 |
|
| [MEGADRIVE 32X] knuckles Chaotix |
|
| Mercredi 01/09/10 à 13:18 par Zapier |
|
Ce knuckles Chaotix ne laisse certainement pas insensible la plupart d'entre nous en étant différent des autres épisodes. Il a ses qualités, mais aussi ses faiblesses. Voyions donc ça de plus prêt:

http://www.planetemu.net/?section=articles&id=438 |
|
|
|
| Lundi 30/08/10 à 19:10 par Firebrand |
|
Encore une nouvelle mise à jour pour GameEx qui paufine ses fonctions multimédia. Les nouveautés sont les suivantes: - Additional system asset paths for game music and game tv commercials. You can get these files using the EmuMovies download service. - Improved picture and slide show transitions. - Jukebox Visualizations have also been improved. - Next audio track is now displayed on the now playing scroller. - Audio tag reading is improved - Improved memory management of audio files. - Ambiance correctly stops playing when needed. - Each list now independently retains its own view mode. - Changing view is now quick. |
|
|
|
| Dimanche 29/08/10 à 11:13 par Firebrand |
|
| Richard Bannister a publé le port MacOS de la dernière version de cet excellent émulateur Super Nintendo. |
|
| PCSX-Reloaded v56521 (27/08/2010) |
|
| Dimanche 29/08/10 à 11:10 par Firebrand |
|
Une nouvelle version MacOS de cet émulateur PlayStation a été compilée. Les changements au niveau des source ssont les suivants: - po/pcsx.pot, po/*.po: Updated. - win32/gui/WndMain.c: Handle filename in commandline properly. - plugins/peopsxgl/cfg.h: Readded Windows support. - plugins/peopsxgl/draw.c: Likewise. - plugins/peopsxgl/draw.h: Likewise. - plugins/peopsxgl/externals.h: Likewise. - plugins/peopsxgl/fps.h: Likewise. - plugins/peopsxgl/gl_ext.h: Likewise. - plugins/peopsxgl/gpu.c: Likewise. - plugins/peopsxgl/menu.c: Likewise. - plugins/peopsxgl/menu.h: Likewise. - plugins/peopsxgl/soft.c: Likewise. - plugins/peopsxgl/stdafx.h: Likewise. - plugins/peopsxgl/texture.c: Likewise. - win32/plugins/peopsxgl: Added. - win32/plugins/dfsound/winsrc/bitmap1.bmp: Moved to... - win32/plugins/dfsound/bitmap1.bmp: Here. - win32/plugins/dfsound/winsrc/bitmap2.bmp: Moved to... - win32/plugins/dfsound/bitmap2.bmp: Here. - win32/plugins/dfsound/winsrc/bitmap3.bmp: Moved to... - win32/plugins/dfsound/bitmap3.bmp: Here. - win32/plugins/dfsound/winsrc/bitmap4.bmp: Moved to... - win32/plugins/dfsound/bitmap4.bmp: Here. - win32/plugins/dfsound/winsrc/bitmap5.bmp: Moved to... - win32/plugins/dfsound/bitmap5.bmp: Here. - win32/plugins/dfsound/winsrc/DFSound.def: Moved to... - win32/plugins/dfsound/DFSound.def: Here. - win32/plugins/dfsound/winsrc/DFSound.rc: Moved to... - win32/plugins/dfsound/DFSound.rc: Here. - win32/plugins/dfsound/winsrc/resource.h: Moved to... - win32/plugins/dfsound/resource.h: Here. - win32/plugins/dfsound/DFSound.dsp: Updated. - win32/plugins/dfsound/DFSound.dev: Added Dev-C++ Project file. - win32/plugins/dfxvideo/winsrc/DFXVideo.def: Moved to... - win32/plugins/dfxvideo/DFXVideo.def: Here. - win32/plugins/dfxvideo/winsrc/DFXVideo.rc: Moved to... - win32/plugins/dfxvideo/DFXVideo.rc: Here. - win32/plugins/dfxvideo/winsrc/gpu.bmp: Moved to... win32/plugins/dfxvideo/gpu.bmp: Here. - win32/plugins/dfxvideo/winsrc/resource.h: Moved to... - win32/plugins/dfxvideo/resource.h: Here. - win32/plugins/dfxvideo/DFXVideo.dsp: Updated. - win32/plugins/dfxvideo/DFXVideo.dev: Added Dev-C++ Project file. - plugins/dfxvideo/draw.c: Fixed hq2x/hq3x under Windows. - plugins/dfxvideo/hq2x.h: Likewise. - plugins/dfxvideo/hq3x.h: Likewise. - win32/plugins/dfxvideo/draw.c: Likewise. - win32/gui/WndMain.c: Added support for command line. - win32/gui/Win32.h: Likewise. - win32/gui/resource.h: Likewise. |
|
|
|
| Dimanche 29/08/10 à 11:00 par Firebrand |
|
Une nouvelle version beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes: - addaq.x #x,Ax and subaq.x #x,Ax had too long cycle count (this was really stupid bug) - joystick type (default,mouse,joystick,analog joystick,etc..) was reset to default when configuration was loaded - do not decide bitplane dma overriding sprite dma too early, DDFSTRT might get moved few cycles before bitplane dma was originally supposed to start (Heimdall 2 AGA mouse cursor) - floppy panel DF0: "write-protected" text was getting disabled - SCSI emulation is only forced if version stored in configuration file is older than 2.3 - CDTV MODE2FORM0 2336 byte sectors didn't work in image mode - Sherlock Holmes - Consulting Detective separate video tracks hack removed, working full image is available. - mds subchannel data wrong positioning fixed - fixed some rare thread syncronization issues when CDA was stopped - read also standard 2048 byte sectors using SPTI if CDA required SPTI mode, mixing IOCTL and SPTI does not seem to be reliable - Brian the Lion CD32 starts CDA play at the very end of data track, obviously this must not be an error, only return error if both current start and start + 2s is located inside data track - files inside archives didn't load if path was relative - paused CD32/CDTV was resumed after exiting GUI ("old-style" GUI pause/resume was not removed..) - directories selected via "favorite menu" also sets default path - prowizard updates
|
|
|
|
| Dimanche 29/08/10 à 10:28 par Firebrand |
|
Ce frontend multi-plateforme pour Windows a été mis à jour. Une seule modification est à signaler: Includes the new EmuMovies download service utility. There will be specific GameEx support for the new download service in the future. |
|
|
|
| Jeudi 26/08/10 à 19:19 par Firebrand |
|
Cet émulateur Atari 2600 a rapidement été mis à jour alors que le rythme de sortie de nouvelles versions est généralement assez lent. Logiquement, il n'y a donc pas beaucoup de nouveautés: - Improved behaviour of joystick 'hat' movement. This should fix bugs most visible in Yars' Revenge. - Fixed bug in debugger rewind states; bankswitching wasn't being performed during the rewind. Related to this, fixed a similar issue with the debugger 'loadstate' and 'savestate' commands. - Added game properties info for the newly released 'Halo 2600' ROM. |
|
| ClrMAME Pro v3.135 (32-bits) |
|
| Jeudi 26/08/10 à 19:11 par Firebrand |
|
Une nouvelle version de ce gestionnaire de ROMs de référence a été publiée. Voici la liste des nouveautés: - added: adv scanner option to automatically move sets in wrong sysdefpaths - added: chd checksum option to read chd sector map - misc: don't rebuild cache if newly created dats/exes are identical to others - misc: added *.xml filemask to setinfo export - misc: improved dupes scan to find double chd folders - misc: new option for rename wizard to not rename replaced sets - misc: some text changes here and there incl. copy/move prompts - misc: added warning to rebuilder if bios storing methods between scanner/rebuilder differ - fixed: miss/have lists handle sample-only sets - fixed: "version not found issue" for 64 bit versions - fixed: merger ignored sets with chds - fixed: chd folders in full merged modes can rarely create missing rom messages - fixed: set stats count for bios only + chd sets |
|
| Nouvel article: Sonic CD [MegaCD] |
|
| Mercredi 25/08/10 à 10:29 par Zapier |
|
Sonic CD n'est pas le plus connu de la série, sûrement à cause de son support. Il n'en est pas moins un bon jeu et bénéficie d'une belle réalisation et de compositions musicales de haut niveau.

http://www.planetemu.net/index.php?section=articles&id=437 |
|
|
|
| Mardi 24/08/10 à 19:00 par Firebrand |
|
Ce frontend qu'on ne présente plus a été mis à jour. Les améliorations sont les suivantes: - Fixes ambience playing too early at startup - Latest version of HiToText - Fixes text being truncated at very low resolutions - Fixes freeze issue when viewing artwork full screen and paging - Direct3D X files are now supported for menu and system logos |
|
| PSX Emulation Cheater Codelist v23/08/2010 |
|
| Lundi 23/08/10 à 18:48 par Firebrand |
|
gladiator vient de m'avertir par mail de la sortie d'une nouvelle version de sa liste de triches pour PSX Emulation Cheater, [pec] pour les intimes. La liste des modifications est la suivante: New codes created & added to PEC: - Mr.Driller#SLUS-01111 - NBA in the zone 2#SLES-00560 - Mr Driller G#SLPS-03336 - Namco Soccer Prime Goal#SLES-00266 - NBA Live 2002#SLES-03722 - Ramen Hashi#SLPS-02293 - Metamor Panic Doki Doki Doki Doki Youma Basutazu#SLPS-00039 - Mitsumete Knight R#SLPM-86134 - Muteki-Oh Tri-Zenon#SLPM-86790 - Tobaku Mokushiroki Kaiji#SLPS-02749 - MLB 2005#SCUS-94692 - Backgainer - Yomigaeru Yuusha-tachi: Kakusei-hen "Gainer Tensei"#SLPS-01217 - Reverthion#SLPS-00143 - Tasogare no Ode - Ode to the Sunset Era#SLPS-00532 - Sangokushi Returns#SLPS-00474
New codes added to PEC: - NBA Hangtime#SLUS-00329 - NBA in the zone 2#SLUS-00294 - Mr.Driller#SCES-02771 - Megaman X5#SLES-03557 - Namco Museum vol.1#SLPS-00000 - Namco Museum Vol.2#SLUS-00216 - Namco Museum Vol.3#SLUS-00398 - Namco Museum vol.4#SLPS-00000 - Namco Museum vol.4#SLUS-00416 - NBA Live 2002#SLUS-01416 - NBA Live 2003#SLUS-01483 - NBA Show Time:NBA on NBC#SLUS-00948 - NBA Show Time:NBA on NBC#SLES-02336 - N-Gen Racing#SLUS-01155 - NHL 2001#SLUS-01264 - NHL FaceOff 2000#SCUS-94558 - NHL FaceOff 2000#SCES-02451 - Nightmare Creatures#SCES-00582 - Nightmare Creatures 2#SLES-02571 - No One Can Stop Mr. Domino#SLUS-00804 - Mission: Impossible#SLUS-01106 - Devil Summoner - Soul Hackers#SLPS-01921 |
|
|
|
| Dimanche 22/08/10 à 11:22 par Firebrand |
|
Cet émulateur Amiga au développement bouillonnant vient d'ête une nouvelle fois mis à jour. Les améliorations sont les suivantes: - : without '\' in harddrive paths was detected as a relative path, automatically add missing '\', it was commonly used in old config files - CD32 pad in 2-button mode usually returned non-existing 3rd button pressed - CD32 pad in 2-button mode didn't have pullup resistor emulation (was lost when joystick pullups were removed in 2.2) - autocorrect CD32/CDTV CDA starting position if R-W subchannel data is detected, workaround for a bug (happens on real CD32 and CDTV too) that can cause missed subchannel frames at play startup causing corrupt or missing CD+G graphics - CD thread safety critical sections moved to common part from image mounter - CD image mounter in play state while replacing image: state was still reported as playing - do not enable rawinput if rawinput capable device is inserted after winuae has been started - 2x or larger filters changed RTG hardware mouse cursor size.. (D3D + hardware RTG cursor only) - scsi emulation always-on logging disabled, added -scsiemulog command line parameter |
|
|
|
| Dimanche 22/08/10 à 11:19 par Firebrand |
|
byuu vient de publier une nouvelle version de son excellent émulateur Super Nintendo. Celui ci possède désormais plusieurs noyaux: compatilité (comme dans la v0.067), perfromance (permettant de faire tourner les jeux à 60 fps sur un Netbook) et précision (qualité de l'émulation sans s'occuper des performances). Le détail des modifications est le suivant: This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The performance core allows slower computers the chance to finally use bsnes. It is capable of attaining 60fps in standard games even on an entry-level Intel Atom processor, commonly found in netbooks. The accuracy core is absolutely not meant for casual gaming at all. It is meant solely for getting as close to 100% perfection as possible, no matter the cost to speed. It should only be used for testing, development or debugging. The compatibility core is identical to bsnes v067 and earlier, but is now roughly 10% faster. This is the default and recommended core for casual gaming. The performance core contains an entirely new S-CPU core, with range-tested IRQs; and uses blargg's heavily-optimized S-DSP core directly. Although there are very minor accuracy tradeoffs to increase speed, I am confident that the performance core is still more accurate and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP, SuperFX and SA-1 processors are all clock-based, just as in the accuracy and compatibility cores; and as always, there are zero game-specific hacks. Its compatibility is still well above 99%, running even the most challenging games flawlessly. If you have held off from using bsnes in the past due to its system requirements, please give the performance core a try. I think you will be impressed. I'm also not finished: I believe performance can be increased even further. I would also strongly suggest Windows Vista and Windows 7 users to take advantage of the new XAudio2 driver by OV2. Not only does it give you a performance boost, it also lowers latency and provides better sound by way of skipping an API emulation layer.
Changelog: - Split core into three profiles: accuracy, compatibility and performance - Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t) - Performance core uses a new S-CPU core, written from scratch for speed - Performance core uses blargg's snes_dsp library for S-DSP emulation - Binaries are now compiled using GCC 4.5 - Added a workaround in the SA-1 core for a bug in GCC 4.5+ -The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues - Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect - Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen - Added mightymo's 2010-08-19 cheat code pack - Windows port: added XAudio2 output support [OV2] - Source: major code restructuring; virtual base classes for processor cores removed, build system heavily modified, etc. |
|
|
|
| Samedi 21/08/10 à 11:30 par Firebrand |
|
Cet émulateur Atari 2600 a été mis à jour dans ses versions Windows, MacOS et Linux. Les améliorations sont les suivantes: - NOTE: because of the many event-related changes in this release, all event mapping should be reset to defaults after starting Stella for the first time. As well, because of other internal changes, older save-state files are no longer valid. - Many improvements to joystick handling code, particularly for analog axes. Navigating the UI should be much smoother now, and remapping events to analog axes should be less 'twitchy'. - Added ability to assign and remap 'combo' events in emulation mode. Combo events are basically a sequence of normal events (up to 8) that are generated from a single event (ie, one button on a joystick could generate up to 8 events). Updated Input Settings UI to access and modify these events. - Default mappings are now available in UI and emulation mode for the first 'hat' detected on a joystick/gamepad. Related to this, a hat now works exactly like an axis in UI mode (holding down a direction continues that direction until the hat is released/centered). - Several major improvements to the debugger: *the disassembler can now process multiple entry points, and caches entry points as they're encountered (ie, the disassembly isn't 'reset' each time a bank change occurs or you exit and re-enter the debugger) *preliminary support for disassembling from zero-page RAM *re-added ability to change banks with the 'bank' debugger prompt command and within the ROM disassembly UI *user labels in disassembly are now supported again *'runto' command is now case-insensitive, and shows a progressbar while searching through the disassembly *the debugger window can be resized between ROM loads (previously, the app had to be restarted) *fixed bug in Distella disassembler output, where it sometimes generated addresses above $FFFF *a vertical line separates the disassembly from the raw bytes - Fixed behaviour of SWCHB and SWBCNT; pins set to output now remember the values previously written. Some ROMs use this functionality for extra storage. Special thanks to Omegamatrix of AtariAge for advice and test ROMs in this area. - Fixed bug when reading from illegal TIA addresses; a Space Invaders hack was showing pink enemies instead of white ones. Again, special thanks to to Omegamatrix of AtariAge for advice and test ROMs in this area. - Fixed bug in handling INPT4/INPT5 latches from VBLANK; a least one ROM was working in Stella when it didn't on real hardware. - Added 'ramrandom' commandline argument, which is used to randomize all RAM in the system; otherwise, the RAM is zeroed. - Added 'finishing touches' to some of the UI descriptions, giving a better explanation of the functions. Related to this, certain options now show a message box explaining the option in further detail (particularly the ROM Audit mode). As well, when starting Stella for the first time, a prompt appears to select a ROM directory. - Fixed bugs in the ROM launcher when viewing certain PNG images not created by Stella. Related to this, the official PNG library is now included in the Stella codebase (version 1.4.3). Also added composite snapshots for those ROMs which consist of several games. Thanks go to Buzbard of AtariAge for these images. - Added several fixes for crashes on 'small' systems (those systems where the maximum resolution is less than 640x480). - Tweaked bankswitch autodetection for 0840, DPC+, E7 and UA schemes. - Improved F8 bankswitch autodetection for Yars Revenge in 8in1 ROM. - Updated DPC+ bankswitch scheme to latest specifications. - Snapshots taken in continuous snapshot mode are now timestamped, so older files are never overwritten. - Fixed a TIA segfault that could occur with certain ROMs. - The 'center' application window functionality can now be changed without having to restart the application. Related to this, mouse positioning bugs when using the Linux version in OpenGL mode with SDL 1.2.14 have been fixed. - Reworked the manual, dividing it into 'Getting Started' and 'Advanced Configuration' sections. It still contains the same info as before, but hopefully in a better organized way. - Updated Help dialog; it was showing incorrect info for some OSX shortcuts. - Updated OSX build script to not crash when a previous build is detected, and to properly handle filenames with spaces. - Updated included ZLib to latest release version (1.2.5). |
|
|
|
| Samedi 21/08/10 à 11:23 par Firebrand |
|
Ca faisait longtemps qu'on n'avait pas entendu parler de cet émulateur NES écrit en Java spécialement prévu pour être utiliser via un site Internet. D'ailleurs, la politique de l'auteur semble avoir changer car la version standard (standalone) pour y l'utiliser sur son ordinateur n'est plus disponible et on ne trouve plus que l'applet pour mettre sur un site Internet. De plus, c'est plus ou moins un shareware dorénavant car une donation est nécessaire pour accéder aux fonctions complète de l'émulateur. Une seule modification est à signaler dans cette version: - Changed default key mappings and general bug fixes
|
|
| Nouvel Article : Silpheed [MegaCD] |
|
| Mercredi 18/08/10 à 16:46 par Zapier |
|
Les jeux 3D sur Megadrive ne sont pas légions, pourtant il y en a un qui dans cette catégorie est tout à fait exceptionnel: Silpheed, et c'est sur MegaCD.

http://www.planetemu.net/?section=articles&id=436 |
|
| PCSX-Reloaded v56056 (13/08/2010) |
|
| Mercredi 18/08/10 à 11:46 par Firebrand |
|
Une nouvelle version de cet émulateur a été compilée pour MacOS. Cependant, il semble que la plupart des modifications au niveau des sources concernent la version Windows: - plugins/dfxvideo/cfg.h: Readded Windows support. - plugins/dfxvideo/externals.h: Likewise. - plugins/dfxvideo/gpu.c: Likewise. - plugins/dfxvideo/interp.h: Likewise. - plugins/dfxvideo/menu.c: Likewise. - plugins/dfxvideo/prim.c: Likewise. - plugins/dfxvideo/soft.c: Likewise. - plugins/dfxvideo/zn.c: Likewise. - win32/plugins/dfxvideo: Added. - win32/gui/plugin.c: Disable the menu item of savestate slots which cannot be loaded from. - win32/gui/Win32.h: Likewise. - win32/gui/WndMain.c: Likewise. - win32/plugins/dfsound/winsrc/cfg.c: Changed registry entry. - plugins/dfsound/stdafx.h: Silenced MSVC warning. - win32/plugins/dfsound/winsrc/dsound.h: Added free dxsdk header from wine. - win32/plugins/dfsound/DFSound.dsp: Added dsound.h. |
|
|
|
| Mardi 17/08/10 à 21:08 par MrBean |
|
Plusieurs updates en l'espace de 2 jours pour le frontend GameEx, qui est maintenant en version 11.13. Les améliorations ne sont pourtant pas précisées sur le site officiel.
|
|
|
|
| Mardi 17/08/10 à 04:29 par MrBean |
|
| Voilà que l'équipe de Tradu-France publie sa traduction française de la onzième version Beta de WinUAE v2.3.0.0. |
|
|
|
| Lundi 16/08/10 à 18:20 par MrBean |
|
| La version en français de ces fichiers de tri de ROMs pour différents frontends. |
|
|
|
| 2001-2010 Planet Emulation |
 |
|
|
|
|
|
|