactored the Commodore 2040/3040/4040 disk drives to use the modern floppy system. [Curt Coder]
- nes_mmc5: misc wip [Fabio Priuli]
*hacked around the limitations of our PPU code, so to support the different CHR registers
*implemented Extended Attribute Mode (Ex1)
*improved PRG-RAM handling
*simplified NT-RAM handling
*first attempt to add split screen mode, still broken
- nes: added support for iNES 2.0 submappers [Fabio Priuli]
- nes_irem.c: fixed Ai Sensei no Oshiete, based on hardware doc by naruko [Fabio Priuli]
- amstrad: Added a basic implementation of the Programmers Development System hardware for the CPC. Only lacks a way to set up a parallel connection between MESS instances to enable PC<->CPC communication. [Barry Rodewald]
- nes_bandai: documented differences between FCG-1/FCG-2 boards and LZ93D50 ones, based on analysis by naruko. [Fabio Priuli]
- Removed PET CB1 read handler, it is pushing vsync to it already. [smf]
- nes_bandai: added emulation of the barcode reader for Datach Joint ROM System unit, making playable most games using it. [Fabio Priuli]
- nes: Properly implemented the Bandai Datach as a passthru cart. Datach games have now to be loaded with the following commands "mess nes -cart datach -cart2 gamename" where gamename can be either a shortname from the datach softlist, or a fullpath to the iNES files (or to headerless 256k dump of the Datach minicarts). This is accurate to the hardware, because Datach carts could not be mounted in the main Famicom cartridge slot. [Fabio Priuli]
- gl3000s: added LCD and keyboard emulation. [Sandro Ronco]
- spc1000 [Miso Kim, Robbbert]
*added IRQ which enables cursor flash & internal timer
*added TAP cassette format
*added paste facility, fixed cursor flash
*fixed corrupted lower-case display
- nes: added Karaoke Studio inputs, mapped to keys Z, X, C. you can now select songs and see the animation, even if I would not call playable the games this way. [Fabio Priuli]
- Added BIOS from Midnight Blue PlayStation <10 million model> SCPH-7000W [smf, Myria]
- added SUBCPU address space dump from US PlayStation [smf, psxdev.ru]
- PC-9801 / upd7220: Fixed Quarth video paging [Angelo Salese]
- pc: Added support for NASLite 1.72MB disk images. [Curt Coder]
- pc: Added support for Microsoft DMF 1.68MB disk images. [Curt Coder]
- a7800.c - Added more details and clarification regarding the potentiometer. [Robert Tuccitto]
- machine\megadriv.c - Fixes segfault when trying to load the homebrew megadrive tutorial file "firststeps". [Felipe Sanches]
- nes: properly implemented Aladdin Deck Enhancer as a pass-through cart. Correct syntax to launch e.g. Dizzy The Adventurer is now "mess nes -cart ade -cart2 dizzyadv". Moved Aladdin minicart dumps to a separate softlist (but you can load in -cart2 iNES files from fullpath, if you like) [Fabio Priuli] nes_camerica: simplified emulation of the BF9096 board and fixed emulation of GoldenFive board (used by the Polish Pegasus 5 in 1 cart). [Fabio Priuli]
- nes: improved Tengen 800032 (RAMBO-1) IRQ mechanism, based on the new findings from nesdev boards. Hard Drivin' proto is a lot more playable. [Fabio Priuli]
- rainbow: added IRQ management framework and vector control. [R. Belmont, Bavarese]
- Start removing usage of deprecated 68681 INPORT_CALLBACK. [R. Belmont]
- sgi_ip2: converted to new 68681 and serial terminal [R. Belmont]
- sorcerer : added .TAPE cassette format [Robbbert]
- apollo: Start modernizing/cleanup. [R. Belmont]
- ql.c - Fixed up communication between main 68008 CPU and 8048 IPC so that making sound does not crash the machine. [Phill Harvey-Smith]
- More apollo updates [R. Belmont]
*Old 68681 is gone
*Apollo keyboard now speaks diserial
*Headless configs use the serial terminal device
- floppy: Fix write over the index pulse and flux change lookup before it [O. Galibert]
- apple2: ProDOS now correctly sees empty slots as empty. [R. Belmont]
- cat.c: Canon Cat now has working sound [Lord Nightmare, R. Belmont]
- cat.c: Updated swyft related notes/comments from tracing [Lord Nightmare]
- microbee : added support for TAP and BEE formats (used in ubee512 emulator) [Robbbert]
- cat: preliminary Centronics hookup [R. Belmont]
- apollo: More cleanup, devlegcy.h now gone. [R. Belmont]
- apollo: Cleaned up PIC8259 usage. [R. Belmont]
- SOL20 : added partial support for SVT format (used in Solace emulator) [Robbbert]
- sms: accurately emulated the behavior when mounting both a cart and a card in the system, cleaned up RAM accesses, simplified code handling cart/card/exp enable. [Enik Land]
- cat.c: updated comments with latest research. [Lord Nightmare]
- m5: Mirror input ports, allows new dump "Jankyo" to run. [R. Belmont, Ola Andersson]
- hisaturn: added v1.02 BIOS [zyrobs]
- apollo: Converted to use real ISA bus [R. Belmont]
- cat.c: Implemented watchdog counter readback, more documentation [Lord Nightmare]
- cat.c: invert centronics BUSY (still need to add the /ACK flipflop) [Lord Nightmare, smf]
- cat.c: hooked up centronics /ACK flipflop; still doesn't seem to print, though. [Lord Nightmare]
- apollo: sc499 cartridge tape converted to ISA [R. Belmont]
- a7800.c - Support for >128k cart formats and banked RAM and added bit 4 & bit 5 notes while standardizing 'super' description listing. [Mike Saarna]
- rainbow.c: Added 8 sector format to legacy driver. Included early '100-A' model with brief descriptions and placeholders for dumps not yet obtained. [Bavarese].
- vtvideo.c: First steps to mimic soft scrolling. Should be synchronized with beam or DMA in the future. [Bavarese]
- apollo: Separate 3c505 out into an ISA16 card. [R. Belmont]
- adam: Added ColecoVision control port slot interface along with the ColecoVision hand controller. [Curt Coder]
- pve500.c: New maincpu dump to replace bad dump. [Felipe Sanches]
- softbox: Added preformatted 10MB hard disk image. [Curt Coder]
- snapquik.c: stop unloading snapshot/quickload images after start. this makes these image devices consistent with other image devices and it allows snapname and savename options to work as users expect with these formats too. [Fabio Priuli]
- sms.c: fixed behavior of the TH pin in the Japanese SMS consoles. [Enik Land]
- fanucspmg: corrected text mode font. [O. Galibert]
- Fix for Thomson MO6 banking, now more faithful to the hardware [Antoine Mine]
- Preliminary driver support for the HP 49 G [Antoine Mine]
- sms: fixed light phaser support through the gender adapter and adopted RAM init pattern on Export consoles too (Korean systems are acknowledged as Export and some Korean games rely on this) [Enik Land]
- N64 RSP changes: [MooglyGuy]
*Added SIMUL_SIMD flag for easy finding of bugs in SIMD opcodes
*Fixed SIMD versions of SSV, SLV, SDV, STV, VSUB, VADDC, VSUBC, and VGE
*Removed SIMD optimizations from VMACF, VMADL, VMADN, as they were provided by the CEN64 author but do not appear to have the same results as MESS's scalar implementations, and so are not trustworthy
- mu100: Main screen turn on [O. Galibert]
- a7800.c: Fixed DMA regarding startup, shutdown and cycle stealing which fixes numerous recorded MAMETester bugs. Bug fixed and fine tuned the DMA timing. Corrected RIOT timing [Mike Saarna]
- ql.c: Added emulation of both the QIMI and Sandy mice to the QL driver as well as adding support of those to the Sandy SuperQBoard. Moved the selection of the mouse and disk interface from dip switches to config, as this seemed more appropriate. [Phill-Harvey-Smith]
- sms: fixed Korean Gam*Boy 2 being detected as a Japanese machine when a real unit does not. [Enik Land]
- pet: Added the "Fat 40" PET/CBM 4032 models. Check out "No Pets Allowed" by Orb to see them and the new mc6845 functionality in action. [Curt Coder]
- spectrum updates [MetalliC]
*BetaDisk fixed (there was just needed to start floppy motor ;)
*Pentagon: fixed 7FFD port addressing; CPU clock fixed; adjusted VBLANK IRQ timing (border effects works fine now);
*Scorpion: fixed ports addressing; both machines marked as working.
Notes:
.there are still issues with BetaDisk - for unk reason wrong commands passed to WD17xx (imho ROM switching works somehow wrong), but anyway with write protected disk images it works more-less fine - files from disks loaded OK;
.Pentagon1024 randomly crashes then selecting "GLUK BOOT", maybe also coz of rom switching.
- smssdisp: fixed slot recognition so that now the system boots the game from the first occupied slot it finds and not only slot 1. [Enik Land]
- pce_cd: fixed MSM volume. [Osso]
- a7800.c: [Mike Saarna]
*Fixed number of scanlines to accurately reflect hardware testing and schematics (262-->263 NTSC and 312-->313 PAL).
*Additional fix to timing of Maria cycles and comments.
*Fixed INPTCTRL register implementation to match hardware. Diagnostic Test Cart now works.
*Corrected ROM_FILL.
- a7800.c - Numerous Improvements/bugfixes:
*Proper calibration per Diagnostic cart [Mike Saarna]
*PAL RIOT fixed. [Mike Saarna]
*Corrected SYNC timing to match later GCC tech doc and measurements against real hw [Mike Saarna]
*Fix to bug that causes skip to first DLL if its 1 scanline tall. [Mike Saarna]
*Fixed total horiz pixels to better match hw testing results and tech docs. Fixed rendering to ensure DMA stolen cycles. [Mike Saarna]
*Fixes reading of controller port behavior when held high by RIOT chip [Mike Saarna]
*Normalize horizontal frequency while maintaining same net cycles. [Robert Tuccitto]
*Fixed a few remaining issues while keeping to documented tech specs and ranges. [Mike Saarna/Robert Tuccitto]
*Correct fix to Maria cycles regarding DMA Shutdown short/other line shutdown. [Mike Saarna/Robert Tuccitto]
- Attempt to partially rewrite AAKART, and added 4bpp video mode for Acorn Archimedes. It now boots at prompt screen, and actually even boots into splash screen and dies almost soon with an error if you provide a properly initialized NVRAM. [Angelo Salese]
- saturn: added default formatting to Backup RAM carts, so that games can be saved in the expansion without passing through the console menu the first time the expansion is used [Fabio Priuli]
- Improving emulation of SONY PVE-500 video editing station [Felipe Sanches]
- bbc: fixed external cart slot -cart1 for the BBC Master (demo cart runs properly now), added second external slot -cart2 (same functionality as -cart1). Expansion ROM slots, which are handled as internal cart slot, are now accessible via -cart3/-cart6 media switch, until they are converted to proper slot devices. [Fabio Priuli]
- ti99: [Michael Zapf]
*Switched to modern floppy system for TI floppy controller and BwG.
*Switched to devcb2 throughout ti99 family.
*Fixed several bugs in HSGPL
- esqmr: Dumped wave and 68HC705 MCU ROMs. [Guru, R. Belmont]
Télécharger MESS v0.153 (32-bit)
Site Officiel de MESS
 
 MedGui Reborn Beta v0.049 
Samedi 29/03/14 à 16:28 par Firebrand
Bon bien aller avec le nouveau Mednafen, une nouvelle version du frontend qui lui est dédié a été publié. Voici les améliorations:
- Added Drag & Drop for single e multiple file (no folder) onto Rom Grid
- At startup if MedGuiR resource folder is not found, you will be offered the download from MedGui Reborn main site
- Added a popup window if you want make a PSX cue/toc file before selecting the respective file
- Added a checkbox to force MedGuiR online update (useful to update the gui in intermediate version)
- Added a better english translation for any menu
- Fixed missing image in any button
- Fixed autoresize columns at the console change
- Fixed a problem with multiple archive file in compressed format (zip, rar and 7z)
- Accelerated populating of the Roms grid
Télécharger MedGui Reborn Beta v0.049
Site Officiel de MedGui Reborn Beta
 
 Mednafen v0.9.33.2 WIP (32-bit) 
Samedi 29/03/14 à 16:25 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici la liste des nouveautés:
- PSX: Fixed a small MDEC emulation bug; fixes the hang during startup in "SimCity 2000".
- The order of evaluation of the frame advance and run normal command keys/hotkeys is now based on whether or not we're currently in frame advance mode, to allow for the derivation of a single-press pause/unpause key(effected by the user mapping both functions to a single key).
- Renamed the log2 LUT array in the mpcdec code to avoid shadowing the math library function log2().
- NES: Fixed the problem of the VS Unisystem DIP switch position display(accessed via the "F6" key) being invisible.
- PCE: Fixed broken MCGenjin support.
- CDPLAY: Tweaked visualization code to reduce memory and CPU usage.
- Lynx: Minor code cleanups.
Télécharger Mednafen v0.9.33.2 WIP (32-bit)
Site Officiel de Mednafen
 
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