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| Samedi 06/09/08 à 12:06 par Firebrand |
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| Les MAMEUI32 et 64 viennent d'être mis à jour selon les dernières sources de MAME disponibles. |
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| Samedi 06/09/08 à 12:00 par Firebrand |
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Une nouvelle version intermédiaire de MAME vient de sortir. Voici ce que la MAME Team nous propose cette semaine: MAMETesters Bugs Fixed - 00596: [DIP/Input] pocketrc: The car turns only to the right and there is no way to calibrate controls. (smf) - 02075: [DIP/Input] mooncrgx: Cabinet DIP setting is duplicated. (MikeDX) - 02137: [DIP/Input] rockduck: DIP setting for LIVES is incorrect (MikeDX) - 02179: [DIP/Input] lethalej: lethalej crosshairs backwards (Luigi30, MikeDX) - 02035: [DIP/Input] gwarb: Guerrilla War bootleg doesn't need a rotary joy (robiza) - 02174: [Sound] dkongjr and clones + mario and clones + pestplce: Music speed regression (Aaron Giles) - 02173: [Crash/Freeze] radarscp, radarsc1: Hang or Reset before game start. (Aaron Giles)
Source Changes - Optimized DISCRETE_RCDISC_MODULATED. Added X_TALs to circus. Optimized DISCRETE_RCINTEGRATE and DISCRETE_555_ASTABLE. Optimized DISCRETE_555_ASTABLE_CV and DISCRETE_MIXER. Optimized DISCRETE_555_CC. The 555 and mixer changes also speed up just about every current discrete game. [Derrick Renaud] - Added updated information about Sorcer Striker and moved Fix Eight bootleg PCB layout down by the roms like the other layouts in the driver. [Brian Troha] - Added redumped roms for the Bubble Symphony (bootleg with OKI6295) set. [Brian Troha] - Started removing extraneous enable lines from the discrete modules. Most modules are always enabled anyways. [Derrick Renaud] - Changed MCS-48 core to write p1 and p2 on reset. [couriersud] - dkong/dkongjr: use MB8884 as sound cpu / verified on schematics. [couriersud] - mcs48.c: Use banking to handle ea line: [couriersud] * Adds MCS48_INTERNAL_ROMBANK define to header * Drivers which need to control the ea line have to initialize banking for internal/external rom This is not yet optimal but works as expected with existing drivers and modified mario.c - Changed MCS-48 EA line handling to use an explicit bank for now. [couriersud] - Added EggVenture readme to lethalj.c. [Guru] - Changed sound cpu type in saiyugb1 to I8748. [couriersud] - dkong.c: S2650 based games consolidated [couriersud] * consolidated memory maps for S2650 based games * renamed handlers to s2650_* * joined protection handlers - Added Cruis'n USA and new Raiden DX/2 readme. Cleaned up some documentation in raiden2.c. Renamed "Raiden DX (set 2)" to "Raiden DX (Tuning license)", and renamed ROMs to match the actual PCB. [Guru] - Updated documentation and disk/ROM names in segas24 based on new information. [Brian Troha, T.Fujita] - Removed "game_no_sound" from the 2 Hotrod games (in segas24.c) as all 3 seem to have the same sound capabilities. [Brian Troha] - toaplan2: [Brian Troha] * removed duplicate info * changed most speeds to "xtal_xxMHz" define * corrected Battle Battle Bakraid Z80 clock based on readme info - Fixed Dip Switches and Inputs for 'aso', 'alphamis', 'arian' (same as 'alphamis'), 'tnk3', 'tnk3j' (same as 'tnk3') and 'athena'. [stephh] - Improvements to galaxi driver... [Roberto Fresca] *Added Magic Joker. *Fixed the 3rd background offset to Galaxi. *Remapped inputs to match the standard poker games. - Began the "big IO_MAP merge of 2008". A number of drivers have had their I/O space address maps merged. [Andrew Gardner] - Changed the default bootleg gwar pcb to be joystick only, and removed code duplication. Fixed jcross cabinet dip switches. [Nicola Salmoria] - M377xx: 8-bit I/O port reads no longer cause bogus reads of neighboring ports. [R. Belmont] - Removed unnecessary ARM7 hooks so MRC and MCR disassemble properly. [R. Belmont] - Updated TMS5100 LPC tables based on mathematical analysis of 1st and 2nd derivatives of the values and comparison to the best quality patent image, which nearly always showed which values were in error. Some off-by-one issues may remain, but it is now nearly perfect. Further perfection will require PROMOUT dumping, which is planned.[Lord Nightmare] - snk update: [Nicola Salmoria] * added another ikari us clone * renamed ikaria to ikarinc (for Ikari No Continues) * ikari is the JAMMA board, with conitnues * ikaria is the non-JAMMA board, with continues * ikarinc is the non-JAMMA board, without continues * fixed sound in Jumping Cross * adjusted some input bits in several games * merged hal21.c into snk.c * removed hacks and kludges * fixed colors (I think--though some sprites do look weird) * fixed emulation of the "SNK Wave" custom sound used by Marvin's Maze and Vanguard II and made it into a proper sound core * fixed palette decoding of early SNK games (from marvins to athena + fitegolf). The least significan bits were assigned incorrectly. * merged marvins.c into snk.c, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc) - Replaced aso ROMs (which were possibly from a bootleg) with split ones that are definitely from an original. Renamed ROMs across sets accordingly. [Nicola Salmoria] - Converted timekeeper to a device, all default contents are loaded from disk. slapshot & opwolf3 read/write memory map have been merged. [smf] - Shadow Force changes: [Pierpaolo Prazzoli] *Added irqs ack *Implemented raster irq *Fixed coin2 and service input not working during the game *Added watchdog *Fixed visible area *Added video enable and irqs enable flags - Added decryption of 39in1. Doesn't get far due to very odd RAM check routine. [Andreas Naive] - Changed all MCS-48 chips to have a 12-bit address space, regardless of internal ROM size. [Aaron Giles] - Enabled internal COP410 program map. [Curt Coder] - Fixed Dip Switches and Inputs for 'hal21', 'hal21j' (same as 'hal'), 'fitegolf', 'fitegol2' (same as 'fitegolf') and 'countryc'. [stephh] - Changed refreshspeed target to 0.25Hz below rate provided, in order to guarantee that inexact timings do not lead to sound stuttering. [Aaron Giles] - Added Fist of the North Star and (partial) Demolish Fist sets (Atomiswave) and decryption. [Andreas Naive] - Added PCB info for Hard Yardage & earlier World Class Bowling. Corrected a few rom names. [Brian Troha] - Split core laserdisc functionality into separate file ldcore.c. Each player now gets its own source file, along with new hooks which enable more precise control over the behavior. Updated the PR-8210 and LD-V1000 implementations to the new spec. Other players will come online shortly. [Aaron Giles] - Changed laserdisc scan behavior so that it requires a constant stream of signals to continue scanning. Updated ldplayer accordingly.[Aaron Giles] - Updated debugger to pass running_machine around where appropriate. Added running_machine to several devices which really should eventually be converted into proper devices. [Oliver Stoenberg] - Concluded input port cleanups for drivers W->Z. Changed Primal Rage start buttons into input buttons. Removed unused protection bit in Driver's Edge. Introduced a new PORT_CUSTOM which returns a tagged input that can be used to route bits from one port into another. [Fabio Priuli] - Added the missing SHA1 checksums to the atrowar set. [Oliver Stoenberg] - Added basic implementation of the "update ended" interrupt flag to the MC146818. [Barry Rodewald]
New games added or promoted from NOT_WORKING status - Video Poker [Grull Osgo, Roberto Fresca] - Black Jack [Grull Osgo, Roberto Fresca] - Video Dado [Grull Osgo, Roberto Fresca] - Video Cordoba [Grull Osgo, Roberto Fresca] - Magic Joker (v1.25.10.2000) [Roberto Fresca]
New clones added - Egg Venture (A.L. Release) [Guru] - Ikari Warriors (US) [Nicola Salmoria] - Double Dragon (bootleg) [Sonikos]
New games marked as GAME_NOT_WORKING - Mad Zoo [Roberto Fresca] |
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| Vendredi 05/09/08 à 23:13 par Reeko |
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Avec un peu de retard, plusieurs sets de ROMs Arcade ont été mis à jour selon les derniers fichiers dat de Logiqx et R.Scherzer: - CPS-1 20080823 - CPS-2 20080714 - MAME Samples 20080326 - MAME v0.127 - Neo-Geo 20080716 Bon week-end à toutes et à tous ! |
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| Nintendulator v0.965 Beta (08/09/03) Unicode |
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| Jeudi 04/09/08 à 18:49 par Firebrand |
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Une nouvelle version beta de cet émulateur NES vient d'être publier. Une seule nouveauté est à signaler: - Fixed a rather glaring bug with sprite overflow. |
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| Jeudi 04/09/08 à 18:45 par Firebrand |
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Cet émulateur MSX1 vient d'être mis à jour. Une seule amélioration cepdendant: - fixed meisei crashing on Windows Vista when closing any of the tool windows. This version is fully compatible with 1.2 (netplay/movies)
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| Nouveau test : Dragonball : Le secret du Dragon |
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| Mardi 02/09/08 à 21:16 par Shenron |
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Avant que la licence Dragonball ne soit surnommée "la poule aux cheveux d'or" par certains journalistes friands de calembours, elle avait déjà eu droit à pas mal de produits dérivés. Et parmi eux un jeu d'aventure sur NES, passé relativement inaperçu en France d'ailleurs. Peut être pas un mal...
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| Lundi 01/09/08 à 18:50 par Firebrand |
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Cet émulateur arcade multiplate-formes pour Windows et Debian vient d'être mis à jour. Les améliorations sont les suivantes: The win32 binary of 0.50.15 was mistakenly compiled for pentium4, so here is 0.50.16, freshly compiled for pentium again ! This version also includes quite a few interesting fixes for emudx, cps2, ninja warriors and even a fix for vista. See the changelog for details, and those who had unexplained crashes with previous version are welcome to test this one and report to the forum ! No source released this time, because the part of the sources for neoraine is really not ready for a release now.
- Mike (dx) noticed donkey kong had some pink pixels around him in emudx mode, so we fixed them, now it looks better. - 1st boss of ninja warrior was freezing the game since raine 0.41, very old bug, fixed too. - Remember the video priority fix for cps2 in 0.50.13 ? Well, it wasn't perfect, there was at least 1 game which didn't like it : 1944, in the end of the 1st stage, some boats looked like some submarines with this fix. So I had to do a better fix, hopefully this time it works everywhere... - When loading a game failed (and a game was previously loaded), the gui crashed just after displaying the error message (when a rom was not found for example). - There was a very old bug in mshh : if black heart appears, the game resets while he is making his entrance. It was a very weird bug because of an optimization in starscream - worked around it, now it finally works ! (mshu was already working). - Be sure to exit with a return code of 0 for the stupid verbosity of vista which seems to complain when a program does not so. |
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| Lundi 01/09/08 à 18:46 par Firebrand |
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| Cette version de MESS ne permettant pas l'utilisation de triches vient d'être mis à jour selon la v0.127 des sources de l'émulateur. |
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| RockNES v5.00 Beta 13 (i686 MMX) |
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| Lundi 01/09/08 à 18:43 par Firebrand |
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Cet émulateur NES, toujours en version beta, vient d'être mis à jour. Les nouveautés sont les suivantes: - Fixed mapper 13 (Videomation). - SaveRAM 6000h-7FFFh reset with 00h instead of FFh (mapper 16). - Improved Game Genie support, still partial. - Reduced the volume level when in stereo mode. - General minor fixes and more minor GUI improvements. |
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| Dimanche 31/08/08 à 11:10 par Firebrand |
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Une nouvelle version beta de cet émulateur Amiga pour Windows vient d'être publiée. Les améliorations sont les suivantes: - check openal32.dll version before using - accept 1.5.1 language DLL files (no GUI changes) - Catweasel: do not use direct access to read joyports if driver is installed, caused conflicts with driver provided joystick/mouse (note that I still don’t care about CW until 64-bit compatible drivers are released, if ever. Do not ask stupid questions.) - fixed D3D 8876086C error if display number in configuration file was bigger than current number of displays - display mode switching mouse cursor handling tweaks |
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| Dimanche 31/08/08 à 11:02 par Firebrand |
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Cet excellent fronted pour l'émulateur M1 vient d'être mis à jour. Pour l'utiliser, n'oubliez pas de télécharger aussi les listes qui vont avec. Les améliorations sont les suivantes: Updated BridgeM1 with many updates of mixer function. What's New in this release is - Added support for saving per-game mixer setting in "m1cfg" folder. - Added support for window snapping to the mixer window. (imcomplete) - Added support for per-game and per-system default mixer settings (m1cfg\default.cfg). The default - mixing setting of core will be overwritten by them. - Fixed a bug that the mixer window is left unhidden when minimizing the application. |
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| Final Burn Alpha v0.2.96.95 (Unicode) |
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| Dimanche 31/08/08 à 10:56 par Firebrand |
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Et oui, encore une nouvelle version de ce bon émulateur multi-arcade. Les améliorations sont les suivantes: - Added driver for Zero Zone and Las Vegas Girl [iq_132] - Added a clone of Three Wonders to the CPS-1 driver [Barry] - Changed the FD1089 module to use the external keys [Barry] - Set CPS-3 back to 60fps [Barry] - Matched all sets to MAME 0.127u1 [Barry] |
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| Samedi 30/08/08 à 12:08 par Firebrand |
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| La version en français de Catlist vient elle aussi d'être mise à jour. |
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| Samedi 30/08/08 à 12:05 par Firebrand |
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| Les fichiers de tri de jeux selon leur genre vient d'être mis à jour selon MAME v0.127u1. |
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| Samedi 30/08/08 à 11:59 par Firebrand |
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| Ce n'est pas très fréquent lors de la publication du version intermédiaire de MAME mais History.dat vient d'être mis à jour pour intégrer les informations de MAME v0.127u1. |
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| Samedi 30/08/08 à 11:57 par Firebrand |
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| On clôture cette valse des builds de MAME pour aujourd'hui avec la mise à jour de SDLMAME qui intègre les améliorations des dernières sources de MAME. |
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| MAME Plus! XT v0.127u1 (All In One) |
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| Samedi 30/08/08 à 11:54 par Firebrand |
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| La version XT de MAME Plus! a elle aussi été mise à jour. |
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| MAMEXT32 v0.127u1 (All In One) |
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| Samedi 30/08/08 à 11:53 par Firebrand |
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| Les builds dérivés de MAMEUI32 et 64 ont été mis à jour selon MAME v0.127u1. |
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| Samedi 30/08/08 à 11:51 par Firebrand |
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| La version officielle du MAME avec frontend a été mis à jour selon la v0.127u1. |
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| Samedi 30/08/08 à 11:48 par Firebrand |
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Ce build de MAME a été mis à jour selon les dernières sources disponibles. Des améliorations spécifiques ont aussi été apportées: - [MAME] sync with 0.127u1 [Sword] - [MESS] sync with svn r3115 [Sword] - updated Traditional Chinese gamelist [lin352468] - updated Japanese list (jplist0127_0823) [mamelist jp] |
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| Samedi 30/08/08 à 11:43 par Firebrand |
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L'infatigable MAME Team nous offre la mise à jour hebdomadaire de son émulateur. Voyons sans plus attendre ce qu'apporte cette version:
MAMETesters Bugs Fixed - 00228: [Graphics] sgladiat: Emulation is missing some enemy sprites that are present on the pcb. (Nicola Salmoria) - 02147: [Interface] Annoying behaviour of highlighted entries in minimal UI (Aaron Giles) - 02159: [Crash/Freeze] cubeqst: Cubequest crashes on ATI hardware w/ prescale > 1 (Aaron Giles) - 02035: [DIP/Input] gwarb: Guerrilla War bootleg doesn't need a rotary joy (Nicola Salmoria) - 00650: [DIP/Input] stv.c games: P1 and P2 Button 4 are duplicated. (Fabio Priuli) - 02154: [DIP/Input] ckongg: Coinage settings are wrong. (Fabio Priuli) - 02143: [Graphics] ozmawars, ozmawar2, solfight, spaceph: Streaks and dashes appear on screen after playing awhile (Fabio Priuli) - 02142: [Sound] centipdb, magworm, millpac: No Sound (couriersud) - 02150: [DIP/Input] spacegun: Missing crosshairs (Nicola Salmoria) - 02144: [DIP/Input] ozmawars, ozmawar2, solfight, spaceph: DIP settings for coinage are incorrect (Fabio Priuli) - 02126: [Core] corrupt CHDs are reported as missing (Aaron Giles) - 02133: [Misc.] chindrah: The title of Zhong Guo Long?(Hong Kong, V011H) is Dong Fang Zhi Zhu(Hong Kong, V011H) (Aaron Giles) - 02139: [Misc.] In audio/system16.c, there is a reference to REGION_SOUND1 (Aaron Giles) - 02138: [Cheat System] flamegun: Debugger/Cheat System upper case cpu tag of MAIN doesn't work (Aaron Giles) - 02110: [Side-by-side] All sets in cps3.c: video from a DV cam proves the refresh rate of CPS3 in MAME is wrong (Aaron Giles) - 02127: [Documentation] xymg: The game name should be Xing Yun Man Guan and "Pin Yin:"should be omitted (Aaron Giles) - 02136: [Interface] cubeqst: from minimal UI cubeqst requires the optional CHD (Aaron Giles) - 00869: [Graphics] ikari: The title screen and high score screen do not have a black background, as MAME displays. (Nicola Salmoria) - 02135: [DIP/Input] rtypej: DIP Switch "Demo Sounds" is wrong (Fabio Priuli) - 00429: [Gameplay] fastlane: the random function of this doesn't work well and always gives a "no bonus"... (ShimaPong)
Source Changes - Changed DIRECTINPUT & DIRECT3D handling, so they can be overridden by environment variables. [smf] - Readded generic calls to install memory handlers that were in long before 0.126u5 - these are useful on the MESS side for things like the PC driver. [Nathan Woods] - HD63484 improvements: [robiza] * fixed cpx and cpy when a ptn or a agcpy command is executed * fixed for PTN command: copy direction and dot color * first implementation of PAINT command (for now only 4bpp and 8bpp supported and the pattern is not supported) - Cleaned up the discrete code and fixed discrete logging. [Derrick Renaud] - Fixed handling of a number of static variables to avoid multisession issues. [Atari Ace] - Moved FD1089 decryption keys to external files. [Atari Ace] - Changed 68000 IRQ support so that the IRQ lines explicitly simulate a standard demux chip connected to the IRQ lines. This means that the sequence: *cpunum_set_input_line(5, ASSERT_LINE); *cpunum_set_input_line(3, ASSERT_LINE); *cpunum_set_input_line(3, CLEAR_LINE); now works as expected. This required fixes to several Atari and other drivers. [Olivier Galibert] - Input port cleanup pass over drivers from N-V, leveraging AM_READ_PORT, converting to full 32-bit inputs where suitable, using CUSTOM_PORTs for EEPROM bits, etc. [Fabio Priuli] - Additional input port cleanups in the cps1, deco, pgm, psikyo, nbmj, and jaleco drivers. [Fabio Priuli] - snk.c rewrite: [Nicola Salmoria] *fixed sprite-sprite priorities *TNK3, Athena, Fighting Golf, Country Club .converted to tilemaps .removed hacks .proper memory maps .screen flip / cocktail mode support .DIP locations .better implementation of sound CPU communication .hooked sound CPU interrupts to YM chips .fitegolf hax 1xYM3812, not 2xYM3526 *Ikari Warriors, Victory Road .removed ROM patches .simulated "hard flags" behaviour .proper memory maps .fixed ikarijp color test .renamed dogosokj to dogosokb and loaded the correct palette PROMs .inputs, dip locations, etc. .removed NO_COCKTAIL flag since these games don't have a flip screen dip switch *Guerrilla War, Psycho Soldier, Chopper I, TouchDown Fever / Fighting Soccer .tilemaps .proper memory map .input, dip locations, etc. *Bermuda Triangle / World Wars .removed ROM patches .simulated "turbo front" check .renamed bermudao->bermudaj .clarified the relationship between the four sets .made World Wars a main set instead of a clone of Bermuda Triangle .tliemaps, proper memory maps, inputs, etc. *ASO .moved from hal21.c to snk.c .removed hacks, fixed bg color *Gladiator .moved from sgladiat.c to snk.c .fixed shadows, visible area, tilemaps, inputs, etc. *Jumping Cross .moved from jcross.c to snk.c .fixed fg layer and visible area .the game seems to be ok now? is there still something wrong? - Added 8303 ROM to the games using it and updated MCU simulation to match the new findings. [Nicola Salmoria] - Removed duplicate buttons in sf2hack. Promoted sf2m2 clone to working. [robiza] - Added helper function devtag_get_device(machine, type, tag) to retrieve the device_config for (type, tag). [couriersud] - Hooked up sound CPU comms in Power Instinct 2. This enables synchronized dancing for the background characters. [ShimaPong] - Fixed bug when writing AVI files with more than one RIFF chunk. Added missing chdman error messages when extracting to an AVI file. [Aaron Giles] - Derived CPS2/CPS3 video timing based on measurements. These are educated guesses. The logic behind the derivations is shown in the source. [Aaron Giles] - Game-A-Tron gambling hardware updates: [Roberto Fresca] *Added sound support to "Poker 4-1" and "Pull Tabs". *Figured out the output ports. Documented each bit accessed. *Added button lamps support. Created layouts for both games. *Switched the 8255 port C to be used as output port. *Adjusted the coin pulse timing. *Updated technical notes. *Splitted the driver to driver + video. *Final clean-up. - Fixed problem that would cause the "Return To Prior Menu" menu item to not stick if one is calling ui_menu_reset() with UI_MENU_RESET_REMEMBER_POSITION, and that menu item is selected. [Nathan Woods] - Added PR-8210 support to the ldplayer. Fixed step forward command on the PR-8210. [Aaron Giles] - Changed Journey and Domino Man to 4-way joysticks. [John Rieman] - Added Discrete Sound for Starship 1. Still need to properly emulate the MC3340. [Derrick Renaud] - Changed some decryptions in igs_blit.c to use program roms loaded byteswapped. Decrypted Mahjong Man Guan Cai Shen, Mahjong Long Hu Zheng Ba 2, Mahjong Shuang Long Qiang Zhu 2, and Mahjong Super Da Man Guan 2. [Pierpaolo Prazzoli] - Added save state for discrete node->output to ensure that input nodes save states. [couriersud] - Added a new generic latch device. Generic emulation of 74LS174/175, 74LS259 and other latches. Apart from providing synched latch operation, these latches can be configured to read their input bitwise from other devices as well and individual bits can be connected to discrete nodes. Please see audio/dkong.c for examples. [couriersud] - dkong & friends: Use new latch device [couriersud] * adds new latch device where appropriate * increased accuracy since now all main/sound cpu communications are properly latched * removed quite some code as a consequence * minor cosmetic edits - Updated adp memory map. [robiza] - m4510 core fixes: [robiza] *banking in read and write operations *jsr and jsrx instruction *fixed TSY instruction - Optimized ycc_to_rgb conversion code. [couriersud] - Added readme for The Simpsons. [Guru] - zn.c improvements: [smf] *Improved dip switch emulation, ram hacks to get games booting are no longer required. *Added gun emulation for judge dredd. *Fixed judge dredd ide emulation when building with visual studio. *Mapped primal rage 2 inputs *Mapped player 3 & 4 inputs for 1 on 1 government, these are now the default with the 6 button inputs only mapped for games that need them. *Converted AT28C16 to a device. *Added preliminary support for devices to load/save nvram. - Added some initial logic to boot and run the PR-8210 ROM (i8049) in ldplayer.c. Currently this is disabled behind a compile-time switch. Once this is working, the plan is to incorporate this into the existing PR-8210 emulation, but we're not there yet. [Aaron Giles] - Changed Trivia Quest clocks based on some really old information. [Pierpaolo Prazzoli] - Added new function tilemap_set_pen_data_offset(). While this isn't 'free' as tilemap_set_palette_offset() is (when the offset changes, the pixmap cache needs to be invalidated), it helps removing some redundant code from drivers. Updated snk.c and snk68.c to take advantage of the new function. [Nicola Salmoria] - Significant cleanup/rewrite of the MCS-48 CPU core: * renamed from i8039 to mcs48 * changed to use data address space for internal RAM * added internal memory maps for variants with internal RAM/ROM * added a number of variants from documentation * removed redundant and unused definitions from header file * renamed constants and functions to be MCS48* prefixed * re-verified all opcode behaviors and timing * changed illegal opcodes to count 1 cycle to avoid infinite loops * changed EA behavior so that it is a push from the driver instead of a pull on each opcode fetch (this may change further in the future). * reimplemented IRQ generation and timer behavior according to documentation * updated all drivers accordingly * fixed several uses of PULSE_LINE, which no longer works - SH4, Naomi, and Hikaru updates [Samuele Zannoli] *Fixed SH-4 core to support multiple SH-4s *Fixed LDCSR instruction *Fixed SH-4 I/O ports *Skeleton Hikaru driver with memory maps and both SH-4s *Fixed JVS/Maple translation so Naomi 2 BIOS runs - Fixed Dip Switches and Inputs for 'jcross' and 'sgladiat'. [stephh] - Changed slider controls into a menu. For now, removed the old direct access mechanism; instead, you must access the sliders via the main menu. While in the menu, you can use the ~ key to turn off the menu display and leave only the bar display, in order to see more of the screen. [Aaron Giles] - Namco NB 1/2 work: [Olivier Galibert] *Shares the memory with the c75. *Renames the c75 region to c7x from user4. *Implements the c75 reset/halt control. *Implements the irqs more correctly. - Small optimization to memory handling for 68000 core. [Christophe Jaillet] - Fixed input port confusion in the 8080bw driver. Connected AVGDVG status bits via PORT_CUSTOM. [Fabio Priuli] - Updated stepper motor code to use a MAME-style config interface, rather than a load of setting functions. Changed optic functions to use clearly defined start and end points. Added standard layout for Starpoint units used in many machines. Updated all affected drivers. [James Wallace] - Removed useless backslashes lurking throughout the code. [Atari Ace] - Improvements to magic10.c driver: [Roberto Fresca] *Added Magic's 10 version 16.15 *Remapped all inputs to match other poker games. *Added a missing input to Magic's 10 games.
New games added or promoted from NOT_WORKING status - Aero Fighters Special (Tiawan) [smf] - Super Football Champ [smf] - Magical Date / Magical Date - dokidoki kokuhaku daisakusen [smf] - Fighters' Impact [smf] - Judge Dredd [smf]
New clones added - Top Skater (USA) [Gerald (COY)] - Ikari Warriors (US) [Corrado Tomaselli] - Magic's 10 (ver. 16.15) [Roberto Fresca] |
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| 2001-2010 Planet Emulation |
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